[DzAPI_Map_Global_GetStoreString] title = "读取全局存档 [NEW]" description = "读取全局存档 名称 ${key}" comment = "只读的公共存档请使用另一个API读取" category = TC_DZAPI returns = string [[.args]] type = string [DzAPI_Map_ServerArchive] title = "读取服务器存档(区分大小写)" description = "获取服务器存储的数据(区分大小写) 玩家 ${player} 名称 ${key}" comment = "从服务器上读取变量数据,存档变量Key区分大小写,保存时会受到作者之家所配置的防刷分规则限制。" category = TC_DZAPI returns = string [[.args]] type = player [[.args]] type = string [DzAPI_Map_GetStoredIntegerEX] title = "获取服务器存储的整数(区分大小写) [NEW]" description = "获取服务器存储的整数(区分大小写) 玩家 ${player} 名称 ${key}" comment = "这是经过封装的接口,实际Key会在原Key前面加”I”,用于作者之家设置的防刷分存档,与普通存档共用KEY" category = TC_DZAPI returns = integer [[.args]] type = player [[.args]] type = string [DzAPI_Map_GetStoredStringEX] title = "获取服务器存储的字符串(区分大小写) [NEW]" description = "获取服务器存储的字符串(区分大小写) 玩家 ${player} 名称 ${key}" comment = "这是经过封装的接口,实际Key会在原Key前面加”S”,用于作者之家设置的防刷分存档,与普通存档共用KEY" category = TC_DZAPI returns = string [[.args]] type = player [[.args]] type = string [DzAPI_Map_IsPlatformVIP] title = "玩家是否平台荣耀会员" description = "玩家 ${player} 是平台荣耀会员" comment = "判断玩家是否平台的荣耀会员。" category = TC_DZAPI returns = boolean [[.args]] type = player default = GetTriggerPlayer [DzAPI_Map_IsRPGQuickMatch] title = "本局游戏是否快速匹配" description = "判断玩家是否是通过匹配模式进入游戏" comment = "本局游戏是否通过RPG快速匹配启动,如果地图配置了多个匹配模式,可通过[获取本局游戏的地图模式]接口获取具体选定的是哪一个匹配模式。" category = TC_DZAPI returns = boolean [DzAPI_Map_GetMallItemCount] title = "玩家平台道具剩余数量" description = "获取 玩家 ${player} KEY ${key} 的商品剩余库存次数" comment = "获取玩家背包中指定道具的剩余数量。仅对次数消耗型商品有效" category = TC_DZAPI returns = integer [[.args]] type = player [[.args]] type = string [DzAPI_Map_IsBuyReforged] title = "玩家是否购买魔兽争霸3重制版" description = "玩家 ${player} 购买了重制版" comment = "判断指定玩家是否购买了重制版。" category = TC_DZAPI returns = boolean [[.args]] type = player default = GetTriggerPlayer