[AAns] _code="AAns" _id="AAns" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50,0,0,0} datab={0,0,0,0} datae={"neutralspell","","",""} dataf={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="收费" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"收费( |cffffcc00G|r)"} ubertip={"向某个玩家收取固定数额的金子和木材。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACac] _code="AOac" _id="ACac" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNGnollCommandAura.blp" buffid={"BOac","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={1,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="命令光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\WarDrums\\DrumsCasterHeal.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"命令光环"} ubertip={"增加附近单位的攻击力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACad] _code="ACad" _id="ACad" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAnimateDead.blp" buffid={"BUan","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={240.0,0.0,0.0,0.0} cost={250,0,0,0} dataa={6,0,0,0} datab={0,0,0,0} datac={0,0,0,0} dur={120.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={120.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="操纵死尸" order="animatedead" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\AnimateDead\\AnimateDeadTarget.mdl" targetattachcount=0 targs={"air,ground,dead","","",""} tip={"操纵死尸(|cffffcc00D|r)"} ubertip={"复活个阵亡单位。持续时间为秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACah] _code="AEah" _id="ACah" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThorns.blp" buffid={"BEah","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="荆棘光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\ThornsAura\\ThornsAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"荆棘光环"} ubertip={"给周围单位提供荆棘光环的保护,如果近战型的敌人来攻击它们就会受到每次相当于自身%攻击力的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACam] _code="Aams" _id="ACam" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAntiMagicShell.blp" buffid={"Bams,Bam2","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} datad={0,0,0,0} dur={90.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={90.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="反魔法外壳" order="antimagicshell" priority=0 race="creeps" reqlevel=0 requires="Ruba" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,vuln,invu","","",""} tip={"反魔法外壳(|cffffcc00N|r)"} ubertip={"使目标单位对所有魔法免疫。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACat] _code="AEar" _id="ACat" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNTrueShot.blp" buffid={"BEar","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={0,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="强击光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\TrueshotAura\\TrueshotAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"强击光环"} ubertip={"提高周围友军单位%的远程攻击力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACav] _code="AHad" _id="ACav" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDevotion.blp" buffid={"BHad","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3.0,0.0,0.0,0.0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="专注光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DevotionAura\\DevotionAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"专注光环"} ubertip={"提高周围单位点的护甲。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACba] _code="AHab" _id="ACba" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBrilliance.blp" buffid={"BHab","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.0,0.0,0.0,0.0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="辉煌光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Brilliance\\Brilliance.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"辉煌光环"} ubertip={"增加周围单位每秒点的魔法恢复速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACbb] _code="Ablo" _id="ACbb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBloodLustOn.blp" buffid={"Bblo","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.4,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0.3,0.0,0.0,0.0} dur={40.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={40.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="嗜血术" order="bloodlust" orderoff="bloodlustoff" orderon="bloodluston" priority=11 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,organic,self,neutral","","",""} tip={"嗜血术(|cffffcc00B|r)"} ubertip={"在秒内增加目标单位%的攻击速度和%的移动速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNBloodLustOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACbc] _code="ANbf" _id="ACbc" _max_level=1 _type="ability" animnames="spell,slam" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFireForTheCannon.blp" buffid={"BNbf","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={99999.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={150.0,0.0,0.0,0.0} datae={21.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BreathOfFire\\BreathOfFireMissile.mdl" missilehoming=0 missilespeed=1050 name="火焰呼吸" order="breathoffire" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNFireForTheCannon.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\BreathOfFire\\BreathOfFireDamage.mdl" targetattachcount=0 targs={"ground,air","","",""} tip={"火焰呼吸(|cffffcc00F|r) "} ubertip={"对敌人呼出带有攻击力的火焰,造成点伤害力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACbf] _code="ACbf" _id="ACbf" _max_level=1 _type="ability" animnames="spell,slam" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBreathOfFrost.blp" buffid={"BCbf","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={99999.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={150.0,0.0,0.0,0.0} datae={7.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BreathOfFrost\\BreathOfFrostMissile.mdl" missilehoming=0 missilespeed=1050 name="霜冻闪电" order="breathoffire" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air","","",""} tip={"霜冻闪电(|cffffcc00F|r)"} ubertip={"吐出带有攻击力的冰霜,最初造成点的伤害,随后在秒内对目标单位造成每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACbh] _code="AHbh" _id="ACbh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBash.blp" buffid={"BPSE","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={25.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重击" order="bash" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"重击"} ubertip={"给予%的概率能造成点的额外伤害,并在秒内击晕敌人。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACbk] _code="ANba" _id="ACbk" _max_level=1 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrowOnOff.blp" buffid={"BNba,BNdm","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,0.0,0.0,0.0} cost={6,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={1,0,0,0} datac={80.0,0.0,0.0,0.0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BlackArrow\\BlackArrowMissile.mdl" missilehoming=1 missilespeed=1050 name="黑暗之箭" order="blackarrow" orderoff="blackarrowoff" orderon="blackarrowon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"黑暗之箭(|cffffcc00B|r) "} ubertip={"增加点伤害力。被黑暗之箭杀死的单位会变成骷髅。"} unart="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrowOnOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unitid={"ndr1","","",""} untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACbl] _code="Ablo" _id="ACbl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBloodLustOn.blp" buffid={"Bblo","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.4,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0.3,0.0,0.0,0.0} dur={40.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={40.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="嗜血术" order="bloodlust" orderoff="bloodlustoff" orderon="bloodluston" priority=11 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,organic,self,neutral","","",""} tip={"嗜血术(|cffffcc00L|r)"} ubertip={"在秒内增加目标单位%的攻击速度和%的移动速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNBloodLustOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="L" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACbn] _code="AHbn" _id="ACbn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBanish.blp" buffid={"BHbn","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} dur={24.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱散" order="banish" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,nonsapper,organic","","",""} tip={"驱逐(|cffffcc00B|r)"} ubertip={"将一个非机械单位变为气态并减缓其移动速度%,秒。气态生物无法攻击,但他们可以施放魔法,而某些魔法也可以对他们产生极大的作用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACbz] _code="AHbz" _id="ACbz" _max_level=1 _type="ability" animnames="spell,looping" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBlizzard.blp" buffid={"BHbd,BHbz","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={12.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={6,0,0,0} datab={15.0,0.0,0.0,0.0} datac={6,0,0,0} datad={0.5,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"XHbz","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="暴风雪" order="blizzard" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"暴风雪(|cffffcc00B|r)"} ubertip={"召唤出阵冰片波从天而降,每阵冰片波能造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACc2] _code="AUcs" _id="ACc2" _max_level=1 _type="ability" animnames="attack,slam" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" buffid={"BUcs","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={900.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveMissile.mdl" missilehoming=0 missilespeed=1100 name="冲击波" order="carrionswarm" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveDamage.mdl" targetattachcount=0 targs={"ground,air,structure,enemy,neutral","","",""} tip={"冲击波(|cffffcc00C|r)"} ubertip={"发射出一道巨大的能量波,对一直线上的每个敌方地面单位造成点的伤害。总共会造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACc3] _code="AUcs" _id="ACc3" _max_level=1 _type="ability" animnames="attack,slam" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" buffid={"BUcs","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveMissile.mdl" missilehoming=0 missilespeed=1100 name="冲击波" order="carrionswarm" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveDamage.mdl" targetattachcount=0 targs={"ground,air,structure,enemy,neutral","","",""} tip={"冲击波(|cffffcc00C|r)"} ubertip={"发射出一道巨大的能量波,对一直线上的每个敌方地面单位造成点的伤害。总共会造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACca] _code="AUcs" _id="ACca" _max_level=1 _type="ability" animnames="attack,slam" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCarrionSwarm.blp" buffid={"BUcs","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={75.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\CarrionSwarm\\CarrionSwarmMissile.mdl" missilehoming=0 missilespeed=1100 name="腐臭蜂群" order="carrionswarm" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\CarrionSwarm\\CarrionSwarmDamage.mdl" targetattachcount=0 targs={"ground,air","","",""} tip={"腐臭蜂群(|cffffcc00C|r)"} ubertip={"释放出一群怪异的生物对一条线上的敌人造成点的伤害。最大伤害值能达到点。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcb] _code="AHtb" _id="ACcb" _max_level=1 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostBolt.blp" buffid={"BHtb","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={100.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\FrostBolt\\FrostBoltMissile.mdl" missilehoming=1 missilespeed=1000 name="霜冻闪电" order="thunderbolt" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","","",""} tip={"冰霜之箭(|cffffcc00F|r)"} ubertip={"向敌人投掷出一冰块碎片,对其造成点的伤害并使其在秒内处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACce] _code="ANca" _id="ACce" _max_level=1 _type="ability" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCleavingAttack.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="分裂攻击" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Other\\Cleave\\CleaveDamageTarget.mdl" specialattach="chest" targetattachcount=0 targs={"ground,enemy,neutral","","",""} tip={"分裂攻击"} ubertip={"该生物的攻击力量对主目标附近的敌人都造成%的伤害力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACch] _code="ANch" _id="ACch" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCharm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={6,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="符咒" order="charm" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Charm\\CharmTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"air,ground,nonhero,enemy,neutral","","",""} tip={"符咒(|cffffcc00R|r)"} ubertip={"控制某个敌方单位。|n符咒不能被用在英雄和等级高于的中立单位上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcl] _code="AOcl" _id="ACcl" _max_level=1 _type="ability" animnames="spell,throw" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNChainLightning.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={9.0,0.0,0.0,0.0} cost={120,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={4,0,0,0} datac={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 lightningeffect="CLPB,CLSB" missilearc=0.0 missileart="Abilities\\Spells\\Orc\\LightningBolt\\LightningBoltMissile.mdl" missilehoming=0 missilespeed=1500 name="闪电链" order="chainlightning" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Weapons\\Bolt\\BoltImpact.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral,organic","","",""} tip={"闪电链(|cffffcc00C|r)"} ubertip={"投掷出一道闪电对第一个敌人造成点的伤害,闪电一共跳跃次。每次闪电的攻击力会随着跳跃次数增加而递减。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcn] _code="Acan" _id="ACcn" _max_level=1 _type="ability" animnames="spell,channel" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCannibalize.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={800.0,0.0,0.0,0.0} dur={33.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={33.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞食尸体" order="cannibalize" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,dead,organic","","",""} tip={"吞食尸体(|cffffcc00C|r)"} ubertip={"吞食一个附近的尸体,每秒治疗生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcr] _code="Acri" _id="ACcr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCripple.blp" buffid={"Bcri","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={175,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="残废" order="cripple" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"残废(|cffffcc00C|r)"} ubertip={"减慢目标单位%的攻击力并减慢其%的移动速度和%的攻击速度。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcs] _code="Acrs" _id="ACcs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCurseOn.blp" buffid={"Bcrs","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={0.33,0.0,0.0,0.0} dur={30.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="诅咒" order="curse" orderoff="curseoff" orderon="curseon" priority=1 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"诅咒(|cffffcc00C|r)"} ubertip={"诅咒敌人的某个单位使其有%的概率不能击中自己的目标。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNCurseOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以激活自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [ACct] _code="AOcr" _id="ACct" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCriticalStrike.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={2.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="致命一击" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"致命一击"} ubertip={"给予%的概率使得该单位能施放出常规攻击倍的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcv] _code="AUcs" _id="ACcv" _max_level=1 _type="ability" animnames="attack,slam" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" buffid={"BUcs","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={900.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveMissile.mdl" missilehoming=0 missilespeed=1100 name="冲击波" order="carrionswarm" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCrushingWave.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Other\\CrushingWave\\CrushingWaveDamage.mdl" targetattachcount=0 targs={"ground,air,structure,enemy,neutral","","",""} tip={"冲击波(|cffffcc00C|r) "} ubertip={"发射出一道巨大的能量波,对一线上的敌人造成点的伤害,总共能造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACcw] _code="AHca" _id="ACcw" _max_level=1 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOn.blp" buffid={"BHca,Bcsd,Bcsi","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0,0,0,0} dur={3.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.75,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.15 missileart="Abilities\\Weapons\\ColdArrow\\ColdArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="冰冻冷箭" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"冰冻冷箭(|cffffcc00C|r)"} ubertip={"增加额外的攻击力,并能使目标减速,但是冰冻冷箭也会消耗一定的魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACcy] _code="Acyc" _id="ACcy" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCyclone.blp" buffid={"Bcyc,Bcy2","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={150,0,0,0} dataa={1,0,0,0} dur={20.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="飓风" order="cyclone" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"飓风(|cffffcc00C|r)"} ubertip={"将目标单位投掷到空中,使其不能移动,攻击和施放任何的魔法技能。而且其他单位也不能在这期间攻击它。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACd2] _code="Aadm" _id="ACd2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立的单位但是是敌对的,第二位置)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="autodispel" orderoff="autodispeloff" orderon="autodispelon" priority=0 race="creeps" reqlevel=0 requires="Resi" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00B|r)"} ubertip={"驱散敌人身上的正面效果魔法和友军单位身上的负面效果魔法。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} unart="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACdc] _code="AUdc" _id="ACdc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathCoil.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={400.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilMissile.mdl" missilehoming=1 missilespeed=1100 name="死亡缠绕" order="deathcoil" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl" targetattachcount=0 targs={"air,ground,organic,notself,invu,vuln","","",""} tip={"死亡缠绕(|cffffcc00C|r)"} ubertip={"能治愈某个友军单位点生命值,并对某个敌方单位造成一半数值的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACde] _code="Advm" _id="ACde" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDevourMagic.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={75.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={180.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\DevourMagic\\DevourMagicBirthMissile.mdl" missilehoming=1 missilespeed=1500 name="吞噬魔法" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"吞噬魔法(|cffffcc00D|r)"} ubertip={"吸收一定范围内所有单位身上的魔法效果。每个单位给予破坏者点的生命值和点魔法值。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACdm] _code="Aadm" _id="ACdm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="autodispel" orderoff="autodispeloff" orderon="autodispelon" priority=0 race="creeps" reqlevel=0 requires="Resi" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00B|r)"} ubertip={"驱散敌人身上的正面效果魔法和友军单位身上的负面效果魔法。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} unart="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACdr] _code="AHdr" _id="ACdr" _max_level=1 _type="ability" animnames="stand,channel" area={950.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLifeDrain.blp" buffid={"Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={55.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={0.0,0.0,0.0,0.0} datai={0.0,0.0,0.0,0.0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectsoundlooped="DrainLoop" hero=0 herodur={8.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 lightningeffect="DRAB,DRAL,DRAM" missilearc=0.0 missilehoming=0 missilespeed=0 name="生命汲取" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"生命汲取(|cffffcc00R|r) "} ubertip={"汲取目标单位一定点数的生命值并将其给予黑暗游侠生命值/秒。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACds] _code="AHds" _id="ACds" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDivineIntervention.blp" buffid={"BHds","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={0,0,0,0} dur={10.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神圣护甲" order="divineshield" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"激活神圣护甲(|cffffcc00D|r)"} ubertip={"能在秒内使得该单位对所有的攻击和魔法免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNDivineShieldOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="D" unorder="undivineshield" untip={"取消神圣护甲(|cffffcc00D|r)"} unubertip={} [ACdv] _code="ACdv" _id="ACdv" _max_level=1 _type="ability" animnames="attack,spell" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRedDragonDevour.blp" buffid={"Bdig,Bdvv","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞噬" order="creepdevour" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,nonhero,enemy,organic,neutral","","",""} tip={"吞噬(|cffffcc00D|r)"} ubertip={"吞噬某个敌方单位,对其造成每秒点的伤害。如果吞噬者在咀嚼目标单位的过程中被杀,那么被吞噬的单位会从其口中跳出来。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACen] _code="Aens" _id="ACen" _max_level=1 _type="ability" animnames="spell,entangle" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEnsnare.blp" buffid={"Bena,Beng","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Ensnare\\EnsnareMissile.mdl" missilehoming=1 missilespeed=1500 name="诱捕" order="ensnare" priority=0 race="creeps" reqlevel=0 requires="Roen" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,enemy,nonhero,neutral","","",""} tip={"诱捕(|cffffcc00E|r)","诱捕(|cffffcc00E|r)"} ubertip={"将敌方的某个空中单位捕获到地面能动弹。被诱捕的空中单位能像地面单位一样遭到攻击。|n持续秒。","将敌方的某个空中单位捕获到地面能动弹。被诱捕的空中单位能像地面单位一样遭到攻击。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACes] _code="AEev" _id="ACes" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNEvasion.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意 100%)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪避" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"闪避"} ubertip={"给予%的概率来躲避掉敌人的攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACev] _code="AEev" _id="ACev" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNEvasion.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.15,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪避" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"闪避"} ubertip={"给予%的概率来躲避掉敌人的攻击"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACf2] _code="AUfu" _id="ACf2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOn.blp" buffid={"BUfa,Bfro","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={45.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} editorsuffix=" (自动施放) (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻护甲" order="frostarmor" orderoff="frostarmoroff" orderon="frostarmoron" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,neutral","","",""} tip={"霜冻护甲(|cffffcc00F|r)"} ubertip={"霜冻护甲能增加目标单位点的护甲防御,攻击该单位的近战型敌人也会在秒内减速。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACf3] _code="ANfd" _id="ACf3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 lightningeffect="AFOD" missilearc=0.0 missilehoming=0 missilespeed=0 name="痛苦之指" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=1 researchhotkey="F" researchtip="学习痛苦之指(|cffffcc00F|r)" researchubertip="能残忍地杀害敌人的单位或者猛烈地破坏敌人的建筑物。" rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Demon\\DemonBoltImpact\\DemonBoltImpact.mdl" targetattachcount=0 targs={"air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient"} tip={"痛苦之指(|cffffcc00F|r)"} ubertip={"能残忍地杀害敌人的单位或者猛烈地破坏敌人的建筑物。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfa] _code="AUfa" _id="ACfa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostArmor.blp" buffid={"BUfa,Bfro","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={45.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻护甲" order="frostarmor" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,neutral","","",""} tip={"霜冻护甲(|cffffcc00F|r)"} ubertip={"霜冻护甲能增加目标单位点的护甲防御,攻击该单位的近战型敌人也会在秒内减速。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfb] _code="ANfb" _id="ACfb" _max_level=1 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFireBolt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={100.0,0.0,0.0,0.0} dur={2.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" missilehoming=1 missilespeed=1000 name="霹雳闪电" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic,enemy,neutral","","",""} tip={"霹雳闪电(|cffffcc00B|r)"} ubertip={"对敌人投掷出一道霹雳闪电将其击晕。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfd] _code="ANfd" _id="ACfd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 lightningeffect="AFOD" missilearc=0.0 missilehoming=0 missilespeed=0 name="痛苦之指" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习痛苦之指(|cffffcc00F|r)" researchubertip="能残忍地杀害敌人的单位或者猛烈地破坏敌人的建筑物。" rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Demon\\DemonBoltImpact\\DemonBoltImpact.mdl" targetattachcount=0 targs={"air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient"} tip={"痛苦之指(|cffffcc00F|r)"} ubertip={"能残忍地杀害敌人的单位或者猛烈地破坏敌人的建筑物。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACff] _code="Afae" _id="ACff" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOn.blp" buffid={"Bfae","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={45,0,0,0} dataa={4,0,0,0} datab={0,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="精灵之火" order="faeriefire" orderoff="faeriefireoff" orderon="faeriefireon" priority=2 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"精灵之火(|cffffcc00R|r)"} ubertip={"降低敌目标单位的防御力点并得到该单位的视野。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACfl] _code="ANfl" _id="ACfl" _max_level=1 _type="ability" area={125.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={11.0,0.0,0.0,0.0} cost={110,0,0,0} dataa={175.0,0.0,0.0,0.0} datab={3,0,0,0} datac={900.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.7,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 lightningeffect="FORK" missilearc=0.0 missilehoming=0 missilespeed=0 name="叉状闪电" order="forkedlightning" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} specialart="Abilities\\Weapons\\Bolt\\BoltImpact.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral,organic","","",""} tip={"叉状闪电(|cffffcc00R|r)"} ubertip={"召唤一道锥形闪电伤害女海巫面前的多个敌人,至多个敌单位,点伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfn] _code="AUfn" _id="ACfn" _max_level=1 _type="ability" animnames="spell,slam" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGlacier.blp" buffid={"Bfro","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={50.0,0.0,0.0,0.0} dur={4.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl" hero=0 herodur={4.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻新星" order="frostnova" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,air,neutral,organic","","",""} tip={"霜冻新星(|cffffcc00N|r)"} ubertip={"用一阵霜冻来攻击目标单位,造成点的常规伤害和点的霜冻新星伤害。并在秒内减慢被攻击单位的速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfr] _code="AEfn" _id="ACfr" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEnt.blp" buffid={"BEfn","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={175,0,0,0} dataa={3,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="自然之力" order="forceofnature" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree","","",""} tip={"自然之力(|cffffcc00F|r)"} ubertip={"将一小块区域内的树木转化成个树人。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"efon","","",""} untip={} unubertip={} [ACfs] _code="AHfs" _id="ACfs" _max_level=1 _type="ability" animnames="spell,channel" area={225.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" buffid={"BHfs","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.33,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={15.0,0.0,0.0,0.0} datab={0.33,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={0.75,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={6.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"XHfs","","",""} effectart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrikeTarget.mdl" hero=0 herodur={1.67,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="烈焰风暴" order="flamestrike" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrike1.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike2.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike.mdl" targetattachcount=0 targs={"ground,enemy,neutral,friend,structure,self","","",""} tip={"烈焰风暴(|cffffcc00F|r)"} ubertip={"召唤出一道巨大的火焰,持续时间为2秒,每秒对敌方的地面单位造成45点的伤害。在火焰慢慢熄灭的过程中,敌方单位将持续受到极度轻微的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACfu] _code="AUfu" _id="ACfu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOn.blp" buffid={"BUfa,Bfro","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={45.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} editorsuffix=" (自动施放)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻护甲" order="frostarmor" orderoff="frostarmoroff" orderon="frostarmoron" priority=0 race="naga" reqlevel=0 requires="Rnsw" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,neutral","","",""} tip={"霜冻护甲(|cffffcc00F|r)","霜冻护甲(|cffffcc00F|r)"} ubertip={"霜冻护甲能增加目标单位点的护甲防御,攻击该单位的近战型敌人也会在秒内减速。|n持续秒。","使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 untip={"|cffc3dbff点击右键以取消自动施放功能。","|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。","|cffc3dbff点击右键以取消自动施放功能。|r"} [AChv] _code="AOhw" _id="AChv" _max_level=1 _type="ability" animnames="spell,throw" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWave.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={215.0,0.0,0.0,0.0} datab={4,0,0,0} datac={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 lightningeffect="HWPB,HWSB" missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗波" order="healingwave" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\HealingWave\\HealingWaveTarget.mdl" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,organic","","",""} tip={"医疗波(|cffffcc00E|r)"} ubertip={"召唤出一道能跳跃次的医疗能量波。增加第一个目标 点的生命值,每次跳跃都将削弱这道能量波的医疗能力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AChw] _code="Ahwd" _id="AChw" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" buffid={"Bhwd","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={200,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="治疗守卫" order="healingward" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"治疗守卫(|cffffcc00E|r)"} ubertip={"召唤出一个不能移动的治疗守卫。能以每秒%的速度来恢复周围非机械单位的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ohwd","","",""} untip={} unubertip={} [AChx] _code="AOhx" _id="AChx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHex.blp" buffid={"BOhx","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={17.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={99,0,0,0} datab={"npig,nsea,ncrb,nhmc,nrat","","",""} datac={"nalb,nvul,nsno","","",""} datad={"nsha,npng","","",""} datae={"nshw,npnw","","",""} dur={15.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="X" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="妖术" order="hex" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl" targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"妖术(|cffffcc00X|r)"} ubertip={"在秒内将敌方的某个单位变成某种小动物。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACif] _code="Ainf" _id="ACif" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNInnerFireOn.blp" buffid={"Binf","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={5,0,0,0} datac={500.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} effectsound="InnerFireCast" hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="心灵之火" order="innerfire" orderoff="innerfireoff" orderon="innerfireon" priority=10 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,neutral,self","","",""} tip={"心灵之火(|cffffcc00F|r)"} ubertip={"增加目标友军单位%的攻击力和的防御力。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNInnerFireOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="F" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACim] _code="AEim" _id="ACim" _max_level=1 _type="ability" area={220.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNImmolationOn.blp" buffid={"BEim,BEia","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={7.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} dur={1.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="献祭" order="immolation" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"激活献祭(|cffffcc00L|r)"} ubertip={"激活献祭将会让该单位处于火焰的包围之中,对周围的地面单位能造成每秒点的伤害。|n该技能会持续地消耗魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNImmolationOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="L" unorder="unimmolation" untip={"取消献祭(|cffffcc00L|r)"} unubertip={"取消献祭来停止对魔法的消耗。"} [ACls] _code="Alsh" _id="ACls" _max_level=1 _type="ability" area={160.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLightningShield.blp" buffid={"Blsh,Blsa","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={20.0,0.0,0.0,0.0} dur={20.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪电护盾" order="lightningshield" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,enemy,neutral","","",""} tip={"闪电护盾(|cffffcc00L|r)"} ubertip={"在目标单位周围形成一个带电护罩,能对其周围的单位造成每秒点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACm2] _code="Amim" _id="ACm2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNGenericSpellImmunity.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(阿克蒙德)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法免疫" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"魔法免疫","魔法免疫"} ubertip={"让目标单位对所有魔法免疫。","让目标单位对所有魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACm3] _code="Amim" _id="ACm3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNGenericSpellImmunity.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(龙)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法免疫" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"魔法免疫","魔法免疫"} ubertip={"让目标单位对所有魔法免疫。","让目标单位对所有魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACmf] _code="ANms" _id="ACmf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNeutralManaShield.blp" buffid={"BNms","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectsound="ManaShieldCastSound" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法护盾" order="manashield" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNNeutralManaShield.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={128.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,vuln,invu","","",""} tip={"魔法护盾(|cffffcc00N|r)"} ubertip={"激活可以每点魔力可以吸收伤害力的护盾。"} unart="ReplaceableTextures\\CommandButtons\\BTNneutralManaShieldOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="N" untip={"取消魔法护盾(|cffffcc00N|r)"} unubertip={} [ACmi] _code="Amim" _id="ACmi" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNGenericSpellImmunity.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法免疫" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"魔法免疫"} ubertip={"让目标单位对所有魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACmo] _code="ANmo" _id="ACmo" _max_level=1 _type="ability" animnames="stand,channel" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" buffid={"ANmd","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={1.5,0.0,0.0,0.0} datac={0.35,0.0,0.0,0.0} dur={15.0,0.0,0.0,0.0} efctid={"XNmo","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="季风" order="monsoon" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习季风(|cffffcc00N|r) - [|cffffcc00等级 %d|r]" researchubertip="在一小块区域内召唤出闪电风暴对敌人造成点的伤害。|n持续秒。|n|n|cffffcc00等级 1|r - 小型的区域。|n|cffffcc00等级 2|r - 中等大小的区域。|n|cffffcc00等级 3|r - 大型的区域。" rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","","",""} tip={"季风(|cffffcc00N|r) - [|cffffcc00等级 1|r]","季风(|cffffcc00N|r) - [|cffffcc00等级 2|r]","季风(|cffffcc00N|r) - [|cffffcc00等级 3|r]"} ubertip={"在一小块区域内召唤出闪电风暴对敌人造成伤害力。|n持续秒。","在一中等区域内召唤出闪电风暴对敌人造成伤害力。|n持续秒。","在一大块区域内召唤出闪电风暴对敌人造成伤害力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACmp] _code="AUim" _id="ACmp" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNImpale.blp" buffid={"BUim","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={11.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={600.0,0.0,0.0,0.0} datab={0.3,0.0,0.0,0.0} datac={50.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="穿刺" order="impale" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNImpale.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\Impale\\ImpaleMissTarget.mdl" targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"穿刺(|cffffcc00E|r)"} ubertip={"震击地面,发出一道直线力量之波,造成点伤害力,并将敌地面单位抛入空中,使其晕眩秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACnr] _code="Aoar" _id="ACnr" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHeal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.01,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命恢复光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACpa] _code="ANpa" _id="ACpa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNParasiteOn.blp" buffid={"BNpa,BNpm","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={90.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={5.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={8,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\Parasite\\ParasiteMissile.mdl" missilehoming=1 missilespeed=1900 name="寄生虫" order="parasite" orderoff="parasiteoff" orderon="parasiteon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral,nonhero","","",""} tip={"寄生虫(|cffffcc00R|r)"} ubertip={"用一个致命的寄生虫折磨目标单位,使它每秒受到的伤害,持续秒。如果命中单位在寄生虫仍有效果的时候死亡,一个战士将会从尸体上诞生。"} unart="ReplaceableTextures\\CommandButtons\\BTNParasiteOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" unitid={"nvdl","","",""} untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACps] _code="Apos" _id="ACps" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPossession.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={250,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Possession\\PossessionMissile.mdl" missilehoming=1 missilespeed=1500 name="占据" order="possession" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,nonhero,enemy,organic,neutral","","",""} tip={"占据(|cffffcc00O|r)"} ubertip={"占据目标单位的灵魂,但是同时也会摧毁施放者的身体。|n占据魔法不能用在飞行单位,英雄和高于级的野生单位身上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACpu] _code="Aprg" _id="ACpu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPurge.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={5,0,0,0} datab={0,0,0,0} datac={400.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={5.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="净化" order="purge" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl" targetattachcount=0 targs={"air,ground,ward,vuln,invu,tree","","",""} tip={"净化(|cffffcc00G|r)"} ubertip={"去除目标单位上的所有魔法效果,并以分之1的速度来减慢其移动速度。目标单位会在秒内慢慢恢复自己的速度。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACpv] _code="Awar" _id="ACpv" _max_level=1 _type="ability" animnames="slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNSeaGiantPulverize.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={40.0,0.0,0.0,0.0} datac={150.0,0.0,0.0,0.0} datad={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral","","",""} tip={"粉碎","粉碎"} ubertip={"给予%的概率能对周围的单位造成点的伤害。","给予%的概率能对周围的单位造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACpy] _code="Aply" _id="ACpy" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPolymorph.blp" buffid={"Bply","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={220,0,0,0} dataa={5,0,0,0} datab={"nshe","","",""} datac={"nshf","","",""} datad={"nsha","","",""} datae={"nshw","","",""} dur={25.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} effectart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphFallingSheepArt.mdl" hero=0 herodur={25.0,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变形术" order="polymorph" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphTarget.mdl" targetattachcount=0 targs={"air,ground,nonhero,enemy,organic,neutral","","",""} tip={"变形术(|cffffcc00O|r)"} ubertip={"使得敌人的一个单位变成一头小绵羊,保有原有的生命值和防御,但是会使其丧失攻击力。|n不能被用在英雄身上。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACr1] _code="Aroa" _id="ACr1" _max_level=1 _type="ability" animnames="spell,slam" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"Broa","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={45.0,0.0,0.0,0.0} editorsuffix=" (兽族战士骷髅)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="咆哮" order="roar" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self","","",""} tip={"咆哮(|cffffcc00R|r)"} ubertip={"增加周围友军单位%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACr2] _code="Arej" _id="ACr2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRejuvenation.blp" buffid={"Brej","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={150,0,0,0} dataa={400.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={3,0,0,0} datad={0,0,0,0} dur={12.0,0.0,0.0,0.0} editorsuffix="(熊怪)" efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命恢复" order="rejuvination" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,neutral","","",""} tip={"生命恢复(|cffffcc00E|r)"} ubertip={"在秒内恢复目标单位点的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACrd] _code="Arai" _id="ACrd" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRaiseDeadOn.blp" buffid={"Brai","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={12.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={2,0,0,0} datab={0,0,0,0} datac={"uske","","",""} datad={"","","",""} dur={40.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl" hero=0 herodur={40.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复活死尸" order="raisedead" orderoff="raisedeadoff" orderon="raisedeadon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"dead","","",""} tip={"复活死尸(|cffffcc00R|)"} ubertip={"从一具尸体中召唤出个骷髅战士。"} unart="ReplaceableTextures\\CommandButtons\\BTNRaiseDeadOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" unitid={"uske","","",""} untip={"|cffc3dbff点击右键以激活自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [ACrf] _code="ANrf" _id="ACrf" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFire.blp" buffid={"BNrd,BNrf","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={12.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={6,0,0,0} datab={25.0,0.0,0.0,0.0} datac={6,0,0,0} datad={0.5,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"XErf","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火焰雨" order="rainoffire" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"火焰雨(|cffffcc00F|r)"} ubertip={"召唤出一阵阵的火焰雨,每阵能造成点的伤害。|n持续阵。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACrg] _code="ANrf" _id="ACrg" _max_level=1 _type="ability" animnames="spell,looping" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFire.blp" buffid={"BNrd,BNrf","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={12.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={9,0,0,0} datab={50.0,0.0,0.0,0.0} datac={9,0,0,0} datad={0.75,0.0,0.0,0.0} datae={20.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={3.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"XErf","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火焰雨" order="rainoffire" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"火焰雨(|cffffcc00F|r)"} ubertip={"召唤出一阵阵的火焰雨来对一定区域内的敌人造成伤害。每阵火焰雨能造成点的初始伤害。随后在秒内能造成每秒点的伤害。|n持续阵。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACrj] _code="Arej" _id="ACrj" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRejuvenation.blp" buffid={"Brej","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={400.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={3,0,0,0} datad={0,0,0,0} dur={12.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命恢复" order="rejuvination" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,neutral","","",""} tip={"生命恢复(|cffffcc00E|r)"} ubertip={"在秒内治疗目标友方单位生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACrk] _code="Arsk" _id="ACrk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThickFur.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抗性皮肤" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"抗性皮肤"} ubertip={"减少负面魔法的持续时间,使单位对某些魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACrn] _code="ACrn" _id="ACrn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNReincarnation.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={240.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={7.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"XOre","","",""} effectart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"重生","Reincarnation"} ubertip={"当被杀时,该单位自动会复活。重生有秒的施放/攻击间隔时间。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACro] _code="Aroa" _id="ACro" _max_level=1 _type="ability" animnames="spell,slam" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"Broa","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={45.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="咆哮" order="roar" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self","","",""} tip={"咆哮(|cffffcc00R|r)"} ubertip={"增加周围友军单位%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACs7] _code="AOsf" _id="ACs7" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" buffid={"BOsf","BOsf","BOsf","BOsf"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,15.0,15.0,15.0} cost={100,100,100,100} datab={2,2,2,2} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="野兽幽魂" order="spiritwolf" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习野兽幽魂(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出条幽灵狼。每条幽灵狼有点生命值并能对敌人造成 - 点的伤害。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","召唤出条具有致命一击技能的幽灵狼。每条幽灵狼有点生命值并能对敌人造成 - 点的伤害。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","召唤出条具有致命一击和隐形技能的幽灵狼。每条幽灵狼有点生命值并能对敌人造成 - 点的伤害。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"osw1","osw2","osw3","osw3"} untip={} unubertip={} [ACs8] _code="AOsf" _id="ACs8" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" buffid={"BOsf","BOsf","BOsf","BOsf"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={125,125,125,125} datab={2,2,2,2} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="灵兽" order="spiritwolf" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习灵兽(|cffffcc00B|r) - [|cffffcc00等级 %d|r]。" researchubertip="召唤只灵兽攻击阿卡玛的敌人。|n持续 秒。|n|n|cffffcc00等级 1|r - 生命值, - 伤害力。|n|cffffcc00等级 2|r - 生命值, - 伤害力及反馈。|n|cffffcc00等级 3|r - 生命值, - 伤害力,反馈和法力燃烧。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={"灵兽(|cffffcc00B|r) - [|cffffcc00等级 1|r]","灵兽(|cffffcc00B|r) - [|cffffcc00等级 2|r]","灵兽(|cffffcc00B|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤灵兽伙伴。每只灵兽有生命值并造成 - 伤害。|n持续秒。|n|n|cffffcc00攻击地面单位。|r","召唤灵兽伙伴,拥有反馈技能。每只灵兽有生命值并造成 - 伤害。|n持续秒。|n|n|cffffcc00攻击地面单位。|r","召唤灵兽伙伴,拥有反馈和法力燃烧技能。每只灵兽有生命值并造成 - 伤害。|n持续秒。|n|n|cffffcc00攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nsw1","nsw2","nsw3","nsw3"} untip={} unubertip={} [ACs9] _code="AOsf" _id="ACs9" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRazorback.blp" buffid={"BOsf","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={15.0,0.0,0.0,0.0} cost={100,0,0,0} datab={2,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意,野猪)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="野兽幽魂" order="spiritwolf" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={"野兽幽魂(|cffffcc00T|r)"} ubertip={"能召唤出个野猪幽灵来。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nspp","","",""} untip={} unubertip={} [ACsa] _code="AHfa" _id="ACsa" _max_level=1 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={8,0,0,0} dataa={10.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\SearingArrow\\SearingArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="灼热之箭" order="flamingarrows" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","","",""} tip={"灼热之箭(|cffffcc00R|r)"} ubertip={"能增加点的火焰伤害,但是会消耗魔法。"} unart="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="R" unorder="unflamingarrows" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACsf] _code="AOsf" _id="ACsf" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" buffid={"BOsf","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={15.0,0.0,0.0,0.0} cost={100,0,0,0} datab={2,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="野兽幽魂" order="spiritwolf" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={"野兽幽魂(|cffffcc00T|r)"} ubertip={"能召唤出条幽灵狼来。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"osw1","","",""} untip={} unubertip={} [ACsh] _code="AOsh" _id="ACsh" _max_level=1 _type="ability" animnames="attack,slam" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" buffid={"BOsh","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={75.0,0.0,0.0,0.0} datab={99999.0,0.0,0.0,0.0} datac={800.0,0.0,0.0,0.0} datad={150.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Shockwave\\ShockwaveMissile.mdl" missilehoming=0 missilespeed=1050 name="震荡波" order="shockwave" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,enemy","","",""} tip={"震荡波(|cffffcc00W|r)"} ubertip={"一道强劲的震荡波能对一直线上的敌人造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsi] _code="ANsi" _id="ACsi" _max_level=1 _type="ability" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSilence.blp" buffid={"BNsi","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={8,0,0,0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={40.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectart="Abilities\\Spells\\Other\\Silence\\SilenceAreaBirth.mdl" hero=0 herodur={8.5,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="沉默魔法" order="silence" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNSilence.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"沉默魔法(|cffffcc00E|r)"} ubertip={"在秒内阻止一定区域内所有敌人施放魔法。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsk] _code="Arsk" _id="ACsk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThickFur.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抗性皮肤" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"抗性皮肤"} ubertip={"减少负面魔法的持续时间,使单位对某些魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsl] _code="AUsl" _id="ACsl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"BUsl,BUsp,Bust","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={2.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="睡眠" order="sleep" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"睡眠(|cffffcc00L|r)"} ubertip={"让目标单位在秒内处于睡眠状态。如果该单位遭到攻击就会自动醒来。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsm] _code="AHdr" _id="ACsm" _max_level=1 _type="ability" animnames="stand,channel" area={850.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaDrain.blp" buffid={"Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={20.0,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={0.0,0.0,0.0,0.0} datai={0.0,0.0,0.0,0.0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectsoundlooped="SiphonManaLoop" hero=0 herodur={8.