[DzTriggerRegisterMouseWheelEventTrg] title = "鼠标滚轮事件" description = "任意玩家滑动鼠标滚轮" comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家,滚轮的方向由“获取滚轮变化值”的正负来判断" category = BZ_HW [DzTriggerRegisterMouseMoveEventTrg] title = "鼠标移动事件" description = "任意玩家移动鼠标" comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家" category = BZ_HW [DzTriggerRegisterMouseEventTrg] title = "注册鼠标事件" description = "任意玩家 ${key} ${actionkey} 时" comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家" category = BZ_HW [[.args]] type = gamekeyaction default = "GameKeyAction_Press" [[.args]] type = gamekey default = "GameKey_Mouse_Left" [DzTriggerRegisterKeyEventTrg] title = "键盘事件" description = "任意玩家 ${keyaction} ${key} 时" comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家" category = BZ_HW [[.args]] type = gamekeyaction default = "GameKeyAction_Press" [[.args]] type = gamekey default = "GameKey_A" [DzTriggerRegisterWindowResizeEventTrg] title = "窗口大小变化事件" description = "任意玩家改变窗口大小" comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家。这个事件会在玩家拖动窗口大小时频繁触发" category = BZ_HW [DzTriggerRegisterSyncData] title = "数据同步事件" description = "标签为 ${prefix} 的数据被同步 | 来自平台:${server}" comment = "接收到来自平台、或本局游戏其他玩家所发送[同步数据]的回调事件。可在事件内配合[事件响应 - 数据同步事件的来源玩家]和[事件响应 - 数据同步事件的数据]使用。来自平台的参数填false" category = BZ_SYNC [[.args]] type = string [[.args]] type = boolean default = "false"