[root] ability = { animnames, areaeffectart, art, "buttonpos:1", "buttonpos:2", casterart, casterattach, casterattach1, casterattachcount, editorsuffix, effectart, effectsound, effectsoundlooped, hotkey, lightningeffect, missilearc, missileart, missilehoming, missilespeed, name, order, orderoff, orderon, requires, requiresamount, researchart, "researchbuttonpos:1", "researchbuttonpos:2", researchhotkey, researchtip, researchubertip, specialart, specialattach, targetart, targetattach, targetattach1, targetattach2, targetattach3, targetattach4, targetattach5, targetattachcount, tip, ubertip, unart, "unbuttonpos:1", "unbuttonpos:2", unhotkey, unorder, untip, unubertip, } buff = { buffart, bufftip, buffubertip, editorname, editorsuffix, effectart, effectattach, effectsound, effectsoundlooped, lightningeffect, missilearc, missileart, missilehoming, missilespeed, specialart, specialattach, spelldetail, targetart, targetattach, targetattach1, targetattach2, targetattach3, targetattach4, targetattach5, targetattachcount, } unit = { animprops, art, attachmentanimprops, attachmentlinkprops, awakentip, boneprops, buildingsoundlabel, builds, "buttonpos:1", "buttonpos:2", casterupgradeart, casterupgradename, casterupgradetip, dependencyor, description, editorsuffix, hotkey, loopingsoundfadein, loopingsoundfadeout, makeitems, "missilearc:1", "missilearc:2", "missileart:1", "missileart:2", "missilehoming:1", "missilehoming:2", "missilespeed:1", "missilespeed:2", movementsoundlabel, name, propernames, randomsoundlabel, requires, requires1, requires2, requires3, requires4, requires5, requires6, requires7, requires8, requiresamount, requirescount, researches, revive, reviveat, revivetip, scorescreenicon, sellitems, sellunits, specialart, targetart, tip, trains, ubertip, upgrade, } item = { art, "buttonpos:1", "buttonpos:2", description, hotkey, name, requires, requiresamount, tip, ubertip, } upgrade = { art, "buttonpos:1", "buttonpos:2", editorsuffix, hotkey, name, requires, requiresamount, tip, ubertip, } "doodads\\doodads.slk" = { animinfog, canplacerandscale, category, defscale, file, fixedrot, floats, ignoremodelclick, maxpitch, maxroll, maxscale, minscale, mmblue, mmgreen, mmred, name, numvar, oncliffs, onwater, pathtex, selsize, shadow, showinfog, showinmm, soundloop, tilesets, tilesetspecific, useclickhelper, usemmcolor, userlist, vertb, vertg, vertr, visradius, walkable, } "units\\abilitybuffdata.slk" = { iseffect, race, } "units\\abilitydata.slk" = { area, buffid, cast, checkdep, cool, cost, dur, efctid, hero, herodur, item, levels, levelskip, priority, race, reqlevel, rng, targs, } "units\\destructabledata.slk" = { armor, buildtime, canplacedead, canplacerandscale, category, cliffheight, colorb, colorg, colorr, deathsnd, editorsuffix, fatlos, file, fixedrot, flyh, fogradius, fogvis, goldrep, hp, lightweight, lumberrep, maxpitch, maxroll, maxscale, minscale, mmblue, mmgreen, mmred, name, numvar, occh, oncliffs, onwater, pathtex, pathtexdeath, portraitmodel, radius, repairtime, selcircsize, selectable, selsize, shadow, showinmm, targtype, texfile, texid, tilesets, tilesetspecific, useclickhelper, usemmcolor, userlist, walkable, } "units\\itemdata.slk" = { abillist, armor, class, colorb, colorg, colorr, cooldownid, drop, droppable, file, goldcost, hp, ignorecd, level, lumbercost, morph, oldlevel, pawnable, perishable, pickrandom, powerup, prio, scale, sellable, selsize, stockmax, stockregen, stockstart, usable, uses, } "units\\unitabilities.slk" = { abillist, auto, heroabillist, } "units\\unitbalance.slk" = { agi, agiplus, bldtm, bountydice, bountyplus, bountysides, collision, def, deftype, defup, fmade, fused, goldcost, goldrep, hp, int, intplus, isbldg, level, lumberbountydice, lumberbountyplus, lumberbountysides, lumbercost, lumberrep, mana0, manan, maxspd, minspd, nbrandom, nsight, preventplace, primary, regenhp, regenmana, regentype, reptm, repulse, repulsegroup, repulseparam, repulseprio, requireplace, sight, spd, stockmax, stockregen, stockstart, str, strplus, tilesets, type, upgrades, } "units\\unitdata.slk" = { buffradius, bufftype, canbuildon, canflee, cansleep, cargosize, death, deathtype, fatlos, formation, isbuildon, movefloor, moveheight, movetp, namecount, orientinterp, pathtex, points, prio, propwin, race, requirewaterradius, targtype, turnrate, } "units\\unitui.slk" = { armor, blend, blue, buildingshadow, campaign, customteamcolor, dropitems, elevpts, elevrad, file, fileverflags, fograd, green, hideherobar, hideherodeathmsg, hideherominimap, hideonminimap, hostilepal, ineditor, maxpitch, maxroll, modelscale, nbmmicon, occh, red, run, scale, scalebull, selcirconwater, selz, shadowh, shadowonwater, shadoww, shadowx, shadowy, special, teamcolor, tilesetspecific, ubersplat, unitshadow, unitsound, useclickhelper, walk, } "units\\unitweapons.slk" = { acquire, atktype1, atktype2, backsw1, backsw2, castbsw, castpt, cool1, cool2, damageloss1, damageloss2, dice1, dice2, dmgplus1, dmgplus2, dmgpt1, dmgpt2, dmgup1, dmgup2, farea1, farea2, harea1, harea2, hfact1, hfact2, impactswimz, impactz, launchswimz, launchx, launchy, launchz, minrange, qarea1, qarea2, qfact1, qfact2, rangen1, rangen2, rngbuff1, rngbuff2, showui1, showui2, sides1, sides2, spilldist1, spilldist2, spillradius1, spillradius2, splashtargs1, splashtargs2, targcount1, targcount2, targs1, targs2, weapson, weaptp1, weaptp2, weaptype1, weaptype2, } "units\\upgradedata.slk" = { base1, base2, base3, base4, class, code1, code2, code3, code4, effect1, effect2, effect3, effect4, global, goldbase, goldmod, inherit, lumberbase, lumbermod, maxlevel, mod1, mod2, mod3, mod4, race, timebase, timemod, }