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 lightningeffect="DRAB,DRAL,DRAM" missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法吸吮" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"魔法吸吮(|cffffcc00N|r) "} ubertip={"从一个敌人身上吸收魔法能量给血魔法师,每秒吸取点魔法值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsp] _code="ACsp" _id="ACsp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\CreepSleep\\CreepSleepTarget.mdl" casterattach="overhead" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsoundlooped="CreepSleepSnoreLoop" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="睡眠" order="creepsleep" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACss] _code="AEsh" _id="ACss" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp" buffid={"BEsh","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,0.0,0.0,0.0} cost={65,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={0.9,0.0,0.0,0.0} datac={0.9,0.0,0.0,0.0} datad={2.0,0.0,0.0,0.0} datae={75.0,0.0,0.0,0.0} dur={15.1,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={15.1,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\NightElf\\shadowstrike\\ShadowStrikeMissile.mdl" missilehoming=1 missilespeed=1200 order="shadowstrike" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,enemy,neutral","","",""} tip={"暗影突袭(|cffffcc00D|r)"} ubertip={"投掷出一把毒性的匕首,能对敌方单位造成巨大的伤害。最初造成点的伤害,随后每秒造成点的伤害。持续秒。在短时间内匕首上的毒性效果能减慢目标单位的攻击速度和移动速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACst] _code="AOsh" _id="ACst" _max_level=1 _type="ability" animnames="attack,slam" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" buffid={"BOsh","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={75.0,0.0,0.0,0.0} datab={99999.0,0.0,0.0,0.0} datac={2048.0,0.0,0.0,0.0} datad={150.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(陷阱)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Shockwave\\ShockwaveMissile.mdl" missilehoming=0 missilespeed=1050 name="震荡波" order="shockwave" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure","","",""} tip={"震荡波(|cffffcc00W|r)"} ubertip={"一道强劲的震荡波能对一直线上的敌人造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACsw] _code="Aslo" _id="ACsw" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSlowOn.blp" buffid={"Bslo","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Slow\\SlowCaster.mdl" casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0,0,0,0} dur={20.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="减速" order="slow" orderoff="slowoff" orderon="slowon" priority=3 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy","","",""} tip={"减速(|cffffcc00W|r)"} ubertip={"减慢%的攻击速度和%的移动速度。持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNSlowOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="W" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ACt2] _code="ACtc" _id="ACt2" _max_level=1 _type="ability" animnames="spell,slam" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGolemThunderclap.blp" buffid={"BCtc","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={70.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={0.25,0.0,0.0,0.0} dur={4.0,0.0,0.0,0.0} editorsuffix=" (雷霆蜥蜴)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="雷霆一击" order="creepthunderclap" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,neutral","","",""} tip={"雷霆一击(|cffffcc00L|r)"} ubertip={"震击地面,对周围的敌方地面单位造成点的伤害。并减慢其移动和攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACtb] _code="ACtb" _id="ACtb" _max_level=1 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGolemStormBolt.blp" buffid={"BPSE","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={100.0,0.0,0.0,0.0} dur={2.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.3 missileart="Abilities\\Weapons\\RockBoltMissile\\RockBoltMissile.mdl" missilehoming=0 missilespeed=1000 name="投石" order="creepthunderbolt" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic,enemy,neutral","","",""} tip={"投石(|cffffcc00B|r)"} ubertip={"一块巨石被投向敌人,对其造成点的伤害并在秒内使其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACtc] _code="ACtc" _id="ACtc" _max_level=1 _type="ability" animnames="spell,slam" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGolemThunderclap.blp" buffid={"BCtc","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={70.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={0.25,0.0,0.0,0.0} dur={4.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="雷霆一击" order="creepthunderclap" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,neutral","","",""} tip={"雷霆一击(|cffffcc00L|r)"} ubertip={"震击地面,对周围的敌方地面单位造成点的伤害。并减慢其移动和攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACtn] _code="AOwd" _id="ACtn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTentacle.blp" buffid={"BOwd","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={1,0,0,0} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={180.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="产卵触角" order="Serpentward" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"产卵触角(|cffffcc00T|r)"} ubertip={"在敌人头上召唤出一巨大的触角。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nfgt","","",""} untip={} unubertip={} [ACua] _code="AUau" _id="ACua" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNUnholyAura.blp" buffid={"BUau","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\UnholyAura\\UnholyAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"邪恶光环"} ubertip={"提高周围单位%的移动速度和%的生命值恢复速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACuf] _code="Auhf" _id="ACuf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnholyFrenzy.blp" buffid={"BUhf","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={4.0,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶狂热" order="unholyfrenzy" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"邪恶狂热(|cffffcc00U|r)"} ubertip={"增加目标单位%的攻击速度,但是每秒也会消耗目标点的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACvp] _code="AUav" _id="ACvp" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNVampiricAura.blp" buffid={"BUav","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.2,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吸血光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\VampiricAura\\VampiricAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,organic","","",""} tip={"吸血光环"} ubertip={"周围的单位能将他们自己对敌人%的伤害值转化成自己的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACvs] _code="Aven" _id="ACvs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNEnvenomedSpear.blp" buffid={"Bpoi,Bpsd","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={1,0,0,0} dur={20.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="浸毒武器" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"浸毒武器"} ubertip={"每秒能造成点的毒性伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ACwb] _code="Aweb" _id="ACwb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWebOn.blp" buffid={"Bwea,Bweb","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={12.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={7.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Web\\Webmissile.mdl" missilehoming=1 missilespeed=1500 name="蛛网" order="web" orderoff="weboff" orderon="webon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy,neutral","","",""} tip={"蛛网(|cffffcc00W|r)"} ubertip={"将目标单位用一张网来捕获到地面,从而地面上的单位可以对其进行攻击。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNWebOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="W" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [ACwe] _code="AHwe" _id="ACwe" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp" buffid={"BHwe","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={1,0,0,0} dur={65.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={65.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤海元素" order="waterelemental" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNSeaElemental.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"召唤海元素(|cffffcc00E|r)"} ubertip={"召唤一个强大的有点生命值的海元素,具有 - 的伤害值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nsel","","",""} untip={} unubertip={} [AEIl] _code="AEme" _id="AEIl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" buffid={"BEme","BEme","BEme","BEme"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={150,150,150,150} dataa={"Eill","Eill","Eill","Eill"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={500.0,500.0,500.0,500.0} dur={1.5,1.5,1.5,1.5} editorsuffix=" (尤迪安)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变身" order="metamorphosis" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习变身(|cffffcc00T|r)" researchubertip="让恶魔猎手变身为一个威力巨大的恶魔,该恶魔具有远程攻击能力。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"变身(|cffffcc00T|r)"} ubertip={"让恶魔猎手变身为一个威力巨大的恶魔,该恶魔具有远程攻击能力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Eilm","Eilm","Eilm","Eilm"} untip={} unubertip={} [AEah] _code="AEah" _id="AEah" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThorns.blp" buffid={"BEah","BEah","BEah","BEah"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} datab={1,1,1,1} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="荆棘光环" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNThorns.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习荆棘光环(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="该光环能给予周围的友军单位一个具有攻击力的护盾保护,敌人对这些单位进行一次近战攻击就会受到一定的伤害。|n|n|cffffcc00等级 1|r - 返回%的伤害。|n|cffffcc00等级 2|r - 返回%的伤害。|n|cffffcc00等级 3|r - 返回%的伤害。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\ThornsAura\\ThornsAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"荆棘光环 - [|cffffcc00等级 1|r]","荆棘光环 - [|cffffcc00等级 2|r]","荆棘光环 - [|cffffcc00等级 3|r]"} ubertip={"该光环能给予周围的友军单位一个具有攻击力的护盾保护,敌人对这些单位进行一次近战攻击就会受到相当于%自身攻击力的伤害。","该光环能给予周围的友军单位一个具有攻击力的护盾保护,敌人对这些单位进行一次近战攻击就会受到相当于%自身攻击力的伤害。","该光环能给予周围的友军单位一个具有攻击力的护盾保护,敌人对这些单位进行一次近战攻击就会受到相当于%自身攻击力的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEar] _code="AEar" _id="AEar" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNTrueShot.blp" buffid={"BEar","BEar","BEar","BEar"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} datab={0,0,0,0} datac={1,1,1,1} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="强击光环" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNTrueShot.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习强击光环(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="一种能增加周围友军单位远程攻击力的光环。|n|n|cffffcc00等级 1|r - 增加%的远程攻击力。|n|cffffcc00等级 2|r - 增加%的远程攻击力。|n|cffffcc00等级 3|r - 增加%的远程攻击力。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\TrueshotAura\\TrueshotAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"强击光环 - [|cffffcc00等级 1|r]","强击光环 - [|cffffcc00等级 2|r]","强击光环 - [|cffffcc00等级 3|r]"} ubertip={"一种能增加周围友军单位%远程攻击力的光环。","一种能增加周围友军单位%远程攻击力的光环。","一种能增加周围友军单位%远程攻击力的光环。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEbl] _code="AEbl" _id="AEbl" _max_level=3 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} areaeffectart="Abilities\\Spells\\NightElf\\Blink\\BlinkTarget.mdl" art="ReplaceableTextures\\CommandButtons\\BTNBlink.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,1.0,1.0} cost={50,10,10,10} dataa={1000.0,1075.0,1150.0,1150.0} datab={200.0,200.0,200.0,200.0} dur={0.33,0.33,0.33,0.33} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪烁" order="blink" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBlink.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习闪烁(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="能让守望者瞬间移动一段距离,从而逃离战场或者快速加入战斗。|n|n|cffffcc00等级 1|r -秒魔法施放间隔时间,消耗点魔法。|n|cffffcc00等级 2|r -秒魔法施放间隔时间,消耗点魔法。|n|cffffcc00等级 3|r -秒魔法施放间隔时间,消耗点魔法。" rng={99999.0,99999.0,99999.0,99999.0} specialart="Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl" targetattachcount=0 targs={"","","",""} tip={"闪烁(|cffffcc00B|r) - [|cffffcc00等级 1|r]","闪烁(|cffffcc00B|r) - [|cffffcc00等级 2|r]","闪烁(|cffffcc00B|r)- [|cffffcc00等级 3|r]"} ubertip={"能让守望者瞬间移动一段距离,从而逃离战场或者快速加入战斗。","能让守望者瞬间移动一段距离,从而逃离战场或者快速加入战斗。","能让守望者瞬间移动一段距离,从而逃离战场或者快速加入战斗。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEbu] _code="AEbu" _id="AEbu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNightElfBuild.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造 (暗夜精灵族)" order="nightelfbuild" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEer] _code="AEer" _id="AEer" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEntanglingRoots.blp" buffid={"BEer","BEer","BEer","BEer"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={75,75,75,75} dataa={15.0,15.0,25.0,25.0} dur={9.0,24.0,36.0,36.0} efctid={"","","",""} hero=1 herodur={3.0,4.0,5.0,7.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="纠缠根须" order="entanglingroots" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNEntanglingRoots.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习纠缠根须(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="从地下伸出缠绕的根须将目标暂时固定,并造成持续伤害。|n|n|cffffcc00等级 1|r - 伤害/秒,持续秒。|n|cffffcc00等级 2|r - 伤害/秒,持续秒。|n|cffffcc00等级 3|r - 伤害/秒,持续秒。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic"} tip={"纠缠根须(|cffffcc00E|r) - [|cffffcc00等级 1|r]","纠缠根须(|cffffcc00E|r) - [|cffffcc00等级 2|r]","纠缠根须(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"从地下伸出缠绕的根须将目标在秒内固定住,并对其造成每秒点的伤害。","从地下伸出缠绕的根须将目标在秒内固定住,并对其造成每秒点的伤害。","从地下伸出缠绕的根须将目标在秒内固定住,并对其造成每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEev] _code="AEev" _id="AEev" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNEvasion.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪避" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNEvasion.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习闪避(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="给予一定的概率使得恶魔猎手躲避掉敌人的攻击。|n|n|cffffcc00等级 1|r - %的概率躲避掉敌人的攻击。|n|cffffcc00等级 2|r - %的概率躲避掉敌人的攻击。|n|cffffcc00等级 3|r - %的概率躲避掉敌人的攻击。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"闪避 - [|cffffcc00等级 1|r]","闪避 - [|cffffcc00等级 2|r]","闪避 - [|cffffcc00等级 3|r]"} ubertip={"给予%的概率让恶魔猎手躲避掉敌人的攻击。","给予%的概率让恶魔猎手躲避掉敌人的攻击。","给予%的概率让恶魔猎手躲避掉敌人的攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEfk] _code="AEfk" _id="AEfk" _max_level=3 _type="ability" animnames="spell,slam" area={400.0,450.0,475.0,475.0} art="ReplaceableTextures\\CommandButtons\\BTNFanOfKnives.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={100,100,100,100} dataa={75.0,125.0,190.0,180.0} datab={300.0,625.0,950.0,950.0} datac={0,0,0,0} datad={100.0,100.0,100.0,100.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\NightElf\\FanOfKnives\\FanOfKnivesCaster.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.1 missileart="Abilities\\Spells\\NightElf\\FanOfKnives\\FanOfKnivesMissile.mdl" missilehoming=0 missilespeed=700 name="刀阵旋风" order="fanofknives" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFanOfKnives.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习刀阵旋风(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="守望者对周围的敌人发射出锋利的尖刀进行伤害。|n|n|cffffcc00等级 1|r - 对每个目标造成点伤害。|n|cffffcc00等级 2|r - 对每个目标造成点伤害。|n|cffffcc00等级 3|r - 对每个目标造成点伤害。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic","air,ground,enemy,organic","air,ground,enemy,organic","air,ground,enemy,organic"} tip={"刀阵旋风(|cffffcc00F|r) - [|cffffcc00等级 1|r]","刀阵旋风(|cffffcc00F|r) - [|cffffcc00等级 2|r]","刀阵旋风(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"守望者对周围的敌人发射出锋利的尖刀进行伤害,每把尖刀造成点的伤害。","守望者对周围的敌人发射出锋利的尖刀进行伤害,每把尖刀造成点的伤害。","守望者对周围的敌人发射出锋利的尖刀进行伤害,每把尖刀造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEfn] _code="AEfn" _id="AEfn" _max_level=3 _type="ability" area={150.0,225.0,300.0,300.0} art="ReplaceableTextures\\CommandButtons\\BTNEnt.blp" buffid={"BEfn","BEfn","BEfn","BEfn"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={125,125,125,125} dataa={2,3,4,4} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="自然之力" order="forceofnature" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNEnt.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习自然之力(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="将一定范围内的树木转化成树人,每个树人具有点的生命值和-点的攻击力。可以学会自然之祝福能力。|n|n|cffffcc00能攻击地面单位。|r|n|n|cffffcc00等级 1|r - 召唤个树人,持续时间秒。|n|cffffcc00等级 2|r - 召唤个树人,持续时间秒。|n|cffffcc00等级 3|r - 召唤个树人,持续时间秒。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"tree","tree","tree","tree"} tip={"自然之力(|cffffcc00F|r) - [|cffffcc00等级 1|r]","自然之力(|cffffcc00F|r) - [|cffffcc00等级 2|r]","自然之力(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"将一定范围内的树木转化成个树人,树人具有点生命值和-点的攻击力。可以学会自然之祝福能力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","将一定范围内的树木转化成个树人,树人具有点生命值和-点的攻击力。可以学会自然之祝福能力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","将一定范围内的树木转化成个树人,树人具有点生命值和-点的攻击力。可以学会自然之祝福能力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"efon","efon","efon","efon"} untip={} unubertip={} [AEim] _code="AEim" _id="AEim" _max_level=3 _type="ability" area={160.0,160.0,160.0,160.0} art="ReplaceableTextures\\CommandButtons\\BTNImmolationOn.blp" buffid={"BEim,BEia","BEim,BEia","BEim,BEia","BEim,BEia"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={25,25,25,25} dataa={10.0,15.0,20.0,20.0} datab={7.0,7.0,7.0,7.0} datac={10.0,10.0,10.0,10.0} dur={1.0,1.0,1.0,1.0} efctid={"","","",""} hero=1 herodur={1.0,1.0,1.0,1.0} hotkey="L" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="献祭" order="immolation" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNImmolationOn.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="L" researchtip="学习献祭(|cffffcc00L|r) - [|cffffcc00等级 %d|r]" researchubertip="让恶魔猎手处于火焰的包围之中,并对周围的敌方地面单位造成一定的伤害。|n该技能会持续地消耗魔法值。|n|n|cffffcc00等级 1|r - 每秒点的伤害。|n|cffffcc00等级 2|r - 每秒点的伤害。|n|cffffcc00等级 3|r - 每秒点的伤害。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic"} tip={"激活献祭(|cffffcc00L|r) - [|cffffcc00等级 1|r]","激活献祭(|cffffcc00L|r) - [|cffffcc00等级 2|r]","激活献祭(|cffffcc00L|r) - [|cffffcc00等级 3|r]"} ubertip={"激活献祭之后会让该单位处于火焰的包围之中,对周围的地面单位会造成每秒点的伤害。|n该技能会持续地消耗魔法值。","激活献祭之后会让该单位处于火焰的包围之中,对周围的地面单位会造成每秒点的伤害。|n该技能会持续地消耗魔法值。","激活献祭之后会让该单位处于火焰的包围之中,对周围的地面单位会造成每秒点的伤害。|n该技能会持续地消耗魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNImmolationOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="L" unorder="unimmolation" untip={"取消献祭(|cffffcc00L|r)"} unubertip={"取消献祭之后可以停止消耗魔法。"} [AEmb] _code="AEmb" _id="AEmb" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={7.0,6.0,5.0,5.0} cost={50,50,50,50} dataa={50.0,100.0,150.0,150.0} datab={0.25,0.25,0.25,0.25} datac={1.0,1.0,1.0,1.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=3 levelskip=0 lightningeffect="MBUR" missilearc=0.0 missilehoming=0 missilespeed=0 name="法力燃烧" order="manaburn" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习法力燃烧(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="射出一道能量波来消耗掉目标单位一定的魔法值,目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。|n|n|cffffcc00等级 1|r - 消耗掉目标点魔法。|n|cffffcc00等级 2|r - 消耗掉目标点魔法。|n|cffffcc00等级 3|r - 消耗掉目标点魔法。" rng={300.0,300.0,300.0,300.0} targetart="Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"法力燃烧(|cffffcc00B|r) - [|cffffcc00等级 1|r]","法力燃烧(|cffffcc00B|r) - [|cffffcc00等级 2|r]","法力燃烧(|cffffcc00B|r) - [|cffffcc00等级 3|r]"} ubertip={"射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。","射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。","射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEme] _code="AEme" _id="AEme" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" buffid={"BEme","BEme","BEme","BEme"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={"Edem","Edem","Edem","Edem"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={500.0,500.0,500.0,500.0} dur={1.5,1.5,1.5,1.5} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变身" order="metamorphosis" priority=0 race="nightelf" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习变身(|cffffcc00T|r)" researchubertip="让恶魔猎手变身为一个威力巨大的恶魔。该恶魔具有远程攻击能力并会增加点的生命值。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"变身(|cffffcc00T|r)"} ubertip={"让恶魔猎手变身为一个威力巨大的恶魔。该恶魔具有远程攻击能力并会增加点的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Edmm","Edmm","Edmm","Edmm"} untip={} unubertip={} [AEpa] _code="AEpa" _id="AEpa" _max_level=3 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOn.blp" buffid={"Bpoi,Bpsd,Bpsi","Bpoi,Bpsd,Bpsi","Bpoi,Bpsd,Bpsi","Bpoi,Bpsd,Bpsi"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,20.0,30.0,30.0} datab={4.0,6.0,8.0,8.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={10.0,10.0,10.0,10.0} efctid={"","","",""} hero=1 herodur={10.0,10.0,10.0,10.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\SearingArrow\\SearingArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="毒箭" order="poisonarrowstarg" orderoff="unpoisonarrows" orderon="poisonarrows" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSearingArrows.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习毒箭(|cffffcc00R|r)- [|cffffcc00等级 %d|r]" researchubertip="通过附加的火焰伤害来增加女祭司的攻击力。|n|n|cffffcc00等级 1|r -增加点伤害。|n|cffffcc00等级 2|r –增加 点伤害。 |n|cffffcc00等级 3|r – 增加点伤害。" rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","air,ground,organic","air,ground,organic","air,ground,organic"} tip={"毒箭(|cffffcc00R|r)- [|cffffcc00等级 1|r]","毒箭(|cffffcc00R|r) - [|cffffcc00等级 2|r]","毒箭(|cffffcc00R|r) - [|cffffcc00等级 3|r]"} ubertip={"增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。","增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。","增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [AEsb] _code="AEsf" _id="AEsb" _max_level=1 _type="ability" animnames="spell,looping" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNStarfall.blp" buffid={"AEsd","AEsd","AEsd","AEsd"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={100.0,120.0,120.0,120.0} cost={300,300,300,300} dataa={50.0,30.0,30.0,30.0} datab={2.0,2.0,2.0,2.0} datac={0.35,0.0,0.0,0.0} dur={35.0,30.0,30.0,30.0} editorsuffix=" (更加强大的)" efctid={"XEsf","XEsf","XEsf","XEsf"} hero=1 herodur={35.0,30.0,30.0,30.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="群星坠落" order="starfall" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStarfall.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习群星坠落(|cffffcc00F|r)" researchubertip="召唤出一阵阵的流星雨,每阵流星雨对敌人造成点的伤害。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral"} tip={"群星坠落(|cffffcc00F|r)"} ubertip={"每隔秒就召唤出一阵强大的流星雨,每阵流星雨能对周围的单位造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEsf] _code="AEsf" _id="AEsf" _max_level=1 _type="ability" animnames="spell,looping" area={1000.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNStarfall.blp" buffid={"AEsd","AEsd","AEsd","AEsd"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,120.0,120.0,120.0} cost={200,300,300,300} dataa={50.0,30.0,30.0,30.0} datab={1.5,2.0,2.0,2.0} datac={0.35,0.0,0.0,0.0} dur={45.0,30.0,30.0,30.0} efctid={"XEsf","XEsf","XEsf","XEsf"} hero=1 herodur={30.0,30.0,30.0,30.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="群星坠落" order="starfall" priority=0 race="nightelf" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStarfall.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习群星坠落(|cffffcc00F|r)" researchubertip="召唤出一阵阵的流星雨,每阵流星雨对敌人造成点的伤害。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral"} tip={"群星坠落(|cffffcc00F|r)"} ubertip={"召唤出一阵阵的流星雨,每阵流星雨对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEsh] _code="AEsh" _id="AEsh" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp" buffid={"BEsh","BEsh","BEsh","BEsh"} "buttonpos:1"=2 "buttonpos:2"=2 cast={3.0,3.0,3.0,3.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={65,65,65,65} dataa={10.0,30.0,45.0,45.0} datab={0.5,0.5,0.5,0.5} datac={0.0,0.0,0.0,0.0} datad={3.0,3.0,3.0,3.0} datae={75.0,150.0,225.0,225.0} dur={15.1,15.1,15.1,15.1} efctid={"","","",""} hero=1 herodur={15.1,15.1,15.1,15.1} hotkey="D" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\NightElf\\shadowstrike\\ShadowStrikeMissile.mdl" missilehoming=1 missilespeed=1200 name="暗影突袭" order="shadowstrike" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习暗影突袭(|cffffcc00D|r) - [|cffffcc00等级 %d|r]" researchubertip="投掷出一把毒性的匕首,能对敌方的地面单位造成巨大的伤害。最初造成很大的伤害,随后每秒造成一定的伤害。匕首上的毒素能在短时间内减慢目标单位的攻击速度和移动速度。|n|n|cffffcc00等级 1|r - 点初始伤害, 点持续伤害。 |n|cffffcc00等级 2|r - 点初始伤害,点持续伤害。 |n|cffffcc00等级 3|r - 点初始伤害,点持续伤害。." rng={300.0,300.0,300.0,300.0} targetattachcount=0 targs={"ground,air,enemy,neutral,organic","ground,air,enemy,neutral,organic","ground,air,enemy,neutral,organic","ground,air,enemy,neutral,organic"} tip={"暗影突袭(|cffffcc00D|r) - [|cffffcc00等级 1|r]","暗影突袭(|cffffcc00D|r) - [|cffffcc00等级 2|r]","暗影突袭(|cffffcc00D|r) - [|cffffcc00等级 3|r]"} ubertip={"投掷出一把毒性的匕首,能对敌方的地面单位造成巨大的伤害。最初造成点的伤害,随后每秒造成点的伤害,持续秒。匕首上的毒素能在短时间内减慢目标单位的攻击速度和移动速度。","投掷出一把毒性的匕首,能对敌方的地面单位造成巨大的伤害。最初造成点的伤害,随后每秒造成点的伤害,持续秒。匕首上的毒素能在短时间内减慢目标单位的攻击速度和移动速度。","投掷出一把毒性的匕首,能对敌方的地面单位造成巨大的伤害。最初造成点的伤害,随后每秒造成点的伤害,持续秒。匕首上的毒素能在短时间内减慢目标单位的攻击速度和移动速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEst] _code="AEst" _id="AEst" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNScout.blp" buffid={"BEst","BEst","BEst","BEst"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={100,75,50,50} dataa={1,1,1,1} dur={60.0,90.0,120.0,120.0} efctid={"","","",""} hero=1 herodur={60.0,90.0,120.0,120.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Units\\NightElf\\Owl\\Owl.mdl" missilehoming=0 missilespeed=650 name="侦察" order="scout" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNScout.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习侦察(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。|n|n|cffffcc00等级 1|r -消耗点魔法值来召唤出一头猫头鹰。|n|cffffcc00等级 2|r -消耗点魔法值来召唤出一头猫头鹰。|n|cffffcc00等级 3|r -消耗点魔法值来召唤出一头猫头鹰。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"侦察(|cffffcc00C|r) - [|cffffcc00等级 1|r]","侦察(|cffffcc00C|r) - [|cffffcc00等级 2|r]","侦察(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。|n持续秒。","能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。|n持续秒。","能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nowl","now2","now3","now3"} untip={} unubertip={} [AEsv] _code="AEsv" _id="AEsv" _max_level=1 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritOfVengeance.blp" buffid={"BEsv","BEsv","BEsv","BEsv"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,20.0,20.0,20.0} cost={150,125,125,125} dataa={1,1,1,1} dur={180.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={180.0,60.0,60.0,60.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.5 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceBirthMissile.mdl" missilehoming=0 missilespeed=700 name="复仇之魂" order="spiritofvengeance" priority=0 race="nightelf" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNSpiritOfVengeance.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习复仇之魂(|cffffcc00V|r)" researchubertip="召唤出一个强大的复仇天神,复仇天神能从周围的尸体中复活许多无敌的幽灵来为你战斗。当复仇天神死掉的时候,那些幽灵也会自动消失。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"复仇之魂(|cffffcc00V|r)"} ubertip={"召唤出一个强大的复仇天神,复仇天神能从周围的尸体中复活许多无敌的幽灵来为你战斗。当复仇天神死掉的时候,那些幽灵也会自动消失。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"espv","espv","espv","espv"} untip={} unubertip={} [AEtq] _code="AEtq" _id="AEtq" _max_level=1 _type="ability" animnames="stand,channel" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNTranquility.blp" buffid={"AEtr","AEtr","AEtr","AEtr"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={60.0,120.0,120.0,120.0} cost={125,300,300,300} dataa={20.0,15.0,15.0,15.0} datab={1.0,1.0,1.0,1.0} datac={1.0,0.0,0.0,0.0} dur={30.0,30.0,30.0,30.0} efctid={"XEtq","XEtq","XEtq","XEtq"} hero=1 herodur={30.0,30.0,30.0,30.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="宁静" order="tranquility" priority=0 race="nightelf" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNTranquility.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习宁静(|cffffcc00T|r)" researchubertip="在一大片范围内召唤出一阵强大的能量雨,能以每秒点的速度恢复其中友军单位的生命值。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,neutral","air,ground,friend,self,vuln,invu,neutral","air,ground,friend,self,vuln,invu,neutral","air,ground,friend,self,vuln,invu,neutral"} tip={"宁静(|cffffcc00T|r)"} ubertip={"在一大片范围内召唤出一阵强大的能量雨,能以每秒点的速度恢复其中友军单位的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AEvi] _code="AEme" _id="AEvi" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" buffid={"BEme","BEme","BEme","BEme"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={150,150,150,150} dataa={"Eevi","Eevi","Eevi","Eevi"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={500.0,500.0,500.0,500.0} dur={1.5,1.5,1.5,1.5} editorsuffix=" (邪恶的尤迪安)" efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变身" order="metamorphosis" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习变身(|cffffcc00T|r)" researchubertip="让恶魔猎手变身为一个威力巨大的恶魔,该恶魔具有远程攻击能力。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"变身(|cffffcc00T|r)"} ubertip={"让恶魔猎手变身为一个威力巨大的恶魔,该恶魔具有远程攻击能力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Eevm","Eevm","Eevm","Eevm"} untip={} unubertip={} [AGbu] _code="AGbu" _id="AGbu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBasicStruct.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造(娜迦)" order="nagabuild" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHab] _code="AHab" _id="AHab" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBrilliance.blp" buffid={"BHab","BHab","BHab","BHab"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.75,1.5,2.25,2.25} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="辉煌光环" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBrilliance.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习辉煌光环(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="能加快周围友军单位的魔法值恢复速度。|n|n|cffffcc00等级 1|r -能缓慢地加快周围友军的魔法值恢复速度。|n|cffffcc00等级 2|r -能稍快地加快周围友军的魔法值恢复速度。|n|cffffcc00等级 3|r -能迅速地加快周围友军的魔法值恢复速度。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Brilliance\\Brilliance.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"辉煌光环 - [|cffffcc00等级 1|r]","辉煌光环 - [|cffffcc00等级 2|r]","辉煌光环 - [|cffffcc00等级 3|r]"} ubertip={"能加快周围友军单位的魔法值恢复速度。","能加快周围友军单位的魔法值恢复速度。","能加快周围友军单位的魔法值恢复速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHad] _code="AHad" _id="AHad" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDevotion.blp" buffid={"BHad","BHad","BHad","BHad"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.5,3.0,4.5,4.5} datab={0,0,0,0} dur={0.0,4.0,4.0,4.0} efctid={"","","",""} hero=1 herodur={0.0,2.0,2.0,2.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="专注光环" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDevotion.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习专注光环(|cffffcc00V|r) - [|cffffcc00等级 %d|r]" researchubertip="为周围友军提供一定额外的护甲。|n|n|cffffcc00等级 1|r - 增加点的护甲。|n|cffffcc00等级 2|r - 增加点的护甲。|n|cffffcc00等级 3|r - 增加点的护甲。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DevotionAura\\DevotionAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"专注光环 - [|cffffcc00等级 1|r]","专注光环 - [|cffffcc00等级 2|r]","专注光环 - [|cffffcc00等级 3|r]"} ubertip={"为周围友军提供点的额外护甲。","为周围友军提供点的额外护甲。","为周围友军提供点的额外护甲。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHav] _code="AHav" _id="AHav" _max_level=1 _type="ability" area={0.5,0.5,0.5,0.5} art="ReplaceableTextures\\CommandButtons\\BTNAvatarOn.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Avatar\\AvatarCaster.mdl" casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={5.0,5.0,5.0,5.0} datab={500.0,500.0,500.0,500.0} datac={20.0,20.0,20.0,20.0} datad={0.0,0.0,0.0,0.0} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="天神下凡" order="avatar" priority=0 race="human" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNAvatar.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习天神下凡(|cffffcc00V|r)" researchubertip="激活了该技能以后能提高山丘之王点的护甲, 点的生命值, 点的攻击力并使其对魔法免疫。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"激活天神下凡(|cffffcc00V|r)"} ubertip={"激活该技能能提高山丘之王点的护甲,点的生命值,点的攻击力并使其对魔法免疫。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNAvatarOff.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="V" untip={"取消天神下凡(|cffffcc00V|r)"} unubertip={""} [AHbh] _code="AHbh" _id="AHbh" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBash.blp" buffid={"BPSE","BPSE","BPSE","BPSE"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,30.0,40.0,35.0} datab={0.0,0.0,0.0,0.0} datac={25.0,25.0,25.0,25.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={2.0,2.0,2.0,2.0} efctid={"","","",""} hero=1 herodur={1.0,1.0,1.0,1.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重击" order="bash" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBash.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习重击(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="给予一定的概率使得山丘之王的常规攻击能附带点的附加伤害值并在秒内使得对手处于眩晕状态。|n|n|cffffcc00等级 1|r - 每次攻击%的概率。|n|cffffcc00等级 2|r - 每次攻击%的概率。|n|cffffcc00等级 3|r - 每次攻击%的概率。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air","ground,air","ground,air","ground,air"} tip={"重击 - [|cffffcc00等级 1|r]","重击 - [|cffffcc00等级 2|r]","重击 - [|cffffcc00等级 3|r]"} ubertip={"给予%的概率使得山丘之王的常规攻击能附带点的额外伤害值,并在秒内使得对手处于眩晕状态。","给予%的概率使得山丘之王的常规攻击能附带点的额外伤害值,并在秒内使得对手处于眩晕状态。","给予%的概率使得山丘之王的常规攻击能附带点的额外伤害值,并在秒内使得对手处于眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHbn] _code="AHbn" _id="AHbn" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBanish.blp" buffid={"BHbn","BHbn","BHbn","BHbn"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,1.0} cost={75,60,50,75} dataa={0.5,0.5,0.5,0.5} datab={0.0,0.0,0.0,0.0} dur={12.0,15.0,18.0,18.0} efctid={"","","",""} effectsound="BanishCaster" hero=1 herodur={4.0,5.0,6.0,6.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱散" order="banish" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBanish.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习驱散(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="使一个非机械单位的重量变轻,并通过 % 在较短时期降低其移动速度。 变轻的单位不能攻击,但是他们能够施放魔法,几个魔法可以形成更强大的攻击。 |n|n|cffffcc00等级 1|r - 魔法, 持续 秒。 |n|cffffcc00等级 2|r - 魔法, 持续 秒。 |n|cffffcc00等级 3|r - 魔法, 持续 秒。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"air,ground,nonsapper,organic","air,ground,nonsapper,organic","air,ground,nonsapper,organic","air,ground,nonsapper,organic"} tip={"驱散(|cffffcc00B|r) - [|cffffcc00等级 1|r]","驱散(|cffffcc00B|r) - [|cffffcc00等级 2|r]","驱散(|cffffcc00B|r) - [|cffffcc00等级 3|r]"} ubertip={"使一个非机械单位的重量变轻,并通过 % 降低其移动速度持续 秒。变轻的单位不能攻击,但是他们能够施放魔法,几个魔法可以形成更强大的攻击。","使一个非机械单位的重量变轻,并通过 % 降低其移动速度持续 秒。 变轻的单位不能攻击,但是他们能够施放魔法,几个魔法可以形成更强大的攻击。","使一个非机械单位的重量变轻,并通过 % 降低其移动速度持续 秒。 变轻的单位不能攻击,但是他们能够施放魔法,几个魔法可以形成更强大的攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHbu] _code="AHbu" _id="AHbu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHumanBuild.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造(人族)" order="humanbuild" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHbz] _code="AHbz" _id="AHbz" _max_level=3 _type="ability" animnames="stand,channel" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNBlizzard.blp" buffid={"BHbd,BHbz","BHbd,BHbz","BHbd,BHbz","BHbd,BHbz"} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.0,1.0,1.0,1.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={75,75,75,75} dataa={6,8,10,10} datab={30.0,40.0,50.0,50.0} datac={6,7,10,10} datad={0.5,0.5,0.5,0.5} datae={0.0,0.0,0.0,0.0} dataf={150.0,200.0,250.0,250.0} dur={0.0,0.0,0.0,0.0} efctid={"XHbz","XHbz","XHbz","XHbz"} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="暴风雪" order="blizzard" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBlizzard.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习暴风雪(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="能召唤出若干次冰片攻击,对目标区域内的单位造成一定的伤害。|n|n|cffffcc00等级 1|r -次攻击,每次造成点的伤害。|n|cffffcc00等级 2|r -次攻击,每次造成点的伤害。|n|cffffcc00等级 3|r -次攻击,每次造成点的伤害。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"","","",""} tip={"暴风雪(|cffffcc00B|r) - [|cffffcc00等级 1|r]","暴风雪(|cffffcc00B|r) - [|cffffcc00等级 2|r]","暴风雪(|cffffcc00B|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤出次的冰片攻击,每一次攻击能对一小块区域内的单位造成的伤害值。","召唤出次的冰片攻击,每一次攻击能对一小块区域内的单位造成的伤害值。","召唤出 次的冰片攻击,每一次攻击能对一小块区域内的单位造成的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHca] _code="AHca" _id="AHca" _max_level=3 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOn.blp" buffid={"BHca,Bcsd,Bcsi","BHca,Bcsd,Bcsi","BHca,Bcsd,Bcsi","BHca,Bcsd,Bcsi"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={8,8,8,8} dataa={5.0,10.0,15.0,15.0} datab={0.3,0.5,0.7,0.7} datac={0.3,0.5,0.7,0.7} datad={7,7,7,7} dur={6.0,6.0,6.0,6.0} efctid={"","","",""} hero=1 herodur={1.0,1.0,1.0,1.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.15 missileart="Abilities\\Weapons\\ColdArrow\\ColdArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="冰冻冷箭" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNColdArrows.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习冰冻冷箭(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="每次攻击带有冰冻效果,使敌人单位减慢攻击和移动。|n|n|cffffcc00等级 1|r - %攻击速度,%移动速度,持续秒。|n|cffffcc00等级 2|r - %攻击速度,%移动速度,持续秒。|n|cffffcc00等级 3|r - %攻击速度,%移动速度,持续秒。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"冰冻冷箭(|cffffcc00C|r) - [|cffffcc00等级 1|r]","冰冻冷箭(|cffffcc00C|r) - [|cffffcc00等级 2|r]","冰冻冷箭(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"每次攻击带有冰冻效果,在秒内秒内使敌人减慢%的攻击速度和%的移动速度。","每次攻击带有冰冻效果,在秒内秒内使敌人减慢%的攻击速度和%的移动速度。","每次攻击带有冰冻效果,在秒内秒内使敌人减慢%的攻击速度和%的移动速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [AHdr] _code="AHdr" _id="AHdr" _max_level=3 _type="ability" area={800.0,800.0,800.0,800.0} art="ReplaceableTextures\\CommandButtons\\BTNManaDrain.blp" buffid={"Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={10,10,10,10} dataa={0.0,0.0,0.0,0.0} datab={15.0,30.0,45.0,55.0} datac={1.0,1.0,1.0,1.0} datad={0.0,0.0,0.0,0.0} datae={30.0,60.0,90.0,50.0} dataf={0.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={1.0,1.0,1.0,1.0} datai={3.0,3.0,3.0,3.0} dur={6.0,6.0,6.0,6.0} efctid={"","","",""} effectsoundlooped="SiphonManaLoop" hero=1 herodur={6.0,6.0,6.0,6.0} hotkey="N" item=0 levels=3 levelskip=0 lightningeffect="DRAB,DRAL,DRAM" missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法吸吮" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNManaDrain.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习魔法吸吮(|cffffcc00N|r) - [|cffffcc00等级 %d|r]" researchubertip="让魔法能量在血魔法师和目标单位之间转移。能每秒吸取敌人一定点数的魔法值。或者是每秒向己方单位转移一定点数的魔法值。|n|n吸吮魔法能让血魔法师的魔法值超过它自己的最大值。但是如果你不是尽快使用超量的魔法值的话,那么这些魔法值会很快地消失。|n持续秒。|n|n|cffffcc00等级 1|r - 每秒吸取点魔法值。|n|cffffcc00等级 2|r - 每秒吸取点魔法值。 |n|cffffcc00等级 3|r - 每秒吸取点魔法值。" rng={600.0,600.0,600.0,600.0} targetattachcount=0 targs={"air,ground,organic,notself","air,ground,organic,notself","air,ground,organic,notself","air,ground,organic,notself"} tip={"魔法吸吮(|cffffcc00N|r) - [|cffffcc00等级 1|r]","魔法吸吮(|cffffcc00N|r) - [|cffffcc00等级 2|r]","魔法吸吮(|cffffcc00N|r) - [|cffffcc00等级 3|r]"} ubertip={"让魔法能量在血魔法师和目标单位之间转移。能每秒吸取敌人点魔法值。或者是每秒向己方单位转移点魔法值。|n|n吸吮魔法能让血魔法师的魔法值超过它自己的最大值。但是如果你不是尽快使用超量的魔法值的话,那么这些魔法值会很快消失。|n持续秒。","让魔法能量在血魔法师和目标单位之间转移。能每秒吸取敌人点魔法值。或者是每秒向己方单位转移点魔法值。|n|n吸吮魔法能让血魔法师的魔法值超过它自己的最大值。但是如果你不是尽快使用超量的魔法值的话,那么这些魔法值会很快地消失。|n持续秒。","让魔法能量在血魔法师和目标单位之间转移。能每秒吸取敌人点魔法值。或者是每秒向己方单位转移点魔法值。|n|n吸吮魔法能让血魔法师的魔法值超过它自己的最大值。但是如果你不是尽快使用超量的魔法值的话,那么这些魔法值会很快地消失。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHds] _code="AHds" _id="AHds" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDivineIntervention.blp" buffid={"BHds","BHds","BHds","BHds"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={35.0,50.0,65.0,65.0} cost={25,25,25,25} dataa={0,0,0,0} dur={15.0,30.0,45.0,45.0} efctid={"","","",""} hero=1 herodur={15.0,30.0,45.0,45.0} hotkey="D" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神圣护甲" order="divineshield" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDivineIntervention.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习神圣护甲(|cffffcc00D|r) - [|cffffcc00等级 %d|r]" researchubertip="在一定的时间内使得圣骑士对所有的攻击免疫。|n|n|cffffcc00等级 1|r - 持续秒。|n|cffffcc00等级 2|r - 持续秒。|n|cffffcc00等级 3|r - 持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"invu,vuln","invu,vuln","invu,vuln","invu,vuln"} tip={"激活神圣护甲(|cffffcc00D|r) - [|cffffcc00等级 1|r]","激活神圣护甲(|cffffcc00D|r) - [|cffffcc00等级 2|r]","激活神圣护甲(|cffffcc00D|r) - [|cffffcc00等级 3|r]"} ubertip={"在秒内使得圣骑士对所有的攻击免疫。","在秒内使得圣骑士对所有的攻击免疫。","在秒内使得圣骑士对所有的攻击免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNDivineShieldOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="D" unorder="undivineshield" untip={"取消神圣护甲(|cffffcc00D|r)"} unubertip={} [AHer] _code="AHer" _id="AHer" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\Levelup\\LevelupCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="英雄" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHfa] _code="AHfa" _id="AHfa" _max_level=3 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={8,8,8,8} dataa={10.0,20.0,30.0,30.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\SearingArrow\\SearingArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="灼热之箭" order="flamingarrows" priority=0 race="nightelf" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSearingArrows.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习灼热之箭(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="通过附加的火焰伤害来增加女祭司的攻击力。|n|n|cffffcc00等级 1|r - 增加点的伤害。|n|cffffcc00等级 2|r - 增加点的伤害。|n|cffffcc00等级 3|r - 增加点的伤害。" rng={600.0,700.0,700.0,700.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral"} tip={"灼热之箭(|cffffcc00R|r) - [|cffffcc00等级 1|r]","灼热之箭(|cffffcc00R|r) - [|cffffcc00等级 2|r]","灼热之箭(|cffffcc00R|r) - [|cffffcc00等级 3|r]"} ubertip={"增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。","增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。","增加点的火焰伤害,但是每次攻击会消耗一定的魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNSearingArrowsOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="R" unorder="unflamingarrows" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [AHfs] _code="AHfs" _id="AHfs" _max_level=3 _type="ability" animnames="spell,channel" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" buffid={"BHfs","BHfs","BHfs","BHfs"} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.33,1.33,1.33,1.33} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={135,135,135,135} dataa={15.0,26.666,36.666,36.666} datab={0.33,0.33,0.33,0.33} datac={4.0,6.0,8.0,8.0} datad={1.0,1.0,1.0,1.0} datae={0.75,0.75,0.75,0.75} dataf={90.0,160.0,220.0,220.0} dur={9.0,9.0,9.0,9.0} efctid={"XHfs","XHfs","XHfs","XHfs"} effectart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrikeTarget.mdl" hero=1 herodur={2.67,2.67,2.67,2.67} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="烈焰风暴" order="flamestrike" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习烈焰风暴(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一道巨大的火焰,对目标区域内的敌方步兵造成长时间的伤害。|n|n|cffffcc00等级 1|r -持续3秒,每秒45点的伤害,在接下来的6秒时间内持续造成极度轻微的伤害。|n|cffffcc00等级 2|r -持续3秒,每秒80点的伤害,在接下来的6秒时间内持续造成轻微的伤害。|n|cffffcc00等级 3|r -持续3秒,每秒110点的伤害,在接下来的6秒时间内持续造成中等程度的伤害。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrike1.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike2.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike.mdl" targetattachcount=0 targs={"ground,enemy,neutral,friend,structure,self,tree,debris","ground,enemy,neutral,friend,structure,self,tree,debris","ground,enemy,neutral,friend,structure,self,tree,debris","ground,enemy,neutral,friend,structure,self,tree,debris"} tip={"烈焰风暴(|cffffcc00F|r) - [|cffffcc00等级 1|r]","烈焰风暴(|cffffcc00F|r) - [|cffffcc00等级 2|r]","烈焰风暴(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤出一道巨大的火焰,持续时间为3秒,每秒对敌方的地面单位造成45点的伤害。在火焰慢慢熄灭的过程中,敌方单位将持续受到极度轻微的伤害。","召唤出一道巨大的火焰,持续时间为3秒,每秒对敌方的地面单位造成80点的伤害。在火焰慢慢熄灭的过程中,敌方单位将持续受到轻微的伤害。","召唤出一道巨大的火焰,持续时间为3秒,每秒对敌方的地面单位造成110点的伤害。在火焰慢慢熄灭的过程中,敌方单位将持续受到中等程度的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHhb] _code="AHhb" _id="AHhb" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHolyBolt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,5.0,5.0,5.0} cost={65,65,65,65} dataa={200.0,400.0,600.0,600.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神圣之光" order="holybolt" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHolyBolt.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习神圣之光(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="神圣之光能治愈友军单位或者对敌军的不死单位造成一定的伤害。|n|n|cffffcc00等级 1|r - 恢复友军单位点的生命值。|n|cffffcc00等级 2|r - 恢复友军单位点的生命值。|n|cffffcc00等级 3|r - 恢复友军单位点的生命值。" rng={800.0,800.0,800.0,800.0} targetart="Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl" targetattachcount=0 targs={"air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient"} tip={"神圣之光(|cffffcc00T|r) - [|cffffcc00等级 1|r]"," 神圣之光(|cffffcc00T|r) - [|cffffcc00等级 2|r]"," 神圣之光(|cffffcc00T|r) - [|cffffcc00等级 3|r]"} ubertip={"神圣之光能治愈友军单位点的生命值或者对敌军的不死单位造成一半的伤害。","神圣之光能治愈友军单位点的生命值或者对敌军的不死单位造成一半的伤害。","神圣之光能治愈友军单位点的生命值或者对敌军的不死单位造成一半的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHmt] _code="AHmt" _id="AHmt" _max_level=1 _type="ability" area={700.0,700.0,700.0,700.0} areaeffectart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl" art="ReplaceableTextures\\CommandButtons\\BTNMassTeleport.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={100,100,100,100} dataa={24,12,12,12} datab={3.0,5.0,5.0,5.0} datac={1,1,1,1} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="群体传送" order="massteleport" priority=0 race="human" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNMassTeleport.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习群体传送(|cffffcc00T|r)" researchubertip="将个单位(包括大魔法师在内)传送到一个友军单位或者建筑物旁边。" rng={99999.0,99999.0,99999.0,99999.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetattachcount=0 targs={"ground,structure,vuln,invu,player,neutral,ally","ground,structure,vuln,invu,player,neutral,ally","ground,structure,vuln,invu,player,neutral,ally","ground,structure,vuln,invu,player,neutral,ally"} tip={"群体传送(|cffffcc00T|r)"} ubertip={"将个单位(包括大魔法师在内)传送到一个友军单位或者建筑物旁边。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHpx] _code="AHpx" _id="AHpx" _max_level=1 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNMarkOfFire.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,120.0,120.0,120.0} cost={175,125,125,125} dataa={1,1,1,1} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="X" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火凤凰" order="summonphoenix" priority=0 race="human" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNMarkOfFire.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="X" researchtip="学习火凤凰(|cffffcc00X|r)" researchubertip="召唤一只强大的火凤凰。火凤凰全身燃烧剧烈的火焰,烧伤附近的空中敌人。具有魔法免疫、抗性皮肤。当火凤凰死后,会变成一只蛋,可以再次孵化成火凤凰。|n|n|cffffcc00能攻击地面和空中单位。|r" rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaosTarget.mdl" targetattachcount=0 targs={"","","",""} tip={"火凤凰(|cffffcc00X|r)"} ubertip={"召唤一只强大的火凤凰。火凤凰全身燃烧剧烈的火焰,烧伤附近的空中敌人。具有魔法免疫、抗性皮肤。当火凤凰死后,会变成一只蛋,可以再次孵化成火凤凰。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"hphx","hphx","hphx","hphx"} untip={} unubertip={} [AHre] _code="AHre" _id="AHre" _max_level=1 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNResurrection.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Resurrect\\ResurrectCaster.mdl" casterattachcount=0 checkdep=1 cool={240.0,240.0,240.0,240.0} cost={200,250,250,250} dataa={6,6,6,6} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复活" order="resurrection" priority=0 race="human" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNResurrection.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习复活(|cffffcc00R|r)" researchubertip="复活周围个友军单位。" rng={400.0,400.0,400.0,400.0} targetart="Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl" targetattachcount=0 targs={"air,ground,dead,friend","air,ground,dead,friend","air,ground,dead,friend","air,ground,dead,friend"} tip={"复活(|cffffcc00R|r)"} ubertip={"复活周围个友军单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHta] _code="AIta" _id="AHta" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReveal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIta\\CrystalBallCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={180.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"Xbdt","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="显示" priority=0 race="human" reqlevel=0 requires="Rhse" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"显示(|cffffcc00R|r)"} ubertip={"在地图上显示一块区域。|n探测到隐形的单位。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHtb] _code="AHtb" _id="AHtb" _max_level=3 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStormBolt.blp" buffid={"BPSE","BPSE","BPSE","BPSE"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={75,75,75,75} dataa={100.0,225.0,350.0,300.0} dur={5.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={3.0,3.0,3.0,3.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Human\\StormBolt\\StormBoltMissile.mdl" missilehoming=1 missilespeed=1000 name="风暴之锤" order="thunderbolt" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNStormBolt.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="向目标投掷一巨大的魔法锤,对其造成一定伤害并使其处于眩晕状态。|n|n|cffffcc00等级 1|r - 点伤害,秒眩晕状态。|n|cffffcc00等级 2|r - 点伤害,秒眩晕状态。|n|cffffcc00等级 3|r - 点伤害,秒眩晕状态。" rng={600.0,600.0,600.0,600.0} targetattachcount=0 targs={"air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic"} tip={"风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 1|r]"," 风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 2|r]"," 风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 3|r]"} ubertip={"向目标投掷一巨大的魔法锤,对其造成点伤害并使其秒内处于眩晕状态。","向目标投掷一巨大的魔法锤,对其造成 点伤害并使其秒内处于眩晕状态。","向目标投掷一巨大的魔法锤,对其造成点伤害并使其秒内处于眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHtc] _code="AHtc" _id="AHtc" _max_level=3 _type="ability" animnames="spell,slam" area={250.0,300.0,350.0,350.0} art="ReplaceableTextures\\CommandButtons\\BTNThunderclap.blp" buffid={"BHtc","BHtc","BHtc","BHtc"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={90,90,90,90} dataa={60.0,100.0,140.0,150.0} datab={0.0,0.0,0.0,0.0} datac={0.5,0.5,0.5,0.5} datad={0.5,0.5,0.5,0.5} dur={5.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={3.0,3.0,3.0,3.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="雷霆一击" order="thunderclap" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNThunderclap.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习雷霆一击(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="重击地面,对周围的地面单位造成伤害并减慢其移动速度和攻击速度。|n|n|cffffcc00等级 1|r - 点伤害,%的移动速度,%的攻击速度。|n|cffffcc00等级 2|r - 点伤害,%的移动速度,%的攻击速度。|n|cffffcc00等级 3|r - 点伤害,%的移动速度,%的攻击速度。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,neutral,organic","ground,neutral,organic","ground,neutral,organic","ground,neutral,organic"} tip={"雷霆一击(|cffffcc00C|r) - [|cffffcc00等级 1|r]","雷霆一击(|cffffcc00C|r) - [|cffffcc00等级 2|r]","雷霆一击(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"重击地面,对周围的地面单位造成点伤害并使其减慢 %的移动速度和%的攻击速度。","重击地面,对周围的地面单位造成点伤害并使其减慢%的移动速度和%的攻击速度。","重击地面,对周围的地面单位造成点伤害并使其减慢%的移动速度和%的攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AHwe] _code="AHwe" _id="AHwe" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" buffid={"BHwe","BHwe","BHwe","BHwe"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={125,125,125,125} dataa={1,1,1,1} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤水元素" order="waterelemental" priority=0 race="human" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSummonWaterElemental.