require "util" local file = fs.ydwe_path() / "bin" / "EverConfig.cfg" local tbl_index = { MapSave = { Option = "0" }, HostTest = { Option = "0" }, War3Patch = { Option = "0" }, MapTest = { EnableHost = "0", LaunchRenderingEngine = "Direct3D 8", LaunchWindowed = "1", LaunchFullWindowed = "0", LaunchWideScreenSupport = "1", LaunchLockingMouse = "0", LaunchFixedRatioWindowed = "0", LaunchDisableSecurityAccess = "0", }, ScriptCompiler = { EnableJassHelper = "1", EnableJassHelperDebug = "0", EnableJassHelperScriptOnly = "0", EnableJassHelperOptimization = "1", EnableCJass = "0", }, PJass = { Option = "0" }, ScriptInjection = { Option = "0" }, ThirdPartyPlugin = { EnableDotNetSupport = "0", EnableTesh = "1", EnableYDTrigger = "1", }, FeatureToggle = { EnableManualNewId = "0", EnableTriggerCopyEncodingAutoConversion = "1", EnableShowInternalAttributeId = "0", }, Font = { FontEnable = "0", FontName = "", FontSize = "12", }, } function global_config_reload() local tbl = sys.ini_load(file) if not tbl then tbl = {} end tbl = setmetatable(tbl, {__index = tbl_index}) global_config = tbl -- 根据ydweworldedit.exe的路径计算 fs.__war3_path = fs.get(fs.DIR_EXE):remove_filename() log.debug('war3 path ' .. fs.__war3_path:string()) end global_config_reload()