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习召唤水元素(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一个水元素来帮大魔法师进行战斗。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r|n|n|cffffcc00等级 1|r - 点生命值,-点的伤害。|n|cffffcc00等级 2|r - 点生命值,-点的伤害。|n|cffffcc00等级 3|r - 点生命值,-点的伤害。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"召唤水元素(|cffffcc00W|r) - [|cffffcc00等级 1|r]","召唤水元素(|cffffcc00W|r) - [|cffffcc00等级 2|r]","召唤水元素(|cffffcc00W|r) - [|cffffcc00等级 3|r] "} ubertip={"召唤出一个具有生命值的水元素来帮大魔法师进行战斗。攻击力为 - 点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个具有生命值的水元素来帮大魔法师进行战斗。攻击力为-点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个具有生命值的水元素来帮大魔法师进行战斗。攻击力为-点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"hwat","hwt2","hwt3","hwt3"} untip={} unubertip={} [AI2m] _code="AImm" _id="AI2m" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={200,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法值的物品(200)" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIa1] _code="AIab" _id="AIa1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRingPurple.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+1 敏捷度)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIa3] _code="AIab" _id="AIa3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} datab={0,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+3 敏捷度)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIa4] _code="AIab" _id="AIa4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} datab={0,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+4 敏捷度)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIa6] _code="AIab" _id="AIa6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBoots.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 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race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId2] _code="AIde" _id="AId2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRingGreen.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId3] _code="AIde" _id="AId3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRingGreen.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+3)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId4] _code="AIde" _id="AId4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRingGreen.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+4)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId5] _code="AIde" _id="AId5" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+5)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId7] _code="AIde" _id="AId7" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={7.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+7)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能加强护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AId8] _code="AIde" _id="AId8" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+8)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIda] _code="AIda" _id="AIda" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScroll.blp" buffid={"Bdef","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIda\\AIdaCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={0,0,0,0} datac={0,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能暂时提高一定范围内所有单位护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,friend,self,invu,vuln","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdb] _code="AIda" _id="AIdb" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScroll.blp" buffid={"Bdef","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIda\\AIdaCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={150,0,0,0} datac={100,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (具有生命与魔法恢复技能)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能暂时加强范围内所有单位护甲的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,invu,vuln","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdc] _code="AIdc" _id="AIdc" _max_level=1 _type="ability" area={400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandOfNeutralization.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={8,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\WandOfNeutralization\\NeutralizationMissile.mdl" missilehoming=1 missilespeed=900 name="带有锁链驱逐效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,enemy,invu,vuln","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdd] _code="AIdd" _id="AIdd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDefend.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Defend\\DefendCaster.mdl,Abilities\\Spells\\Human\\Defend\\DefendCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.7,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={1.0,0.0,0.0,0.0} datah={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="防御" order="defend" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdf] _code="AIsb" _id="AIdf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfDarkness.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6.0,0.0,0.0,0.0} datab={100.0,0.0,0.0,0.0} datac={100.0,0.0,0.0,0.0} datad={100.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\AvengerMissile\\AvengerMissile.mdl" missilehoming=1 missilespeed=0 name="能带有黑箭攻击伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\OrbDarkness\\OrbDarkness.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ANbs","","",""} untip={} unubertip={} [AIdi] _code="AIdi" _id="AIdi" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandSkull.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={200,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Items\\AItb\\AItbTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有驱逐魔法效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdm] _code="AIdm" _id="AIdm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGoblinLandMine.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能对范围内的树木/墙壁造成伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdn] _code="AIfb" _id="AIdn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfDarkness.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\VengeanceMissile\\VengeanceMissile.mdl" missilehoming=0 missilespeed=0 name="影子之球 技能" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\OrbDarkness\\OrbDarkness.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdp] _code="AUdp" _id="AIdp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactCaster.mdl" casterattachcount=0 checkdep=0 cool={15.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0,0,0,0} datad={0,0,0,0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡契约" order="deathpact" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,player,nonhero,invu,vuln","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIds] _code="AIdi" _id="AIds" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStaffOfNegation.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={7.5,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={200,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (有使用间隔)" efctid={"","","",""} effectart="Abilities\\Spells\\Items\\AItb\\AItbTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有驱逐魔法效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIdv] _code="AHds" _id="AIdv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionOfDivinity.blp" buffid={"BHds","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} dur={25.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={25.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="物品神圣护甲" order="divineshield" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIe2] _code="AIem" _id="AIe2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManual3.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIem\\AIemTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={500,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (大型)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能获取经验值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIem] _code="AIem" _id="AIem" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTomeBrown.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIem\\AIemTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能获取经验值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIev] _code="AEev" _id="AIev" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEvasion.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.15,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪避" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={"给予%的概率来躲避掉敌人的攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfa] _code="AIfa" _id="AIfa" _max_level=1 _type="ability" area={1800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFlare.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Flare\\FlareCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0.8,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} efctid={"Xfla","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="信号枪" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfb] _code="AIfb" _id="AIfb" _max_level=1 _type="ability" area={140.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfFire.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" missilehoming=1 missilespeed=0 name="能带有火焰伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIfb\\AIfbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIfb\\AIfbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfd] _code="AIfs" _id="AIfd" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRedDragon.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nrdr","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤红龙的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfe] _code="AIfe" _id="AIfe" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUndeadCaptureFlag.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(不死族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抢夺旗帜" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Objects\\InventoryItems\\UndeadCaptureFlag\\UndeadCaptureFlag.mdl" targetattach="hand,right" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIff] _code="AIfs" _id="AIff" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFurbolg.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nfrl","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤熊怪的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfg] _code="Aclf" _id="AIfg" _max_level=1 _type="ability" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCloudOfFog.blp" buffid={"Bclf","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={15.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={30.0,0.0,0.0,0.0} efctid={"Xclf","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="C" item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="乌云技能" order="cloudoffog" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1000.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu,structure","","",""} tip={"乌云技能(|cffffcc00C|r)"} ubertip={"能产生一小块乌云使得一定范围内的建筑物丧失远程攻击的能力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfh] _code="AIfs" _id="AIfh" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFelHound.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nfel","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤地狱犬的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfl] _code="AIfl" _id="AIfl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抢夺旗帜" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="UI\\Feedback\\RallyPoint\\RallyPoint.mdl" targetattach="hand,right" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfm] _code="AIfm" _id="AIfm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHumanCaptureFlag.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(人族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抢夺旗帜" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Objects\\InventoryItems\\HumanCaptureFlag\\HumanCaptureFlag.mdl" targetattach="hand,right" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfn] _code="AIfn" _id="AIfn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNightElfCaptureFlag.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(暗夜精灵族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抢夺旗帜" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Objects\\InventoryItems\\NightElfCaptureFlag\\NightElfCaptureFlag.mdl" targetattach="hand,right" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfo] _code="AIfo" _id="AIfo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrcCaptureFlag.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(兽族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抢夺旗帜" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Objects\\InventoryItems\\OrcCaptureFlag\\OrcCaptureFlag.mdl" targetattach="hand,right" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfr] _code="AIfs" _id="AIfr" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRockGolem.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"ngst","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤岩石傀儡的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfs] _code="AIfs" _id="AIfs" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSkeletonWarrior.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} datab={4,0,0,0} datac={"nsce","","",""} datad={"nsca","","",""} dur={120.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤骷髅战士的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIft] _code="AIob" _id="AIft" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfFrost.blp" buffid={"Bfro","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} datae={0,0,0,0} dur={3.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" missilehoming=1 missilespeed=0 name="近战攻击带有冰冻伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIob\\AIobSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIob\\AIobTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfu] _code="AIfs" _id="AIfu" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDoomGuard.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nba2","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤毁灭守卫的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfw] _code="AIfb" _id="AIfw" _max_level=1 _type="ability" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfFire.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" missilehoming=1 missilespeed=0 name="近战攻击带有火焰伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIfb\\AIfbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIfb\\AIfbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfx] _code="AIfl" _id="AIfx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrcBattleStandard.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="物品兽族战斗标准" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Objects\\InventoryItems\\BattleStandard\\BattleStandard.mdl" targetattach="chest" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIfz] _code="ANfd" _id="AIfz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 lightningeffect="AFOD" missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡之指" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Demon\\DemonBoltImpact\\DemonBoltImpact.mdl" targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIgd] _code="AIfb" _id="AIgd" _max_level=1 _type="ability" area={140.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfFire.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (古尔丹)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl" missilehoming=0 missilespeed=0 name="能带有火焰伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIfb\\AIfbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIfb\\AIfbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIgf] _code="AIgl" _id="AIgf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="防御浮雕" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Rgfo","","",""} untip={} unubertip={} [AIgm] _code="AIam" _id="AIgm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTome.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={0,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加敏捷度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIam\\AIamTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIgo] _code="AIgo" _id="AIgo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNChestOfGold.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\ResourceItems\\ResourceEffectTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="ReceiveGold" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="金箱子" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIgu] _code="AIgl" _id="AIgu" _max_level=2 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,1,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=2 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="防御浮雕" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Rguv","Reuv","",""} untip={} unubertip={} [AIgx] _code="Aoar" _id="AIgx" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" buffid={"Boar","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.02,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恢复光环" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,organic,vuln,invu,friend,neutral,self","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIh1] _code="AIhe" _id="AIh1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionGreenSmall.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有医疗效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIh2] _code="AIhe" _id="AIh2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionGreen.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={500,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较大的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有医疗效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIh3] _code="AIhe" _id="AIh3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHeartOfAszune.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(增加魔法施放间隔时间)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="最小的医疗能力" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIha] _code="AIha" _id="AIha" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfTownPortal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={25.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能进行范围医疗的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIhb] _code="AIha" _id="AIhb" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfTownPortal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (大型)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能进行范围医疗的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIhl] _code="AHhb" _id="AIhl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHolyBolt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={5.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={200.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神圣之光" order="holybolt" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl" targetattachcount=0 targs={"air,ground,organic,notself,invu,vuln,nonancient","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIhw] _code="Ahwd" _id="AIhw" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" buffid={"Bhwd","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="治疗守卫" order="healingward" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={"召唤一个不可移动的守卫来治疗周围的非机械友方单位%生命值/秒,持续时间为 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ohwd","","",""} untip={} unubertip={} [AIhx] _code="AIhe" _id="AIhx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(最小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有医疗效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIi1] _code="AIab" _id="AIi1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNShadowPact.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+1 智力)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIi3] _code="AIab" _id="AIi3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={3,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+3 智力)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIi4] _code="AIab" _id="AIi4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={4,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+4 智力)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIi6] _code="AIab" _id="AIi6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRobeOfTheMagi.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={6,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+6 智力)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIil] _code="AIil" _id="AIil" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWand.blp" buffid={"BIil","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={2.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="幻象物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIil\\AIilTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIim] _code="AIim" _id="AIim" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTome.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高智力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIim\\AIimTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIin] _code="AUin" _id="AIin" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" buffid={"BNin","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={180.0,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} dur={4.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} effectart="Units\\Demon\\Infernal\\InfernalBirth.mdl" hero=0 herodur={2.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 order="inferno" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ninf","","",""} untip={} unubertip={} [AIir] _code="AIfs" _id="AIir" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNIceShard.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nrvi","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={180.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤冰冻幽灵的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIl1] _code="AIml" _id="AIl1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={200,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIl2] _code="AIml" _id="AIl2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPeriapt1.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={300,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较大的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIlb] _code="AIlb" _id="AIlb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfLightning.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6,0,0,0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" missilehoming=1 missilespeed=0 name="能带有闪电伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIlb\\AIlbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIlf] _code="AIml" _id="AIlf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(最小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIll] _code="AIsb" _id="AIll" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfLightning.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} datab={35.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} datad={35.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" missilehoming=1 missilespeed=0 name="闪电之球(新的)" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIlb\\AIlbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"AIpg","","",""} untip={} unubertip={} [AIlm] _code="AIlm" _id="AIlm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高等级的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIlp] _code="AIlp" _id="AIlp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPurge.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={0,0,0,0} datac={35.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={3.0,0.0,0.0,0.0} editorsuffix=" (1)" efctid={"","","",""} hero=0 herodur={0.3,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="带有净化效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIls] _code="Alsh" _id="AIls" _max_level=1 _type="ability" area={160.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLightningShield.blp" buffid={"Blsh,Blsa","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} dur={20.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪电护盾" order="lightningshield" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,enemy,neutral","","",""} tip={} ubertip={"在目标单位周围形成一个带电护罩,能对其周围的单位造成每秒点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIlu] _code="AIlu" _id="AIlu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBundleOfLumber.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="ReceiveLumber" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="木材堆" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\ResourceItems\\ResourceEffectTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIlx] _code="AIsb" _id="AIlx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfLightning.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={12.0,0.0,0.0,0.0} datab={35.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} datad={35.0,0.0,0.0,0.0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl" missilehoming=1 missilespeed=0 name="近战攻击带有闪电伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIlb\\AIlbTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"AIpg","","",""} untip={} unubertip={} [AIlz] _code="AIml" _id="AIlz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(最小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIm1] _code="AIma" _id="AIm1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionBlueSmall.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法恢复速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIm2] _code="AIma" _id="AIm2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionBlueBig.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={300,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较大的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法恢复速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImb] _code="AImm" _id="AImb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(最小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImh] _code="AImi" _id="AImh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManual.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+50)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能永久增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImo] _code="AImo" _id="AImo" _max_level=1 _type="ability" area={1750.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMonsterLure.blp" buffid={"BImo","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={1,0,0,0} datab={5.0,0.0,0.0,0.0} datac={2.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="怪兽诱捕守卫" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nlur","","",""} untip={} unubertip={} [AImr] _code="AImr" _id="AImr" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfProtection.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高一定范围内所有单位魔法值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIms] _code="AIms" _id="AIms" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBootsOfSpeed.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={60,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高移动速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImt] _code="AHmt" _id="AImt" _max_level=1 _type="ability" area={50.0,0.0,0.0,0.0} areaeffectart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl" art="ReplaceableTextures\\CommandButtons\\BTNStaffOfTeleportation.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=0 cool={90.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={3.0,0.0,0.0,0.0} datac={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="传送权杖" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetattachcount=0 targs={"ground,structure,vuln,invu,player,neutral,ally","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImv] _code="AImm" _id="AImv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={75,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法值的物品(75)" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImx] _code="Amim" _id="AImx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNecklace.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法免疫" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={"让目标单位对所有魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AImz] _code="AImm" _id="AImz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加魔法值的物品(100)" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AInd] _code="ACad" _id="AInd" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandSkull.blp" buffid={"BUan","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={90.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={0,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix=" (特别战役物品)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="鼓舞" order="animatedead" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\AnimateDead\\AnimateDeadTarget.mdl" targetattachcount=0 targs={"air,ground,dead","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AInm] _code="AIsm" _id="AInm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTome.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={2,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加力量的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIsm\\AIsmTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AInv] _code="AInv" _id="AInv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6,0,0,0} datab={0,0,0,0} datac={1,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (英雄)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="物品栏" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIob] _code="AIob" _id="AIob" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfFrost.blp" buffid={"Bfro","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6.0,0.0,0.0,0.0} datae={2,0,0,0} dur={3.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\LichMissile\\LichMissile.mdl" missilehoming=1 missilespeed=0 name="带有霜冻攻击效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIob\\AIobSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\AIob\\AIobTarget.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIos] _code="Aslo" _id="AIos" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSlow.blp" buffid={"Bslo","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Slow\\SlowCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix=" (圆球视野)" efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="减速" order="slow" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,ward","","",""} tip={"减速(|cffffcc00W|r)"} ubertip={"减慢目标单位%的攻击速度和%的移动速度。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp1] _code="AIrg" _id="AIp1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMinorRejuvPotion.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={25.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp2] _code="AIrg" _id="AIp2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLesserRejuvPotion.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={50.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (II)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp3] _code="AIrg" _id="AIp3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRejuvPotion.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={200.0,0.0,0.0,0.0} datab={75.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (III)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp4] _code="AIrg" _id="AIp4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGreaterRejuvPotion.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={400.0,0.0,0.0,0.0} datab={125.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (IV)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp5] _code="AIrg" _id="AIp5" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLesserRejuvScroll.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250.0,0.0,0.0,0.0} datab={100.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={45.0,0.0,0.0,0.0} editorsuffix=" (V)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIp6] _code="AIrg" _id="AIp6" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGreaterRejuvScroll.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={450.0,0.0,0.0,0.0} datab={150.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={45.0,0.0,0.0,0.0} editorsuffix=" (VI)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="普通物品-回复效果" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpb] _code="AIpb" _id="AIpb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfVenom.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\OrbVenom\\OrbVenomMissile.mdl" missilehoming=1 missilespeed=0 name="带有毒药效果的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\OrbVenom\\OrbVenomSpecialArt.mdl" specialattach="chest" targetart="Abilities\\Spells\\Items\\OrbVenom\\OrbVenom.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,organic","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpg] _code="Aprg" _id="AIpg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEntrapmentWard.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datab={0,0,0,0} datac={150.0,0.0,0.0,0.0} datad={3.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={15.0,0.0,0.0,0.0} editorsuffix=" (2)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="带有净化效果的物品" order="purge" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpl] _code="AIrg" _id="AIpl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLesserClarityPotion.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={100.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小净化药水" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpm] _code="AIpm" _id="AIpm" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGoblinLandMine.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能置放地精地雷的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nglm","","",""} untip={} unubertip={} [AIpr] _code="AIrg" _id="AIpr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionOfClarity.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={45.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="净化药水" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIps] _code="Aprg" _id="AIps" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEntrapmentWard.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datab={0,0,0,0} datac={150.0,0.0,0.0,0.0} datad={3.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={15.0,0.0,0.0,0.0} editorsuffix=" (3)" efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="带有净化效果的物品" order="purge" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl" specialattach="origin" targetattachcount=0 targs={"air,ground,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpv] _code="AIpv" _id="AIpv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionOfVampirism.blp" buffid={"BIpv","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\VampiricPotion\\VampPotionCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={12.0,0.0,0.0,0.0} datab={0.75,0.0,0.0,0.0} datac={0,0,0,0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吸血药水" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpx] _code="AImi" _id="AIpx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能永久增加生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIpz] _code="AIha" _id="AIpz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPenguin.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PenguinSqueek" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="企鹅怪兽" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIra] _code="AIra" _id="AIra" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfHealing.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={300,0,0,0} datab={150,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高一定范围内所有单位魔法值和生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIrb] _code="AIrb" _id="AIrb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRune.blp" buffid={"BIrb","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="other" 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ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIrd] _code="AIrd" _id="AIrd" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRaiseDead.blp" buffid={"Brai","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={22.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={0,0,0,0} datac={"uske","","",""} datad={"","","",""} dur={65.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={65.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复活死尸(物品)" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"dead","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uske","","",""} untip={} unubertip={} [AIre] _code="AIre" _id="AIre" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionRed.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={500,0,0,0} datab={200,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能进行医疗和增加魔法值的单位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIri] _code="AIri" _id="AIri" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPhilosophersStone.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} 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rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIrn] _code="AIrm" _id="AIrn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIrr] _code="Aroa" _id="AIrr" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"Broa","","",""} "buttonpos:1"=0 "buttonpos:2"=0 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casterart="Abilities\\Spells\\Human\\Resurrect\\ResurrectCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6,0,0,0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有复活效果的物品" order="resurrection" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl" targetattachcount=0 targs={"air,ground,dead,friend","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIrt] _code="AIrt" _id="AIrt" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAmulet.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=0 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levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有复活效果的物品" order="resurrection" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl" targetattachcount=0 targs={"air,ground,dead,friend","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIs1] _code="AIab" _id="AIs1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHammer.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+1 力量)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 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buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={3,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+3 力量)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIs4] _code="AIab" _id="AIs4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={4,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+4 力量)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIs6] _code="AIab" _id="AIs6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBelt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={6,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+6 力量)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsa] _code="AIsa" _id="AIsa" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfHaste.blp" buffid={"Bspe","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="加速卷轴" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsb] _code="AIsb" _id="AIsb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbofSlowness.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6.0,0.0,0.0,0.0} datab={15.0,0.0,0.0,0.0} datac={5.0,0.0,0.0,0.0} datad={35.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\ProcMissile\\ProcMissile.mdl" missilehoming=1 missilespeed=0 name="减速之球 " priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\OrbSlow\\OrbSlow.mdl" targetattach="weapon" targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"AIos","","",""} untip={} unubertip={} [AIse] _code="ANsi" _id="AIse" _max_level=1 _type="ability" area={225.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStaffOfSilence.blp" buffid={"BNsi","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8,0,0,0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="物品沉默" order="silence" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsh] _code="AIsh" _id="AIsh" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" buffid={"BIsh","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} datab={2,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤巨魔猎头者" order="spiritwolf" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"otbk","","",""} untip={} unubertip={} [AIsi] _code="AIsi" _id="AIsi" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTelescope.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={500,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高视野范围的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsl] _code="AIrg" _id="AIsl" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfRegenerationGreen.blp" buffid={"BIrg,BIrl,BIrm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={225.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={45.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恢复卷轴" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsm] _code="AIsm" _id="AIsm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTome.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能增加力量的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIsm\\AIsmTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIso] _code="AIso" _id="AIso" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSoulGem.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Items\\AIso\\AIsoTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能盗取单位灵魂的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,hero","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsp] _code="AIsp" _id="AIsp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPotionRed.blp" buffid={"Bspe","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能暂时加快移动速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsr] _code="AIsr" _id="AIsr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRunedBracers.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.33,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法伤害减少" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsw] _code="Aeye" _id="AIsw" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" buffid={"Beye","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={300.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={300.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="岗哨守卫" order="evileye" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={"召唤出一个固定隐形的守卫来监视一定的区域。|n能看见隐形单位。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"oeye","","",""} untip={} unubertip={} [AIsx] _code="AIas" _id="AIsx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGlove.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.15,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (加速手套)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高攻击速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIsz] _code="Aspo" _id="AIsz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp" buffid={"Bspo,Bssd,Bssi","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4.0,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={1,0,0,0} dur={5.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="慢性毒药" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIt6] _code="AIat" _id="AIt6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+6)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIt9] _code="AIat" _id="AIt9" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={9,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+9)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIta] _code="AIta" _id="AIta" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCrystalBall.blp" buffid={"Bdet","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AIta\\CrystalBallCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={10.0,0.0,0.0,0.0} efctid={"Xbdt","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能探测一定区域的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItb] _code="AItb" _id="AItb" _max_level=1 _type="ability" area={1000.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDustOfAppearance.blp" buffid={"Bdet","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\AItb\\AItbTarget.mdl" casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="尘土之影" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,ward,enemy,neutral,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItc] _code="AIat" _id="AItc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={12,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+12)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItf] _code="AIat" _id="AItf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+15)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItg] _code="AIat" _id="AItg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+1)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIth] _code="AIat" _id="AIth" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIti] _code="AIat" _id="AIti" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+4)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItj] _code="AIat" _id="AItj" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+5)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItk] _code="AIat" _id="AItk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={7,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+7)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItl] _code="AIat" _id="AItl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+8)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItm] _code="AIim" _id="AItm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTome.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={2,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高智力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIim\\AIimTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItn] _code="AIat" _id="AItn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+10)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItp] _code="AItp" _id="AItp" _max_level=1 _type="ability" area={1100.0,0.0,0.0,0.0} areaeffectart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl" art="ReplaceableTextures\\CommandButtons\\BTNScrollUber.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={5.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={90,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="回城卷轴物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetattachcount=0 targs={"structure,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AItx] _code="AIat" _id="AItx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNClawsOfAttack.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+20)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="增加攻击力的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIuf] _code="Auhf" _id="AIuf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnholyFrenzy.blp" buffid={"Buhf","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={1.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={4.0,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶狂热" order="unholyfrenzy" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIuv] _code="Ault" _id="AIuv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTelescope.blp" buffid={"Bult","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(物品)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="夜视能力" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIuw] _code="AIfs" _id="AIuw" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAmuletOftheWild.blp" buffid={"BFig","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"nfra","","",""} datad={"","","",""} dur={180.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={180.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能召唤熊怪战士的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIv1] _code="AIvi" _id="AIv1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLesserInvisibility.blp" buffid={"Binv","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={120.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={120.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能让单位暂时隐身的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIvi\\AIviTarget.mdl" targetattach="chest" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIv2] _code="AIvi" _id="AIv2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGreaterInvisibility.blp" buffid={"Binv","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={180.0,0.0,0.0,0.0} editorsuffix="(较大的)" efctid={"","","",""} hero=0 herodur={180.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能让单位暂时隐身的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIvi\\AIviTarget.mdl" targetattach="chest" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIva] _code="AIva" _id="AIva" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMaskOfDeath.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\WandOfNeutralization\\NeutralizationMissile.mdl" missilehoming=0 missilespeed=0 name="能盗取生命值的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\VampiricAura\\VampiricAuraTarget.mdl" targetattachcount=0 targs={"air,ground,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIvl] _code="AIvu" _id="AIvl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLesserInvulneralbility.blp" buffid={"Bvul","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={45.0,0.0,0.0,0.0} cost={0,0,0,0} dur={7.0,0.0,0.0,0.0} editorsuffix=" (小型)" efctid={"","","",""} hero=0 herodur={7.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能让单位暂时无敌的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIvu] _code="AIvu" _id="AIvu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGreaterInvulneralbility.blp" buffid={"Bvul","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={45.0,0.0,0.0,0.0} cost={0,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能让单位暂时无敌的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIwb] _code="AIwb" _id="AIwb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWebOn.blp" buffid={"Bwea,Bweb","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={7.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Web\\Webmissile.mdl" missilehoming=1 missilespeed=1500 name="带有蛛网技能的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIwm] _code="ANwm" _id="AIwm" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" buffid={"BNwm","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={20.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} dur={60.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="水奴" order="wateryminion" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nmrr","","",""} untip={} unubertip={} [AIx1] _code="AIab" _id="AIx1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGoldRing.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={1,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+1 所有属性)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIx2] _code="AIab" _id="AIx2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCirclet.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={2,0,0,0} datac={2,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+2 所有属性)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIx3] _code="AIab" _id="AIx3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} datab={3,0,0,0} datac={3,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIx4] _code="AIab" _id="AIx4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} datab={4,0,0,0} datac={4,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIx5] _code="AIab" _id="AIx5" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHelmutPurple.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datab={5,0,0,0} datac={5,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(+5 所有属性)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIxk] _code="Absk" _id="AIxk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBerserkForTrolls.blp" buffid={"Bbsk","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\TrollBerserk\\TrollBeserkerTarget.mdl" casterattachcount=0 checkdep=0 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.2,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} editorsuffix=" (物品)" efctid={"","","",""} effectsound="BerserkerRage" hero=0 herodur={12.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="狂暴愤怒" order="berserk" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIxm] _code="AIxm" _id="AIxm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={1,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能提高英雄三个属性的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIxs] _code="Aami" _id="AIxs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSnazzyPotion.blp" buffid={"Bams,Bam2","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={10.0,0.0,0.0,0.0} datac={0,0,0,0} datad={0,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="具有反魔法盾的物品" order="antimagicshell" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AIzb] _code="AIzb" _id="AIzb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"Bfre","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={9.0,0.0,0.0,0.0} datae={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="带有冰冻攻击伤害的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANab] _code="ANab" _id="ANab" _max_level=3 _type="ability" animnames="Attack,two,Spell" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNAcidBomb.blp" buffid={"BNab","BNab","BNab","BNab"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,12.0,12.0,12.0} cost={75,75,75,75} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={3,4,5,4} datad={5.0,10.0,15.0,16.0} datae={3.0,6.5,10.0,12.0} dataf={1.0,1.0,1.0,1.0} dur={15.0,15.0,15.0,15.0} efctid={"","","",""} hero=1 herodur={15.0,15.0,15.0,15.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.4 missileart="Abilities\\Spells\\Other\\AcidBomb\\BottleMissile.mdl" missilehoming=1 missilespeed=700 name="酸性炸弹" order="acidbomb" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNAcidBomb.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="(|cffffcc00B|r)学习酸性炸弹 - [|cffffcc00等级 %d|r]" researchubertip="向目标扔出一瓶酸液。在冲击之下,酸液瓶会被打碎,对周围的敌人造成一定程度的伤害。|n|n减少护甲,对于首个目标造成持续高伤害。对于周围的目标造成的伤害会稍小一些。|n持续 秒。|n|n|cffffcc00等级 1|r - 每秒最大点伤害。减少点护甲。|n|cffffcc00等级 2|r - 每秒最大点伤害。减少点护甲。|n|cffffcc00Level 3|r - 每秒最大点伤害。减少点护甲。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"ground,enemy,neutral,organic,air","ground,enemy,neutral,organic,air","ground,enemy,neutral,organic,air","ground,enemy,neutral,organic,air"} tip={"(|cffffcc00B|r)酸性炸弹 - [|cffffcc00等级 1|r]","(|cffffcc00B|r)酸性炸弹 - [|cffffcc00等级 2|r]","(|cffffcc00B|r)酸性炸弹 - [|cffffcc00等级 3|r]"} ubertip={"投掷出一瓶酸性液体,然后对其周围的单位同时也造成伤害。|n|n减少点护甲; 具有每秒 点的攻击力; 对周围的单位造成一定程度的伤害。|n持续 秒。","投掷出一瓶酸性液体,然后对其周围的单位同时也造成伤害。点的攻击力; 对周围的单位造成一定程度的伤害。|n持续 秒。","投掷出一瓶酸性液体,然后对其周围的单位同时也造成伤害。|n|n减少点护甲; 具有每秒点的攻击力; 对周围的单位造成一定程度的伤害。|n持续 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANak] _code="Afak" _id="ANak" _max_level=1 _type="ability" area={175.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNQuillSpray.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={15,0,0,0} dataa={15.0,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={150.0,0.0,0.0,0.0} datae={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="Q" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\QuillSprayMissile\\QuillSprayMissile.mdl" missilehoming=1 missilespeed=1500 name="刚毛飞射" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","","",""} tip={"刚毛飞射(|cffffcc00Q|r)"} ubertip={"增加豪猪 点伤害力并使其造成区域性伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNQuillSprayOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="Q" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ANav] _code="AHav" _id="ANav" _max_level=1 _type="ability" area={0.5,0.5,0.5,0.5} art="ReplaceableTextures\\CommandButtons\\BTNAvatarOn.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={5.0,5.0,5.0,5.0} datab={500.0,500.0,500.0,500.0} datac={20.0,20.0,20.0,20.0} datad={0.0,0.0,0.0,0.0} dur={60.0,60.0,60.0,60.0} editorsuffix="(中立的)" efctid={"","","",""} effectsound="HowlOfTerror" hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="天神下凡" order="avatar" priority=0 race="other" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNAvatar.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习天神下凡(|cffffcc00V|r)" researchubertip="当天神下凡被激活的时候,加理瑟斯的护甲会增加点,生命值会增加点,攻击力会增加点,并具有魔法免疫技能。|n持续 秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"激活天神下凡(|cffffcc00V|r)"} ubertip={"激活天神下凡之后给予加理瑟斯点额外的护甲,点额外的生命值,点额外的攻击力和魔法免疫技能。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNAvatarOff.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="V" untip={"取消天神下凡(|cffffcc00V|r)"} unubertip={""} [ANb2] _code="AHbh" _id="ANb2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBash.blp" buffid={"BPSE","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={35.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={50.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 3/大锤)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="大锤" order="bash" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"大锤"} ubertip={"使得有%的概率让一次进攻能施放出点的额外伤害,并能在秒内让对手处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANba] _code="ANba" _id="ANba" _max_level=3 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrowOnOff.blp" buffid={"BNba,BNdm","BNba,BNdm","BNba,BNdm","BNba,BNdm"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={6,6,6,6} dataa={2.0,10.0,20.0,20.0} datab={1,1,1,1} datac={80.0,80.0,80.0,80.0} dur={2.0,2.0,2.0,2.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BlackArrow\\BlackArrowMissile.mdl" missilehoming=1 missilespeed=1050 name="黑暗之箭" order="blackarrow" orderoff="blackarrowoff" orderon="blackarrowon" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrow.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习黑暗之箭(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="增加额外的攻击力。被黑暗之箭射死的单位会变成骷髅兵。|n|n|cffffcc00等级 1|r - 增加点攻击力,骷髅兵具有点生命值。|n|cffffcc00等级 2|r - 增加点攻击力,骷髅兵具有点生命值。|n|cffffcc00等级 3|r - 增加点攻击力,骷髅兵具有点生命值。" rng={600.0,700.0,700.0,700.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"黑暗之箭(|cffffcc00B|r) - [|cffffcc00等级 1|r]","黑暗之箭(|cffffcc00B|r) - [|cffffcc00等级 2|r]","黑暗之箭(|cffffcc00B|r) - [|cffffcc00等级 3|r]"} ubertip={"增加点的攻击力。被黑暗之箭射死的单位会变成具有点生命值的骷髅兵。","增加点的攻击力。被黑暗之箭射死的单位会变成具有点生命值的骷髅兵。","增加点的攻击力。被黑暗之箭射死的单位会变成具有点生命值的骷髅兵。"} unart="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrowOnOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unitid={"ndr1","ndr2","ndr3","ndr3"} untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ANbf] _code="ANbf" _id="ANbf" _max_level=3 _type="ability" animnames="spell,slam" area={125.0,120.0,125.0,125.0} art="ReplaceableTextures\\CommandButtons\\BTNBreathOfFire.blp" buffid={"BNbf","BNbf","BNbf","BNbf"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={70,70,70,70} dataa={65.0,125.0,170.0,170.0} datab={520.0,1000.0,1360.0,1360.0} datac={375.0,375.0,375.0,375.0} datad={300.0,300.0,300.0,300.0} datae={7.0,14.0,21.0,21.0} dur={5.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BreathOfFire\\BreathOfFireMissile.mdl" missilehoming=0 missilespeed=1050 name="火焰呼吸" order="breathoffire" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBreathOfFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="对敌人吐出一道火焰,在一开始对其就造成伤害之后,如果对方身上有醉酒云雾的话那还能在一定时间内持续地对其造成伤害。|n持续秒。 |n|n|cffffcc00等级 1|r -最初造成点的伤害,随后造成每秒点的伤害。|n|cffffcc00等级 2|r -最初造成点的伤害,随后造成每秒点的伤害。|n|cffffcc00等级 3|r -最初造成点的伤害,随后造成每秒点的伤害。" rng={375.0,375.0,375.0,375.0} targetattachcount=0 targs={"ground,air,structure","ground,air,structure","ground,air,structure","ground,air,structure"} tip={"火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 1|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 2|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 3|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 1|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 2|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒 点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒 点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。并在秒内持续受到每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANbh] _code="AHbh" _id="ANbh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNBash.blp" buffid={"BPSE","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={25.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重击" order="bash" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"重击"} ubertip={"给予%的概率能造成点的额外伤害并在秒内击晕敌人。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANbl] _code="AEbl" _id="ANbl" _max_level=3 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} areaeffectart="Abilities\\Spells\\NightElf\\Blink\\BlinkTarget.mdl" art="ReplaceableTextures\\CommandButtons\\BTNBearBlink.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,10.0,1.0,1.0} cost={0,10,10,10} dataa={1050.0,1075.0,1150.0,1150.0} datab={150.0,200.0,200.0,200.0} dur={0.33,0.33,0.33,0.33} editorsuffix="(中立的)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪烁" order="blink" priority=0 race="nightelf" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,99999.0,99999.0,99999.0} specialart="Abilities\\Spells\\NightElf\\Blink\\BlinkCaster.mdl" targetattachcount=0 targs={"","","",""} tip={"闪烁(|cffffcc00B|r)"} ubertip={"将熊传送到附近的某个区域,使得它能在战斗中自由来去。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANbr] _code="ANbr" _id="ANbr" _max_level=4 _type="ability" animnames="spell,slam" area={650.0,650.0,650.0,650.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"BNbr","BNbr","BNbr","BNbr"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl" casterattachcount=0 checkdep=1 cool={25.0,25.0,25.0,25.0} cost={50,50,50,50} dataa={10.0,20.0,30.0,40.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={10.0,10.0,10.0,10.0} efctid={"","","",""} hero=1 herodur={10.0,10.0,10.0,10.0} hotkey="R" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争咆哮" order="battleroar" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习战争咆哮(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="增加周围单位的攻击力。|n持续 秒。|n|n|cffffcc00等级 1|r - 点攻击力。|n|cffffcc00等级 2|r - 点攻击力。|n|cffffcc00等级 3|r - 点攻击力。|n|cffffcc00等级 4|r - 点攻击力。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self","air,ground,friend,self","air,ground,friend,self","air,ground,friend,self"} tip={"战争咆哮(|cffffcc00R|r) - [|cffffcc00等级 1|r]","战争咆哮(|cffffcc00R|r) - [|cffffcc00等级 2|r]","战争咆哮(|cffffcc00R|r) - [|cffffcc00等级 3|r]","战争咆哮(|cffffcc00R|r) - [|cffffcc00等级 4|r]"} ubertip={"增加周围单位点的攻击力。|n持续秒。","增加周围单位点的攻击力。|n持续秒。","增加周围单位点的攻击力。|n持续秒。","增加周围单位点的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANbs] _code="ANbs" _id="ANbs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTheBlackArrow.blp" buffid={"BNba,BNdm","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={1,0,0,0} datac={80.0,0.0,0.0,0.0} dur={3.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BlackArrow\\BlackArrowMissile.mdl" missilehoming=1 missilespeed=1050 name="黑暗之球" order="blackarrow" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ndr1","","",""} untip={} unubertip={} [ANbu] _code="ANbu" _id="ANbu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBasicStruct.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造(中立)" order="build" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANc1] _code="ANcs" _id="ANc1" _max_level=3 _type="ability" animnames="spell,one" area={230.0,230.0,230.0,230.0} art="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" buffid={"BNcs","BNcs","BNcs","BNcs"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={70,70,70,70} dataa={8.75,16.25,25.0,25.0} datab={0.25,0.25,0.25,0.25} datac={6,12,18,24} datad={105.0,195.0,300.0,300.0} datae={1.0,1.0,1.0,1.0} dataf={1.01,1.01,1.01,1.01} dur={1.01,1.01,1.01,1.01} editorsuffix=" (Upgrade Level 1)" efctid={"XNcs","XNcs","XNcs","XNcs"} hero=1 herodur={1.01,1.01,1.01,1.01} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.2 missileart="Abilities\\Spells\\Other\\TinkerRocket\\TinkerRocketMissile.mdl" missilehoming=1 missilespeed=700 name="火箭群" order="clusterrockets" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="(|cffffcc00R|r)学习火箭群 - [|cffffcc00等级 %d|r]" researchubertip="对某个区域用火箭进行攻击,使目标在 秒内处于昏晕状态,并对其造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 35 攻击力。|n|cffffcc00等级 2|r - 65 攻击力。|n|cffffcc00等级 3|r - 100 攻击力。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure"} tip={"(|cffffcc00R|r)火箭群 - [|cffffcc00等级 1|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 2|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 3|r]"} ubertip={"对某个区域用火箭进行攻击,对周围的地面单位造成35点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成65点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成100点的伤害,并在 秒内让其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANc2] _code="ANcs" _id="ANc2" _max_level=3 _type="ability" animnames="spell,one" area={260.0,260.0,260.0,260.0} art="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" buffid={"BNcs","BNcs","BNcs","BNcs"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={70,70,70,70} dataa={8.75,16.25,25.0,25.0} datab={0.25,0.25,0.25,0.25} datac={6,12,18,24} datad={105.0,195.0,300.0,300.0} datae={1.0,1.0,1.0,1.0} dataf={1.01,1.01,1.01,1.01} dur={1.01,1.01,1.01,1.01} editorsuffix=" (Upgrade Level 2)" efctid={"XNcs","XNcs","XNcs","XNcs"} hero=1 herodur={1.01,1.01,1.01,1.01} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.2 missileart="Abilities\\Spells\\Other\\TinkerRocket\\TinkerRocketMissile.mdl" missilehoming=1 missilespeed=700 name="火箭群" order="clusterrockets" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="(|cffffcc00R|r)学习火箭群 - [|cffffcc00等级 %d|r]" researchubertip="对某个区域用火箭进行攻击,使目标在 秒内处于昏晕状态,并对其造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 35 攻击力。|n|cffffcc00等级 2|r - 65 攻击力。|n|cffffcc00等级 3|r - 100 攻击力。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure"} tip={"(|cffffcc00R|r)火箭群 - [|cffffcc00等级 1|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 2|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 3|r]"} ubertip={"对某个区域用火箭进行攻击,对周围的地面单位造成35点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成65点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成100点的伤害,并在 秒内让其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANc3] _code="ANcs" _id="ANc3" _max_level=3 _type="ability" animnames="spell,one" area={290.0,290.0,290.0,290.0} art="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" buffid={"BNcs","BNcs","BNcs","BNcs"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={70,70,70,70} dataa={8.75,16.25,25.0,25.0} datab={0.25,0.25,0.25,0.25} datac={6,12,18,24} datad={105.0,195.0,300.0,300.0} datae={1.0,1.0,1.0,1.0} dataf={1.01,1.01,1.01,1.01} dur={1.01,1.01,1.01,1.01} editorsuffix=" (Upgrade Level 3)" efctid={"XNcs","XNcs","XNcs","XNcs"} hero=1 herodur={1.01,1.01,1.01,1.01} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.2 missileart="Abilities\\Spells\\Other\\TinkerRocket\\TinkerRocketMissile.mdl" missilehoming=1 missilespeed=700 name="火箭群" order="clusterrockets" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="(|cffffcc00R|r)学习火箭群 - [|cffffcc00等级 %d|r]" researchubertip="对某个区域用火箭进行攻击,使目标在 秒内处于昏晕状态,并对其造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 35 攻击力。|n|cffffcc00等级 2|r - 65 攻击力。|n|cffffcc00等级 3|r - 100 攻击力。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure"} tip={"(|cffffcc00R|r)火箭群 - [|cffffcc00等级 1|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 2|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 3|r]"} ubertip={"对某个区域用火箭进行攻击,对周围的地面单位造成35点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成65点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成100点的伤害,并在 秒内让其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANca] _code="ANca" _id="ANca" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCleavingAttack.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.3,0.55,0.8,0.8} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="分裂攻击" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCleavingAttack.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习分裂攻击(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="深渊魔王同时对多个敌人单位造成伤害。|n|n|cffffcc00等级 1|r - %溅射伤害。|n|cffffcc00等级 2|r - %溅射伤害。|n|cffffcc00等级 3|r - %溅射伤害。" rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Other\\Cleave\\CleaveDamageTarget.mdl" specialattach="chest" targetattachcount=0 targs={"ground,enemy,neutral","ground,enemy,neutral","ground,enemy,neutral","ground,enemy,neutral"} tip={"分裂攻击 - [|cffffcc00等级 1|r]","分裂攻击 - [|cffffcc00等级 2|r]","分裂攻击 - [|cffffcc00等级 3|r]"} ubertip={"深渊魔王使用如下方式攻击,%的伤害施加在第一位的攻击对象上。","深渊魔王使用如下方式攻击,%的伤害施加在第一位的攻击对象上。","深渊魔王使用如下方式攻击,%的伤害施加在第一位的攻击对象上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANcf] _code="ANbf" _id="ANcf" _max_level=4 _type="ability" animnames="spell,slam" area={150.0,150.0,150.0,150.0} art="ReplaceableTextures\\CommandButtons\\BTNBreathOfFire.blp" buffid={"BNbf","BNbf","BNbf","BNbf"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={75,75,75,75} dataa={50.0,100.0,150.0,225.0} datab={99999.0,99999.0,99999.0,99999.0} datac={500.0,800.0,800.0,800.0} datad={250.0,150.0,150.0,150.0} datae={7.0,14.0,21.0,30.0} dur={5.0,5.0,5.0,5.0} editorsuffix="(陈)" efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="F" item=0 levels=4 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\BreathOfFire\\BreathOfFireMissile.mdl" missilehoming=0 missilespeed=1050 name="火焰呼吸" order="breathoffire" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNBreathOfFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="对敌人吐出一道火焰,在一开始对其就造成伤害之后,如果对方身上有醉酒云雾的话那还能在一定时间内持续地对其造成伤害。|n持续秒。|n|n|cffffcc00等级 1|r - 最初造成点的伤害随后造成每秒点的伤害。|n|cffffcc00等级 2|r - 最初造成点的伤害随后造成每秒点的伤害。|n|cffffcc00等级 3|r - 最初造成点的伤害随后造成每秒点的伤害。|n|cffffcc00等级 4|r - 最初造成点的伤害随后造成每秒点的伤害。" rng={500.0,700.0,700.0,700.0} targetattachcount=0 targs={"ground,air,structure","ground,air,structure","ground,air,structure","ground,air,structure"} tip={"火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 1|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 2|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 3|r]","火焰呼吸(|cffffcc00F|r) - [|cffffcc00等级 4|r]"} ubertip={"对敌人呼出带有攻击力的火焰。最初造成点的伤害。那些身上带有醉酒云雾的单位会自动引燃并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。那些身上带有醉酒云雾的单位会自动引燃并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。那些身上带有醉酒云雾的单位会自动引燃并在秒内持续受到每秒点的伤害。","对敌人呼出带有攻击力的火焰。最初造成点的伤害。那些身上带有醉酒云雾的单位会自动引燃并在秒内持续受到每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANch] _code="ANch" _id="ANch" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCharm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={45.0,30.0,30.0,30.0} cost={150,125,125,125} dataa={5,5,5,5} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="符咒" order="charm" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNCharm.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习符咒(|cffffcc00C|r)" researchubertip="控制某个敌方单位。|n符咒不能被用在英雄和等级高于的中立单位上。" rng={700.0,700.0,700.0,700.0} targetart="Abilities\\Spells\\Other\\Charm\\CharmTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"air,ground,nonhero,enemy,neutral,organic","air,ground,nonhero,enemy,neutral,organic","air,ground,nonhero,enemy,neutral,organic","air,ground,nonhero,enemy,neutral,organic"} tip={"符咒(|cffffcc00C|r)"} ubertip={"控制某个敌方单位。|n符咒不能被用在英雄和等级高于的中立单位上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANcl] _code="ANcl" _id="ANcl" _max_level=3 _type="ability" animnames="spell,channel" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={180.0,180.0,180.0,180.0} datab={0,0,0,0} datac={0,0,0,0} datad={0.98,0.98,0.98,0.98} datae={1,1,1,1} dataf={"channel","","",""} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="通魔" order="channel" priority=0 race="creeps" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,500.0,500.0,500.0} targetart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl" targetattach="origin" targetattachcount=0 targs={"","","",""} tip={"通魔(|cffffcc00C|r)"} ubertip={"通向强大的守卫魔法力量。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANcr] _code="ANcr" _id="ANcr" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNChemicalRage.blp" buffid={"BNcr","BNcr","BNcr","BNcr"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,30.0,30.0,30.0} cost={25,25,25,25} dataa={"Nalc","Nalc","Nalc","Nalc"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.5,0.5,0.5,0.5} dataf={0.25,0.75,1.25,1.25} dur={0.35,0.35,0.35,0.35} efctid={"","","",""} hero=1 herodur={15.0,15.0,15.0,15.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="化学风暴" order="chemicalrage" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNChemicalRage.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="(|cffffcc00R|r)学习化学风暴 - [|cffffcc00等级 %d|r]" researchubertip="炼金术士让其食人魔进入了一种狂暴的状态,从而提高了%的移动速度和一定的攻击速度。|n持续 秒。|n|n|cffffcc00等级 1|r – 提高%的攻击速度。|n|cffffcc00等级 2|r – 提高% 的攻击速度。|n|cffffcc00等级 3|r – 提高% 的攻击速度。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"self","","",""} tip={"(|cffffcc00R|r)化学风暴 - [|cffffcc00等级 1|r]","(|cffffcc00R|r)化学风暴 - [|cffffcc00等级 2|r]","(|cffffcc00R|r)化学风暴 - [|cffffcc00等级 3|r]"} ubertip={"炼金术士让其食人魔进入了一种狂暴的状态,从而提高了%的移动速度和% 的攻击速度,持续时间 秒。","炼金术士让其食人魔进入了一种狂暴的状态,从而提高了% 的攻击速度,持续时间 秒。","炼金术士让其食人魔进入了一种狂暴的状态,从而提高了% 的移动速度和% 的攻击速度,持续时间 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Nalm","Nal2","Nal3","Nal3"} untip={} unubertip={} [ANcs] _code="ANcs" _id="ANcs" _max_level=3 _type="ability" animnames="spell,one" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" buffid={"BNcs","BNcs","BNcs","BNcs"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={70,70,70,70} dataa={8.75,16.25,25.0,25.0} datab={0.25,0.25,0.25,0.25} datac={6,12,18,24} datad={105.0,195.0,300.0,300.0} datae={1.0,1.0,1.0,1.0} dataf={1.01,1.01,1.01,1.01} dur={1.01,1.01,1.01,1.01} efctid={"XNcs","XNcs","XNcs","XNcs"} hero=1 herodur={1.01,1.01,1.01,1.01} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.2 missileart="Abilities\\Spells\\Other\\TinkerRocket\\TinkerRocketMissile.mdl" missilehoming=1 missilespeed=700 name="火箭群" order="clusterrockets" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNClusterRockets.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip=" (|cffffcc00R|r)学习火箭群 - [|cffffcc00等级 %d|r]" researchubertip="对某个区域用火箭进行攻击,使目标在 秒内处于昏晕状态,并对其造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 35 攻击力。|n|cffffcc00等级 2|r - 65 攻击力。|n|cffffcc00等级 3|r - 100 攻击力。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure","ground,enemy,neutral,structure"} tip={"(|cffffcc00R|r)火箭群 - [|cffffcc00等级 1|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 2|r]","(|cffffcc00R|r)火箭群 - [|cffffcc00等级 3|r]"} ubertip={"对某个区域用火箭进行攻击,对周围的地面单位造成35点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成65点的伤害,并在 秒内让其处于昏晕状态。","对某个区域用火箭进行攻击,对周围的地面单位造成100点的伤害,并在 秒内让其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANd1] _code="ANde" _id="ANd1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDemolish.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (Upgrade Level 1)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" order="demolish" priority=0 race="creeps" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,structure","","",""} tip={"粉碎 - 升级 等级 1"} ubertip={"使得对于建筑物的攻击加倍的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANd2] _code="ANde" _id="ANd2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDemolish.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (Upgrade Level 2)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" order="demolish" priority=0 race="creeps" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,structure","","",""} tip={"粉碎 - 升级 等级 2"} ubertip={"使得对于建筑物的攻击加倍的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANd3] _code="ANde" _id="ANd3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDemolish.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={3.5,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (Upgrade Level 3)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" order="demolish" priority=0 race="creeps" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,structure","","",""} tip={"粉碎 - 升级 等级 3"} ubertip={"使得对于建筑物的攻击加倍的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANdb] _code="ANdb" _id="ANdb" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDrunkenDodge.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,10.0,10.0,10.0} datab={2.0,3.0,4.0,5.0} datac={0.0,0.0,0.0,0.0} datad={0.07,0.14,0.21,0.2} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="醉拳" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDrunkenDodge.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习醉拳(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="给予一定的概率来躲避来自敌人的攻击和%的概率来施放额外的攻击伤害。|n|n|cffffcc00等级 1|r - %的概率躲避攻击,施放倍于普通伤害的攻击。|n|cffffcc00等级 2|r - %的概率躲避攻击,施放倍于普通伤害的攻击。|n|cffffcc00等级 3|r - %的概率躲避攻击,施放倍于普通伤害的攻击。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"醉拳 - [|cffffcc00等级 1|r]","醉拳 - [|cffffcc00等级 2|r]","醉拳 - [|cffffcc00等级 3|r]"} ubertip={"给予%的概率来躲避敌人的攻击和%的概率来施放出倍于普通伤害的攻击。","给予%的概率来躲避敌人的攻击和%的概率来施放出倍于普通伤害的攻击。","给予%的概率来躲避敌人的攻击和%的概率来施放出倍于普通伤害的攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANdc] _code="ANdc" _id="ANdc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"BNdc","BNdc","BNdc","BNdc"} "buttonpos:1"=2 "buttonpos:2"=2 cast={5.0,5.0,5.0,5.0} casterattachcount=0 checkdep=1 cool={0.1,0.1,0.1,0.1} cost={0,0,0,0} dataa={"commoner","commoner","commoner","commoner"} dur={6.0,6.0,6.0,6.0} editorsuffix=" (马哥尼斯)" efctid={"","","",""} hero=1 herodur={6.0,6.0,6.0,6.0} hotkey="K" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="黑暗转换" order="darkconversion" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="K" researchtip="学习黑暗转换(|cffffcc00K|r)" researchubertip="让一个村民陷入睡眠,并将其变成僵尸。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero"} tip={"黑暗转换(|cffffcc00K|r)"} ubertip={"让一个村民陷入睡眠,并将其变成僵尸。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nzom","nzom","nzom","nzom"} untip={} unubertip={} [ANde] _code="ANde" _id="ANde" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDemolish.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={2.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" order="demolish" priority=0 race="creeps" reqlevel=1 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,structure","","",""} tip={"粉碎"} ubertip={"使得对于建筑物的攻击加倍的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANdh] _code="ANdh" _id="ANdh" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNStrongDrink.blp" buffid={"BNdh","BNdh","BNdh","BNdh"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,12.0,12.0,12.0} cost={70,70,70,70} dataa={0,0,0,0} datab={0.45,0.65,0.8,0.8} datac={0.15,0.3,0.5,0.5} datad={0.0,0.0,0.0,0.0} dur={12.0,12.0,12.0,12.0} efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="D" item=0 levels=3 levelskip=0 missilearc=0.15 missileart="Abilities\\Spells\\Other\\StrongDrink\\BrewmasterMissile.mdl" missilehoming=0 missilespeed=1500 name="醉酒云雾" order="drunkenhaze" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNStrongDrink.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 %d|r]" researchubertip="使敌方单位被酒精溅湿,造成其移动速度减慢,并使其攻击容易落空。当单位被施以醉酒云雾后再被火焰吐息积中,他们会被点燃并随着时间的流逝而受到伤害。|n持续秒钟 |n|n|cffffcc00等级1|r - %移动速度减缓,%落空机率。|n|cffffcc00等级2|r - %移动速度减缓,%落空机率。|n|cffffcc00等级3|r - %移动速度减缓,%落空机率。" rng={550.0,550.0,550.0,550.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 1|r]","醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 2|r]","醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 3|r]"} ubertip={"用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。","用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。","用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANdo] _code="ANdo" _id="ANdo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDoom.blp" buffid={"BNdo,BNdi","BNdo,BNdi","BNdo,BNdi","BNdo,BNdi"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={150,125,125,125} dataa={40.0,5.0,5.0,5.0} datab={1,1,1,1} datac={120.0,80.0,80.0,80.0} datad={5,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔鬼缠身" order="doom" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNDoom.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习魔鬼缠身(|cffffcc00D|r)" researchubertip="使一个目标遭到魔鬼缠身。被折磨的单位不能施放任何魔法并且每秒受到点伤害直到他死去。在他死亡时,一个巨大的魔鬼将会从他的尸体上诞生。魔鬼缠身不能被驱散或取消。" rng={650.0,400.0,400.0,400.0} targetattachcount=0 targs={"air,ground,nonhero,organic","air,ground,nonhero,organic","air,ground,nonhero,organic","air,ground,nonhero,organic"} tip={"魔鬼缠身(|cffffcc00D|r)"} ubertip={"使一个目标遭到魔鬼缠身。被折磨的单位不能施放任何魔法并且每秒受到点伤害直到他死去。在他死亡时,一个巨大的魔鬼将会从他的尸体上诞生。魔鬼缠身不能被驱散或取消。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nba2","nba2","nba2","nba2"} untip={} unubertip={} [ANdp] _code="ANdp" _id="ANdp" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDizzy.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={100.0,100.0,100.0,100.0} cost={0,0,0,0} dataa={"nbal,nfel","nbal,nfel","nbal,nfel","nbal,nfel"} datab={3,3,5,5} datac={5,6,6,6} dur={1.0,1.0,1.0,1.0} editorsuffix=" (阿克蒙德)" efctid={"","","",""} effectart="Abilities\\Spells\\Demon\\DarkPortal\\DarkPortalTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="黑暗之门" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDizzy.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习黑暗之门(|cffffcc00D|r)" researchubertip="开启一扇黑暗之门,从中会走出各种各样的恶魔来为阿克蒙德效力。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"","","",""} tip={"黑暗之门(|cffffcc00D|r)"} ubertip={"开启一扇黑暗之门,从中会走出各种各样的恶魔来为阿克蒙德效力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANdr] _code="AHdr" _id="ANdr" _max_level=3 _type="ability" animnames="spell,channel" area={800.0,800.0,800.0,800.0} art="ReplaceableTextures\\CommandButtons\\BTNLifeDrain.blp" buffid={"Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm","Bdcb,Bdcl,Bdcm,Bdtb,Bdtl,Bdtm,Bdbb,Bdbl,Bdbm"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={75,75,75,75} dataa={25.0,40.0,55.0,50.0} datab={0.0,0.0,0.0,0.0} datac={1.0,1.0,1.0,1.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={0.0,0.0,0.0,0.0} datai={0.0,0.0,0.0,0.0} dur={8.0,8.0,8.0,8.0} efctid={"","","",""} effectsoundlooped="DrainLoop" hero=1 herodur={8.0,8.0,8.0,8.0} hotkey="D" item=0 levels=3 levelskip=0 lightningeffect="DRAB,DRAL,DRAM" missilearc=0.0 missilehoming=0 missilespeed=0 name="生命汲取" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNLifeDrain.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习生命汲取(|cffffcc00D|r) - [|cffffcc00等级 %d|r]" researchubertip="汲取目标单位一定点数的生命值并将其给予黑暗游侠。|n持续秒。|n|n|cffffcc00等级 1|r - 每秒汲取点。|n|cffffcc00等级 2|r - 每秒汲取点。|n|cffffcc00等级 3|r - 每秒汲取点。 " rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"air,ground,organic","air,ground,organic","air,ground,organic","air,ground,organic"} tip={"生命汲取(|cffffcc00D|r) - [|cffffcc00等级 1|r]","生命汲取(|cffffcc00D|r) - [|cffffcc00等级 2|r]","生命汲取(|cffffcc00D|r) - [|cffffcc00等级 3|r]"} ubertip={"汲取目标单位每秒点的生命值并将其给予黑暗游侠。|n持续秒。","汲取目标单位每秒点的生命值并将其给予黑暗游侠。|n持续秒。","汲取目标单位每秒点的生命值并将其给予黑暗游侠。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANef] _code="ANef" _id="ANef" _max_level=1 _type="ability" animnames="spell,throw" area={128.0,128.0,128.0,128.0} art="ReplaceableTextures\\CommandButtons\\BTNStormEarth&Fire.blp" buffid={"BNef","BNef","BNef","BNef"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={"npn1,npn2,npn3","npn1,npn2,npn3","npn1,npn2,npn3","npn1,npn2,npn3"} dur={45.0,45.0,45.0,45.0} efctid={"","","",""} effectsound="StormEarthFireSound" hero=1 herodur={45.0,45.0,45.0,45.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.75 missileart="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster_Missile.mdl,Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster_Missile.mdl,Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster_Missile.mdl" missilehoming=0 missilespeed=150 name="火土风暴" order="elementalfury" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStormEarth&Fire.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习火土风暴(|cffffcc00E|r)" researchubertip="熊猫酒仙分身成3元素形体,制造出3个特殊的战士。他们中任何一个在召唤时限内还活着,熊猫酒仙就会再生。" rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl" targetattachcount=0 targs={"","","",""} tip={"学习火土风暴(|cffffcc00E|r)"} ubertip={"熊猫酒仙分身成3元素形体,制造出3个特殊的战士。他们中任何一个在召唤时限内还活着,熊猫酒仙就会再生。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANeg] _code="ANeg" _id="ANeg" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\PASBTNEngineeringUpgrade.blp" buffid={"BNeg","BNeg","BNeg","BNeg"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} datab={2.0,4.0,6.0,9.0} datac={"ANsy,ANs1","ANs1,ANs2","ANs2,ANs3","ANs2,ANs3"} datad={"ANcs,ANc1","ANc1,ANc2","ANc2,ANc3","ANc2,ANc3"} datae={"ANrg,ANg1","ANg1,ANg2","ANg2,ANg3","ANg2,ANg3"} dataf={"ANde,ANd1","ANd1,ANd2","ANd2,ANd3","ANd2,ANd3"} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="工程升级" order="engineeringupgrade" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNEngineeringUpgrade.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="(|cffffcc00E|r)学习工程升级- [|cffffcc00等级 %d|r]" researchubertip="提高修补匠的技能。|n|n|cffffcc00火箭群|r - 大区域|n|cffffcc00口袋工厂|r – 能更快地建造出人工地精。|n|cffffcc00机器人地精|r – 增加护甲和力量。 |n|n同时提高攻击力和加快修补匠的移动速度。|n|n|cffffcc00等级 1|r - + 攻击力, +% 移动速度。|n|cffffcc00等级 2|r - + 攻击力, +% 移动速度。|n|cffffcc00等级 3|r - + 攻击力, +% 移动速度。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"工程升级 - [|cffffcc00等级 1|r]","工程升级 - [|cffffcc00等级 2|r]","工程升级 - [|cffffcc00等级 3|r]"} ubertip={"改进修补匠的技能,增加其点的攻击力和提高其%的移动速度。","改进修补匠的技能,增加其点的攻击力和提高其% 的移动速度。","改进修补匠的技能,增加其点的攻击力和提高其% 的移动速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANen] _code="Aens" _id="ANen" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEnsnare.blp" buffid={"Bena,Beng","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Ensnare\\EnsnareMissile.mdl" missilehoming=1 missilespeed=1500 name="诱捕" order="ensnare" priority=0 race="naga" reqlevel=0 requires="Rnen" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,enemy,neutral","","",""} tip={"诱捕(|cffffcc00E|r)"} ubertip={"能将一个目标空中单位固定在地面上,使其在秒内不能移动。被诱捕的空中单位可以当作地面单位进行攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANfa] _code="AHca" _id="ANfa" _max_level=3 _type="ability" animnames="attack" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOn.blp" buffid={"BHca,Bcsd","BHca,Bcsd","BHca,Bcsd","BHca,Bcsd,Bcsi"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={10,10,10,7} dataa={5.0,10.0,15.0,15.0} datab={0.3,0.5,0.7,0.7} datac={0.3,0.5,0.7,0.7} datad={7,7,7,7} dur={5.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={1.5,1.5,1.5,1.5} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.15 missileart="Abilities\\Spells\\Other\\FrostArrows\\NagaColdArrowMissile.mdl" missilehoming=1 missilespeed=1500 name="霜冻之箭" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNColdArrows.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习霜冻之箭(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="每次攻击带有冰冻效果,造成额外的伤害。使敌人单位减慢攻击和移动速度。 |n|n|cffffcc00等级 1|r - % 攻击速度, % 移动速度, 点额外伤害。 |n|cffffcc00等级 2|r - % 攻击速度, % 移动速度,点额外伤害。 |n|cffffcc00等级 3|r - % 攻击速度, % 移动速度,点额外伤害。" rng={600.0,600.0,600.0,600.0} targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"霜冻之箭(|cffffcc00R|r)- [|cffffcc00等级 1|r]","霜冻之箭(|cffffcc00R|r) - [|cffffcc00等级 2|r]","霜冻之箭(|cffffcc00R|r) - [|cffffcc00等级 3|r]"} ubertip={"每次攻击带有冰冻效果,攻击值为 。在秒内使敌人减慢%的攻击速度和%的移动速度。","每次攻击带有冰冻效果,攻击值为 。在秒内使敌人减慢%的攻击速度和%的移动速度。","每次攻击带有冰冻效果,攻击值为 。在秒内使敌人减慢%的攻击速度和%的移动速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNColdArrowsOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ANfb] _code="ANfb" _id="ANfb" _max_level=3 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFireBolt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={75,75,75,75} dataa={100.0,150.0,200.0,200.0} dur={2.0,3.0,4.0,4.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=1 herodur={2.0,3.0,4.0,4.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" missilehoming=1 missilespeed=1000 name="霹雳闪电" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFireBolt.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习霹雳闪电(|cffffcc00B|r),等级 %d" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"air,ground,organic,enemy,neutral","air,ground,organic,enemy,neutral","air,ground,organic,enemy,neutral","air,ground,organic,enemy,neutral"} tip={"霹雳闪电(|cffffcc00B|r)"} ubertip={"对敌人投掷出一道霹雳闪电将其击晕。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANfd] _code="ANfd" _id="ANfd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,15.0,15.0,15.0} cost={0,0,0,0} dataa={0.25,0.25,0.25,0.25} datab={1.0,1.0,1.0,1.0} datac={500.0,500.0,500.0,500.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (阿克蒙德)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 lightningeffect="AFOD" missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡之指" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习死亡之指(|cffffcc00F|r)" researchubertip="能立刻杀死某个生物或者摧毁某个建筑物。完全地摧毁它。" rng={800.0,800.0,800.0,800.0} targetart="Abilities\\Spells\\Demon\\DemonBoltImpact\\DemonBoltImpact.mdl" targetattachcount=0 targs={"air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient","air,ground,nonhero,structure,ancient,nonancient"} tip={"死亡之指(|cffffcc00F|r)"} ubertip={"能立刻杀死某个生物或者摧毁某个建筑物。完全地摧毁它。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANfl] _code="ANfl" _id="ANfl" _max_level=3 _type="ability" area={125.0,125.0,125.0,125.0} art="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={11.0,11.0,11.0,11.0} cost={110,110,110,110} dataa={85.0,160.0,250.0,250.0} datab={3,3,3,3} datac={900.0,900.0,900.0,900.0} datad={300.0,300.0,300.0,300.0} dur={0.7,0.7,0.7,0.7} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=3 levelskip=0 lightningeffect="FORK" missilearc=0.0 missilehoming=0 missilespeed=0 name="叉状闪电" order="forkedlightning" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习叉状闪电(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤一道锥形闪电伤害女海巫面前的多个敌人。|n|n|cffffcc00等级 1|r - 伤害/单位。|n|cffffcc00等级 2|r - 伤害/单位。|n|cffffcc00等级 3|r - 伤害力/单位。" rng={600.0,600.0,600.0,600.0} specialart="Abilities\\Weapons\\Bolt\\BoltImpact.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic"} tip={"叉状闪电(|cffffcc00F|r) - [|cffffcc00等级 1|r]","叉状闪电(|cffffcc00F|r) - [|cffffcc00等级 2|r]","叉状闪电(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤一道锥形闪电伤害海女巫面前的多个敌人,至多 个敌单位, 点伤害。","召唤一道锥形闪电伤害海女巫面前的多个敌人,至多 个敌单位, 点伤害。","召唤一道锥形闪电伤害海女巫面前的多个敌人,至多 个敌单位, 点伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANfs] _code="AHfs" _id="ANfs" _max_level=1 _type="ability" animnames="spell,channel" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" buffid={"BHfs","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={1.33,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={0.33,0.0,0.0,0.0} datac={25.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={0.75,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"XHfs","","",""} effectart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrikeTarget.mdl" hero=0 herodur={2.67,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="烈焰风暴" order="flamestrike" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNWallOfFire.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\FlameStrike\\FlameStrike1.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike2.mdl,Abilities\\Spells\\Human\\FlameStrike\\FlameStrike.mdl" targetattachcount=0 targs={"ground,enemy,neutral,friend,structure,self","","",""} tip={"烈焰风暴(|cffffcc00F|r)"} ubertip={"召唤出一道巨大的火焰,持续时间为3秒,每秒对敌方的地面单位造成75点的伤害。在火焰慢慢熄灭的过程中,敌方单位将持续受到极度轻微的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANfy] _code="ANfy" _id="ANfy" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" buffid={"BNcg","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={6.0,0.0,0.0,0.0} datab={1100.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="工厂" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"工厂"} ubertip={"工厂."} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ncgb","","",""} untip={} unubertip={} [ANg1] _code="ANrg" _id="ANg1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,1.0,1.0,1.0} cost={25,25,25,25} dataa={"Ntin","Ntin","Ntin","Ntin"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={7,10,10,10} dataf={2,4,4,4} dur={1.5,1.5,1.5,1.5} editorsuffix=" (Upgrade Level 1)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="机器人地精" order="robogoblin" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="(|cffffcc00b|r)学习机器人地精" researchubertip="让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 额外力量属性和额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00b|r)机器人地精"} ubertip={"让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 点额外力量属性和 点额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="T" unitid={"Nrob","Nrob","Nrob","Nrob"} unorder="unrobogoblin" untip={"(|cffffcc00T|r)恢复到修补匠形态"} unubertip={"恢复到原先的修补匠形态,不再得到机器人地精的那些附加属性。"} [ANg2] _code="ANrg" _id="ANg2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,1.0,1.0,1.0} cost={25,25,25,25} dataa={"Ntin","Ntin","Ntin","Ntin"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={9,13,13,13} dataf={3,5,5,5} dur={1.5,1.5,1.5,1.5} editorsuffix=" (Upgrade Level 2)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="机器人地精" order="robogoblin" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="(|cffffcc00b|r)学习机器人地精" researchubertip="让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 额外力量属性和额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00b|r)机器人地精"} ubertip={"让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 点额外力量属性和 点额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="T" unitid={"Nrob","Nrob","Nrob","Nrob"} unorder="unrobogoblin" untip={"(|cffffcc00T|r)恢复到修补匠形态"} unubertip={"恢复到原先的修补匠形态,不再得到机器人地精的那些附加属性。"} [ANg3] _code="ANrg" _id="ANg3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,1.0,1.0,1.0} cost={25,25,25,25} dataa={"Ntin","Ntin","Ntin","Ntin"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={11,16,16,16} dataf={4,6,6,6} dur={1.5,1.5,1.5,1.5} editorsuffix=" (Upgrade Level 3)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="机器人地精" order="robogoblin" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="(|cffffcc00b|r)学习机器人地精" researchubertip="让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 额外力量属性和额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00b|r)机器人地精"} ubertip={"让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 点额外力量属性和 点额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="T" unitid={"Nrob","Nrob","Nrob","Nrob"} unorder="unrobogoblin" untip={"(|cffffcc00T|r)恢复到修补匠形态"} unubertip={"恢复到原先的修补匠形态,不再得到机器人地精的那些附加属性。"} [ANha] _code="Ahar" _id="ANha" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={20,0,0,0} datac={10,0,0,0} dur={1.0,0.0,0.0,0.0} editorsuffix=" (Neutral)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={116.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从金矿处采集黄金资源,从树木上砍伐木材资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="E" untip={"返送资源(|cffffcc00E|r)"} unubertip={"将采集到的资源返送到最近的潮汐神庙。"} [ANhs] _code="ANhs" _id="ANhs" _max_level=3 _type="ability" animnames="spell,looping" area={250.0,250.0,250.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingSpray.blp" buffid={"BNhs","BNhs","BNhs","BNhs"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={75,75,75,75} dataa={40.0,55.0,70.0,70.0} datab={1.0,1.0,1.0,1.0} datac={6,6,6,6} datad={280.0,385.0,490.0,490.0} datae={1.0,1.0,1.0,1.0} dataf={3,4,5,10} dur={0.0,0.0,0.0,0.0} efctid={"XNhs","XNhs","XNhs","XNhs"} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.4 missileart="Abilities\\Spells\\Other\\HealingSpray\\HealBottleMissile.mdl" missilehoming=0 missilespeed=700 name="医疗气雾" order="healingspray" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHealingSpray.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="(|cffffcc00e|r)学习医疗气雾 - [|cffffcc00等级 %d|r]" researchubertip="喷出迷雾对一定区域的单位进行治疗。|n|n|cffffcc00等级 1|r - 阵迷雾,每阵迷雾能医治点伤害。|n|cffffcc00等级 2|r - 阵迷雾,每阵迷雾能医治点伤害。 |n|cffffcc00等级 3|r - 阵迷雾,每阵迷雾能医治点伤害。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,air,organic","ground,air,organic","ground,air,organic","ground,air,organic"} tip={"(|cffffcc00e|r)医疗气雾 - [|cffffcc00等级 1|r]","(|cffffcc00e|r)医疗气雾 - [|cffffcc00等级 2|r]","(|cffffcc00e|r)医疗气雾 - [|cffffcc00等级 3|r]"} ubertip={"喷出 阵医疗迷雾。每阵迷雾能医治点的伤害。","喷出 点的伤害。","喷出阵医疗迷雾。每阵迷雾能医治点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANht] _code="ANht" _id="ANht" _max_level=3 _type="ability" animnames="spell,slam" area={500.0,500.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNHowlOfTerror.blp" buffid={"BNht","BNht","BNht","BNht"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\HowlOfTerror\\HowlCaster.mdl" casterattachcount=0 checkdep=1 cool={12.0,12.0,12.0,12.0} cost={75,75,75,75} dataa={0.3,0.4,0.5,0.45} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={15.0,15.0,15.0,15.0} efctid={"","","",""} hero=1 herodur={15.0,15.0,15.0,15.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恐怖嚎叫" order="howlofterror" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHowlOfTerror.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习恐怖嚎叫(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="深渊魔王发出恐怖的嚎叫,使周围敌人在恐惧中战栗,丢失当前的魔法效果,减少他们的伤害力。|n持续秒。|n|n|cffffcc00等级 1|r - 攻击减少%。|n|cffffcc00等级 2|r - 攻击减少%。|n|cffffcc00等级 3|r - 攻击减少%。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"恐怖嚎叫(|cffffcc00T|r) - [|cffffcc00等级 1|r]","恐怖嚎叫(|cffffcc00T|r) - [|cffffcc00等级 2|r]","恐怖嚎叫(|cffffcc00T|r) - [|cffffcc00等级 3|r]"} ubertip={"深渊魔王发出恐怖的嚎叫,使周围敌人在恐惧中战栗,丢失当前的魔法效果,减少他们的伤害%,持续秒。","深渊魔王发出恐怖的嚎叫,使周围敌人在恐惧中战栗,丢失当前的魔法效果,减少他们的伤害%,持续秒。","深渊魔王发出恐怖的嚎叫,使周围敌人在恐惧中战栗,丢失当前的魔法效果,减少他们的伤害%,持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANhw] _code="AOhw" _id="ANhw" _max_level=4 _type="ability" animnames="spell,throw" area={500.0,500.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWave.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={90,90,90,90} dataa={130.0,215.0,300.0,425.0} datab={3,4,5,6} datac={0.25,0.25,0.25,0.25} dur={0.0,0.0,0.0,0.0} editorsuffix="(洛克汗)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=4 levelskip=0 lightningeffect="HWPB,HWSB" missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗波" order="healingwave" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHealingWave.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习医疗波(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一道能进行跳跃的医疗能量波,每次跳跃都会削弱医疗波的医疗能力。|n|n|cffffcc00等级 1|r - 恢复点生命值,跳跃次。|n|cffffcc00等级 2|r - 恢复点生命值,跳跃次。|n|cffffcc00等级 3|r - 恢复点生命值,跳跃次。|n|cffffcc00等级 4|r - 恢复点生命值,跳跃次。" rng={700.0,700.0,700.0,700.0} targetart="Abilities\\Spells\\Orc\\HealingWave\\HealingWaveTarget.mdl" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic"} tip={"医疗波(|cffffcc00E|r) - [|cffffcc00等级 1|r]","医疗波(|cffffcc00E|r) - [|cffffcc00等级 2|r]","医疗波(|cffffcc00E|r) - [|cffffcc00等级 3|r]","医疗波(|cffffcc00E|r) - [|cffffcc00等级 4|r]"} ubertip={"召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。","召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。","召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。","召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANhx] _code="AOhx" _id="ANhx" _max_level=4 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHex.blp" buffid={"BOhx","BOhx","BOhx","BOhx"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={7.0,7.0,7.0,7.0} cost={70,70,70,25} dataa={99,99,99,99} datab={"npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac"} datac={"nalb,nvul,nsno","nalb,nvul,nsno","nalb,nvul,nsno","nalb,nvul,nsno"} datad={"nsha,npng","nsha,npng","nsha,npng","nsha,npng"} datae={"nshw,npnw","nshw,npnw","nshw,npnw","nshw,npnw"} dur={15.0,30.0,45.0,45.0} editorsuffix="(洛克汗)" efctid={"","","",""} hero=1 herodur={4.0,5.0,6.0,6.0} hotkey="X" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="妖术" order="hex" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHex.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="X" researchtip="学习妖术(|cffffcc00X|r) - [|cffffcc00等级 %d|r]" researchubertip="将敌方某个单位变成一种随机的小动物。|n|n|cffffcc00等级 1|r - 消耗点魔法,持续秒。|n|cffffcc00等级 2|r - 消耗点魔法,持续秒。|n|cffffcc00等级 3|r - 消耗点魔法,持续秒。|n|cffffcc00等级 4|r - 消耗点魔法,持续秒。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl" targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"妖术(|cffffcc00X|r) - [|cffffcc00等级 1|r]","妖术(|cffffcc00X|r) - [|cffffcc00等级 2|r]","妖术(|cffffcc00X|r) - [|cffffcc00等级 3|r]","妖术(|cffffcc00X|r) - [|cffffcc00等级 4|r]"} ubertip={"将某个敌方单位变成随机的一种小动物,持续秒。","T将某个敌方单位变成随机的一种小动物,持续秒。","将某个敌方单位变成随机的一种小动物,持续秒。","将某个敌方单位变成随机的一种小动物,持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANia] _code="ANia" _id="ANia" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNIncinerateOn.blp" buffid={"BNic","BNic","BNic","BNic"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={6,6,6,6} dataa={1.0,2.0,3.0,9.0} datab={30.0,45.0,60.0,80.0} datac={90.0,90.0,100.0,100.0} datad={15.0,22.0,30.0,40.0} datae={180.0,180.0,180.0,200.0} dataf={0.2,0.2,0.2,0.2} dur={2.0,2.0,2.0,2.0} editorsuffix=" (箭矢)" efctid={"","","",""} hero=1 herodur={2.0,2.0,2.0,2.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Abilities\\Weapons\\LordofFlameMissile\\LordofFlameMissile.mdl" missilehoming=1 missilespeed=1000 name="燃灰" order="incineratearrow" orderoff="incineratearrowon" orderon="incineratearrowon" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNIncinerate.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="(|cffffcc00c|r)燃灰- [|cffffcc00等级 %d|r]" researchubertip="每次攻击都带有火焰伤害。第一次攻击将带有一定的附加伤害,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 附加伤害, 燃灰伤害。|n|cffffcc00等级 2|r - 附加伤害, 燃灰伤害。|n|cffffcc00等级 3|r - 附加伤害,燃灰伤害。" rng={550.0,550.0,550.0,550.0} targetattachcount=0 targs={"enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient"} tip={"(|cffffcc00c|r)燃灰 - [|cffffcc00等级 1|r]","(|cffffcc00c|r)燃灰 - [|cffffcc00等级 2|r]","(|cffffcc00c|r)燃灰 - [|cffffcc00等级 3|r]"} ubertip={"每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。","每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次是两倍,第三次是三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。","每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNIncinerateOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff|cffc3dbff点击右键以取消自动施放功能。|r"} [ANic] _code="ANic" _id="ANic" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNIncinerate.blp" buffid={"BNic","BNic","BNic","BNic"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.0,2.0,3.0,9.0} datab={30.0,45.0,60.0,80.0} datac={90.0,90.0,100.0,100.0} datad={15.0,22.0,30.0,40.0} datae={180.0,180.0,180.0,200.0} dataf={0.2,0.2,0.2,0.2} dur={2.0,2.0,2.0,2.0} efctid={"","","",""} hero=1 herodur={2.0,2.0,2.0,2.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Abilities\\Weapons\\LordofFlameMissile\\LordofFlameMissile.mdl" missilehoming=1 missilespeed=1000 name="燃灰" order="incinerate" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNIncinerate.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="(|cffffcc00c|r)燃灰- [|cffffcc00等级 %d|r]" researchubertip="每次攻击都带有火焰伤害。第一次攻击将带有一定的附加伤害,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成一定程度的伤害。|n|n|cffffcc00等级 1|r - 附加伤害, 燃灰伤害。|n|cffffcc00等级 2|r - 附加伤害, 燃灰伤害。|n|cffffcc00等级 3|r - 附加伤害,燃灰伤害。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient","enemy,neutral,organic,nonancient"} tip={"燃灰 - [|cffffcc00等级 1|r]","燃灰 - [|cffffcc00等级 2|r]","燃灰 - [|cffffcc00等级 3|r]"} ubertip={"每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。","每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次是两倍,第三次是三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。","每次攻击都带有火焰伤害。第一次攻击的伤害值是,第二次攻击的附加伤害会是第一次的两倍,第三次为三倍,以此类推。|n|n如果某个单位是遭到这个攻击而死去的,那么他的燃灰会对周围的单位造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANin] _code="ANin" _id="ANin" _max_level=1 _type="ability" area={250.0,250.0,250.0,250.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" buffid={"BNin","BNin","BNin","BNin"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={175,175,175,175} dataa={50.0,50.0,50.0,50.0} datab={360.0,360.0,360.0,360.0} datac={1.0,1.0,1.0,1.0} dur={4.0,4.0,4.0,4.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectart="Units\\Demon\\Infernal\\InfernalBirth.mdl" hero=1 herodur={2.0,2.0,2.0,2.0} hotkey="I" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地狱火" order="inferno" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="I" researchtip="学习地狱火(|cffffcc00I|r)" rng={900.0,900.0,900.0,900.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral"} tip={"地狱火(|cffffcc00I|r)"} ubertip={"召唤出一地狱火恶魔从天而降,对一定区域内的敌人造成伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ninf","ninf","ninf","ninf"} untip={} unubertip={} [ANlm] _code="ANlm" _id="ANlm" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp" buffid={"BNlm","BNlm","BNlm","BNlm"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={32.0,32.0,32.0,35.0} cost={150,150,150,150} dataa={1,1,1,1} datab={5.0,5.0,5.0,5.0} datac={15,15,15,15} datad={0.5,0.5,0.5,0.5} datae={12.0,12.0,12.0,12.0} dataf={3,3,3,3} dur={70.0,70.0,70.0,60.0} efctid={"","","",""} hero=1 herodur={70.0,70.0,70.0,60.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤炎魔" order="slimemonster" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNLavaSpawn.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="(|cffffcc00w|r)学习召唤炎魔 - [|cffffcc00等级 %d|r]" researchubertip="召唤出一个炎魔。在炎魔攻击的时候,它能吸收目标的生命,并将其转换成自己的能量,最终裂变成两个炎魔。|n持续 秒。|n|n|cffffcc00等级 1|r - 生命值, - 攻击力。|n|cffffcc00等级 2|r - 生命值, - 攻击力。|n|cffffcc00等级 3|r - 生命值, - 攻击力。|n|n|cffffcc00能攻击地面和空中单位。|r" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,neutral,air,ground,ward","enemy,neutral,air,ground,ward","enemy,neutral,air,ground,ward","enemy,neutral,air,ground,ward"} tip={"(|cffffcc00w|r)召唤炎魔 - [|cffffcc00等级 1|r]","(|cffffcc00w|r)召唤炎魔 - [|cffffcc00等级 2|r]","(|cffffcc00w|r)召唤炎魔 - [|cffffcc00等级 3|r]"} ubertip={"召唤出一个炎魔。在炎魔攻击的时候,它能吸收目标的生命,并将其转换成自己的能量,最终裂变成两个炎魔。|n|n具有点生命值, - 的攻击力。|n持续 秒。|n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个炎魔。在炎魔攻击的时候,它能吸收目标的生命,并将其转换成自己的能量,最终裂变成两个炎魔。|n|n具有点生命值, - 的攻击力。|n持续 秒。|n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个炎魔。在炎魔攻击的时候,它能吸收目标的生命,并将其转换成自己的能量,最终裂变成两个炎魔。|n|n具有点生命值, - 的攻击力。|n持续 秒。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nlv1","nlv2","nlv3","nlv3"} untip={} unubertip={} [ANmo] _code="ANmo" _id="ANmo" _max_level=3 _type="ability" animnames="stand,channel" area={300.0,400.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" buffid={"ANmd","ANmd","ANmd","ANmd"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={75,75,75,75} dataa={20.0,20.0,20.0,20.0} datab={1.5,1.5,1.5,1.5} datac={0.35,0.35,0.35,0.35} dur={12.0,15.0,15.0,15.0} efctid={"XNmo","XNmo","XNmo","XNmo"} hero=1 herodur={12.0,15.0,15.0,15.0} hotkey="N" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="季风" order="monsoon" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习季风(|cffffcc00N|r) - [|cffffcc00等级 %d|r]" researchubertip="在一小块区域内召唤出闪电风暴对敌人造成点的伤害。|n持续秒。|n|n|cffffcc00等级 1|r - 小型的区域。|n|cffffcc00等级 2|r - 中等大小的区域。|n|cffffcc00等级 3|r - 大型的区域。" rng={500.0,300.0,300.0,300.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral","air,ground,structure,enemy,neutral"} tip={"季风(|cffffcc00N|r) - [|cffffcc00等级 1|r]","季风(|cffffcc00N|r) - [|cffffcc00等级 2|r]","季风(|cffffcc00N|r) - [|cffffcc00等级 3|r]"} ubertip={"在一小块区域内召唤出闪电风暴对敌人造成点的伤害。|n持续秒。","在一小块区域内召唤出闪电风暴对敌人造成点的伤害。|n持续秒。","在一小块区域内召唤出闪电风暴对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANmr] _code="ANmr" _id="ANmr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp" buffid={"BNmr","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="心灵腐烂" order="mindrot" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"心灵腐烂(|cffffcc00R|r)"} ubertip={"在秒消耗目标单位点的魔法值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANms] _code="ANms" _id="ANms" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNeutralManaShield.blp" buffid={"BNms","BNms","BNms","BNms"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={25,25,25,25} dataa={1.0,1.5,2.0,2.0} datab={1.0,1.0,1.0,1.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="ManaShieldCastSound" hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="N" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法护盾" orderoff="manashieldoff" orderon="manashieldon" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNNeutralManaShield.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习魔法护盾(|cffffcc00N|r) - [|cffffcc00等级 %d|r]" researchubertip="建立一个护盾,用女海巫的魔法能量来吸收伤害。|n|n|cffffcc00等级 1|r - 每一点魔法能量能吸收1点的伤害。|n|cffffcc00等级 2|r -每一点魔法能量能吸收1.5点的伤害。|n|cffffcc00等级 3|r - 每一点魔法能量能吸收2点的伤害。" rng={128.0,128.0,128.0,128.0} targetattachcount=0 targs={"self","self","self","self"} tip={"激活魔法护盾(|cffffcc00N|r) - [|cffffcc00等级 1|r]","激活魔法护盾(|cffffcc00N|r) - [|cffffcc00等级 2|r]","激活魔法护盾(|cffffcc00N|r) - [|cffffcc00等级 3|r]"} ubertip={"激活一个护盾,护盾会使用女海巫的魔法能量来吸收伤害,每一点魔法能量吸收1点伤害。","激活一个护盾,护盾会使用女海巫的魔法能量来吸收伤害,每一点魔法能量吸收1.5点伤害。","激活一个护盾,护盾会使用女海巫的魔法能量来吸收伤害,每一点魔法能量吸收2点伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNNeutralManaShieldOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="N" untip={"取消魔法护盾(|cffffcc00N|r)"} unubertip={} [ANpa] _code="ANpa" _id="ANpa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNParasiteOn.blp" buffid={"BNpa,BNpm","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={90.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={5.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={8,0,0,0} datae={1,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\Parasite\\ParasiteMissile.mdl" missilehoming=1 missilespeed=1200 name="寄生虫" order="parasite" orderoff="parasiteoff" orderon="parasiteon" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral,nonhero","","",""} tip={"寄生虫(|cffffcc00R|r)"} ubertip={"用一个致命的寄生虫折磨目标单位,使它每秒受到的伤害,持续秒。如果命中单位在寄生虫仍有效果的时候死亡,一个战士将会从尸体上诞生。"} unart="ReplaceableTextures\\CommandButtons\\BTNParasiteOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" unitid={"ncfs","","",""} untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [ANpi] _code="ANpi" _id="ANpi" _max_level=1 _type="ability" area={220.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNImmolation.blp" buffid={"BNpi","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={1.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="永久的献祭" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"永久的献祭"} ubertip={"对周围的敌人每秒造成点伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANpr] _code="ANpr" _id="ANpr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStaffOfPreservation.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=0 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="保存权杖" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetattachcount=0 targs={"ground,air,vuln,invu,player,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANr2] _code="AOre" _id="ANr2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNReincarnation.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={240.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={7.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"XOre","","",""} effectart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNReincarnation.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习重生(|cffffcc00R|r)" researchubertip="当被杀时,该英雄自动会复活。重生有秒的间隔时间。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"重生"} ubertip={"当被杀时,该英雄自动会复活。重生有秒的间隔时间。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANr3] _code="ANrc" _id="ANr3" _max_level=3 _type="ability" animnames="spell,slam" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernalStone.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={0,0,0,0} dataa={"ANin","ANin","ANin","ANin"} datab={2,3,4,4} dur={1.0,0.8,0.6,0.6} editorsuffix=" (巴那泽尔)" efctid={"XErc","XErc","XErc","XErc"} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="混乱之雨" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNInfernalStone.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习混乱之雨(|cffffcc00R|r)" researchubertip="召唤出几个地狱火恶魔从天而降。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"","","",""} tip={"混乱之雨(|cffffcc00R|r)"} ubertip={"召唤出几个地狱火恶魔从天而降。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANrc] _code="ANrc" _id="ANrc" _max_level=3 _type="ability" animnames="spell,slam" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernalStone.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={0,0,0,0} dataa={"ANin","ANin","ANin","ANin"} datab={2,3,4,4} dur={1.0,0.8,0.6,0.6} editorsuffix=" (阿克蒙德)" efctid={"XErc","XErc","XErc","XErc"} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="混乱之雨" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNInfernalStone.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习混乱之雨(|cffffcc00R|r)" researchubertip="召唤出几个地狱火恶魔从天而降。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"","","",""} tip={"混乱之雨(|cffffcc00R|r)"} ubertip={"召唤出几个地狱火恶魔从天而降。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANre] _code="Aarm" _id="ANre" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHeal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.01,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命恢复光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANrf] _code="ANrf" _id="ANrf" _max_level=3 _type="ability" animnames="spell,looping" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNFire.blp" buffid={"BNrd,BNrf","BNrd,BNrf","BNrd,BNrf","BNrd,BNrf"} "buttonpos:1"=0 "buttonpos:2"=2 cast={1.0,1.0,1.0,1.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={85,85,85,85} dataa={6,8,10,10} datab={25.0,30.0,35.0,35.0} datac={6,7,10,10} datad={0.5,0.5,0.5,0.5} datae={5.0,10.0,15.0,15.0} dataf={125.0,150.0,175.0,0.0} dur={3.0,3.0,3.0,3.0} efctid={"XErf","XErf","XErf","XErf"} hero=1 herodur={3.0,3.0,3.0,3.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火焰雨" order="rainoffire" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFire.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习火焰雨(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤来一阵阵的火焰雨从天而降从而对一定范围内的敌人造成伤害,每阵火焰雨在对敌人造成初始伤害之后,在随后的秒内还会对其造成持续性的伤害。|n|n|cffffcc00等级 1|r -点伤害,阵火焰雨,每秒点伤害。|n|cffffcc00等级 2|r -点伤害,阵火焰雨,每秒点伤害。|n|cffffcc00等级 3|r -点伤害,阵火焰雨,每秒点伤害。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"","","",""} tip={"火焰雨(|cffffcc00F|r)- [|cffffcc00等级 1|r]","火焰雨(|cffffcc00F|r)- [|cffffcc00等级 2|r]","火焰雨(|cffffcc00F|r)- [|cffffcc00等级 3|r]"} ubertip={"召唤来一阵阵的火焰雨从天而降,每阵火焰雨会造成点的伤害。|n持续阵。","召唤来一阵阵的火焰雨从天而降,每阵火焰雨会造成点的伤害。|n持续阵。","召唤来一阵阵的火焰雨从天而降,每阵火焰雨会造成阵。|n持续阵。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANrg] _code="ANrg" _id="ANrg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,1.0,1.0,1.0} cost={25,25,25,25} dataa={"Ntin","Ntin","Ntin","Ntin"} datab={1,1,1,1} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={5,7,7,7} dataf={1,3,3,3} dur={1.5,1.5,1.5,1.5} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="机器人地精" order="robogoblin" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNROBOGOBLIN.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="(|cffffcc00b|r)学习机器人地精" researchubertip="让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 额外力量属性和额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00b|r)机器人地精"} ubertip={"让修补匠变成一个机器人地精,具有以下的一些属性。|n|n- 点额外力量属性和 点额外护甲。|n-使用恶魔技能,能对建筑物造成额外的伤害。|n-修补匠变成机器人了,这个会让他对于大多数的进攻魔法和少数有益魔法免疫。"} unart="ReplaceableTextures\\CommandButtons\\BTNHeroTinker.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="T" unitid={"Nrob","Nrob","Nrob","Nrob"} unorder="unrobogoblin" untip={"(|cffffcc00T|r)恢复到修补匠形态"} unubertip={"恢复到原先的修补匠形态,不再得到机器人地精的那些附加属性。"} [ANrn] _code="AOre" _id="ANrn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNReincarnation.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={3.0,3.0,3.0,3.0} casterattachcount=0 checkdep=1 cool={240.0,240.0,240.0,240.0} cost={0,0,0,0} dataa={7.0,7.0,7.0,7.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (玛诺洛斯)" efctid={"XOre","XOre","XOre","XOre"} effectart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNReincarnation.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="重生(|cffffcc00R|r)" researchubertip="当被杀时,恶魔自动会复活。重生有秒的施放/攻击间隔时间。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"重生"} ubertip={"当被杀时,恶魔自动会复活。重生有秒的施放/攻击间隔时间。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unhotkey="R" untip={} unubertip={} [ANs1] _code="ANsy" _id="ANs1" _max_level=3 _type="ability" animnames="spell,Slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" buffid={"BNfy,BNcg","BNfy,BNcg","BNfy,BNcg","BNfy,BNcg"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={35.0,35.0,35.0,35.0} cost={125,125,125,125} dataa={4.0,4.0,4.0,4.0} datab={"ncgb","ncg1","ncg2","ncg3"} datac={12.0,12.0,12.0,12.0} datad={200.0,200.0,200.0,200.0} datae={1100.0,1100.0,1100.0,1100.0} dur={40.0,40.0,40.0,40.0} editorsuffix=" (Upgrade 1)" efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactoryMissle.mdl" missilehoming=1 missilespeed=1000 name="口袋工厂" order="summonfactory" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F// Pocket Factory" researchtip="(|cffffcc00F|r)学习口袋工厂 - [|cffffcc00等级 %d|r]" researchubertip="建造一座能自动生成地精的工厂。这些地精都是人工地精。它们是强大的攻击者,在阵亡之后还能发生爆炸从而对周围的造成一定的伤害。|n|n|cffffcc00等级 1|r – 爆炸具有 攻击力。|n|cffffcc00等级 2|r – 爆炸具有 攻击力。|n|cffffcc00等级 3|r – 爆炸具有 攻击力。|n工厂持续 秒。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 1|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 2|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 3|r]"} ubertip={"建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nfac","nfa1","nfa2","nfa2"} untip={} unubertip={} [ANs2] _code="ANsy" _id="ANs2" _max_level=3 _type="ability" animnames="spell,Slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" buffid={"BNfy,BNcg","BNfy,BNcg","BNfy,BNcg","BNfy,BNcg"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={35.0,35.0,35.0,35.0} cost={125,125,125,125} dataa={3.2,3.2,3.2,3.2} datab={"ncgb","ncg1","ncg2","ncg3"} datac={12.0,12.0,12.0,12.0} datad={200.0,200.0,200.0,200.0} datae={1100.0,1100.0,1100.0,1100.0} dur={40.0,40.0,40.0,40.0} editorsuffix=" (Upgrade 2)" efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactoryMissle.mdl" missilehoming=1 missilespeed=1000 name="口袋工厂" order="summonfactory" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip=" (|cffffcc00F|r)学习口袋工厂 - [|cffffcc00等级 %d|r]" researchubertip="建造一座能自动生成地精的工厂。这些地精都是人工地精。它们是强大的攻击者,在阵亡之后还能发生爆炸从而对周围的造成一定的伤害。|n|n|cffffcc00等级 1|r – 爆炸具有 攻击力。|n|cffffcc00等级 2|r – 爆炸具有 攻击力。|n|cffffcc00等级 3|r – 爆炸具有 攻击力。|n工厂持续 秒。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 1|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 2|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 3|r]"} ubertip={"建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nfac","nfa1","nfa2","nfa2"} untip={} unubertip={} [ANs3] _code="ANsy" _id="ANs3" _max_level=3 _type="ability" animnames="spell,Slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" buffid={"BNfy,BNcg","BNfy,BNcg","BNfy,BNcg","BNfy,BNcg"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={35.0,35.0,35.0,35.0} cost={125,125,125,125} dataa={2.56,2.56,2.56,2.56} datab={"ncgb","ncg1","ncg2","ncg3"} datac={12.0,12.0,12.0,12.0} datad={200.0,200.0,200.0,200.0} datae={1100.0,1100.0,1100.0,1100.0} dur={40.0,40.0,40.0,40.0} editorsuffix=" (Upgrade 3)" efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactoryMissle.mdl" missilehoming=1 missilespeed=1000 name="口袋工厂" order="summonfactory" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip=" (|cffffcc00F|r)学习口袋工厂 - [|cffffcc00等级 %d|r]" researchubertip="建造一座能自动生成地精的工厂。这些地精都是人工的地精。它们是强大的攻击者,在阵亡之后还能发生爆炸从而对周围的造成一定的伤害。|n|n|cffffcc00等级 1|r – 爆炸具有 攻击力。|n|cffffcc00等级 2|r – 爆炸具有 攻击力。|n|cffffcc00等级 3|r – 爆炸具有 攻击力。|n工厂持续 秒。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 1|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 2|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 3|r]"} ubertip={"建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nfac","nfa1","nfa2","nfa2"} untip={} unubertip={} [ANsa] _code="ANsa" _id="ANsa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStaffOfSanctuary.blp" buffid={"BNsa","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl" casterattachcount=0 checkdep=0 cool={45.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15,0,0,0} datab={1.0,0.0,0.0,0.0} datac={5.0,0.0,0.0,0.0} datad={10.0,0.0,0.0,0.0} datae={15.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="避难权杖" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" targetattachcount=0 targs={"ground,air,vuln,invu,player,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsb] _code="AHtb" _id="ANsb" _max_level=4 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStormBolt.blp" buffid={"BPSE","BPSE","BPSE","BPSE"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={75,75,75,75} dataa={100.0,200.0,300.0,450.0} dur={5.0,7.0,9.0,12.0} efctid={"","","",""} hero=1 herodur={3.0,4.0,5.0,6.0} hotkey="T" item=0 levels=4 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Human\\StormBolt\\StormBoltMissile.mdl" missilehoming=1 missilespeed=1000 name="风暴之锤" order="thunderbolt" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNStormBolt.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="向目标投掷一巨大的魔法斧,对其造成一定伤害并使其处于眩晕状态。|n|n|cffffcc00等级 1|r - 点伤害, 秒眩晕状态。|n|cffffcc00等级 2|r - 点伤害, 秒眩晕状态。|n|cffffcc00等级 3|r - 点伤害, 秒眩晕状态。|n|cffffcc00等级 4|r - 点伤害, 秒眩晕状态。" rng={600.0,600.0,600.0,600.0} targetattachcount=0 targs={"air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic","air,ground,debris,enemy,neutral,organic"} tip={"风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 1|r]","风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 2|r]","风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 3|r]","风暴之锤(|cffffcc00T|r) - [|cffffcc00等级 4|r]"} ubertip={"向目标投掷一巨大的魔法斧,对其造成点伤害并使其秒内处于眩晕状态。","向目标投掷一巨大的魔法斧,对其造成 点伤害并使其秒内处于眩晕状态。","向目标投掷一巨大的魔法斧,对其造成点伤害并使其秒内处于眩晕状态。","向目标投掷一巨大的魔法斧,对其造成点伤害并使其秒内处于眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANse] _code="ANse" _id="ANse" _max_level=1 _type="ability" area={1400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpellShieldAmulet.blp" buffid={"BNss","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (神符)" efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法护盾" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,invu,vuln,self","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsg] _code="ANsg" _id="ANsg" _max_level=3 _type="ability" animnames="spell,slam" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" buffid={"BNsg","BNsg","BNsg","BNsg"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={40.0,40.0,40.0,40.0} cost={125,125,125,125} dataa={1,1,1,1} dur={70.0,70.0,70.0,70.0} efctid={"","","",""} hero=1 herodur={70.0,70.0,70.0,70.0} hotkey="G" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤熊" order="summongrizzly" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="G" researchtip="学习召唤熊(|cffffcc00G|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤一头威力强大的熊来攻击你的敌人。|n持续秒。|n|n|cffffcc00等级 1|r - 点生命值,点攻击力。|n|n|cffffcc00等级 2|r - 点生命值,点攻击力,具有重击技能。|n|n|cffffcc00等级 3|r - 点生命值,点攻击力,具有重击和闪烁的技能。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤熊(|cffffcc00G|r) - [|cffffcc00等级 1|r]","召唤熊(|cffffcc00G|r) - [|cffffcc00等级 2|r]","召唤熊(|cffffcc00G|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤一头威力强大,生命值点的熊来攻击你的敌人。|n持续秒。","召唤一头威力强大,生命值点的熊来攻击你的敌人,具有重击的技能。|n持续秒。","召唤一头威力强大,生命值点的熊来攻击你的敌人,具有重击和闪烁的技能。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ngz1","ngz2","ngz3","ngz3"} untip={} unubertip={} [ANsh] _code="AOsh" _id="ANsh" _max_level=3 _type="ability" animnames="attack,slam" area={150.0,150.0,150.0,150.0} art="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" buffid={"BOsh","BOsh","BOsh","BOsh"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={100,100,100,100} dataa={75.0,130.0,200.0,200.0} datab={99999.0,9999.0,9999.0,9999.0} datac={800.0,800.0,800.0,800.0} datad={150.0,150.0,150.0,150.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Shockwave\\ShockwaveMissile.mdl" missilehoming=0 missilespeed=1050 name="震荡波" order="shockwave" priority=0 race="other" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习震荡波(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="从英雄身上发射出一道威力巨大的能量波,从而对一直线上的敌人地面单位造成一定的伤害。|n|n|cffffcc00等级 1|r - 点伤害。|n|cffffcc00等级 2|r - 点伤害。|n|cffffcc00等级 3|r - 点伤害。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"ground,structure","","",""} tip={"震荡波(|cffffcc00W|r) - [|cffffcc00等级 1|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 2|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 3|r]"} ubertip={"从英雄身上发射出一道威力巨大的能量波,从而对一直线上的敌人地面单位造成点的伤害。","从英雄身上发射出一道威力巨大的能量波,从而对一直线上的敌人地面单位造成点的伤害。","从英雄身上发射出一道威力巨大的能量波,从而对一直线上的敌人地面单位造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsi] _code="ANsi" _id="ANsi" _max_level=3 _type="ability" area={200.0,275.0,350.0,350.0} art="ReplaceableTextures\\CommandButtons\\BTNSilence.blp" buffid={"BNsi","BNsi","BNsi","BNsi"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,15.0,15.0,15.0} cost={75,75,75,75} dataa={8,8,8,8} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={16.0,20.0,24.0,24.0} efctid={"","","",""} effectart="Abilities\\Spells\\Other\\Silence\\SilenceAreaBirth.mdl" hero=1 herodur={8.0,10.0,12.0,12.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="沉默魔法" order="silence" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSilence.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习沉默魔法(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="阻止一定范围内的所有敌人施放魔法。魔法的效果范围和持续时间会随着等级的增加而增加。|n|n|cffffcc00等级 1|r - 小范围,持续秒。|n|cffffcc00等级 2|r - 中等范围,持续秒。|n|cffffcc00等级 3|r - 大型范围,持续秒。" rng={900.0,900.0,900.0,900.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"沉默魔法(|cffffcc00E|r) - [|cffffcc00等级 1|r]","沉默魔法 (|cffffcc00E|r)- [|cffffcc00等级 2|r]","沉默魔法(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"在秒内阻止一小块区域内所有的敌人施放魔法。","在秒内阻止一普通大小区域内所有的敌人施放魔法。","在秒内阻止一大型区域内所有的敌人施放魔法。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsl] _code="ANsl" _id="ANsl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"BNsl","BNsl","BNsl","BNsl"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.5,0.5,0.5,0.5} casterattachcount=0 checkdep=1 cool={0.1,0.1,0.1,0.1} cost={0,0,0,0} dur={3.0,3.0,3.0,3.0} editorsuffix=" (马哥尼斯)" efctid={"","","",""} hero=1 herodur={3.0,3.0,3.0,3.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="灵魂保存" order="soulpreservation" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="L" researchtip="学习灵魂保存(|cffffcc00L|r)" researchubertip="将一个僵尸放入下面的地域以备后用。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero"} tip={"灵魂保存(|cffffcc00L|r)"} ubertip={"将一个僵尸放入下面的地域以备后用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nzom","nzom","nzom","nzom"} untip={} unubertip={} [ANso] _code="ANso" _id="ANso" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSoulBurn.blp" buffid={"BNso","BNso","BNso","BNso"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,12.0,12.0,12.0} cost={85,85,85,85} dataa={7.14,14.06,20.833,27.5} datab={1.0,1.0,1.0,1.0} datac={0.5,0.5,0.5,0.5} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dur={14.0,16.0,18.0,20.0} efctid={"","","",""} hero=1 herodur={6.0,7.0,8.0,10.0} hotkey="B" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="灵魂燃烧" order="soulburn" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSoulBurn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="B" researchtip=" (|cffffcc00B|r)学习灵魂燃烧 - [|cffffcc00等级 %d|r]" researchubertip="让火焰包围敌人,让其在一段时间之内持续受到伤害,并阻止其施放任何魔法和减少其%的攻击力。 |n|n|cffffcc00等级 1|r - 100 点伤害, 持续秒。|n|cffffcc00等级 2|r - 225 点伤害, 持续 秒。|n|cffffcc00等级 3|r - 375 点伤害, 持续秒。|n|n灵魂燃烧在英雄身上持续的时间会减半。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic"} tip={"(|cffffcc00B|r)灵魂燃烧 - [|cffffcc00等级 1|r]","(|cffffcc00B|r)灵魂燃烧 - [|cffffcc00等级 2|r]","(|cffffcc00B|r)灵魂燃烧 - [|cffffcc00等级 3|r]"} ubertip={"让一个单位处于烈焰的包围之中,对其造成每秒点的伤害,让其不能施放魔法,并减少其%的攻击力。|n持续 秒。","让一个单位处于烈焰的包围之中,对其造成每秒<点的伤害,让其不能施放魔法,并减少其% 的攻击力。|n持续 秒。","让一个单位处于烈焰的包围之中,对其造成每秒 点的伤害,让其不能施放魔法,并减少其% 的攻击力。|n持续 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsq] _code="ANsq" _id="ANsq" _max_level=3 _type="ability" animnames="spell,slam" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" buffid={"BNsq","BNsq","BNsq","BNsq"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={25.0,25.0,25.0,25.0} cost={75,75,75,75} dataa={1,1,1,1} dur={70.0,70.0,70.0,70.0} efctid={"","","",""} hero=1 herodur={70.0,70.0,70.0,70.0} hotkey="Q" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤豪猪" order="summonquillbeast" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="Q" researchtip="学习召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤一只愤怒的豪猪来为你作战。|n持续秒。|n|n|cffffcc00等级 1|r - 点生命值, 点攻击力。|n|n|cffffcc00等级 2|r - 点生命值,点攻击力,有狂热技能。|n|n|cffffcc00等级 3|r - 点生命值,点区域伤害,有狂热技能。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 1|r]","召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 2|r]","召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤一只愤怒的生命值点的豪猪来为你作战。|n持续秒。","召唤一只愤怒的生命值点的豪猪来为你作战,拥有狂热技能。|n持续秒。","召唤一只愤怒的点生命值的豪猪来为你作战,拥有狂热并造成区域伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nqb1","nqb2","nqb3","nqb3"} untip={} unubertip={} [ANss] _code="ANss" _id="ANss" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpellShieldAmulet.blp" buffid={"BNss","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\SpellShieldAmulet\\SpellShieldCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (护身符)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法护盾" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANst] _code="ANst" _id="ANst" _max_level=1 _type="ability" animnames="spell,looping" area={1000.0,600.0,600.0,600.0} art="ReplaceableTextures\\CommandButtons\\BTNStampede.blp" buffid={"BNst","BNst","BNst","BNst"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,200,200,200} dataa={2,2,2,2} datab={55.0,48.0,48.0,48.0} datac={60.0,50.0,50.0,50.0} datad={275.0,200.0,200.0,200.0} datae={0.2,0.2,0.2,0.2} dur={30.0,20.0,20.0,20.0} efctid={"","","",""} effectsound="StampedeCast" effectsoundlooped="StampedeLoop" hero=1 herodur={30.0,20.0,20.0,20.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Other\\Stampede\\StampedeMissile.mdl" missilehoming=0 missilespeed=500 name="惊吓" order="stampede" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStampede.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习惊吓(|cffffcc00T|r)" researchubertip="召唤成群的狂暴雷蜥蜴轰炸驯兽师的敌人。每个轰炸的蜥蜴造成伤害,持续秒。" rng={300.0,1000.0,1000.0,1000.0} specialart="Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl" targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral"} tip={"惊吓(|cffffcc00T|r)"} ubertip={"召唤成群的狂暴雷蜥蜴轰炸驯兽师的敌人。每个轰炸的蜥蜴造成伤害,持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANsw] _code="ANsw" _id="ANsw" _max_level=3 _type="ability" animnames="spell,slam" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp" buffid={"BNsw","BNsw","BNsw","BNsw"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={70.0,70.0,70.0,70.0} cost={50,50,50,50} dataa={1,1,1,1} dur={70.0,70.0,70.0,70.0} efctid={"","","",""} hero=1 herodur={70.0,70.0,70.0,70.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤战鹰" order="summonwareagle" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWarEagle.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习召唤战鹰(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤一只骄傲的战鹰来侦察敌人|n持续秒。|n|n|cffffcc00等级 1|r - 点生命值,有真实视域技能。|n|cffffcc00等级 2|r - 点生命值,点攻击力,有真实视域技能。|n|cffffcc00等级 3|r - 点生命值,点攻击力,有真实视域技能并且隐形。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤战鹰(|cffffcc00W|r) - [|cffffcc00等级 1|r]","召唤战鹰(|cffffcc00W|r) - [|cffffcc00等级 2|r]","召唤战鹰(|cffffcc00W|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤一只生命值点的战鹰来侦察敌人,拥有真实视域技能。|n持续秒。","召唤一只生命值点的战鹰来侦察敌人,拥有真实视域技能。|n持续秒。","召唤一只生命值点的战鹰来侦察敌人,拥有真实视域技能。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nwe1","nwe2","nwe3","nwe3"} untip={} unubertip={} [ANsy] _code="ANsy" _id="ANsy" _max_level=3 _type="ability" animnames="spell,Slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" buffid={"BNfy,BNcg","BNfy,BNcg","BNfy,BNcg","BNfy,BNcg"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={35.0,35.0,35.0,35.0} cost={125,125,125,125} dataa={5.0,5.0,5.0,5.0} datab={"ncgb","ncg1","ncg2","ncg3"} datac={12.0,12.0,12.0,12.0} datad={200.0,200.0,200.0,200.0} datae={1100.0,1100.0,1100.0,1100.0} dur={40.0,40.0,40.0,40.0} efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.35 missileart="Units\\Creeps\\HeroTinkerFactory\\HeroTinkerFactoryMissle.mdl" missilehoming=1 missilespeed=1000 name="口袋工厂" order="summonfactory" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="(|cffffcc00F|r)学习口袋工厂 - [|cffffcc00等级 %d|r]" researchubertip="建造一座能自动生成地精的工厂。这些地精都是人工地精。它们是强大的攻击者,在阵亡之后还能发生爆炸从而对周围的造成一定的伤害。|n|n|cffffcc00等级 1|r – 爆炸具有 攻击力。|n|cffffcc00等级 2|r – 爆炸具有 攻击力。|n|cffffcc00等级 3|r – 爆炸具有 攻击力。|n工厂持续 秒。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 1|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 2|r]","(|cffffcc00F|r)口袋工厂 - [|cffffcc00等级 3|r]"} ubertip={"建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r","建造一座能自动生成地精的工厂。|n|n地精将具有 点的生命值,具有 - 点攻击力,在死亡的时候还会发生爆炸,对周围的单位造成点的伤害。|n工厂持续 秒。 |n|n|cffffcc00地精只攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nfac","nfa1","nfa2","nfa2"} untip={} unubertip={} [ANt2] _code="AUts" _id="ANt2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThornShield.blp" buffid={"BUts","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.3,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(2,2 按钮)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="尖刺外壳" order="Thornyshield" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNThornShield.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"尖刺外壳"} ubertip={"海龟身上的尖刺能将敌人%的攻击力化为对敌人的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANta] _code="Atau" _id="ANta" _max_level=1 _type="ability" area={450.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPandaTaunt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\Taunt\\TauntCaster.mdl" casterattachcount=0 checkdep=1 cool={15.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} datab={0,0,0,0} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="嘲讽" order="taunt" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,vuln,invu","","",""} tip={"嘲讽(|cffffcc00T|r)"} ubertip={"最近的个单位会强迫攻击这个单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANth] _code="AUts" _id="ANth" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThornShield.blp" buffid={"BUts","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.3,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="尖刺外壳" order="Thornyshield" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNThornShield.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"尖刺外壳"} ubertip={"海龟身上的尖刺能将敌人%的攻击力化为对敌人的伤害。"} "unbuttonpos:1"=1 "unbuttonpos:2"=2 unorder="Unthornyshield" untip={} unubertip={} [ANtm] _code="ANtm" _id="ANtm" _max_level=1 _type="ability" animnames="Attack,two,Spell" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTransmute.blp" buffid={"BNtm","BNtm","BNtm","BNtm"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={45.0,45.0,45.0,45.0} cost={150,200,200,200} dataa={0.8,2.0,2.0,2.0} datab={0.0,0.0,0.0,0.0} datac={5,5,5,5} datad={1,1,1,1} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.4 missileart="Abilities\\Spells\\Other\\Transmute\\GoldBottleMissile.mdl" missilehoming=1 missilespeed=700 name="点金术" order="transmute" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNTransmute.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip=" (|cffffcc00T|r)学习点金术" researchubertip="立刻杀死某个单位,然后将其变成金币,补充到你的国库中。|n点金术不能被用在英雄和高于等级的野外生物上。" rng={650.0,200.0,200.0,200.0} targetattachcount=0 targs={"air,ground,enemy,neutral,nonhero","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"(|cffffcc00T|r)点金术"} ubertip={"立刻杀死某个单位,然后将其变成金币,补充到你的国库中。|n点金术不能被用在英雄和高于等级的野外生物上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANto] _code="ANto" _id="ANto" _max_level=1 _type="ability" animnames="spell,channel" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTornado.blp" buffid={"BNto","BNto","BNto","BNto"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,120.0,120.0,120.0} cost={200,150,150,150} dur={40.0,30.0,30.0,30.0} efctid={"","","",""} hero=1 herodur={40.0,30.0,30.0,30.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="龙卷风" order="tornado" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNTornado.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习龙卷风(|cffffcc00T|r)" researchubertip="召唤一股可控制的强劲龙卷风,可以减慢敌人单位移动速度,随机将敌地面单位抛入空中,并对敌建筑造成伤害。|n持续秒。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"","","",""} tip={"龙卷风(|cffffcc00T|r)"} ubertip={"召唤一股可控制的强劲龙卷风,可以减慢敌人单位移动速度,随机将敌地面单位抛入空中,并对敌建筑造成伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ntor","ntor","ntor","ntor"} untip={} unubertip={} [ANtr] _code="Atru" _id="ANtr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNScout.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的 2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="真实视域" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"真实视域"} ubertip={"显示周围的隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANvc] _code="ANvc" _id="ANvc" _max_level=1 _type="ability" animnames="stand,channel" area={500.0,500.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNVolcano.blp" buffid={"BNvc,BNva","BNvc,BNva","BNvc,BNva","BNvc,BNva"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={200,150,150,150} dataa={3,3,3,3} datab={8,8,8,8} datac={5.0,5.0,5.0,5.0} datad={2.0,2.0,2.0,2.0} datae={100.0,100.0,100.0,100.0} dataf={0.5,0.5,0.5,0.5} dur={2.0,2.0,2.0,2.0} efctid={"XNvc","XNvc","XNvc","XNvc"} hero=1 herodur={1.0,1.0,1.0,1.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火山爆发" order="volcano" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNVolcano.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip=" (|cffffcc00V|r)学习火山爆发" researchubertip="让大地陷入火山爆发的状态。在秒内,一共个灼热的熔岩会喷向周围的单位,对每个目标造成 的伤害,并在 秒内让其处于昏晕状态。对于建筑物来说,他们受到的伤害将是正常单位的倍。|n持续35 秒。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,structure,notself,tree,debris","ground,structure,notself,tree,debris","ground,structure,notself,tree,debris","ground,structure,notself,tree,debris"} tip={"(|cffffcc00V|r)火山爆发"} ubertip={"让大地陷入火山爆发的状态。在秒内,一共个灼热的熔岩会喷向周围的单位,对每个目标造成点的伤害,并在 秒内让其处于昏晕状态。对于建筑物来说,他们受到的伤害将是正常单位的倍。|n持续35 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Volc","Volc","Volc","Volc"} untip={} unubertip={} [ANwk] _code="AOwk" _id="ANwk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWindWalkOn.blp" buffid={"BOwk","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={7.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={0.1,0.0,0.0,0.0} datac={50.0,0.0,0.0,0.0} datad={1,0,0,0} dur={20.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} effectsound="WindWalk" hero=1 herodur={20.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾风步" order="windwalk" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWindWalkOn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"疾风步(|cffffcc00W|r)"} ubertip={"允许熊猫人隐形,移动速度快%。如果熊猫人攻击某单位它就会显形,这次攻击将会增加 。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [ANwm] _code="ANwm" _id="ANwm" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" buffid={"BNwm","BNwm","BNwm","BNwm"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={75,75,75,75} dataa={2,2,2,2} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="水奴" order="wateryminion" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNMurgulTideWarrior.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"水奴(|cffffcc00W|r)"} ubertip={"召唤出个仆人来为你效力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ncfs","ntws","nsns","nsns"} untip={} unubertip={} [AOae] _code="AOae" _id="AOae" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCommand.blp" buffid={"BOae","BOae","BOae","BOae"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} datab={0.05,0.1,0.15,0.15} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="耐久光环" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCommand.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习耐久光环(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="能增加周围单位的移动速度和攻击速度。|n|n|cffffcc00等级 1|r - 提高%的移动速度和%的攻击速度。|n|cffffcc00等级 2|r - 提高%的移动速度和%的攻击速度。|n|cffffcc00等级 3|r - 提高%的移动速度和%的攻击速度。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\CommandAura\\CommandAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"耐久光环 - [|cffffcc00等级 1|r]","耐久光环 - [|cffffcc00等级 2|r]","耐久光环 - [|cffffcc00等级 3|r]"} ubertip={"增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AObu] _code="AObu" _id="AObu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBasicStruct.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造(兽族)" order="orcbuild" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOcl] _code="AOcl" _id="AOcl" _max_level=3 _type="ability" animnames="spell,chain" area={500.0,500.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNChainLightning.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={120,120,120,120} dataa={85.0,125.0,180.0,180.0} datab={4,6,8,8} datac={0.15,0.15,0.15,0.15} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=3 levelskip=0 lightningeffect="CLPB,CLSB" missilearc=0.0 missileart="Abilities\\Spells\\Orc\\LightningBolt\\LightningBoltMissile.mdl" missilehoming=0 missilespeed=1500 name="闪电链" order="chainlightning" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNChainLightning.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习闪电链(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="投掷出一道能进行跳跃的闪电。每次跳跃都会减小闪电的攻击力。|n|n|cffffcc00等级 1|r - 点伤害,跳跃次。|n|cffffcc00等级 2|r - 点伤害,跳跃次。|n|cffffcc00等级 3|r - 点伤害,跳跃次。" rng={700.0,700.0,700.0,700.0} targetart="Abilities\\Weapons\\Bolt\\BoltImpact.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic","air,ground,enemy,neutral,organic"} tip={"闪电链(|cffffcc00C|r) - [|cffffcc00等级 1|r]","闪电链(|cffffcc00C|r) - [|cffffcc00等级 2|r]","闪电链(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"投掷出一道具有攻击力的闪电,第一个单位造成点的伤害,然后闪电跳跃向周围个敌方的其他单位。每次跳跃都会减小闪电的攻击力。","投掷出一道具有攻击力的闪电,第一个单位造成点的伤害,然后闪电跳跃向周围个敌方的其他单位。每次跳跃都会减小闪电的攻击力。","投掷出一道具有攻击力的闪电,第一个单位造成点的伤害,然后闪电跳跃向周围个敌方的其他单位。每次跳跃都会减小闪电的攻击力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOcr] _code="AOcr" _id="AOcr" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCriticalStrike.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15.0,15.0,15.0,15.0} datab={2.0,3.0,4.0,4.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="致命一击" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCriticalStrike.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习致命一击(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="给予一定的概率使得攻击力能大大增强。|n|n|cffffcc00等级 1|r -%的概率,倍于一般攻击的伤害值。|n|cffffcc00等级 2|r -%的概率,倍于一般攻击的伤害值。|n|cffffcc00等级 3|r -%的概率,倍于一般攻击的伤害值。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"致命一击 - [|cffffcc00等级 1|r]","致命一击 - [|cffffcc00等级 2|r]","致命一击 - [|cffffcc00等级 3|r]"} ubertip={"给予%的概率使得剑圣的攻击能造成倍于一般攻击的伤害值。","给予%的概率使得剑圣的攻击能造成倍于一般攻击的伤害值。","给予%的概率使得剑圣的攻击能造成倍于一般攻击的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOeq] _code="AOeq" _id="AOeq" _max_level=1 _type="ability" animnames="spell,looping" area={250.0,400.0,400.0,400.0} art="ReplaceableTextures\\CommandButtons\\BTNEarthquake.blp" buffid={"BOeq,BOea","BOeq,BOea","BOeq,BOea","BOeq,BOea"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={90.0,90.0,90.0,90.0} cost={150,150,150,150} dataa={0.5,0.5,0.5,0.5} datab={50.0,40.0,40.0,40.0} datac={0.75,0.75,0.75,0.75} datad={250.0,400.0,400.0,400.0} dur={25.0,20.0,20.0,20.0} efctid={"XOeq","XOeq","XOeq","XOeq"} hero=1 herodur={20.0,20.0,20.0,20.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地震" order="earthquake" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNEarthquake.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习地震(|cffffcc00E|r)" researchubertip="使得大地发生颤抖,对有效范围内的建筑物造成每秒点的伤害,并使该范围内的单位减速%。持续秒。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"ground,structure,debris,tree","ground,structure,debris,tree","ground,structure,debris,tree","ground,structure,debris,tree"} tip={"地震(|cffffcc00E|r)"} ubertip={"使得大地发生颤抖,对有效范围内的建筑物造成每秒点的伤害,并使该范围内的单位减速%。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOfs] _code="AOfs" _id="AOfs" _max_level=3 _type="ability" area={600.0,1800.0,4000.0,4000.0} art="ReplaceableTextures\\CommandButtons\\BTNFarSight.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={75,60,50,50} dataa={3,3,3,3} dur={8.0,8.0,8.0,8.0} efctid={"Xbdt","Xbdt","Xbdt","Xbdt"} hero=1 herodur={8.0,8.0,8.0,8.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="透视" order="farsight" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFarSight.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习透视(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="能在一定时间内驱散目标区域内的战争迷雾。还能看见敌方的隐形单位。|n|n|cffffcc00等级 1|r - 消耗点魔法。|n|cffffcc00等级 2|r - 消耗点魔法。|n|cffffcc00等级 3|r - 消耗点魔法。" rng={99999.0,99999.0,99999.0,99999.0} targetattachcount=0 targs={"","","",""} tip={"透视(|cffffcc00F|r) - [|cffffcc00等级 1|r]","透视(|cffffcc00F|r) - [|cffffcc00等级 2|r]","透视(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"能在秒内驱散目标区域内的战争迷雾。也能看到隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOhw] _code="AOhw" _id="AOhw" _max_level=3 _type="ability" animnames="spell,throw" area={500.0,500.0,500.0,500.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWave.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={90,90,90,90} dataa={130.0,215.0,300.0,300.0} datab={3,4,5,5} datac={0.25,0.25,0.25,0.25} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=3 levelskip=0 lightningeffect="HWPB,HWSB" missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗波" order="healingwave" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHealingWave.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习医疗波(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一道能进行跳跃的医疗能量波,每次跳跃都会削弱医疗波的医疗能力。|n|n|cffffcc00等级 1|r - 恢复点生命值,跳跃次。|n|cffffcc00等级 2|r - 恢复点生命值,跳跃次。|n|cffffcc00等级 3|r - 恢复点生命值,跳跃次。" rng={700.0,700.0,700.0,700.0} targetart="Abilities\\Spells\\Orc\\HealingWave\\HealingWaveTarget.mdl" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic"} tip={"医疗波(|cffffcc00E|r) - [|cffffcc00等级 1|r]","医疗波(|cffffcc00E|r) - [|cffffcc00等级 2|r]","医疗波(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。","召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。","召唤出一道能跳跃次的医疗能量波,对首个目标能恢复点的生命值。每次跳跃都会削弱医疗波的医疗能力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOhx] _code="AOhx" _id="AOhx" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHex.blp" buffid={"BOhx","BOhx","BOhx","BOhx"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={7.0,7.0,7.0,7.0} cost={70,70,70,70} dataa={99,99,99,99} datab={"npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac","npig,nsea,ncrb,nhmc,nrat,nfro,nech,necr,nrac"} datac={"nalb,nvul,nsno","nalb,nvul,nsno","nalb,nvul,nsno","nalb,nvul,nsno"} datad={"nsha,npng","nsha,npng","nsha,npng","nsha,npng"} datae={"nshw,npnw","nshw,npnw","nshw,npnw","nshw,npnw"} dur={15.0,30.0,45.0,45.0} efctid={"","","",""} hero=1 herodur={4.0,5.0,6.0,6.0} hotkey="X" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="妖术" order="hex" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNHex.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="X" researchtip="学习妖术(|cffffcc00X|r) - [|cffffcc00等级 %d|r]" researchubertip="让目标单位在秒内变成一只随机的小动物, 废除其特殊技能的使用。|n|n|cffffcc00等级 1|r - 持续秒。|n|cffffcc00等级 2|r - 持续秒。|n|cffffcc00等级 3|r - 持续秒。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl" targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"妖术(|cffffcc00X|r) - [|cffffcc00等级 1|r]","妖术(|cffffcc00X|r) - [|cffffcc00等级 2|r]","妖术(|cffffcc00X|r) - [|cffffcc00等级 3|r]"} ubertip={"让目标单位在秒内变成一只随机的小动物秒。","让目标单位在秒内变成一只随机的小动物秒。","让目标单位在秒内变成一只随机的小动物秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOls] _code="AUls" _id="AOls" _max_level=2 _type="ability" area={800.0,800.0,800.0,800.0} art="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={20,35,20,20} datab={0.2,0.2,0.2,0.2} datac={7,12,7,7} datad={0.75,1.0,1.0,1.0} datae={20.0,25.0,20.0,20.0} dur={30.0,30.0,30.0,30.0} efctid={"","","",""} effectsoundlooped="LocustSwarmLoop" hero=1 herodur={30.0,30.0,30.0,30.0} hotkey="V" item=0 levels=2 levelskip=6 missilearc=0.0 missilehoming=0 missilespeed=0 name="巫毒幽魂" order="Locustswarm" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习巫毒幽魂(|cffffcc00V|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出愤怒的幽灵来汲取敌人的生命值,幽灵能将汲取到的生命值补充到洛克汗的身上。|n|n|cffffcc00等级 1|r — 个幽灵。 |n|cffffcc00等级 2|r — 幽灵。|n|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,neutral,enemy","air,ground,structure,neutral,enemy","air,ground,structure,neutral,enemy","air,ground,structure,neutral,enemy"} tip={"巫毒幽魂(|cffffcc00V|r) - [|cffffcc00等级 1|r]","巫毒幽魂(|cffffcc00V|r) - [|cffffcc00等级 2|r]"} ubertip={"召唤出愤怒的幽灵来汲取敌人的生命值,幽灵能将汲取到的生命值补充到洛克汗的身上。|n持续秒。","召唤出愤怒的幽灵来汲取敌人的生命值,幽灵能将汲取到的生命值补充到洛克汗的身上。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uloc","uloc","uloc","uloc"} untip={} unubertip={} [AOmi] _code="AOmi" _id="AOmi" _max_level=3 _type="ability" area={1000.0,1000.0,1000.0,1000.0} art="ReplaceableTextures\\CommandButtons\\BTNMirrorImage.blp" buffid={"BOmi","BOmi","BOmi","BOmi"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={3.0,3.0,3.0,3.0} cost={125,125,125,150} dataa={1,2,3,3} datab={0.0,0.0,0.0,0.0} datac={2.0,2.0,2.0,2.0} datad={0.5,0.5,0.5,0.5} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\MirrorImage\\MirrorImageMissile.mdl" missilehoming=0 missilespeed=1000 name="镜像" order="mirrorimage" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNMirrorImage.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习镜像(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="制造出一定数量的幻象来迷惑敌人。同时也会驱逐掉剑圣身上所有的魔法效果。|n|n|cffffcc00等级 1|r - 创造出个幻象。|n|cffffcc00等级 2|r - 创造出个幻象。|n|cffffcc00等级 3|r - 创造出个幻象。" rng={128.0,128.0,128.0,128.0} specialart="Abilities\\Spells\\Orc\\MirrorImage\\MirrorImageCaster.mdl" targetart="Abilities\\Spells\\Other\\Levelup\\LevelupCaster.mdl" targetattachcount=0 targs={"","","",""} tip={"镜像(|cffffcc00R|r) - [|cffffcc00等级 1|r]","镜像(|cffffcc00R|r) - [|cffffcc00等级 2|r]","镜像(|cffffcc00R|r) - [|cffffcc00等级 3|r]"} ubertip={"制造出个幻象来迷惑敌人。同时也会驱逐掉剑圣身上所有的魔法效果。|n持续秒。","制造出个幻象来迷惑敌人。同时也会驱逐掉剑圣身上所有的魔法效果。|n持续秒。","制造出个幻象来迷惑敌人。同时也会驱逐掉剑圣身上所有的魔法效果。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOr2] _code="AOae" _id="AOr2" _max_level=4 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCommand.blp" buffid={"BOae","BOae","BOae","BOae"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.4} datab={0.05,0.1,0.15,0.25} dur={0.0,0.0,0.0,0.0} editorsuffix="(卡林)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="耐久光环" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCommand.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习耐久光环(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="增加周围单位的移动和攻击速度。|n|n|cffffcc00等级 1|r - %的移动速度和%的攻击速度。|n|cffffcc00等级 2|r - %的移动速度和%的攻击速度。|n|cffffcc00等级 3|r - %的移动速度和%的攻击速度。|n|cffffcc00等级 4|r - %的移动速度和%的攻击速度。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\CommandAura\\CommandAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"耐久光环 - [|cffffcc00等级 1|r]","耐久光环 - [|cffffcc00等级 2|r]","耐久光环 - [|cffffcc00等级 3|r]","耐久光环 - [|cffffcc00等级 4|r]"} ubertip={"增加周围单位%的移动速度和%的攻击速度。","I增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOr3] _code="AOre" _id="AOr3" _max_level=2 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNReincarnation.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={240.0,120.0,240.0,240.0} cost={0,0,0,0} dataa={7.0,2.0,7.0,7.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(卡林)" efctid={"XOre","XOre","XOre","XOre"} effectart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=2 levelskip=6 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNReincarnation.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习重生(|cffffcc00R|r)" researchubertip="当被杀害的时候,酋长会自动复活。|n|n|cffffcc00等级 1|r - 秒的魔法施放间隔时间。|n|cffffcc00等级 2|r - 秒的魔法施放间隔时间。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"重生 - [|cffffcc00等级 1|r]","重生 - [|cffffcc00等级 1|r]"} ubertip={"当被杀害的时候,卡林会自动复活。重生技能具有秒的魔法施放间隔时间。","","当被杀害的时候,卡林会自动复活。重生技能具有秒的魔法施放间隔时间。\""} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOre] _code="AOre" _id="AOre" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNReincarnation.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={240.0,240.0,240.0,240.0} cost={0,0,0,0} dataa={7.0,7.0,7.0,7.0} dur={0.0,0.0,0.0,0.0} efctid={"XOre","XOre","XOre","XOre"} effectart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="重生" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNReincarnation.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习重生(|cffffcc00R|r)" researchubertip="使当牛头人酋长被杀时,它就会自动复活。重生技能有秒的魔法施放间隔时间。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"重生"} ubertip={"使当牛头人酋长被杀时,它就会自动复活。重生技能有秒的魔法施放间隔时间。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOs2] _code="AOsh" _id="AOs2" _max_level=4 _type="ability" animnames="attack,slam" area={150.0,150.0,150.0,150.0} art="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" buffid={"BOsh","BOsh","BOsh","BOsh"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={100,100,100,100} dataa={75.0,130.0,200.0,300.0} datab={99999.0,9999.0,9999.0,9999.0} datac={800.0,800.0,800.0,800.0} datad={150.0,150.0,150.0,150.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(卡林)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=4 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Shockwave\\ShockwaveMissile.mdl" missilehoming=0 missilespeed=1050 name="震荡波" order="shockwave" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习震荡波(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="发射出一道向前的能量波,对一直线上的敌人造成一定的伤害。|n|n|cffffcc00等级 1|r - 点伤害。|n|cffffcc00等级 2|r - 点伤害。|n|cffffcc00等级 3|r - 点伤害。|n|cffffcc00等级 4|r - 点伤害。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"ground,structure","ground,structure","ground,structure","ground,structure"} tip={"震荡波(|cffffcc00W|r) - [|cffffcc00等级 1|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 2|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 3|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 4|r]"} ubertip={"发射出一道向前的能量波,对一直线上的敌人造成点的伤害。","发射出一道向前的能量波,对一直线上的敌人造成点的伤害。","发射出一道向前的能量波,对一直线上的敌人造成点的伤害。","发射出一道向前的能量波,对一直线上的敌人造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOsf] _code="AOsf" _id="AOsf" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" buffid={"BOsf","BOsf","BOsf","BOsf"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,30.0,30.0,30.0} cost={75,75,75,100} datab={2,2,2,2} dur={60.0,60.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="野兽幽魂" order="spiritwolf" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSpiritWolf.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习野兽幽魂(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出头幽狼来为你战斗。|n持续秒。|n|n|cffffcc00等级 1|r -点生命值,-点的攻击力。|n|cffffcc00等级 2|r -点生命值,-点攻击力,且具有致命一击技能。|n|cffffcc00等级 3|r -点生命值,-点攻击力,且具有致命一击和隐形技能。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspirittarget.mdl" targetattachcount=0 targs={"","","",""} tip={"野兽幽魂(|cffffcc00T|r) - [|cffffcc00等级 1|r]","野兽幽魂(|cffffcc00T|r) - [|cffffcc00等级 2|r]","野兽幽魂(|cffffcc00T|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤出条幽狼来为你战斗。每头狼具有点生命值和 -点的攻击力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","召唤出条拥有致命一击技能的幽狼来为你战斗。每头狼具有点生命值和-点的攻击力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r","召唤出条拥有致命一击和隐形技能的幽狼来为你战斗。每头狼具有点生命值和-点的攻击力。|n持续秒。|n|n|cffffcc00能攻击地面单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"osw1","osw2","osw3","osw3"} untip={} unubertip={} [AOsh] _code="AOsh" _id="AOsh" _max_level=3 _type="ability" animnames="attack,slam" area={125.0,125.0,125.0,125.0} art="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" buffid={"BOsh","BOsh","BOsh","BOsh"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={100,100,100,100} dataa={75.0,130.0,200.0,200.0} datab={900.0,1560.0,2400.0,2400.0} datac={800.0,800.0,800.0,800.0} datad={125.0,125.0,125.0,125.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Shockwave\\ShockwaveMissile.mdl" missilehoming=0 missilespeed=1050 name="震荡波" order="shockwave" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNShockWave.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习震荡波(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="能发出一道向前的能量波,对一条线上的敌方地面单位造成一定的伤害。|n|n|cffffcc00等级 1|r - 点的伤害。|n|cffffcc00等级 2|r - 点的伤害。|n|cffffcc00等级 3|r - 点的伤害。" rng={700.0,700.0,700.0,700.0} targetattachcount=0 targs={"ground,structure","ground,structure","ground,structure","ground,structure"} tip={"震荡波(|cffffcc00W|r) - [|cffffcc00等级 1|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 2|r]","震荡波(|cffffcc00W|r) - [|cffffcc00等级 3|r]"} ubertip={"能发出一道向前的能量波,对一条线上的敌方地面单位造成点的伤害。","能发出一道向前的能量波,对一条线上的敌方地面单位造成点的伤害。","能发出一道向前的能量波,对一条线上的敌方地面单位造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOsw] _code="AOwd" _id="AOsw" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" buffid={"BOwd","BOwd","BOwd","BOwd"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.5,6.5,6.5,6.5} cost={30,30,30,30} dataa={1,1,1,1} dur={40.0,40.0,40.0,40.0} efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="毒蛇守卫" order="ward" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。并对魔法免疫。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r|n|n|cffffcc00等级 1|r - 点生命值, - 点攻击力。|n|cffffcc00等级 2|r - 点生命值, - 点攻击力。|n|cffffcc00等级 3|r - 点生命值, - 点攻击力。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 1|r]","毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 2|r]","毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 3|r]"} ubertip={"召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为 - 点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r","唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为 - 点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r","唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为 - 点。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"osp1","osp2","osp3","osp3"} untip={} unubertip={} [AOvd] _code="AOvd" _id="AOvd" _max_level=1 _type="ability" animnames="stand,channel" area={800.0,800.0,800.0,800.0} art="ReplaceableTextures\\CommandButtons\\BTNBigBadVoodooSpell.blp" buffid={"BOvd,BOvc","BOvd,BOvc","BOvd,BOvc","BOvd,BOvc"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={200,200,200,200} dur={30.0,30.0,30.0,30.0} efctid={"","","",""} hero=1 herodur={30.0,30.0,30.0,30.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="巫毒" order="voodoo" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNBigBadVoodooSpell.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习巫毒(|cffffcc00V|r)" researchubertip="将在暗影猎手附近一定区域内的所有友军单位都变为无敌。|n但是暗影猎手自己不会变为无敌。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,vuln,invu","air,ground,friend,vuln,invu","air,ground,friend,vuln,invu","air,ground,friend,vuln,invu"} tip={"巫毒(|cffffcc00V|r)"} ubertip={"将在暗影猎手附近一定区域内的所有友军单位都变为无敌。|n但是暗影猎手自己不会变为无敌。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOw2] _code="AOws" _id="AOw2" _max_level=4 _type="ability" animnames="spell,slam" area={250.0,300.0,350.0,350.0} art="ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp" buffid={"BPSE","BPSE","BPSE","BPSE"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={90,90,90,90} dataa={25.0,50.0,75.0,100.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} dur={3.0,4.0,5.0,6.0} efctid={"","","",""} hero=1 herodur={2.0,3.0,4.0,4.5} hotkey="T" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争践踏" order="stomp" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习战争践踏(|cffffcc00T|r) - [|cffffcc00等级 %d|r]。" researchubertip="震击地面,击晕周围的地面单位。|n|n|cffffcc00等级 1|r - 点伤害,昏晕状态持续秒。|n|n|cffffcc00等级 2|r - 点伤害,昏晕状态持续秒。|n|n|cffffcc00等级 3|r - 点伤害,昏晕状态持续秒。|n|n|cffffcc00等级 4|r - 点伤害,昏晕状态持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,organic","ground,organic","ground,organic","ground,organic"} tip={"战争践踏(|cffffcc00T|r) - [|cffffcc00等级 1|r]","战争践踏(|cffffcc00T|r) - [|cffffcc00等级 2|r]","战争践踏(|cffffcc00T|r) - [|cffffcc00等级 3|r]","战争践踏(|cffffcc00T|r) - [|cffffcc00等级 4|r]"} ubertip={"震击地面,对周围的敌方地面单位造成点的伤害,并让其在秒内处于昏晕的状态。","震击地面,对周围的敌方地面单位造成点的伤害,并让其在秒内处于昏晕的状态。","震击地面,对周围的敌方地面单位造成点的伤害,并让其在秒内处于昏晕的状态。","震击地面,对周围的敌方地面单位造成点的伤害,并让其在秒内处于昏晕的状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOwk] _code="AOwk" _id="AOwk" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWindWalkOn.blp" buffid={"BOwk","BOwk","BOwk","BOwk"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,5.0,5.0,5.0} cost={75,75,75,75} dataa={0.6,0.6,0.6,0.6} datab={0.1,0.4,0.7,0.7} datac={40.0,70.0,100.0,100.0} datad={1,1,1,1} dur={20.0,40.0,60.0,60.0} efctid={"","","",""} effectsound="WindWalk" hero=1 herodur={20.0,40.0,60.0,60.0} hotkey="W" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾步风" order="windwalk" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWindWalkOn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习疾步风(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="使得剑圣在一定时间内隐形并加快移动速度,如果此时进行攻击的话,那么就不再隐形但会造成更多的伤害。|n|n|cffffcc00等级 1|r -消耗点魔法,加快%的移动速度,增加点的伤害,持续秒。|n|cffffcc00等级 2|r -消耗点魔法,加快%的移动速度,增加点的伤害,持续秒。|n|cffffcc00等级 3|r -消耗点魔法,加快%的移动速度,增加点的伤害,持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral","air,ground,enemy,neutral"} tip={"疾步风(|cffffcc00W|r) - [|cffffcc00等级 1|r]","疾步风(|cffffcc00W|r) - [|cffffcc00等级 2|r]","疾步风(|cffffcc00W|r) - [|cffffcc00等级 3|r]"} ubertip={"使得剑圣在秒内隐形并增加%的移动速度。如果此时剑圣进行攻击的话,那么就不再隐形,但是攻击力会增加点。","使得剑圣在秒内隐形并增加%的移动速度。如果此时剑圣进行攻击的话,那么就不再隐形,但是攻击力会增加点。","使得剑圣在秒内隐形并增加%的移动速度。如果此时剑圣进行攻击的话,那么就不再隐形,但是攻击力会增加点。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOws] _code="AOws" _id="AOws" _max_level=3 _type="ability" animnames="spell,slam" area={250.0,300.0,350.0,350.0} art="ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp" buffid={"BPSE","BPSE","BPSE","BPSE"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={90,90,90,90} dataa={25.0,50.0,75.0,75.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} dur={3.0,4.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={2.0,3.0,4.0,4.0} hotkey="T" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争践踏" order="stomp" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="T" researchtip="学习战争践踏(|cffffcc00T|r) - [|cffffcc00等级 %d|r]" researchubertip="重击地面,对周围的地面单位造成一定的伤害。|n|n|cffffcc00等级 1|r - 点伤害,秒眩晕效果。|n|cffffcc00等级 2|r - 点伤害,秒眩晕效果。|n|cffffcc00等级 3|r - 点伤害,秒眩晕效果。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,organic","ground,organic","ground,organic","ground,organic"} tip={"战争践踏(|cffffcc00T|r) - [|cffffcc00等级 1|r]","战争践踏(|cffffcc00T|r) - [|cffffcc00等级 2|r]","战争践踏(|cffffcc00T|r) - [|cffffcc00等级 3|r]"} ubertip={"重击地面,对周围的地面单位造成点的伤害并在秒内使其处于昏晕状态。","重击地面,对周围的地面单位造成点的伤害并在秒内使其处于昏晕状态。","重击地面,对周围的地面单位造成点的伤害并在秒内使其处于昏晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AOww] _code="AOww" _id="AOww" _max_level=1 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNWhirlwind.blp" buffid={"BOww","BOww","BOww","BOww"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,240.0,240.0,240.0} cost={200,250,250,250} dataa={110.0,150.0,150.0,150.0} datab={0.0,0.0,0.0,0.0} dur={7.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="剑刃风暴" order="whirlwind" priority=0 race="orc" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNWhirlwind.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习剑刃风暴(|cffffcc00B|r)" researchubertip="使得剑圣周围能形成一股具有极强攻击力的剑刃风暴。对周围敌方的地面单位造成每秒点的伤害。|n持续秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral"} tip={"剑刃风暴(|cffffcc00B|r)"} ubertip={"使得剑圣周围能形成一股具有极强攻击力的剑刃风暴。对周围敌方的地面单位造成每秒点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APdi] _code="AIdi" _id="APdi" _max_level=1 _type="ability" area={800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRune.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={250,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Items\\AItb\\AItbTarget.mdl" effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="力量上升驱散" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APh1] _code="AIha" _id="APh1" _max_level=1 _type="ability" area={800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfTownPortal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={125,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="力量上升治疗区域减小" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APh2] _code="AIha" _id="APh2" _max_level=1 _type="ability" area={800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfTownPortal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={250,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="力量上升治疗区域 " priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APh3] _code="AIha" _id="APh3" _max_level=1 _type="ability" area={800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfTownPortal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={400,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="力量上升治疗区域增强" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APmg] _code="AImr" _id="APmg" _max_level=1 _type="ability" area={1200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfProtection.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={300,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神秘区域魔法恢复增强" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1200.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APmr] _code="AImr" _id="APmr" _max_level=1 _type="ability" area={1200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfProtection.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={125,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神秘区域魔法恢复" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1200.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APra] _code="AIra" _id="APra" _max_level=1 _type="ability" area={1200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfHealing.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={40.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={300,0,0,0} datab={150,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="神秘区域生命/魔法恢复" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Items\\AIre\\AIreTarget.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APrl] _code="AHre" _id="APrl" _max_level=1 _type="ability" area={1400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNResurrection.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Resurrect\\ResurrectCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小型复活神符" order="resurrection" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl" targetattachcount=0 targs={"air,ground,dead,friend","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APrr] _code="AHre" _id="APrr" _max_level=1 _type="ability" area={1400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNResurrection.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Resurrect\\ResurrectCaster.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="大型复活神符" order="resurrection" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Resurrect\\ResurrectTarget.mdl" targetattachcount=0 targs={"air,ground,dead,friend","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APsa] _code="AIsa" _id="APsa" _max_level=1 _type="ability" area={1200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScrollOfHaste.blp" buffid={"Bspe","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={60.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="速度神符" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [APwt] _code="Aeye" _id="APwt" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" buffid={"Beye","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="岗哨神符" order="evileye" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nwad","","",""} untip={} unubertip={} [ARal] _code="ARal" _id="ARal" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRallyPoint.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="集结" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUan] _code="AUan" _id="AUan" _max_level=1 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNAnimateDead.blp" buffid={"BUan","BUan","BUan","BUan"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,240.0,240.0,240.0} cost={175,175,175,175} dataa={6,6,6,6} datab={1,1,1,1} datac={0,0,0,0} dur={40.0,120.0,120.0,120.0} efctid={"","","",""} hero=1 herodur={40.0,120.0,120.0,120.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="操纵死尸" order="animatedead" priority=0 race="undead" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNAnimateDead.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习操纵死尸(|cffffcc00D|r)" researchubertip="复活个阵亡单位,持续时间为秒。" rng={400.0,400.0,400.0,400.0} specialart="Abilities\\Spells\\Undead\\AnimateDead\\AnimateDeadTarget.mdl" targetattachcount=0 targs={"air,ground,dead","air,ground,dead","air,ground,dead","air,ground,dead"} tip={"操纵死尸(|cffffcc00D|r)"} ubertip={"复活个阵亡单位,持续时间为秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUau] _code="AUau" _id="AUau" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNUnholyAura.blp" buffid={"BUau","BUau","BUau","BUau"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.2,0.3,0.3} datab={0.5,1.0,1.5,1.5} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶光环" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNUnholyAura.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="U" researchtip="学习邪恶光环(|cffffcc00U|r) - [|cffffcc00等级 %d|r]" researchubertip="增加周围友军单位的移动速度和生命恢复速度。|n|n|cffffcc00等级 1|r - 增加%的移动速度和小幅度的生命恢复速度。|n|cffffcc00等级 2|r - 增加%的移动速度和中等幅度的生命恢复速度。|n|cffffcc00等级 3|r - 增加%的移动速度和大幅度的生命恢复速度。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\UnholyAura\\UnholyAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu","air,ground,friend,self,vuln,invu"} tip={"邪恶光环 - [|cffffcc00等级 1|r]","邪恶光环 - [|cffffcc00等级 2|r]","邪恶光环 - [|cffffcc00等级 3|r]"} ubertip={"增加周围友军单位%的移动速度和生命恢复速度。","增加周围友军单位%的移动速度和生命恢复速度。","增加周围友军单位%的移动速度和生命恢复速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUav] _code="AUav" _id="AUav" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNVampiricAura.blp" buffid={"BUav","BUav","BUav","BUav"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.15,0.3,0.45,0.45} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吸血光环" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNVampiricAura.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="V" researchtip="学习吸血光环(|cffffcc00V|r) - [|cffffcc00等级 %d|r]" researchubertip="能对敌人进行一轮冰冻攻击,对其造成一定伤害并使其减速。|n|n|cffffcc00等级 1|r -点常规伤害,点新星伤害。|n|cffffcc00等级 2|r -点常规伤害,点新星伤害。|n|cffffcc00等级 3|r -点常规伤害,点新星伤害。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\VampiricAura\\VampiricAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic","air,ground,friend,self,vuln,invu,organic"} tip={"吸血光环 - [|cffffcc00等级 1|r]","吸血光环 - [|cffffcc00等级 2|r]","吸血光环 - [|cffffcc00等级 3|r]"} ubertip={"附近的单位可以将%对敌人的伤害值转成自己的生命值。","附近的单位可以将%对敌人的伤害值转成自己的生命值。","附近的单位可以将%对敌人的伤害值转成自己的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUbu] _code="AUbu" _id="AUbu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNScourgeBuild.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建造(不死族)" order="undeadbuild" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUcb] _code="AUcb" _id="AUcb" _max_level=3 _type="ability" area={900.0,900.0,900.0,900.0} art="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabsOn.blp" buffid={"BUcb","BUcb","BUcb","BUcb"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={30,30,30,30} dataa={1,1,1,1} datab={0,0,0,0} datac={"ucs1","ucs2","ucs3","ucs3"} datad={"","","",""} datae={5,5,5,5} dataf={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="腐尸甲虫" order="Carrionscarabs" orderoff="Carrionscarabsoff" orderon="Carrionscarabson" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabs.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习腐尸甲虫(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="从目标尸体中召唤出条甲虫来。但是每次你只能控制 条甲虫。|n|n|cffffcc00等级 1|r - 点生命值, - 点攻击力。|n|cffffcc00等级 2|r - 点生命值, - 点攻击力,甲虫且具有钻地技能。|n|cffffcc00等级 3|r - 点生命值, - 点攻击力,甲虫且具有钻地技能。" rng={900.0,900.0,900.0,900.0} targetattachcount=0 targs={"dead","dead","dead","dead"} tip={"腐尸甲虫(|cffffcc00C|r) - [|cffffcc00等级 1|r]","腐尸甲虫(|cffffcc00C|r) - [|cffffcc00等级 2|r]","腐尸甲虫(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"从目标尸体中召唤出条甲虫来。每条甲虫具有点生命值和 -点的攻击力。在被杀死之前,甲虫能一直存在。|n最多条甲虫。","从目标尸体中召唤出条甲虫来。每条甲虫具有点生命值和-点的攻击力。在被杀死之前,甲虫能一直存在。|n最多条甲虫。","从目标尸体中召唤出条甲虫来。每条甲虫具有点生命值和-点的攻击力。在被杀死之前,甲虫能一直存在。|n最多条甲虫。"} unart="ReplaceableTextures\\CommandButtons\\BTNCarrionScarabsOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [AUcs] _code="AUcs" _id="AUcs" _max_level=3 _type="ability" animnames="attack,slam" area={100.0,100.0,100.0,100.0} art="ReplaceableTextures\\CommandButtons\\BTNCarrionSwarm.blp" buffid={"BUcs","BUcs","BUcs","BUcs"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,10.0,10.0,10.0} cost={110,110,110,110} dataa={75.0,125.0,200.0,200.0} datab={300.0,600.0,1000.0,1000.0} datac={800.0,800.0,800.0,800.0} datad={300.0,300.0,300.0,300.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\CarrionSwarm\\CarrionSwarmMissile.mdl" missilehoming=0 missilespeed=1100 name="腐臭蜂群" order="carrionswarm" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNCarrionSwarm.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习腐臭蜂群(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="放出一群蝙蝠和昆虫对一线上的敌人造成一定的伤害。|n|n|cffffcc00等级 1|r - 对每个单位造成点的伤害。|n|cffffcc00等级 2|r - 对每个单位造成点的伤害。|n|cffffcc00等级 3|r - 对每个单位造成点的伤害。" rng={700.0,700.0,700.0,700.0} specialart="Abilities\\Spells\\Undead\\CarrionSwarm\\CarrionSwarmDamage.mdl" targetattachcount=0 targs={"ground,air,organic","ground,air,organic","ground,air,organic","ground,air,organic"} tip={"腐臭蜂群(|cffffcc00C|r) - [|cffffcc00等级 1|r]","腐臭蜂群(|cffffcc00C|r) - [|cffffcc00等级 2|r]","腐臭蜂群(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"放出一群蝙蝠和昆虫对一线上的敌人造成点的伤害。","放出一群蝙蝠和昆虫对一线上的敌人造成点的伤害。","放出一群蝙蝠和昆虫对一线上的敌人造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUdc] _code="AUdc" _id="AUdc" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathCoil.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={75,75,75,75} dataa={200.0,400.0,600.0,600.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=3 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilMissile.mdl" missilehoming=1 missilespeed=1100 name="死亡缠绕" order="deathcoil" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDeathCoil.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="C" researchtip="学习死亡缠绕(|cffffcc00C|r) - [|cffffcc00等级 %d|r]" researchubertip="能治疗友军的某个不死单位或者伤害敌人的某个单位。|n|n|cffffcc00等级 1|r - 恢复点生命值。|n|cffffcc00等级 2|r - 恢复点生命值。|n|cffffcc00等级 3|r - 恢复点生命值。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl" targetattachcount=0 targs={"air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient","air,ground,organic,notself,invu,vuln,nonancient"} tip={"死亡缠绕(|cffffcc00C|r) - [|cffffcc00等级 1|r]","死亡缠绕(|cffffcc00C|r) - [|cffffcc00等级 2|r]","死亡缠绕(|cffffcc00C|r) - [|cffffcc00等级 3|r]"} ubertip={"能恢复友军某个不死单位点的生命值或者对敌人的某个单位造成一半数值的伤害。","能恢复友军某个不死单位点的生命值或者对敌人的某个单位造成一半数值的伤害。","能恢复友军某个不死单位点的生命值或者对敌人的某个单位造成一半数值的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUdd] _code="AUdd" _id="AUdd" _max_level=1 _type="ability" animnames="stand,channel" area={300.0,400.0,400.0,400.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathAndDecay.blp" buffid={"BUdd","BUdd","BUdd","BUdd"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={150.0,150.0,150.0,150.0} cost={250,250,250,250} dataa={0.04,0.04,0.04,0.04} datab={1.0,0.0,0.0,0.0} dur={35.0,35.0,35.0,35.0} efctid={"XUdd","XUdd","XUdd","XUdd"} hero=1 herodur={35.0,35.0,35.0,35.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡凋零" order="deathanddecay" priority=0 race="undead" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNDeathAndDecay.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习死亡凋零(|cffffcc00D|r)" researchubertip="能以每秒%的速度来消耗有效范围内一切单位和建筑物的生命值。也能摧毁树木。|n持续秒。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"air,ground,structure,ward","air,ground,structure,ward","air,ground,structure,ward","air,ground,structure,ward"} tip={"死亡凋零(|cffffcc00D|r)"} ubertip={"能以每秒%的速度来消耗有效范围内一切单位和建筑物的生命值。也能摧毁树木。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUdp] _code="AUdp" _id="AUdp" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactCaster.mdl" casterattachcount=0 checkdep=1 cool={15.0,15.0,15.0,15.0} cost={50,50,50,50} dataa={0.0,0.0,0.0,0.0} datab={1.0,2.0,3.0,3.0} datac={0,0,0,0} datad={0,0,0,0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡契约" order="deathpact" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习死亡契约(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="杀死一个友军单位,将其一定百分比的生命值转成死亡骑士的生命值。|n|n|cffffcc00等级 1|r - 转化%。|n|cffffcc00等级 2|r -转化 %。|n|cffffcc00等级 3|r - 转化%。" rng={800.0,800.0,800.0,800.0} targetart="Abilities\\Spells\\Undead\\DeathPact\\DeathPactTarget.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,player,nonhero,invu,vuln","air,ground,player,nonhero,invu,vuln","air,ground,player,nonhero,invu,vuln","air,ground,player,nonhero,invu,vuln"} tip={"死亡契约(|cffffcc00E|r) - [|cffffcc00等级 1|r]","死亡契约(|cffffcc00E|r) - [|cffffcc00等级 2|r]","死亡契约(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"杀死一个友军单位,将其%的生命值转化成死亡骑士的生命值。","杀死一个友军单位,将其%的生命值转化成死亡骑士的生命值。","杀死一个友军单位,将其%的生命值转化成死亡骑士的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUdr] _code="AUdr" _id="AUdr" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDarkRitual.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Undead\\DarkRitual\\DarkRitualCaster.mdl" casterattachcount=0 checkdep=1 cool={15.0,15.0,15.0,15.0} cost={25,25,25,25} dataa={0.33,0.66,1.0,1.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} datad={0,0,0,0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="黑暗仪式" order="darkritual" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDarkRitual.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="R" researchtip="学习黑暗仪式(|cffffcc00R|r) - [|cffffcc00等级 %d|r]" researchubertip="牺牲一个友军单位来将其一定百分比的生命值转化成巫妖的魔法值。|n|n|cffffcc00等级 1|r - 转化%的生命值。|n|cffffcc00等级 2|r - 转化%的生命值。|n|cffffcc00等级 3|r - 转化%的生命值。" rng={800.0,800.0,800.0,800.0} targetart="Abilities\\Spells\\Undead\\DarkRitual\\DarkRitualTarget.mdl" targetattachcount=0 targs={"air,ground,player,nonhero,vuln,invu","air,ground,player,nonhero,vuln,invu","air,ground,player,nonhero,vuln,invu","air,ground,player,nonhero,vuln,invu"} tip={"黑暗仪式(|cffffcc00R|r) - [|cffffcc00等级 1|r]","黑暗仪式(|cffffcc00R|r) - [|cffffcc00等级 2|r]","黑暗仪式(|cffffcc00R|r) - [|cffffcc00等级 3|r]"} ubertip={"牺牲一个友军单位来将其%的生命值转化成巫妖的魔法值。","牺牲一个友军单位来将其%的生命值转化成巫妖的魔法值。","牺牲一个友军单位来将其%的生命值转化成巫妖的魔法值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUds] _code="AUds" _id="AUds" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDarkSummoning.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={90.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={12,0,0,0} datab={1.0,0.0,0.0,0.0} datac={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\Darksummoning\\DarkSummonTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\DarkSummoning\\DarkSummonMissile.mdl" missilehoming=0 missilespeed=1500 name="黑暗召唤" order="darksummoning" priority=0 race="other" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNDarkSummoning.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习黑暗召唤(|cffffcc00D|r)" researchubertip="召唤出个友军单位来到自己的身边。" rng={99999.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\Darksummoning\\DarkSummonTarget.mdl" targetattachcount=0 targs={"air,ground,vuln,invu,player","","",""} tip={"黑暗召唤(|cffffcc00D|r)"} ubertip={"召唤出个友军单位来到自己的身边。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUfa] _code="AUfa" _id="AUfa" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostArmor.blp" buffid={"BUfa","BUfa","BUfa","BUfa"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,2.0,2.0,2.0} cost={40,40,40,40} dataa={45.0,45.0,45.0,45.0} datab={3.0,5.0,7.0,7.0} dur={5.0,5.0,5.0,5.0} efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻护甲" order="frostarmor" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFrostArmor.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="使目标身上具有一层霜冻保护。这保护层能增加一定的护甲并使近战攻击该目标的敌人在一定时间内减速。|n|n|cffffcc00等级 1|r - 增加点护甲。|n|cffffcc00等级 2|r - 增加点护甲。|n|cffffcc00等级 3|r - 增加点护甲。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"air,ground,friend,self,neutral","air,ground,friend,self,neutral","air,ground,friend,self,neutral","air,ground,friend,self,neutral"} tip={"霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 1|r]","霜冻护甲(|cffffcc00F|r)- [|cffffcc00等级 2|r]","霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。","使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。","使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUfn] _code="AUfn" _id="AUfn" _max_level=3 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNGlacier.blp" buffid={"Bfro","Bfro","Bfro","Bfro"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,8.0,8.0} cost={125,125,125,125} dataa={50.0,100.0,150.0,150.0} datab={100.0,100.0,100.0,100.0} dur={4.0,6.0,8.0,8.0} efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\FrostNova\\FrostNovaTarget.mdl" hero=1 herodur={2.0,3.0,4.0,8.0} hotkey="N" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻新星" order="frostnova" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNGlacier.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习霜冻新星(|cffffcc00N|r) - [|cffffcc00等级 %d|r]" researchubertip="能对敌人进行一轮冰冻攻击,对其造成一定伤害并使其减速。|n|n|cffffcc00等级 1|r -点常规伤害,点新星伤害。|n|cffffcc00等级 2|r -点常规伤害,点新星伤害。|n|cffffcc00等级 3|r -点常规伤害,点新星伤害。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"ground,enemy,air,neutral,organic","ground,enemy,air,neutral,organic","ground,enemy,air,neutral,organic","ground,enemy,air,neutral,organic"} tip={"霜冻新星(|cffffcc00N|r) - [|cffffcc00等级 1|r]","霜冻新星(|cffffcc00N|r) - [|cffffcc00等级 2|r]","霜冻新星(|cffffcc00N|r) - [|cffffcc00等级 3|r]"} ubertip={"对敌人造成点的常规伤害和的新星伤害。所具有的冰冻效果能在秒内减慢敌人的移动和进攻速度。","对敌人造成点的常规伤害和的新星伤害。所具有的冰冻效果能在秒内减慢敌人的移动和进攻速度。","对敌人造成点的常规伤害和的新星伤害。所具有的冰冻效果能在秒内减慢敌人的移动和进攻速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUfu] _code="AUfu" _id="AUfu" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOn.blp" buffid={"BUfa","BUfa","BUfa","BUfa"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,2.0,2.0,2.0} cost={40,40,40,40} dataa={45.0,45.0,45.0,45.0} datab={3.0,5.0,7.0,7.0} dur={5.0,5.0,5.0,5.0} editorsuffix=" (自动施放)" efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="F" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="霜冻护甲" order="frostarmor" orderoff="frostarmoroff" orderon="frostarmoron" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNFrostArmor.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 %d|r]" researchubertip="使目标身上具有一层霜冻保护。这保护层能增加一定的护甲并使近战攻击该目标的敌人在一定时间内减速。|n|n|cffffcc00等级 1|r - 增加点护甲。|n|cffffcc00等级 2|r - 增加点护甲。|n|cffffcc00等级 3|r - 增加点护甲。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"air,ground,friend,self,neutral","air,ground,friend,self,neutral","air,ground,friend,self,neutral","air,ground,friend,self,neutral"} tip={"霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 1|r]","霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 2|r]","霜冻护甲(|cffffcc00F|r) - [|cffffcc00等级 3|r]"} ubertip={"使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。","使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。","使目标身上具有一层霜冻保护。这保护层能增加点的护甲并使近战攻击该目标的敌人在秒内减速。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFrostArmorOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [AUim] _code="AUim" _id="AUim" _max_level=3 _type="ability" area={250.0,250.0,250.0,300.0} art="ReplaceableTextures\\CommandButtons\\BTNImpale.blp" buffid={"BUim","BUim","BUim","BUim"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,9.0,9.0,9.0} cost={100,100,100,100} dataa={600.0,600.0,600.0,600.0} datab={0.3,0.3,0.3,0.3} datac={50.0,80.0,110.0,110.0} datad={1.0,1.0,1.0,1.0} dur={2.0,3.0,4.0,4.0} efctid={"","","",""} effectsound="ImpaleCast" hero=1 herodur={1.0,2.0,3.0,3.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="穿刺" order="impale" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNImpale.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习穿刺(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="以地穴领主的巨爪震击地面,射出一道直线形尖刺蔓藤,造成极大伤害并将其轨迹上的敌地面单位抛入空中。|n|n|cffffcc00等级 1|r - 伤害力,秒晕眩。|n|cffffcc00等级 2|r - 伤害力,秒晕眩。|n|cffffcc00等级 3|r - 伤害力,秒晕眩。" rng={700.0,700.0,700.0,700.0} specialart="Abilities\\Spells\\Undead\\Impale\\ImpaleMissTarget.mdl" targetattachcount=0 targs={"ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic","ground,enemy,neutral,organic"} tip={"穿刺(|cffffcc00E|r) - [|cffffcc00等级 1|r]","穿刺(|cffffcc00E|r) - [|cffffcc00等级 2|r]","穿刺(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"以地穴领主的巨爪震击地面,射出一道直线形尖刺蔓藤,造成点伤害力,并将其轨迹上的敌地面单位抛入空中,使他们晕眩秒。","以地穴领主的巨爪震击地面,射出一道直线形尖刺蔓藤,造成点伤害力,并将其轨迹上的敌地面单位抛入空中,使他们晕眩秒。","以地穴领主的巨爪震击地面,射出一道直线形尖刺蔓藤,造成点伤害力,并将其轨迹上的敌地面单位抛入空中,使他们晕眩秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUin] _code="AUin" _id="AUin" _max_level=1 _type="ability" area={250.0,250.0,250.0,250.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" buffid={"BNin","BNin","BNin","BNin"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={175,175,175,175} dataa={50.0,50.0,50.0,50.0} datab={180.0,180.0,180.0,180.0} datac={1.0,1.0,1.0,1.0} dur={4.0,4.0,4.0,4.0} efctid={"","","",""} effectart="Units\\Demon\\Infernal\\InfernalBirth.mdl" hero=1 herodur={2.0,2.0,2.0,2.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地狱火" order="inferno" priority=0 race="undead" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习地狱火(|cffffcc00N|r)" researchubertip="召唤出一地狱火恶魔从天而降,对地面上的敌人造成点的伤害,并在秒内使其处于昏晕状态。地狱火恶魔持续秒。" rng={900.0,900.0,900.0,900.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral"} tip={"地狱火(|cffffcc00N|r)"} ubertip={"召唤出一地狱火恶魔从天而降,对地面上的敌人造成点的伤害,并在秒内使其处于昏晕状态。地狱火恶魔持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ninf","ninf","ninf","ninf"} untip={} unubertip={} [AUls] _code="AUls" _id="AUls" _max_level=1 _type="ability" area={800.0,800.0,800.0,800.0} art="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={20,20,20,20} datab={0.2,0.2,0.2,0.2} datac={7,7,7,7} datad={0.75,1.0,1.0,1.0} datae={20.0,20.0,20.0,20.0} dur={30.0,30.0,30.0,30.0} efctid={"","","",""} effectsoundlooped="LocustSwarmLoop" hero=1 herodur={30.0,30.0,30.0,30.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="蝗虫群" order="Locustswarm" priority=0 race="undead" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="L" researchtip="学习蝗虫群(|cffffcc00L|r)" researchubertip="召唤出一群蝗虫来攻击敌人。在它们啃咬敌人的血肉的时候,会将其转化为一种能量物质,在蝗虫返回到地穴领主身边的时候该物质能恢复地穴领主的生命值。|n持续 秒。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy","air,ground,structure,neutral,enemy","air,ground,structure,neutral,enemy","air,ground,structure,neutral,enemy"} tip={"蝗虫群(|cffffcc00L|r)"} ubertip={"召唤出一群蝗虫来攻击敌人。在它们啃咬敌人的血肉的时候,会将其转化为一种能量物质,在蝗虫返回到地穴领主身边的时候该物质能恢复地穴领主的生命值。|n持续 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uloc","uloc","uloc","uloc"} untip={} unubertip={} [AUsl] _code="AUsl" _id="AUsl" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"BUsl,BUsp,Bust","BUsl,BUsp,Bust","BUsl,BUsp,Bust","BUsl,BUsp,Bust"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.0,6.0,6.0,6.0} cost={100,75,50,50} dataa={2.0,2.0,2.0,2.0} dur={20.0,40.0,60.0,60.0} efctid={"","","",""} hero=1 herodur={5.0,10.0,15.0,15.0} hotkey="E" item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="睡眠" order="sleep" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习睡眠(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="使目标单位处于睡眠状态。该单位被攻击以后会自动醒来。|n|n|cffffcc00等级 1|r -秒的睡眠时间,消耗点魔法。|n|cffffcc00等级 2|r -秒的睡眠时间,消耗点魔法。|n|cffffcc00等级 3|r -秒的睡眠时间,消耗点魔法。" rng={800.0,800.0,800.0,800.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"睡眠(|cffffcc00E|r) - [|cffffcc00等级 1|r]","睡眠(|cffffcc00E|r) - [|cffffcc00等级 2|r]","睡眠(|cffffcc00E|r) - [|cffffcc00等级 3|r]"} ubertip={"在秒内使目标单位处于睡眠状态。该单位被攻击以后会自动醒来。","在秒内使目标单位处于睡眠状态。该单位被攻击以后会自动醒来。","在秒内使目标单位处于睡眠状态。该单位被攻击以后会自动醒来。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [AUts] _code="AUts" _id="AUts" _max_level=3 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNThornShield.blp" buffid={"BUts","BUts","BUts","BUts"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.15,0.25,0.35,0.35} datab={1.0,1.0,1.0,1.0} datac={3.0,5.0,7.0,7.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=3 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="尖刺外壳" priority=0 race="undead" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNThornShield.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="S" researchtip="学习尖刺外壳(|cffffcc00S|r) - [|cffffcc00等级 %d|r]" researchubertip="在地穴领主的身上形成一层带有尖刺的保护壳,增加其防御能力并能弹射敌人的近战攻击。|n|n|cffffcc00等级 1|r - 弹射%的伤害,增加点护甲。|n|cffffcc00等级 2|r - 弹射%的伤害,增加点护甲。|n|cffffcc00等级 3|r - 弹射%点的伤害,增加点护甲。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"尖刺外壳 - [|cffffcc00等级 1|r]","尖刺外壳 - [|cffffcc00等级 2|r]","尖刺外壳 - [|cffffcc00等级 3|r]"} ubertip={"增加地穴领主点的护甲并能将敌人%的近战攻击弹射回去。","增加地穴领主点的护甲并能将敌人%的近战攻击弹射回去。","增加地穴领主点的护甲并能将敌人%的近战攻击弹射回去。"} "unbuttonpos:1"=1 "unbuttonpos:2"=2 untip={} unubertip={} [Aabr] _code="Aabr" _id="Aabr" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNRegenerationAura.blp" buffid={"Babr","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.004,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="荒芜光环" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\RegenerationAura\\ObsidianRegenAura.mdl" targetattach="origin" targetattachcount=0 targs={"ground,air,organic,vuln,invu,friend,neutral","","",""} tip={"荒芜光环"} ubertip={"让周围不死族友军单位加快其生命值恢复速度。不能和荒芜光环一起发挥作用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aabs] _code="Aabs" _id="Aabs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAbsorbMagic.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={99999.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\AbsorbMana\\AbsorbManaBirthMissile.mdl" missilehoming=1 missilespeed=1500 name="吸收魔法" order="absorbmana" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"player,vuln,invu","","",""} tip={"吸收魔法(|cffffcc00B|r)"} ubertip={"将你某个单位的魔法值全部给予破坏者。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aadm] _code="Aadm" _id="Aadm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="autodispel" orderoff="autodispeloff" orderon="autodispelon" priority=0 race="nightelf" reqlevel=0 requires="Resi" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00B|r)"} ubertip={"能去除敌方单位身上有利的魔法效果和友军单位身上不利的魔法效果。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} unart="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Aaha] _code="Aaha" _id="Aaha" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={1.0,0.0,0.0,0.0} editorsuffix=" (侍僧采集黄金)" efctid={"","","",""} effectsound="AcolyteMining" hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从缠绕金矿那里采集黄金。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="R" untip={"返送资源(|cffffcc00R|r)"} unubertip={"将采集到的资源送到最近的基地。"} [Aakb] _code="Aakb" _id="Aakb" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDrum.blp" buffid={"Bakb","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={1,0,0,0} datac={1,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战鼓" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\WarDrums\\DrumsCasterHeal.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self,vuln,invu","","",""} tip={"战鼓"} ubertip={"能增加周围友军单位的攻击力。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aall] _code="Aall" _id="Aall" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\Aneu\\AneuCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={600.0,0.0,0.0,0.0} datab={1,0,0,0} datac={1,0,0,0} datad={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="共享商店,联盟建筑物。" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Aneu\\AneuTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"","","",""} tip={} ubertip={} unart="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOff.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 untip={} unubertip={} [Aalr] _code="Aalr" _id="Aalr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={3.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="警报" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aam2] _code="Aams" _id="Aam2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAntiMagicShell.blp" buffid={"Bams,Bam2","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={300,0,0,0} datad={0,0,0,0} dur={90.0,0.0,0.0,0.0} editorsuffix=" (魔法抗性)" efctid={"","","",""} hero=0 herodur={90.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="反魔法外壳" order="antimagicshell" priority=0 race="undead" reqlevel=0 requires="Ruba" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,vuln,invu,friend,self","","",""} tip={"反魔法外壳(|cffffcc00N|r)"} ubertip={"建立一道屏障,使得目标单位能少受点的魔法伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aamk] _code="Aamk" _id="Aamk" _max_level=4 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNStatUp.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,6,9,12} datab={3,6,9,12} datac={3,6,9,12} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="属性附加" order="attributemodskill" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNStatUp.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=1 researchhotkey="B" researchtip="学习属性附加(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="永久性地增加智力,敏捷度和力量。 |n|n|cffffcc00等级 1|r - 对所有属性增加3点。|n|cffffcc00等级 2|r - 增加额外的3点。|n|cffffcc00等级 3|r - 增加额外的3点。|n|cffffcc00等级 4|r - 增加额外的3点。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"属性加强 - [|cffffcc00等级 1|r]","属性加强 - [|cffffcc00等级 2|r]","属性加强 - [|cffffcc00等级 3|r]","属性加强 - [|cffffcc00等级 4|r]"} ubertip={"将总共点技能点分配到敏捷度,智力和力量这三个属性","将总共点技能点分配到敏捷度,智力和力量这三个属性","将总共点技能点分配到敏捷度,智力和力量这三个属性","将总共点技能点分配到敏捷度,智力和力量这三个属性"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aams] _code="Aams" _id="Aams" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAntiMagicShell.blp" buffid={"Bams,Bam2","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} datad={0,0,0,0} dur={90.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={90.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="反魔法外壳" order="antimagicshell" priority=0 race="undead" reqlevel=0 requires="Ruba" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,vuln,invu","","",""} tip={"反魔法外壳(|cffffcc00N|r)"} ubertip={"使得目标单位对所有的魔法免疫。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aap1] _code="Aapl" _id="Aap1" _max_level=1 _type="ability" area={176.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" buffid={"Bapl","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={120.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(憎恶)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾病云雾" priority=0 race="undead" reqlevel=0 requires="Rupc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl" targetattachcount=0 targs={"ground,enemy,organic,neutral","","",""} tip={"疾病云雾"} ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uplg","","",""} untip={} unubertip={} [Aap2] _code="Aapl" _id="Aap2" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" buffid={"Bapl,Bplg","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={120.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={-1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(瘟疫守卫)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾病云雾" priority=0 race="undead" reqlevel=0 requires="Rupc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,organic,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"","","",""} untip={} unubertip={} [Aap3] _code="Aapl" _id="Aap3" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" buffid={"Bapl,Bplg","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={120.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾病云雾" priority=0 race="creeps" reqlevel=0 requires="Rupc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl" targetattachcount=0 targs={"ground,enemy,organic,neutral","","",""} tip={"疾病云雾"} ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uplg","","",""} untip={} unubertip={} [Aap4] _code="Aapl" _id="Aap4" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" buffid={"Bapl,Bplg","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={-1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意且没有攻击力)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾病云雾" priority=0 race="creeps" reqlevel=0 requires="Rupc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl" targetattachcount=0 targs={"ground,enemy,organic,neutral","","",""} tip={"疾病云雾"} ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"","","",""} untip={} unubertip={} [Aasl] _code="Aasl" _id="Aasl" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} buffid={"Basl","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={-0.6,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (龙卷风)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="减速光环" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aast] _code="Aast" _id="Aast" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAncestralSpirit.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\AncestralSpirit\\AncestralSpiritCaster.mdl" casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={250,0,0,0} dataa={1.0,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="先祖幽灵" priority=0 race="orc" reqlevel=0 requires="Rowt" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\Reincarnation\\ReincarnationTarget.mdl" targetattachcount=0 targs={"ground,player,dead","","",""} tip={"远古神灵(|cffffcc00C|r)"} ubertip={"将一个死亡的非英雄牛头人重新复活。复活的牛头人具有先前%的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aatk] _code="Aatk" _id="Aatk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="攻击" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aave] _code="Aave" _id="Aave" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDestroyer.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"uobs","","",""} datab={31,0,0,0} datac={1.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={8.0,0.0,0.0,0.0} dur={1.1,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="破坏者形态 " order="sphinxform" priority=0 race="undead" reqlevel=0 requires="Rusp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} unart="ReplaceableTextures\\CommandButtons\\BTNObsidianStatue.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unitid={"ubsp","","",""} unorder="unsphinxform" untip={} unubertip={} [Aawa] _code="Aawa" _id="Aawa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="立刻复活英雄" order="awaken" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Awaken\\Awaken.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abdl] _code="Abli" _id="Abdl" _max_level=1 _type="ability" area={960.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={64.0,0.0,0.0,0.0} datab={0,0,0,0} dur={0.08,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.08,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="大型荒芜之地驱散" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abds] _code="Abli" _id="Abds" _max_level=1 _type="ability" area={768.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={64.0,0.0,0.0,0.0} datab={0,0,0,0} dur={0.08,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.08,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小型荒芜之地驱散" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abdt] _code="Abdt" _id="Abdt" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (飞行单位,废弃的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地洞探测" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abgl] _code="Abli" _id="Abgl" _max_level=1 _type="ability" area={960.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={64.0,0.0,0.0,0.0} datab={1,0,0,0} dur={0.08,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.08,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="大型荒芜之地蔓延" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abgm] _code="Abgm" _id="Abgm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} datab={1.0,0.0,0.0,0.0} datac={5,0,0,0} datad={200.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\UndeadMine\\UndeadMineCircle.mdl" effectsoundlooped="MineDomeLoop" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闹鬼金矿技能" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abgs] _code="Abli" _id="Abgs" _max_level=1 _type="ability" area={768.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={64.0,0.0,0.0,0.0} datab={1,0,0,0} dur={0.08,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.08,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小型荒芜之地蔓延" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ablo] _code="Ablo" _id="Ablo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBloodLustOn.blp" buffid={"Bblo","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={0.4,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0.3,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="嗜血术" order="bloodlust" orderoff="bloodlustoff" orderon="bloodluston" priority=11 race="orc" reqlevel=0 requires="Rost" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,organic,self,neutral","","",""} tip={"嗜血术(|cffffcc00B|r)"} ubertip={"增加一个友军单位%的攻击速度和%的移动速度。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNBloodLustOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Ablp] _code="Ablp" _id="Ablp" _max_level=1 _type="ability" area={350.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSacrificialSkull.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={64.0,0.0,0.0,0.0} datab={1,0,0,0} dur={0.08,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.08,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="荒芜之地的置放" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abof] _code="Abof" _id="Abof" _max_level=1 _type="ability" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFireRocks.blp" buffid={"Bbof","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={6.0,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={3.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} dur={2.51,0.0,0.0,0.0} efctid={"Xbof","","",""} hero=0 herodur={1.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.35 missileart="Abilities\\Weapons\\DemolisherFireMissile\\DemolisherFireMissile.mdl" missilehoming=0 missilespeed=900 name="燃烧之油" priority=0 race="orc" reqlevel=0 requires="Robf" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,friend,structure,self","","",""} tip={"燃烧之油"} ubertip={"用凝固汽油浇在粉碎者的弹药上,使它们能够点燃地面,烧伤敌人。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abrf] _code="Abrf" _id="Abrf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBearForm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={"edoc","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={1.45,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变熊" order="bearform" priority=0 race="nightelf" reqlevel=0 requires="Redc" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"变熊(|cffffcc00F|r)"} ubertip={"将德鲁伊变成一头威力巨大的熊,但是其魔法恢复速度会变慢。"} unart="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheClaw.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="F" unitid={"edcm","","",""} unorder="unbearform" untip={"恢复暗夜精灵族状态(|cffffcc00F|r)"} unubertip={"让德鲁伊变为暗夜精灵形态。"} [Absk] _code="Absk" _id="Absk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBerserkForTrolls.blp" buffid={"Bbsk","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.2,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="狂战士" order="berserk" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"狂战士(|cffffcc00B|r)"} ubertip={"让该单位增加%的攻击速度,但是同时会受到额外%的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abtl] _code="Abtl" _id="Abtl" _max_level=1 _type="ability" area={2000.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleStations.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="BurrowBattleStations" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战斗位置" order="battlestations" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,vuln,invu","","",""} tip={"战斗位置(|cffffcc00B|r)"} ubertip={"使得附近的苦工跑入地洞从而对来犯的敌人进行反击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"opeo","","",""} untip={} unubertip={} [Abu2] _code="Abur" _id="Abu2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCryptFiendBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ucs2","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={1.45,0.0,0.0,0.0} editorsuffix=" (圣甲虫 等级 2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="钻地" order="burrow" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"钻地(|cffffcc00B|r)"} ubertip={"让腐尸甲虫钻入地下从而变为隐形的。"} unart="ReplaceableTextures\\CommandButtons\\BTNCryptFiendUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="B" unitid={"ucsB","","",""} unorder="unburrow" untip={"出地(|cffffcc00B|r)"} unubertip={"让腐尸甲虫钻出地面从而重新变为可见的。"} [Abu3] _code="Abur" _id="Abu3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCryptFiendBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ucs3","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={1.45,0.0,0.0,0.0} editorsuffix=" (圣甲虫 等级 3)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="钻地" order="burrow" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"钻地(|cffffcc00B|r)"} ubertip={"让腐尸甲虫钻入地下从而变为隐形的。"} unart="ReplaceableTextures\\CommandButtons\\BTNCryptFiendUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="B" unitid={"ucsC","","",""} unorder="unburrow" untip={"出地(|cffffcc00B|r)"} unubertip={"让腐尸甲虫钻出地面从而重新变为可见的。"} [Abu5] _code="Abur" _id="Abu5" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCryptFiendBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"nanm","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={1.45,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="钻地" order="burrow" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"钻地(|cffffcc00B|r)"} ubertip={"阿卡那瑟德钻入地面而消失不见。"} unart="ReplaceableTextures\\CommandButtons\\BTNCryptFiendUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="B" unitid={"nbnb","","",""} unorder="unburrow" untip={"钻出地面(|cffffcc00B|r)"} unubertip={"阿卡那瑟德钻出地面,又再次出现。"} [Abun] _code="Abun" _id="Abun" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="LoadUnload" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="货物保持 (兽族地洞)" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={120.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Abur] _code="Abur" _id="Abur" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCryptFiendBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ucry","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={1.45,0.0,0.0,0.0} editorsuffix=" (穴居恶魔)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="钻地" order="burrow" priority=0 race="undead" reqlevel=0 requires="Rubu" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"钻地(|cffffcc00B|r)"} ubertip={"穴居恶魔钻入地下从而变为隐形的,在此期间它能以每秒点的速度来恢复自己的生命值。|n穴居恶魔在此期间也不能进行攻击。"} unart="ReplaceableTextures\\CommandButtons\\BTNCryptFiendUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="B" unitid={"ucrm","","",""} unorder="unburrow" untip={"出地(|cffffcc00B|r)"} unubertip={"穴居恶魔从地底下钻出来从而重新变为可见的。"} [Acan] _code="Acan" _id="Acan" _max_level=1 _type="ability" animnames="stand,channel" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCannibalize.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={800.0,0.0,0.0,0.0} dur={33.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={33.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞食尸体" order="cannibalize" priority=0 race="undead" reqlevel=0 requires="Ruac" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,dead,organic","","",""} tip={"吞食尸体(|cffffcc00C|r)"} ubertip={"消耗周围的某个尸体来以每秒点的速度恢复自己的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acdb] _code="ANdb" _id="Acdb" _max_level=4 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNDrunkenDodge.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,10.0,10.0,10.0} datab={2.0,3.0,4.0,6.0} datac={0.0,0.0,0.0,0.0} datad={0.07,0.14,0.21,0.3} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(陈)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="醉拳" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNDrunkenDodge.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="B" researchtip="学习醉拳(|cffffcc00B|r) - [|cffffcc00等级 %d|r]" researchubertip="给予一定的概率来躲避攻击和%的概率来对敌人造成额外的伤害。|n|n|cffffcc00等级 1|r -%的概率来躲避攻击,倍于常规攻击的额外伤害。|n|cffffcc00等级 2|r -%的概率来躲避攻击,倍于常规攻击的额外伤害。|n|cffffcc00等级 3|r -%的概率来躲避攻击,倍于常规攻击的额外伤害。|n|cffffcc00等级 4|r -%的概率来躲避攻击,倍于常规攻击的额外伤害。" rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"醉拳 - [|cffffcc00等级 1|r]","醉拳 - [|cffffcc00等级 2|r]","醉拳 - [|cffffcc00等级 3|r]","醉拳 - [|cffffcc00等级 4|r]"} ubertip={"给予%的概率来躲避攻击和%的概率来施放出倍于常规攻击的伤害。","给予%的概率来躲避攻击和%的概率来施放出倍于常规攻击的伤害。","给予%的概率来躲避攻击和%的概率来施放出倍于常规攻击的伤害。","给予%的概率来躲避攻击和%的概率来施放出倍于常规攻击的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acdh] _code="ANdh" _id="Acdh" _max_level=4 _type="ability" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNStrongDrink.blp" buffid={"BNdh","BNdh","BNdh","BNdh"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,12.0,12.0,12.0} cost={75,75,75,75} dataa={0,0,0,0} datab={0.45,0.65,0.8,0.95} datac={0.5,0.5,0.5,0.5} datad={0.0,0.0,0.0,0.0} dur={12.0,12.0,12.0,12.0} editorsuffix="(陈)" efctid={"","","",""} hero=1 herodur={5.0,5.0,5.0,5.0} hotkey="D" item=0 levels=4 levelskip=0 missilearc=0.15 missileart="Abilities\\Spells\\Other\\StrongDrink\\BrewmasterMissile.mdl" missilehoming=0 missilespeed=1500 name="醉酒云雾" order="drunkenhaze" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNStrongDrink.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 %d|r]" researchubertip="用酒精浸透目标单位,减慢其移送速度,并使其有一定的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。|n|n|cffffcc00等级 1|r - 减慢%的移动速度,%的概率不能击中其他单位。|n|cffffcc00等级 2|r - 减慢%的移动速度,%的概率不能击中其他单位。|n|cffffcc00等级 3|r - 减慢%的移动速度,%的概率不能击中其他单位。|n|cffffcc00等级 4|r - 减慢%的移动速度,%的概率不能击中其他单位。" rng={550.0,550.0,550.0,550.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral","air,ground,enemy,organic,neutral"} tip={"醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 1|r]","醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 2|r]","醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 3|r]","醉酒云雾(|cffffcc00D|r) - [|cffffcc00等级 4|r]"} ubertip={"用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。","用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。","用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。","用酒精浸透目标单位,减慢其%的移送速度,并使其有%的概率不能击中其他单位。带有醉酒云雾的单位遭到火焰呼吸攻击的话,那么就会自动引燃身上的酒精从而持续受到火焰的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acef] _code="ANef" _id="Acef" _max_level=2 _type="ability" animnames="spell,throw" area={128.0,128.0,128.0,128.0} art="ReplaceableTextures\\CommandButtons\\BTNStormEarth&Fire.blp" buffid={"BNef","BNef","BNef","BNef"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,150,150} dataa={"npn1,npn2,npn3","npn4,npn5,npn6","npn1,npn2,npn3","npn1,npn2,npn3"} dur={60.0,60.0,60.0,60.0} editorsuffix="(陈)" efctid={"","","",""} effectsound="StormEarthFireSound" hero=1 herodur={60.0,60.0,60.0,60.0} hotkey="E" item=0 levels=2 levelskip=6 missilearc=0.75 missileart="Units\\Creeps\\FirePandarenBrewmaster\\FirePandarenBrewmaster_Missile.mdl,Units\\Creeps\\StormPandarenBrewmaster\\StormPandarenBrewmaster_Missile.mdl,Units\\Creeps\\EarthPandarenBrewmaster\\EarthPandarenBrewmaster_Missile.mdl" missilehoming=0 missilespeed=150 name="火土风暴" order="elementalfury" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStormEarth&Fire.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习火土风暴(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="熊猫酒仙分身成3元素形体,制造出3个特殊的战士。他们中任何一个在召唤时限内还活着,熊猫酒仙就会再生。|n|n|cffffcc00等级 1|r - 制造出3个巨大的熊猫战士。|n|cffffcc00等级 2|r - 制造出3个更加巨大的熊猫战士。" rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphDoneGround.mdl" targetattachcount=0 targs={"","","",""} tip={"火土风暴(|cffffcc00E|r) - [|cffffcc00等级 1|r]","火土风暴(|cffffcc00E|r) - [|cffffcc00等级 2|r]"} ubertip={"熊猫酒仙分身成3元素形体,制造出3个特殊的战士。他们中任何一个在召唤时限内还活着,熊猫酒仙就会再生。","熊猫酒仙分身成3元素形体,制造出3个特殊的战士。他们中任何一个在召唤时限内还活着,熊猫酒仙就会再生。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Achd] _code="Achd" _id="Achd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={10.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="运输船保持原位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,ward,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ache] _code="AIdc" _id="Ache" _max_level=1 _type="ability" area={400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandOfNeutralization.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={15.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={8,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\WandOfNeutralization\\NeutralizationMissile.mdl" missilehoming=1 missilespeed=900 name="瓦解光线" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,enemy,invu,vuln","","",""} tip={"施放瓦解光线(|cffffcc00R|r)"} ubertip={"召唤一道压制魔法能量流,可以弹跳次,在其轨迹上驱散敌单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Achl] _code="Achl" _id="Achl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载" priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ncpn","","",""} untip={} unubertip={} [Acht] _code="ANht" _id="Acht" _max_level=1 _type="ability" animnames="spell,slam" area={800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHowlOfTerror.blp" buffid={"BNht","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\HowlOfTerror\\HowlCaster.mdl" casterattachcount=0 checkdep=1 cool={12.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={10.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恐怖嚎叫" order="howlofterror" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"恐怖嚎叫(|cffffcc00W|r) "} ubertip={"发出恐怖的嚎叫,降低周围敌单位的攻击力%,秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aclf] _code="Aclf" _id="Aclf" _max_level=1 _type="ability" animnames="stand,channel" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCloudOfFog.blp" buffid={"Bclf","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={2,0,0,0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={30.0,0.0,0.0,0.0} efctid={"Xclf","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="乌云技能" order="cloudoffog" priority=0 race="human" reqlevel=0 requires="Rhcd" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1000.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu,structure","","",""} tip={"乌云技能(|cffffcc00C|r)"} ubertip={"施放在具有远程攻击能力的敌方建筑物上使其丧失攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acmg] _code="Acmg" _id="Acmg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNControlMagic.blp" buffid={"Bcmg","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={5,0,0,0} datab={0.45,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="控制魔法" order="controlmagic" priority=0 race="human" reqlevel=0 requires="Rhss" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\ControlMagic\\ControlMagicTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"air,ground,enemy,neutral,ward,organic","","",""} tip={"控制魔法(|cffffcc00C|r)"} ubertip={"控制一个敌军的召唤单位。消耗的魔法值基为召唤单位生命值的%。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acn2] _code="Acan" _id="Acn2" _max_level=1 _type="ability" animnames="stand,channel" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCannibalize.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={15.0,0.0,0.0,0.0} datab={800.0,0.0,0.0,0.0} dur={33.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={33.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞食尸体" order="cannibalize" priority=0 race="undead" reqlevel=0 requires="Ruac" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,dead,organic","","",""} tip={"吞食尸体(|cffffcc00C|r)"} ubertip={"吞食一个附近的尸体,每秒治疗点生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acny] _code="Acyc" _id="Acny" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCyclone.blp" buffid={"Bcyc,Bcy2","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={150,0,0,0} dataa={1,0,0,0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="飓风" order="cyclone" priority=0 race="naga" reqlevel=0 requires="Rnsw" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"飓风(|cffffcc00C|r)"} ubertip={"将目标单位投掷到空中,使其不能移动,攻击和施放任何的魔法技能。而且其他单位也不能在这期间攻击它。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aco2] _code="Acoi" _id="Aco2" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ehip","","",""} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="骑乘角鹰兽" order="双目标" priority=0 race="nightelf" reqlevel=0 requires="Reht" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"骑乘角鹰兽(|cffffcc00U|r)"} ubertip={"骑在角鹰兽身上以后,弓箭手可以从空中进行攻击。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ehpr","","",""} untip={} unubertip={} [Aco3] _code="Acoi" _id="Aco3" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"earc","","",""} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="HippogryphTaming" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="搭载弓箭手" order="双目标" priority=0 race="nightelf" reqlevel=0 requires="Reht" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"搭载弓箭手(|cffffcc00U|r)"} ubertip={"搭载一个弓箭手使其能在空中对敌人进行攻击。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ehpr","","",""} untip={} unubertip={} [Acoa] _code="Acoa" _id="Acoa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ehip","","",""} dur={0.0,0.0,0.0,0.0} editorsuffix="(年长的)" efctid={"","","",""} effectsound="HippogryphTaming" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="骑乘角鹰兽" order="骑乘角鹰兽" priority=0 race="nightelf" reqlevel=0 requires="Reht" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"骑乘角鹰兽(|cffffcc00U|r)"} ubertip={"骑在角鹰兽身上以后,弓箭手可以从空中进行攻击。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ehpr","","",""} untip={} unubertip={} [Acoh] _code="Acoh" _id="Acoh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHippogriffRider.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"earc","","",""} dur={0.0,0.0,0.0,0.0} editorsuffix="(年长的)" efctid={"","","",""} effectsound="HippogryphTaming" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="搭载弓箭手" order="搭载弓箭手" priority=0 race="nightelf" reqlevel=0 requires="Reht" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"搭载弓箭手(|cffffcc00U|r)"} ubertip={"搭载一个弓箭手使其能在空中对敌人进行攻击。|n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ehpr","","",""} untip={} unubertip={} [Acor] _code="Acor" _id="Acor" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCorrosiveBreath.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\ChimaeraAcidMissile\\ChimaeraAcidMissile.mdl" missilehoming=0 missilespeed=1000 name="腐蚀喷吐" order="corrosivebreath" priority=0 race="nightelf" reqlevel=0 requires="Recb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure","","",""} tip={"腐蚀喷吐"} ubertip={"能喷出一团腐蚀性液体,对破坏建筑物特别的有效。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acpf] _code="Acpf" _id="Acpf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritwalker.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\EtherealForm\\SpiritWalkerChange.mdl" casterattach="chest" casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ospm","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.7,0.0,0.0,0.0} efctid={"","","",""} effectsound="SpiritwalkerMorph" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="灵肉形态" order="corporealform" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"灵肉形态(|cffffcc00F|r)"} ubertip={"让灵魂行者处于灵肉形态,从而能进行攻击也会遭到敌方物理攻击的伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNEtherealFormOn.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="F" unitid={"ospw","","",""} unorder="uncorporealform" untip={"虚无形态(|cffffcc00F|r)"} unubertip={"让灵魂行者处于虚无形态,从而对物理攻击免疫,但是自己也会丧失物理进攻能力。此外灵魂行者能施放魔法,但是敌人的魔法也会对其造成额外的伤害。"} [Acri] _code="Acri" _id="Acri" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCripple.blp" buffid={"Bcri","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={175,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="残废" order="cripple" priority=0 race="undead" reqlevel=0 requires="Rune" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"残废(|cffffcc00C|r)"} ubertip={"减慢目标单位%的移动速度和%攻击速度,并减弱其%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Acrs] _code="Acrs" _id="Acrs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCurseOn.blp" buffid={"Bcrs","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={40,0,0,0} dataa={0.33,0.0,0.0,0.0} dur={120.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="诅咒" order="curse" orderoff="curseoff" orderon="curseon" priority=1 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"诅咒(|cffffcc00C|r)"} ubertip={"诅咒敌人的某个单位使其有 %的概率不能击中自己的目标。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNCurseOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Acyc] _code="Acyc" _id="Acyc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCyclone.blp" buffid={"Bcyc,Bcy2","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={150,0,0,0} dataa={1,0,0,0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="飓风" order="cyclone" priority=0 race="nightelf" reqlevel=0 requires="Redt" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"飓风(|cffffcc00C|r)"} ubertip={"将目标单位投掷到空中,使其不能移动、攻击和施放任何的魔法技能.而且其他单位也不能在这期间攻击它。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adch] _code="Adch" _id="Adch" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDisenchant.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(年长的)" efctid={"","","",""} effectsound="Disenchant" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="消魔" priority=0 race="orc" reqlevel=0 requires="Rowt" requiresamount="1" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\Disenchant\\DisenchantSpecialArt.mdl" targetattach="head" targetattachcount=0 targs={"air,ground,ward,invu,vuln,enemy","","",""} tip={"消魔(|cffffcc00D|r)"} ubertip={"驱散目标区域单位身上所有的魔法效果。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adcn] _code="Adis" _id="Adcn" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDisenchant.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="Disenchant" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="消魔" priority=0 race="orc" reqlevel=0 requires="Rowt" requiresamount="1" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={650.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\Disenchant\\DisenchantSpecialArt.mdl" targetattach="head" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"消魔(|cffffcc00D|r)"} ubertip={"驱散目标区域上的所有的魔法效果。|n|cffffcc00对敌对召唤单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adda] _code="Adda" _id="Adda" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={500.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={200.0,0.0,0.0,0.0} dur={0.3,0.0,0.0,0.0} editorsuffix=" (工兵)" efctid={"","","",""} hero=0 herodur={0.3,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="范围性攻击伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,ward","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adec] _code="Adec" _id="Adec" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNArcher.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"earc","","",""} datab={"ehip","","",""} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="HippogryphTaming" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卸载" order="decouple" priority=0 race="nightelf" reqlevel=0 requires="Reht" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载弓箭手和角鹰兽(|cffffcc00U|r)"} ubertip={"将弓箭手从角鹰兽身上卸载下来。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adef] _code="Adef" _id="Adef" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDefend.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Defend\\DefendCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.3,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={30.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="防御" order="defend" priority=0 race="human" reqlevel=0 requires="Rhde" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,debris,neutral,enemy,ward,vuln,invu","","",""} tip={"防御(|cffffcc00D|r)"} ubertip={"激活以拥有%的概率反弹穿刺攻击。对于没有被反弹的攻击,也只会受到%的伤害。如果防御状态被激活,移动速度会变成%的常规速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNDefendStop.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="D" unorder="undefend" untip={"停止防御(|cffffcc00D|r)"} unubertip={"取消防御模式,回到以往的移动速度。"} [Adev] _code="Adev" _id="Adev" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDevour.blp" buffid={"Bdig,Bdvv","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞噬" order="devour" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\Devour\\DevourEffectArt.mdl" targetattach="head,mount" targetattachcount=0 targs={"ground,nonhero,enemy,organic,neutral","","",""} tip={"吞噬(|cffffcc00D|r)"} ubertip={"吞噬敌方目标单位,将其慢慢咀嚼,每秒对其造成点的伤害。在咀嚼目标的过程中,如果科多兽遭到杀害,那么它肚中的被吞噬单位就会从中跳出来。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adis] _code="Adis" _id="Adis" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDispelMagic.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="dispel" priority=0 race="human" reqlevel=0 requires="Rhpt" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00D|r)"} ubertip={"驱散目标区域内的所有魔法效果。|n|cffffcc00能对召唤出来的单位造成的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adri] _code="Adri" _id="Adri" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnLoad.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (被缠绕的金矿)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="立刻卸载" order="unload" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={80.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载全部(|cffffcc00U|r)"} ubertip={"卸载全部单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adro] _code="Adro" _id="Adro" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnLoad.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (地精飞艇) " efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卸载" order="unload" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={80.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载全部(|cffffcc00U|r)"} ubertip={"在指定区域卸载全部单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adsm] _code="Adis" _id="Adsm" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDispelMagic.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="dispel" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00D|r)"} ubertip={"驱逐一定范围内所有魔法效果。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adt1] _code="Adet" _id="Adt1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(岗哨守卫)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="探测者" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1100.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adtg] _code="Atru" _id="Adtg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNScout.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的 1)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="真实视域" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"真实视域"} ubertip={"显示周围的隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adtn] _code="Adtn" _id="Adtn" _max_level=1 _type="ability" area={300.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWispSplode.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={225.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="爆炸" order="detonate" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} specialart="Units\\NightElf\\Wisp\\WispExplode.mdl" targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"爆炸(|cffffcc00D|r)"} ubertip={"会毁灭掉小精灵,但可以消除一定范围内所有的魔法效果并会吸收周围每个单位点的魔法值。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Adts] _code="Adts" _id="Adts" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNMagicalSentry.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\MagicSentry\\MagicSentryCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (人族的防御塔)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法岗哨" priority=0 race="human" reqlevel=0 requires="Rhse" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"魔法岗哨"} ubertip={"显示周围的隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Advc] _code="Advc" _id="Advc" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={5.0,0.0,0.0,0.0} datac={5,0,0,0} dur={0.5,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.5,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞噬货物" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={120.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Advm] _code="Advm" _id="Advm" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDevourMagic.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={7.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={75.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={180.0,0.0,0.0,0.0} dataf={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.1 missileart="Abilities\\Spells\\Undead\\DevourMagic\\DevourMagicBirthMissile.mdl" missilehoming=1 missilespeed=1200 name="吞噬魔法" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"吞噬魔法(|cffffcc00D|r)"} ubertip={"吸收一定范围内所有单位身上的魔法效果。每个单位给予破坏者点的生命值和点魔法值。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aeat] _code="Aeat" _id="Aeat" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEatTree.blp" buffid={"Beat","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.8,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={500.0,0.0,0.0,0.0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="吞食树木" order="eattree" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={32.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\NightElf\\EatTree\\EatTreeSprite.mdl" specialattach="eattree" targetattachcount=0 targs={"tree","","",""} tip={"吞食树木(|cffffcc00E|r)"} ubertip={"吞食一棵树木以在秒内恢复点的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aegm] _code="Aegm" _id="Aegm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} datab={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="缠绕金矿技能" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aegr] _code="AIdd" _id="Aegr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNElunesBlessing.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.65,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.8,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={1.0,0.0,0.0,0.0} datah={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="艾鲁尼之优雅" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"艾鲁尼之优雅"} ubertip={"减少来自穿刺攻击的伤害到原来的%,并减少来自魔法攻击的伤害到原来的%。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aenc] _code="Aenc" _id="Aenc" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLoad.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (缠绕金矿)" efctid={"","","",""} effectsound="WispLoad" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={120.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,invu,vuln","","",""} tip={"装载(|cffffcc00L|r)"} ubertip={"让某个小精灵进入金矿。"} unart="ReplaceableTextures\\CommandButtons\\BTNUnload.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="U" untip={"卸载全部(|cffffcc00U|r)"} unubertip={"将所有小精灵从金矿中移开。"} [Aenr] _code="AEer" _id="Aenr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEntanglingRoots.blp" buffid={"BEer","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={10.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="纠缠根须" order="entanglingroots" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,nonhero,organic","","",""} tip={"纠缠根须(|cffffcc00E|r)"} ubertip={"从地面冒出根须使目标在秒内不能动弹,并对其造成每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aens] _code="Aens" _id="Aens" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEnsnare.blp" buffid={"Bena,Beng","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Orc\\Ensnare\\EnsnareMissile.mdl" missilehoming=1 missilespeed=1500 name="诱捕" order="ensnare" priority=0 race="orc" reqlevel=0 requires="Roen" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,enemy,neutral","","",""} tip={"诱捕(|cffffcc00E|r)"} ubertip={"能将一个目标空中单位固定在地面上,使其在秒内不能移动。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aent] _code="Aent" _id="Aent" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGoldMine.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={3.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\EntangleMine\\Roots.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="缠绕金矿" order="entangle" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"缠绕金矿(|cffffcc00G|r)"} ubertip={"在小精灵采集金矿之前,你必须先将金矿缠绕。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"egol","","",""} untip={} unubertip={} [Aenw] _code="AEer" _id="Aenw" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEntanglingRoots.blp" buffid={"BEer","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={10.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="纠缠根须" order="entanglingroots" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,nonhero,organic","","",""} tip={"纠缠根须(|cffffcc00E|r)"} ubertip={"从地下伸出缠绕的根须将目标在秒内固定住,并对其造成每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aesn] _code="Aesn" _id="Aesn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSentinel.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={120.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={900.0,0.0,0.0,0.0} datac={275.0,0.0,0.0,0.0} datad={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"XEsn","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Units\\NightElf\\Owl\\Owl.mdl" missilehoming=0 missilespeed=1500 name="哨兵" order="sentinel" priority=0 race="nightelf" reqlevel=0 requires="Resc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,vuln,invu","","",""} tip={"哨兵(|cffffcc00E|r)"} ubertip={"能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aesr] _code="Aesn" _id="Aesr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSentinel.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={60.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={900.0,0.0,0.0,0.0} datac={275.0,0.0,0.0,0.0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (娜萨)" efctid={"XEsn","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Units\\NightElf\\Owl\\Owl.mdl" missilehoming=0 missilespeed=1500 name="哨兵" order="sentinel" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,vuln,invu","","",""} tip={"哨兵(|cffffcc00E|r)"} ubertip={"能召唤出一头用来侦察地图的猫头鹰。|n能看见隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aetf] _code="Aetf" _id="Aetf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNEtherealFormOn.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\EtherealForm\\SpiritWalkerChange.mdl" casterattach="chest" casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ospw","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={0.7,0.0,0.0,0.0} efctid={"","","",""} effectsound="SpiritwalkerMorph" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="虚无形态" order="etherealform" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"虚无形态(|cffffcc00F|r)"} ubertip={"让灵魂行者处于虚无形态,从而对物理攻击免疫,但是自己也会丧失物理进攻能力。此外灵魂行者能施放魔法,但是敌人的魔法也会对其造成额外的伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNSpiritwalker.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="F" unitid={"ospm","","",""} unorder="unetherealform" untip={"灵肉形态(|cffffcc00F|r)"} unubertip={"让灵魂行者处于灵肉形态,从而能进行攻击也会遭到敌方物理攻击的伤害。"} [Aeth] _code="Aeth" _id="Aeth" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (可见的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="幽灵" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aetl] _code="Aetl" _id="Aetl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTemp.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="虚无状态" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"虚无状态"} ubertip={"处于虚无形态的单位不能攻击,但是能施放魔法,敌方的魔法能对其造成额外的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aexh] _code="Aexh" _id="Aexh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNExhumeCorpses.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="挖掘尸体" priority=0 race="undead" reqlevel=0 requires="Ruex" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"挖掘尸体"} ubertip={"每秒让绞肉车制造出一具尸体。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ugho","","",""} untip={} unubertip={} [Aeye] _code="Aeye" _id="Aeye" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSentryWard.blp" buffid={"Beye","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dur={600.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={600.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="岗哨守卫" order="evileye" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"岗哨守卫(|cffffcc00W|r)"} ubertip={"能召唤出一个固定隐形的守卫来监视一定的区域。|n能看见隐形单位。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"oeye","","",""} untip={} unubertip={} [Afa2] _code="Afae" _id="Afa2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOn.blp" buffid={"Bfae","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={45,0,0,0} dataa={4,0,0,0} datab={1,0,0,0} dur={120.0,0.0,0.0,0.0} editorsuffix="(变形)" efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="精灵之火" order="faeriefire" orderoff="faeriefireoff" orderon="faeriefireon" priority=2 race="nightelf" reqlevel=0 requires="Reec" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"精灵之火(|cffffcc00R|r)"} ubertip={"减少目标单位点的护甲,并能拥有该单位的视野。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Afae] _code="Afae" _id="Afae" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOn.blp" buffid={"Bfae","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={45,0,0,0} dataa={4,0,0,0} datab={0,0,0,0} dur={120.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="精灵之火" order="faeriefire" orderoff="faeriefireoff" orderon="faeriefireon" priority=2 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"精灵之火(|cffffcc00R|r)"} ubertip={"减少目标单位点的护甲,并能拥有该单位的视野。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNFaerieFireOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Afak] _code="Afak" _id="Afak" _max_level=1 _type="ability" animnames="attack" area={150.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNOrbOfDeathOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={0.45,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={75.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\OrbOfDeath\\AnnihilationMissile.mdl" missilehoming=1 missilespeed=1500 name="毁灭之球" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={450.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,structure,enemy,neutral","","",""} tip={"毁灭之球(|cffffcc00O|r)"} ubertip={"增加破坏者点的攻击力并让其攻击具有范围伤害效果。"} unart="ReplaceableTextures\\CommandButtons\\BTNOrbOfDeathOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="O" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Afbb] _code="Afbk" _id="Afbb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFeedBack.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={6.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="反馈" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Feedback\\SpellBreakerAttack.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"反馈"} ubertip={"灵兽每次攻击抵消点魔力。这些魔力值燃烧,对被攻击单位造成伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afbk] _code="Afbk" _id="Afbk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFeedBack.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={4.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (魔法破坏者)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法回应" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Feedback\\SpellBreakerAttack.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"魔法回应"} ubertip={"魔法破坏者每次攻击消耗目标点魔法值。魔法燃烧后将会对攻击对象造成伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afbt] _code="Afbk" _id="Afbt" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFeedBack.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={24.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={12.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} datae={20.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (神秘之塔)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法回应" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Feedback\\ArcaneTowerAttack.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"魔法回应"} ubertip={"塔的每次攻击消耗目标点魔法值,同时还对于目标造成相同数值的伤害。|n|n这种塔的攻击对于召唤出来的单位还能造成点的附加伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afih] _code="Afih" _id="Afih" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="开火 (人族)" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afin] _code="Afin" _id="Afin" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="开火 (暗夜精灵族)" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afio] _code="Afio" _id="Afio" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="开火 (兽族)" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afir] _code="Afir" _id="Afir" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="开火" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afiu] _code="Afiu" _id="Afiu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="开火 (不死族)" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afla] _code="Afla" _id="Afla" _max_level=1 _type="ability" animnames="spell,attack" area={1800.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFlare.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Flare\\FlareCaster.mdl" casterattachcount=0 checkdep=1 cool={120.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} datab={0.8,0.0,0.0,0.0} datac={0,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"Xfla","","",""} hero=0 herodur={15.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="照明弹" order="flare" priority=0 race="human" reqlevel=0 requires="Rhfl" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"照明弹(|cffffcc00F|r)"} ubertip={"在目标区域内投射一颗矮人族的照明弹,从而在秒的时间内驱散那里的战争迷雾。|n也能探测到隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aflk] _code="Aflk" _id="Aflk" _max_level=1 _type="ability" area={75.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFlakCannons.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={325.0,0.0,0.0,0.0} datac={7.0,0.0,0.0,0.0} datad={6.0,0.0,0.0,0.0} datae={5.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="高射炮火" priority=0 race="human" reqlevel=0 requires="Rhfc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl" specialattach="chest" targetart="Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl" targetattach="chest" targetattachcount=0 targs={"air,enemy,neutral","","",""} tip={"高射炮火"} ubertip={"强大的加农炮对空将会造成区域性伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afod] _code="ANfd" _id="Afod" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={500.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 lightningeffect="AFOD" missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡之指" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNCorpseExplode.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="F" researchtip="学习死亡之指(|cffffcc00F|r)" researchubertip="能立刻杀死某个生物或者摧毁某个建筑物。" rng={800.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Demon\\DemonBoltImpact\\DemonBoltImpact.mdl" targetattachcount=0 targs={"air,ground,nonhero,structure,ancient,nonancient","","",""} tip={"死亡之指(|cffffcc00F|r)"} ubertip={"能立刻杀死某个生物或者摧毁某个建筑物。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afr2] _code="Afra" _id="Afr2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFrost.blp" buffid={"Bfro","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl" missilehoming=0 missilespeed=0 name="霜冻攻击" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground","","",""} tip={"霜冻攻击"} ubertip={"在单位攻击的基础上增加冰冻效果,能减慢敌人的移动速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afra] _code="Afra" _id="Afra" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFrost.blp" buffid={"Bfro","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl" missilehoming=0 missilespeed=0 name="霜之攻击" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground","","",""} tip={"霜之攻击"} ubertip={"给单位的攻击增加冰冻效果,可以减慢敌单位的移动速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afrb] _code="Afrb" _id="Afrb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"Bfro","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={10.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FrostWyrmMissile\\FrostWyrmMissile.mdl" missilehoming=0 missilespeed=0 name="霜冻呼吸" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afrz] _code="Afrz" _id="Afrz" _max_level=1 _type="ability" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFreezingBreath.blp" buffid={"Bfrz","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathMissile.mdl" missilehoming=1 missilespeed=900 name="冰冻喷吐" order="freezingbreath" priority=0 race="undead" reqlevel=0 requires="Rufb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,enemy","","",""} tip={"冰冻喷吐"} ubertip={"用在建筑物上时,能在段时间内使其失去应有的功效。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afsh] _code="Afsh" _id="Afsh" _max_level=1 _type="ability" area={100.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFragmentationBombs.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={275.0,0.0,0.0,0.0} datab={250.0,0.0,0.0,0.0} datac={25.0,0.0,0.0,0.0} datad={18.0,0.0,0.0,0.0} datae={12.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="碎片攻击" priority=0 race="human" reqlevel=0 requires="Rhfs" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Weapons\\FlyingMachine\\FlyingMachineImpact.mdl" targetattach="chest" targetattachcount=0 targs={"ground,enemy,neutral","","",""} tip={"碎片攻击"} ubertip={"迫击炮小队使用碎片攻击的迫击炮,将会增加其对无护甲和中型护甲单位的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Afzy] _code="Afzy" _id="Afzy" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBloodLustOn.blp" buffid={"Bfzy","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.4,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0.3,0.0,0.0,0.0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="狂热" order="frenzy" orderoff="frenzyoff" orderon="frenzyon" priority=11 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,self","","",""} tip={"狂热(|cffffcc00F|r)"} ubertip={"增加%的攻击速度,%的移动速度。持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNBloodLustOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="F" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Agho] _code="Agho" _id="Agho" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={1,0,0,0} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="幽灵" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Agld] _code="Agld" _id="Agld" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={12500,0,0,0} datab={1.0,0.0,0.0,0.0} datac={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="金矿能力" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Agra] _code="Agra" _id="Agra" _max_level=1 _type="ability" animnames="spell,eattree" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGrabTree.blp" buffid={"Bgra","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={5.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.8,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={0,0,0,0} datad={1,0,0,0} datae={15,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战棍" order="grabtree" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={32.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree","","",""} tip={"战棍(|cffffcc00W|r)"} ubertip={"让山岭巨人拔起一棵树木从而拥有攻城能力,并且增加远程攻击范围。|n持续次攻击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Agyb] _code="Agyb" _id="Agyb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNHumanArtilleryUpOne.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="飞行机器炸弹" priority=0 race="human" reqlevel=0 requires="Rhgb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"飞行机器炸弹"} ubertip={"使得飞行机器能攻击地面单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Agyd] _code="Agyd" _id="Agyd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={15.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datab={200.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="创建尸体" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\Graveyard\\GraveMarker.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ugho","","",""} untip={} unubertip={} [Agyv] _code="Agyv" _id="Agyv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNFlyingMachineTrueSight.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (飞行机器)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="真实视域" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"真实视域"} ubertip={"显示周围的隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ahar] _code="Ahar" _id="Ahar" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={10,0,0,0} datac={10,0,0,0} dur={1.1,0.0,0.0,0.0} editorsuffix=" (黄金和木材)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={116.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从金矿处采集黄金资源,从树木上砍伐木材资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="E" untip={"返送资源(|cffffcc00E|r)"} unubertip={"将携带的资源送往自己的城镇大厅。"} [Ahea] _code="Ahea" _id="Ahea" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealOn.blp" buffid={"Bhea","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={25.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗" order="heal" orderoff="healoff" orderon="healon" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,nonancient,neutral","","",""} tip={"医疗(|cffffcc00E|r)"} ubertip={"医疗一个友军的非机械受伤单位,恢复其的生命值。"} unart="ReplaceableTextures\\CommandButtons\\BTNHealOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="E" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Ahid] _code="Ahid" _id="Ahid" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAmbush.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (阿卡玛)" efctid={"","","",""} effectsound="ShadowMeld" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="I" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="影遁" order="ambush" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"隐藏(|cffffcc00I|r)"} ubertip={"让单位停止自动攻击敌人,可以使其影遁,在夜间变的隐形。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ahnl] _code="Aroa" _id="Ahnl" _max_level=1 _type="ability" animnames="spell,slam" area={50.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAntiMagicShell.blp" buffid={"Broa","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\ANrm\\ANrmTarget.mdl" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤仪式" order="roar" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"notself","","",""} tip={"召唤仪式(|cffffcc00U|r)"} ubertip={"从扭曲的地狱召唤能量。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ahr2] _code="Ahrl" _id="Ahr2" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5,0,0,0} datab={50,0,0,0} dur={1.35,0.0,0.0,0.0} editorsuffix="(阿克蒙德的食尸鬼在采伐木材)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={116.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从树木上采集木材资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="E" untip={"返送资源(|cffffcc00E|r)"} unubertip={"将采集到的木材运送到最近的木材存储点。"} [Ahr3] _code="Ahrl" _id="Ahr3" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} datab={200,0,0,0} dur={1.35,0.0,0.0,0.0} editorsuffix="(地精正在采集木材)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={116.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从树木上采集木材资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="E" untip={"返送资源(|cffffcc00E|r)"} unubertip={"将采集到的木材运送到最近的木材存储点。"} [Ahrl] _code="Ahrl" _id="Ahrl" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={20,0,0,0} dur={1.35,0.0,0.0,0.0} editorsuffix=" (采集木材)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={116.0,0.0,0.0,0.0} targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"从树上采集所需的木材。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 unhotkey="E" untip={"返送资源(|cffffcc00E|r)"} unubertip={"将携带的资源送往大墓地或者坟场。"} [Ahrp] _code="Arep" _id="Ahrp" _max_level=1 _type="ability" animnames="stand,work" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRepairOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.35,0.0,0.0,0.0} datab={1.5,0.0,0.0,0.0} datac={0.15,0.0,0.0,0.0} datad={0.6,0.0,0.0,0.0} datae={75.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(人族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="修理" order="repair" orderoff="repairoff" orderon="repairon" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"mechanical,friend,nonancient,ground,air,structure,bridge,alive,dead,invu,vuln","","",""} tip={"修理(|cffffcc00R|r)"} ubertip={"修理建筑物和机械单位,需要消耗资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNRepairOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=1 unhotkey="R" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Ahwd] _code="Ahwd" _id="Ahwd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" buffid={"Bhwd","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={200,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix=" (巨魔巫医)" efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="治疗守卫" order="healingward" priority=0 race="orc" reqlevel=0 requires="Rowd" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"治疗守卫(|cffffcc00E|r)"} ubertip={"召唤出一个固定的守卫,该守卫能以每秒%的速度来恢复周围友军非机械单位的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ohwd","","",""} untip={} unubertip={} [Aien] _code="AInv" _id="Aien" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (暗夜精灵族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="单位物品栏" priority=0 race="other" reqlevel=0 requires="Repm" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"单位物品栏"} ubertip={"让该单位能为英雄携带物品。物品在处于该单位物品栏里的时候不能被使用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aihn] _code="AInv" _id="Aihn" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (人族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="单位物品栏" priority=0 race="other" reqlevel=0 requires="Rhpm" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"单位物品栏"} ubertip={"让该单位能为英雄携带物品。物品在处于该单位物品栏里的时候不能被使用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aimp] _code="Aimp" _id="Aimp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNVorpalBlades.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="穿刺剑刃" priority=0 race="nightelf" reqlevel=0 requires="Repb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"穿刺剑刃"} ubertip={"使得投刃车发射出去的剑刃能刺穿敌人而伤害到站在后面的其他单位。同时使得投刃车能攻击树木。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ainf] _code="Ainf" _id="Ainf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNInnerFireOn.blp" buffid={"Binf","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={35,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={5,0,0,0} datac={500.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="InnerFireCast" hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="心灵之火" order="innerfire" orderoff="innerfireoff" orderon="innerfireon" priority=10 race="human" reqlevel=0 requires="Rhpt" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,neutral,self","","",""} tip={"心灵之火(|cffffcc00F|r)"} ubertip={"增加目标友军单位%的攻击力和的防御力。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNInnerFireOff.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="F" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Aion] _code="AInv" _id="Aion" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (兽族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="单位物品栏" priority=0 race="other" reqlevel=0 requires="Ropm" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"单位物品栏"} ubertip={"让该单位能为英雄携带物品。物品在处于该单位物品栏里的时候不能被使用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aiun] _code="AInv" _id="Aiun" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (不死族)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="单位物品栏" priority=0 race="other" reqlevel=0 requires="Rupm" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"单位物品栏"} ubertip={"让该单位能为英雄携带物品。物品在处于该单位物品栏里的时候不能被使用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aivs] _code="Aivs" _id="Aivs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNInvisibility.blp" buffid={"Binv","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={120.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={120.0,0.0,0.0,0.0} hotkey="I" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="隐形术" order="invisibility" priority=0 race="human" reqlevel=0 requires="Rhst" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={300.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Invisibility\\InvisibilityTarget.mdl" targetattach="chest" targetattachcount=0 targs={"air,ground,organic,friend,nonsapper,neutral","","",""} tip={"隐形术(|cffffcc00I|r)"} ubertip={"使目标单位处于隐形,但是一旦其攻击或者使用魔法则会显露原形。|n持续 秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Alam] _code="Alam" _id="Alam" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSacrifice.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (侍僧)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="牺牲" order="sacrifice" priority=0 race="undead" reqlevel=0 requires="usap" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,player","","",""} tip={"牺牲(|cffffcc00C|r)"} ubertip={"将一个侍僧送入牺牲深渊将其变成阴影。阴影是一种隐形单位,本身也能看到敌方的隐形单位。|n阴影不能攻击敌人。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aliq] _code="Aliq" _id="Aliq" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNLiquidFire.blp" buffid={"Bliq","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.8,0.0,0.0,0.0} datad={0,0,0,0} dur={3.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={3.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="液体炸弹" priority=0 race="orc" reqlevel=0 requires="Rolf" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,enemy,neutral","","",""} tip={"液体炸弹"} ubertip={"对建筑物投掷出液体炸弹从而对其造成持续性的伤害。正在受到液体炸弹作用的建筑物不能被修复,并将其攻击速率下降%。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Alit] _code="Alit" _id="Alit" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 lightningeffect="CHIM" missilearc=0.0 missileart="Abilities\\Weapons\\ChimaeraLightningMissile\\ChimaeraLightningMissile.mdl" missilehoming=0 missilespeed=1500 name="闪电攻击" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Weapons\\Bolt\\BoltImpact.mdl" targetattachcount=0 targs={"air,ground,structure,ward,item,debris","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aloa] _code="Aloa" _id="Aloa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLoad.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (地精飞艇)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载" order="load" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={80.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,invu,vuln","","",""} tip={"装载(|cffffcc00L|r)"} ubertip={"装载一个指定的友方地面单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"","","",""} untip={} unubertip={} [Aloc] _code="Aloc" _id="Aloc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="蝗虫" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Alsh] _code="Alsh" _id="Alsh" _max_level=1 _type="ability" area={160.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLightningShield.blp" buffid={"Blsh,Blsa","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={3.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={20.0,0.0,0.0,0.0} dur={20.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={20.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="闪电护盾" order="lightningshield" priority=0 race="orc" reqlevel=0 requires="Rost" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,enemy,neutral","","",""} tip={"闪电护盾(|cffffcc00L|r)"} ubertip={"在目标单位周围形成一个带电护罩,能对其周围的单位造成每秒点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amb2] _code="Ambt" _id="Amb2" _max_level=1 _type="ability" area={400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Undead\\ReplenishMana\\ReplenishManaCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} datad={-1.0,0.0,0.0,0.0} datae={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恢复魔法" order="恢复" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl" targetattachcount=0 targs={"air,ground,invu,vuln,friend","","",""} tip={"恢复魔法(|cffffcc00R|r)"} ubertip={"恢复一个目标单位的魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Ambb] _code="AEmb" _id="Ambb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 3)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 lightningeffect="MBUR" missilearc=0.0 missilehoming=0 missilespeed=0 name="法力燃烧" order="manaburn" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={450.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"法力燃烧(|cffffcc00B|r)"} ubertip={"射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ambd] _code="AEmb" _id="Ambd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 lightningeffect="MBUR" missilearc=0.0 missilehoming=0 missilespeed=0 name="法力燃烧" order="manaburn" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={450.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"法力燃烧(|cffffcc00N|r)"} ubertip={"射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ambt] _code="Ambt" _id="Ambt" _max_level=1 _type="ability" area={400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaRechargeOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\MoonWell\\MoonWellCasterArt.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2.0,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={10.0,0.0,0.0,0.0} datad={30.0,0.0,0.0,0.0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\NightElf\\MoonWell\\MoonWellTarget.mdl,Abilities\\Spells\\NightElf\\MoonWell\\MoonWellTarget.mdl,Abilities\\Spells\\NightElf\\MoonWell\\MoonWellTarget.mdl,Abilities\\Spells\\NightElf\\MoonWell\\MoonWellTarget.mdl,Abilities\\Spells\\NightElf\\MoonWell\\CorruptedMoonWellTarget.mdl" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="补充魔法和生命值" order="补充魔法和生命值" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"air,ground,invu,vuln,friend,organic","","",""} tip={"补充魔法和生命值(|cffffcc00R|r)"} ubertip={"恢复一个目标单位的魔法和生命值。"} unart="ReplaceableTextures\\CommandButtons\\BTNManaRechargeOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=0 unhotkey="R" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Amdf] _code="Amdf" _id="Amdf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpellBreakerMagicDefend.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Defend\\DefendCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={0.33,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.33,0.0,0.0,0.0} dataf={0.0,0.0,0.0,0.0} datag={0.0,0.0,0.0,0.0} datah={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法防御" order="magicdefense" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"魔法防御(|cffffcc00D|r)"} ubertip={"激活该技能来获得魔法免疫,但是会减慢%的移动速度。"} unart="ReplaceableTextures\\CommandButtons\\BTNSpellBreakerMagicUnDefend.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="D" unorder="magicundefense" untip={"停止使用魔法防御(|cffffcc00D|r)"} unubertip={"取消激活该技能能恢复到正常的移动速度,但是同时也对魔法不再免疫。"} [Amec] _code="Amec" _id="Amec" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMechanicalCritter.blp" buffid={"Bmec","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="机械类的小玩艺" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amed] _code="Amed" _id="Amed" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUndeadUnLoad.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卸载尸体" order="unloadcorpse" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载尸体(|cffffcc00D|r)"} ubertip={"将所有尸体都卸载下来以立刻使用它们。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amel] _code="Amel" _id="Amel" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUndeadLoadOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="得到尸体" order="loadcorpse" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={100.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,dead,nonhero","","",""} tip={"得到尸体(|cffffcc00C|r)"} ubertip={"捡起附近的一个尸体来做备用。"} unart="ReplaceableTextures\\CommandButtons\\BTNUndeadLoadOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Amfl] _code="Amfl" _id="Amfl" _max_level=1 _type="ability" area={750.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaFlare.blp" buffid={"Bmfl,Bmfa","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.75,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={3.0,0.0,0.0,0.0} datab={1.0,0.0,0.0,0.0} datac={90.0,0.0,0.0,0.0} datad={50.0,0.0,0.0,0.0} datae={12.0,0.0,0.0,0.0} dataf={1,0,0,0} dur={30.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={30.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔力之焰" order="manaflareon" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy","","",""} tip={"魔力之焰(|cffffcc00F|r)"} ubertip={"在周围敌方单位施放魔法的时候,让精灵龙对其造成伤害。同时增加精灵龙点的护甲。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNManaFlareOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="F" unorder="manaflareoff" untip={"停止魔力之焰(|cffffcc00F|r)"} unubertip={"停止魔力之焰通道"} [Amgl] _code="Amgl" _id="Amgl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNUpgradeMoonGlaive.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="月刃" priority=0 race="nightelf" reqlevel=0 requires="Remg" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"月刃"} ubertip={"使得女猎手的月刃剑能在攻击的时候进行弹射,从而伤害到敌人其他的单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amgr] _code="Amgl" _id="Amgr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNUpgradeMoonGlaive.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (娜萨)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="月刃" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"月刃"} ubertip={"使得女猎手的月刃剑能在攻击的时候进行弹射,从而伤害到敌人其他的单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amic] _code="Amic" _id="Amic" _max_level=1 _type="ability" area={2000.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCallToArms.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (城镇大厅)" efctid={"","","",""} effectsound="TownHallCallToArms" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战斗号召" order="townbellon" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"战斗号召(|cffffcc00C|r)"} ubertip={"让附近的农民过来从而让其变成民兵。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNBacktoWork.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="W" unorder="townbelloff" untip={"回到工作(|cffffcc00W|r)"} unubertip={"让附近的民兵过来从而让其重新变成农民。"} [Amil] _code="Amil" _id="Amil" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCallToArms.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"hpea","","",""} datab={"hmil","","",""} dur={45.0,0.0,0.0,0.0} editorsuffix=" (农民)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战斗号召" order="militia" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"战斗号召(|cffffcc00C|r)"} ubertip={"让农民跑到最近的一个城镇大厅从而转变成民兵。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNBacktoWork.blp" "unbuttonpos:1"=2 "unbuttonpos:2"=2 unhotkey="W" unorder="militiaoff" untip={"回到工作(|cffffcc00W|r)"} unubertip={"让民兵跑到最近的一个城镇大厅从而让其重新变回农民。"} [Amim] _code="Amim" _id="Amim" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNMagicImmunity.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法免疫" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"魔法免疫"} ubertip={"让目标单位对所有魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amin] _code="Amin" _id="Amin" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={2.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (地精地雷)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="金矿 - 爆炸了" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amls] _code="Amls" _id="Amls" _max_level=1 _type="ability" animnames="spell,looping" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMagicLariet.blp" buffid={"Bmlc,Bmlt","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={30.0,0.0,0.0,0.0} dur={40.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 lightningeffect="LEAS" missilearc=0.0 missilehoming=0 missilespeed=0 name="空中锁镣" order="magicleash" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={550.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy,organic","","",""} tip={"空中锁镣(|cffffcc00E|r)"} ubertip={"以魔力禁锢一个目标敌空中单位,使其不能移动或攻击,并每秒受到伤害力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amnb] _code="AEmb" _id="Amnb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={9.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={1.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="N" item=0 levels=1 levelskip=0 lightningeffect="MBUR" missilearc=0.0 missilehoming=0 missilespeed=0 name="法力燃烧" order="manaburn" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNManaBurn.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={450.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl" targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={"法力燃烧(|cffffcc00N|r)"} ubertip={"射出一道能量波从而消耗掉目标单位点的魔法值。目标单位的魔法值在燃烧的过程中,也会对其造成同等数量的伤害值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amnx] _code="Adda" _id="Amnx" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={150.0,0.0,0.0,0.0} datab={700.0,0.0,0.0,0.0} datac={400.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.3,0.0,0.0,0.0} editorsuffix="(地精地雷)" efctid={"","","",""} hero=0 herodur={0.3,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="范围性攻击伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amnz] _code="Adda" _id="Amnz" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={200.0,0.0,0.0,0.0} datab={700.0,0.0,0.0,0.0} datac={400.0,0.0,0.0,0.0} datad={300.0,0.0,0.0,0.0} dur={0.3,0.0,0.0,0.0} editorsuffix="(大矿)" efctid={"","","",""} hero=0 herodur={0.3,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="范围性攻击伤害" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amov] _code="Amov" _id="Amov" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="移动" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl" specialattach="origin" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Amrf] _code="Arav" _id="Amrf" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={1.05,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"nmed","","",""} datab={5,0,0,0} datac={1.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} dur={0.6,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="乌鸦形态" order="ravenform" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"乌鸦形态(|cffffcc00F|r)"} ubertip={"变为一只乌鸦。"} unart="ReplaceableTextures\\CommandButtons\\BTNMedivh.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="F" unitid={"nmdm","","",""} unorder="unravenform" untip={"人族形态(|cffffcc00F|r)"} unubertip={"变为一个人族。"} [Andm] _code="Aadm" _id="Andm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={300.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="驱逐魔法" order="autodispel" orderoff="autodispeloff" orderon="autodispelon" priority=0 race="naga" reqlevel=0 requires="Rnsi" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\DispelMagic\\DispelMagicTarget.mdl" targetattachcount=0 targs={"air,ground,ward,invu,vuln,tree","","",""} tip={"驱逐魔法(|cffffcc00B|r)"} ubertip={"能去除敌方单位身上那些有利的魔法效果和友军单位身上那些不利的魔法效果。|n|cffffcc00对召唤单位造成点伤害。|r"} unart="ReplaceableTextures\\CommandButtons\\BTNDryadDispelMagicOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Andt] _code="Andt" _id="Andt" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReveal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50,0,0,0} datab={0,0,0,0} datac={3,0,0,0} dur={6.0,0.0,0.0,0.0} efctid={"Xbdt","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="显示" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"显示(|cffffcc00R|r)"} ubertip={"显示地图上的某块区域。|n能看到隐形单位。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ane2] _code="Aneu" _id="Ane2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\Aneu\\AneuCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={450.0,0.0,0.0,0.0} datab={16,0,0,0} datac={0,0,0,0} datad={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="选择单位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Aneu\\AneuTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"","","",""} tip={"选择单位(|cffffcc00U|r)"} ubertip={} unart="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOff.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="U" untip={"取消选定单位(|cffffcc00U|)"} unubertip={} [Aneu] _code="Aneu" _id="Aneu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\Aneu\\AneuCaster.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={450.0,0.0,0.0,0.0} datab={1,0,0,0} datac={1,0,0,0} datad={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="H" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="选择英雄" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Aneu\\AneuTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"","","",""} tip={"选择英雄(|cffffcc00H|r)"} ubertip={} unart="ReplaceableTextures\\CommandButtons\\BTNSelectHeroOff.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="H" untip={"取消选定英雄(|cffffcc00H|r)"} unubertip={} [Anh1] _code="Anhe" _id="Anh1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealOn.blp" buffid={"Bhea","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={1.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={12.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗" order="heal" orderoff="healoff" orderon="healon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,nonancient,neutral","","",""} tip={"医疗(|cffffcc00E|r)"} ubertip={"医疗一个非机械友军单位。"} unart="ReplaceableTextures\\CommandButtons\\BTNHealOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="E" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Anh2] _code="Anhe" _id="Anh2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealOn.blp" buffid={"Bhea","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={1.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={25.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意 3)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗" order="heal" orderoff="healoff" orderon="healon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,nonancient,neutral","","",""} tip={"医疗(|cffffcc00E|r)"} ubertip={"医疗一个非机械友军单位。"} unart="ReplaceableTextures\\CommandButtons\\BTNHealOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="E" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Anhe] _code="Anhe" _id="Anhe" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealOn.blp" buffid={"Bhea","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={1.0,0.0,0.0,0.0} cost={5,0,0,0} dataa={15.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="医疗" order="heal" orderoff="healoff" orderon="healon" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,nonancient,neutral","","",""} tip={"医疗(|cffffcc00E|r)"} ubertip={"医疗一个非机械友军单位。"} unart="ReplaceableTextures\\CommandButtons\\BTNHealOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="E" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Ansk] _code="Assk" _id="Ansk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNHardenedSkin.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} datac={12.0,0.0,0.0,0.0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="K" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="硬化皮肤" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,ally","","",""} tip={"硬化皮肤"} ubertip={"减少所有对此单位的伤害。伤害值不能低于。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ansp] _code="Ansp" _id="Ansp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpy.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100,0,0,0} datab={0,0,0,0} datac={1,0,0,0} dur={10.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="Y" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="间谍" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"间谍(|cffffcc00Y|r)"} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aoar] _code="Aoar" _id="Aoar" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealingWard.blp" buffid={"Boar","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.02,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (治疗守卫)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="治疗守卫光环" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,organic,vuln,invu,friend,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apak] _code="AInv" _id="Apak" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPackBeast.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="行囊技能" priority=0 race="orc" reqlevel=0 requires="Ropm" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"行囊技能"} ubertip={"让该单位能为英雄携带物品。物品在处于该单位物品栏里的时候不能被使用。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apg2] _code="Aprg" _id="Apg2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPurge.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={5,0,0,0} datab={0,0,0,0} datac={400.0,0.0,0.0,0.0} datad={3.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="净化" order="purge" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl" specialattach="origin" targetattachcount=0 targs={"air,ground,ward,vuln,invu,tree","","",""} tip={"净化(|cffffcc00G|r)"} ubertip={"去除目标单位身上所有的魔法效果。敌方单位会被固定住,持续时间为秒。并且他们的移动速度也会以的一个因子值来被减慢。不过在秒的时间内,他们的移动速度会慢慢地恢复过来。|n|cffffcc00对召唤出来地单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aphx] _code="Aphx" _id="Aphx" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.7,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"hphx","","",""} datab={7,0,0,0} datac={0.5,0.0,0.0,0.0} datad={0.5,0.0,0.0,0.0} dur={0.5,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="火凤凰变形(和凤凰蛋有关的)" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"hpxe","","",""} untip={} unubertip={} [Apig] _code="Apig" _id="Apig" _max_level=1 _type="ability" area={220.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNImmolation.blp" buffid={"Bpig","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={1.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="永久的献祭" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"永久的献祭"} ubertip={"烧伤附近的敌人,造成每秒点伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apit] _code="Apit" _id="Apit" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="ReceiveGold" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=0 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="商店购买物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apiv] _code="Apiv" _id="Apiv" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={2.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="永久的隐形" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aply] _code="Aply" _id="Aply" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPolymorph.blp" buffid={"Bply","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={3.0,0.0,0.0,0.0} cost={220,0,0,0} dataa={5,0,0,0} datab={"nshe","","",""} datac={"nshf","","",""} datad={"nsha","","",""} datae={"nshw","","",""} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphFallingSheepArt.mdl" hero=0 herodur={60.0,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变形术" order="polymorph" priority=0 race="human" reqlevel=0 requires="Rhst" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Human\\Polymorph\\PolyMorphTarget.mdl" targetattachcount=0 targs={"air,ground,nonhero,enemy,organic,neutral","","",""} tip={"变形术(|cffffcc00O|r)"} ubertip={"使得敌人的一个单位变成一头小绵羊,保有原有的生命值和防御,但是会使其丧失攻击力。|n不能被用在英雄身上。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apmf] _code="ANpi" _id="Apmf" _max_level=1 _type="ability" area={220.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNImmolation.blp" buffid={"BNpi","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} dur={1.0,0.0,0.0,0.0} editorsuffix="(飞行单位)" efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="凤凰火焰" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy,neutral,organic","","",""} tip={"凤凰火焰"} ubertip={"对周围敌方的飞行单位造成每秒点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apo2] _code="Apo2" _id="Apo2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPoisonSting.blp" buffid={"BIpb,BIpd","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={9.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={1,0,0,0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (毒液之球)" efctid={"","","",""} hero=0 herodur={8.0,0.0,0.0,0.0} hotkey="T" item=1 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\OrbVenom\\OrbVenomMissile.mdl" missilehoming=1 missilespeed=0 name="毒刺" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,organic","","",""} tip={"毒刺(|cffffcc00T|r)"} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apoi] _code="Apoi" _id="Apoi" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPoisonSting.blp" buffid={"Bpoi,Bpsd","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={1,0,0,0} dur={10.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\PoisonSting\\PoisonStingMissile.mdl" missilehoming=1 missilespeed=1500 name="毒刺" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"毒刺(|cffffcc00T|r)"} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apos] _code="Apos" _id="Apos" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPossession.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={1.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={250,0,0,0} dataa={5,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Possession\\PossessionMissile.mdl" missilehoming=1 missilespeed=1500 name="占据" order="possession" priority=0 race="undead" reqlevel=0 requires="Ruba" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,nonhero,enemy,organic,neutral","","",""} tip={"占据(|cffffcc00O|r)"} ubertip={"占据敌方目标单位的灵魂,从而让您能永久性地控制该单位。|n占据魔法不能用在飞行单位,英雄和高于级的野生单位身上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aprg] _code="Aprg" _id="Aprg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPurge.blp" buffid={"Bprg","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={5,0,0,0} datab={0,0,0,0} datac={400.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={15.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={5.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="净化" order="purge" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl" specialattach="origin" targetattachcount=0 targs={"air,ground,ward,vuln,invu,tree","","",""} tip={"净化(|cffffcc00G|r)"} ubertip={"去除目标单位上的所有魔法效果,并以分之1的速度来减慢其移动速度。目标单位会在秒内慢慢恢复自己的速度。|n|cffffcc00对召唤出来的单位造成点的伤害。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aps2] _code="Aps2" _id="Aps2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPossession.blp" buffid={"Bpos,Bpoc","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={250,0,0,0} dataa={5,0,0,0} datab={1.66,0.0,0.0,0.0} datac={1,0,0,0} datad={1,0,0,0} dur={4.5,0.0,0.0,0.0} editorsuffix=" (通魔)" efctid={"","","",""} hero=0 herodur={4.5,0.0,0.0,0.0} hotkey="O" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Possession\\PossessionMissile.mdl" missilehoming=1 missilespeed=1500 name="占据" order="possession" priority=0 race="undead" reqlevel=0 requires="Ruba" requiresamount="2" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={350.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,nonhero,enemy,organic,neutral","","",""} tip={"占据(|cffffcc00O|r)"} ubertip={"将目标单位和女妖震晕秒,在这个期间,女妖将受到额外的伤害。女妖会将永久地控制目标单位,但是与此同时,施法者的身体也将会被毁掉。|n占据魔法不能被使用在飞行单位,英雄和级别高于的野生单位身上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Apsh] _code="Apsh" _id="Apsh" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNPhaseShiftOn.blp" buffid={"Bpsh","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.5,0.0,0.0,0.0} cost={20,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} dur={1.5,0.0,0.0,0.0} efctid={"","","",""} effectsound="ShadowMeld" hero=0 herodur={1.5,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="变相移动" order="phaseshift" orderoff="phaseshiftoff" orderon="phaseshifton" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\NightElf\\FaerieDragonInvis\\FaerieDragon_Invis.mdl" targetattachcount=0 targs={"","","",""} tip={"变相移动(|cffffcc00E|r)"} ubertip={"让该单位一旦遭到攻击就处于消失的状态之中。在短时间内不再受到任何的伤害。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNPhaseShiftOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="E" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Apts] _code="Apts" _id="Apts" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={10.0,0.0,0.0,0.0} editorsuffix=" (绞肉车)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="疾病云雾" priority=0 race="undead" reqlevel=0 requires="Rupc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,structure,debris,tree,wall,organic,neutral","","",""} tip={"疾病云雾"} ubertip={"在每次攻击的时候都能释放出疾病云雾。疾病云雾每秒能对敌人造成点的伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"uplg","","",""} untip={} unubertip={} [Apxf] _code="Apxf" _id="Apxf" _max_level=1 _type="ability" area={600.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNMarkOfFire.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.5,0.0,0.0,0.0} cost={0,0,0,0} dataa={20.0,0.0,0.0,0.0} datab={2.0,0.0,0.0,0.0} dur={10.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={7.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile_mini.mdl" missilehoming=1 missilespeed=900 name="凤凰火焰" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,air,enemy","","",""} tip={"凤凰火焰"} ubertip={"火焰流淌,灼烧附近的敌单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ara2] _code="Aroa" _id="Ara2" _max_level=1 _type="ability" animnames="spell,slam" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"Broa","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={45.0,0.0,0.0,0.0} editorsuffix="(变形)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="咆哮" order="roar" priority=0 race="nightelf" reqlevel=0 requires="Reeb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self","","",""} tip={"咆哮(|cffffcc00R|r)"} ubertip={"增加周围友军单位%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arai] _code="Arai" _id="Arai" _max_level=2 _type="ability" area={900.0,900.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRaiseDeadOn.blp" buffid={"Brai","Brai","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,8.0,0.0,0.0} cost={75,75,0,0} dataa={2,1,0,0} datab={0,1,0,0} datac={"uske","uske","",""} datad={"","uskm","",""} dur={40.0,40.0,0.0,0.0} efctid={"","","",""} effectart="Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl" hero=0 herodur={40.0,40.0,0.0,0.0} hotkey="R" item=0 levels=2 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复活死尸" order="raisedead" orderoff="raisedeadoff" orderon="raisedeadon" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,600.0,0.0,0.0} targetattachcount=0 targs={"dead","dead","dead",""} tip={"复活死尸(|cffffcc00R|r)"} ubertip={"从一具尸体中召唤出个骷髅战士。"} unart="ReplaceableTextures\\CommandButtons\\BTNRaiseDeadOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" unitid={"uske","uske","",""} untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Arav] _code="Arav" _id="Arav" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={1.05,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={"edot","","",""} datab={5,0,0,0} datac={1.0,0.0,0.0,0.0} datad={1.0,0.0,0.0,0.0} dur={0.6,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="风暴之鸦" order="ravenform" priority=0 race="nightelf" reqlevel=0 requires="Redt" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"风暴之鸦状态(|cffffcc00F|r)"} ubertip={"让德鲁伊变为风暴乌鸦,从而可以飞翔在天空中。"} unart="ReplaceableTextures\\CommandButtons\\BTNDruidOfTheTalon.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="F" unitid={"edtm","","",""} unorder="unravenform" untip={"恢复暗夜精灵族状态(|cffffcc00F|r)"} unubertip={"让德鲁伊变为暗夜精灵形态。"} [Arbr] _code="Arbr" _id="Arbr" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="加强型地洞升级" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\ReinforcedTrollBurrow\\ReinforcedTrollBurrowTarget.mdl" targetattachcount=0 targs={"","","",""} tip={"加强型地洞"} ubertip={"给予地洞加强型的护甲。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arej] _code="Arej" _id="Arej" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRejuvenation.blp" buffid={"Brej","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={125,0,0,0} dataa={400.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={3,0,0,0} datad={0,0,0,0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={12.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命恢复" order="rejuvination" priority=0 race="nightelf" reqlevel=0 requires="Redc" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,vuln,invu,self,organic,neutral","","",""} tip={"生命恢复(|cffffcc00E|r)"} ubertip={"在秒内恢复目标友军单位点的生命值。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arel] _code="Arel" _id="Arel" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRingSkull.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="提高英雄生命值恢复速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aren] _code="Aren" _id="Aren" _max_level=1 _type="ability" animnames="stand,work" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWispHealOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.35,0.0,0.0,0.0} datab={1.5,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={175.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsoundlooped="WispRenewLoop" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="更新" order="renew" orderoff="renewoff" orderon="renewon" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"friend,ground,air,structure,bridge,alive,dead,invu,vuln","","",""} tip={"更新(|cffffcc00R|r)"} ubertip={"让友方的暗夜精灵建筑物、联盟建筑物与友方的机械单位焕然一新。"} unart="ReplaceableTextures\\CommandButtons\\BTNWispHealOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=1 unhotkey="R" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Arep] _code="Arep" _id="Arep" _max_level=1 _type="ability" animnames="stand,work" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRepairOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.35,0.0,0.0,0.0} datab={1.5,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={75.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="修理" order="repair" orderoff="repairoff" orderon="repairon" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"mechanical,friend,nonancient,ground,air,structure,bridge,alive,dead,invu,vuln","","",""} tip={"修理(|cffffcc00R|r)"} ubertip={"修理建筑物和机械单位,需要消耗资源。"} unart="ReplaceableTextures\\CommandButtons\\BTNRepairOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=1 unhotkey="R" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Aret] _code="Aret" _id="Aret" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTomeOfRetraining.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Items\\TomeOfRetraining\\TomeOfRetrainingCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="再训练之书" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arev] _code="Arev" _id="Arev" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复活英雄" order="revive" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl,Abilities\\Spells\\Orc\\ReviveOrc\\ReviveOrc.mdl,Abilities\\Spells\\Undead\\ReviveUndead\\ReviveUndead.mdl,Abilities\\Spells\\NightElf\\ReviveNightElf\\ReviveNightElf.mdl,Abilities\\Spells\\Demon\\ReviveDemon\\ReviveDemon.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Argd] _code="Artn" _id="Argd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="送回黄金" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Argl] _code="Artn" _id="Argl" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="送回黄金和木材" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arll] _code="Arel" _id="Arll" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHealthStone.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(较小的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="提高英雄生命值恢复速度的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arlm] _code="Artn" _id="Arlm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="送回木材" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arng] _code="Arng" _id="Arng" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复仇" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl" targetart="Abilities\\Weapons\\Mortar\\MortarMissile.mdl" targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aro1] _code="Aroo" _id="Aro1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRoot.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={2,0,0,0} datac={0,0,0,0} datad={2,0,0,0} dur={2.5,0.0,0.0,0.0} editorsuffix="(古树)" efctid={"","","",""} hero=0 herodur={2.5,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="扎根" order="root" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"扎根(|cffffcc00R|r)"} ubertip={"使得暗夜精灵族的古树固定在地上,从而能生产各种单位。对远古保护者来说,这就意味着它能向空中投掷大量的岩石以攻击来犯的敌人。同时使古树变成加强型护甲。"} unart="ReplaceableTextures\\CommandButtons\\BTNUproot.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="R" unorder="unroot" untip={"起立(|cffffcc00R|r)"} unubertip={"使得古树从地上拔起自己的根须从而能进行移动或者近战的战斗。同时使古树变成重型护甲。"} [Aro2] _code="Aroo" _id="Aro2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRoot.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={1,0,0,0} datac={0,0,0,0} datad={2,0,0,0} dur={2.5,0.0,0.0,0.0} editorsuffix="(远古守护者)" efctid={"","","",""} hero=0 herodur={2.5,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="扎根" order="root" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"扎根(|cffffcc00R|r)"} ubertip={"使得暗夜精灵族的古树固定在地上,从而能生产各种单位。对远古保护者来说,这就意味着它能向空中投掷大量的岩石以攻击来犯的敌人。同时使古树变成加强型护甲。"} unart="ReplaceableTextures\\CommandButtons\\BTNUproot.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="R" unorder="unroot" untip={"起立(|cffffcc00R|r)"} unubertip={"使得古树从地上拔起自己的根须从而能进行移动或者近战的战斗。同时使古树变成重型护甲。"} [Aroa] _code="Aroa" _id="Aroa" _max_level=1 _type="ability" animnames="spell,slam" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleRoar.blp" buffid={"Broa","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={0.25,0.0,0.0,0.0} datab={0,0,0,0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0,0,0,0} dataf={0,0,0,0} datag={0,0,0,0} dur={45.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="咆哮" order="roar" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self","","",""} tip={"咆哮(|cffffcc00R|r)"} ubertip={"增加周围友军单位%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aroc] _code="Aroc" _id="Aroc" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNScatterRockets.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={630.0,0.0,0.0,0.0} datac={9,0,0,0} dur={1.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.15 missileart="Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl" missilehoming=1 missilespeed=900 name="弹幕攻击" priority=0 race="human" reqlevel=0 requires="Rhrt" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy","","",""} tip={"弹幕攻击"} ubertip={"对周围的敌方空中单位进行强有力的弹幕攻击。每次发射能造成 - 点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arpb] _code="Arpb" _id="Arpb" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOn.blp" buffid={"Brpb","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={6,0,0,0} casterart="Abilities\\Spells\\Undead\\ReplenishHealth\\ReplenishHealthCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={6,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={25.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={5,0,0,0} dur={1.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="补充魔法和生命值" order="replenish" orderoff="replenishoff" orderon="replenishon" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\ReplenishHealth\\ReplenishHealthCasterOverhead.mdl" specialattach="overhead" targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={"恢复(|cffffcc00R|r)"} ubertip={"恢复一个目标单位的魔法和生命值。"} unart="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="R" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Arpl] _code="Arpl" _id="Arpl" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReplenishHealthOn.blp" buffid={"Brpl","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={6,0,0,0} casterart="Abilities\\Spells\\Undead\\ReplenishHealth\\ReplenishHealthCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={2,0,0,0} dataa={10.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datae={5,0,0,0} dur={1.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="枯萎精髓" order="replenishlife" orderoff="replenishlifeoff" orderon="replenishlifeon" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\ReplenishHealth\\ReplenishHealthCasterOverhead.mdl" specialattach="overhead" targetart="Abilities\\Spells\\Human\\Heal\\HealTarget.mdl" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={"枯萎精髓(|cffffcc00B|r)"} ubertip={"恢复附近友军点生命值。"} unart="ReplaceableTextures\\CommandButtons\\BTNReplenishHealthOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Arpm] _code="Arpm" _id="Arpm" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOn.blp" buffid={"Brpm","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={6,0,0,0} casterart="Abilities\\Spells\\Undead\\ReplenishMana\\ReplenishManaCaster.mdl" casterattach="origin" casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={2,0,0,0} datab={3.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={5,0,0,0} dur={1.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="SpiritTouch" hero=0 herodur={1.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="灵魂触摸" order="恢复魔法值" orderoff="恢复魔法值 关" orderon="恢复魔法值 开" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={250.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\ReplenishMana\\ReplenishManaCasterOverhead.mdl" specialattach="overhead" targetart="Abilities\\Spells\\Undead\\ReplenishMana\\SpiritTouchTarget.mdl" targetattachcount=0 targs={"ground,air,friend,self,organic,vuln,invu","","",""} tip={"灵魂触摸(|cffffcc00C|r)"} ubertip={"恢复附近友军点魔法值。"} unart="ReplaceableTextures\\CommandButtons\\BTNReplenishManaOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。|r|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Arsg] _code="AOsf" _id="Arsg" _max_level=4 _type="ability" animnames="spell,slam" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" buffid={"BOsf","BOsf","BOsf","BOsf"} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,30.0,30.0,30.0} cost={150,150,150,150} datab={1,1,1,1} dur={0.0,0.0,0.0,0.0} editorsuffix="(雷克萨)" efctid={"","","",""} hero=1 herodur={0.0,0.0,0.0,0.0} hotkey="I" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤米纱" order="spiritwolf" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNGrizzlyBear.blp" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 researchhotkey="I" researchtip="学习召唤米纱(|cffffcc00I|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出米纱,一头强大的野熊来为你战斗。|n|n|cffffcc00等级 1|r -点生命值,-点攻击力。|n|cffffcc00等级 2|r -点生命值,-点攻击力,具有重击技能。 |n|cffffcc00等级 3|r -点生命值,-点攻击力,具有大锤技能。|n|cffffcc00等级 4|r -点生命值,-点攻击力,具有大锤技能。" rng={800.0,800.0,800.0,800.0} specialart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤米纱(|cffffcc00I|r) - [|cffffcc00等级 1|r]","召唤米纱(|cffffcc00I|r) - [|cffffcc00等级 2|r]","召唤米纱(|cffffcc00I|r) - [|cffffcc00等级 3|r]","召唤米纱(|cffffcc00I|r) - [|cffffcc00等级 4|r]"} ubertip={"召唤出米纱,一头具有点生命值的野熊来为你战斗。","召唤出米纱,一头具有点生命值的野熊来为你战斗。具有重击技能。","召唤出米纱,一头具有点生命值的野熊来为你战斗。具有大锤技能。","召唤出米纱,一头具有点生命值的野熊来为你战斗。具有大锤技能。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ngzc","ngzd","ngza","ngz4"} untip={} unubertip={} [Arsk] _code="Arsk" _id="Arsk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNResistantSkin.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="抗性皮肤" priority=0 race="nightelf" reqlevel=0 requires="Rers" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"抗性皮肤"} ubertip={"降低负性魔法的持续时间,并让山岭巨人对某些特定魔法免疫。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arsp] _code="ANst" _id="Arsp" _max_level=2 _type="ability" animnames="spell,looping" area={1000.0,1300.0,600.0,600.0} art="ReplaceableTextures\\CommandButtons\\BTNStampede.blp" buffid={"BNst","BNst","BNst","BNst"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={180.0,180.0,180.0,180.0} cost={150,150,200,200} dataa={2,2,2,3} datab={55.0,55.0,48.0,48.0} datac={80.0,130.0,50.0,50.0} datad={275.0,275.0,200.0,200.0} datae={0.2,0.2,0.2,0.2} dur={30.0,30.0,20.0,20.0} editorsuffix="(雷克萨)" efctid={"","","",""} effectsound="StampedeCast" effectsoundlooped="StampedeLoop" hero=1 herodur={30.0,30.0,20.0,20.0} hotkey="E" item=0 levels=2 levelskip=6 missilearc=0.0 missileart="Abilities\\Spells\\Other\\Stampede\\StampedeMissile.mdl" missilehoming=0 missilespeed=500 name="惊吓" order="stampede" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNStampede.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习惊吓(|cffffcc00E|r) - [|cffffcc00等级 %d|r]" researchubertip="唤出雷霆蜥蜴来爆炸在敌方单位的头上。|n|n|cffffcc00等级 1|r -每个爆炸的雷霆蜥蜴能造成点伤害。|n|cffffcc00等级 2|r -每个爆炸的雷霆蜥蜴能造成点伤害。|n|n持续秒。" rng={300.0,400.0,1000.0,1000.0} specialart="Abilities\\Spells\\Other\\Stampede\\MissileDeath.mdl " targetattachcount=0 targs={"ground,structure,enemy,neutral","ground,structure,enemy,neutral","ground,structure,enemy,neutral","ground,structure,enemy,neutral"} tip={"惊吓(|cffffcc00E|r) - [|cffffcc00等级 1|r]","惊吓(|cffffcc00E|r) - [|cffffcc00等级 2|r]"} ubertip={"召唤出雷霆蜥蜴来爆炸在敌方单位的头上。每个爆炸的雷霆蜥蜴能造成点伤害。|n持续秒。","召唤出雷霆蜥蜴来爆炸在敌方单位的头上。每个爆炸的雷霆蜥蜴能造成点伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Arsq] _code="ANsq" _id="Arsq" _max_level=4 _type="ability" animnames="spell,slam" area={200.0,200.0,200.0,200.0} art="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" buffid={"BNsq","BNsq","BNsq","BNsq"} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={20.0,20.0,20.0,20.0} cost={50,50,50,50} dataa={1,1,1,1} dur={70.0,70.0,70.0,70.0} editorsuffix="(雷克萨)" efctid={"","","",""} hero=1 herodur={70.0,70.0,70.0,70.0} hotkey="Q" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤豪猪" order="summonquillbeast" priority=0 race="creeps" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNQuillBeast.blp" "researchbuttonpos:1"=1 "researchbuttonpos:2"=0 researchhotkey="Q" researchtip="学习召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一头愤怒的豪猪来为你战斗。|n持续秒。|n|n|cffffcc00等级 1|r -点生命值,-点攻击力。|n|cffffcc00等级 2|r -点生命值,-点攻击力,具有狂热技能。|n|cffffcc00等级 3|r -点生命值,-点攻击力,具有范围伤害效果。同时具有狂热技能。|n|cffffcc00等级 4|r -点生命值,-点攻击力,具有范围伤害效果。同时具有狂热技能。" rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 1|r]","召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 2|r]","召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 3|r]","召唤豪猪(|cffffcc00Q|r) - [|cffffcc00等级 4|r]"} ubertip={"召唤出一头具有点生命值的豪猪来为你战斗。|n持续秒。","召唤出一头具有点生命值的豪猪来为你战斗。具有狂热技能。|n持续秒。","召唤出一头具有点生命值的豪猪来为你战斗。具有狂热技能并能造成范围伤害。|n持续秒。","召唤出一头具有点生命值的豪猪来为你战斗。具有狂热技能并能造成范围伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nqb1","nqb2","nqb3","nqb4"} untip={} unubertip={} [Arst] _code="Arst" _id="Arst" _max_level=1 _type="ability" animnames="stand,work" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNRepairOn.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.35,0.0,0.0,0.0} datab={1.5,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={175.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsoundlooped="AcolyteRestoreLoop" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="恢复" order="restoration" orderoff="restorationoff" orderon="restorationon" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={50.0,0.0,0.0,0.0} targetattachcount=0 targs={"mechanical,friend,nonancient,ground,air,structure,bridge,alive,dead,invu,vuln","","",""} tip={"恢复(|cffffcc00R|r)"} ubertip={"使得侍僧能修复建筑物和机械单位。"} unart="ReplaceableTextures\\CommandButtons\\BTNRepairOff.blp" "unbuttonpos:1"=1 "unbuttonpos:2"=1 unhotkey="R" untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Arsw] _code="AOwd" _id="Arsw" _max_level=4 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" buffid={"BOwd","BOwd","BOwd","BOwd"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={6.5,6.5,6.5,6.5} cost={30,30,30,30} dataa={1,1,1,1} dur={40.0,40.0,40.0,40.0} editorsuffix="(洛克汗)" efctid={"","","",""} hero=1 herodur={40.0,40.0,40.0,40.0} hotkey="W" item=0 levels=4 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="毒蛇守卫" order="Serpentward" priority=0 race="orc" reqlevel=1 researchart="ReplaceableTextures\\CommandButtons\\BTNSerpentWard.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="W" researchtip="学习毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 %d|r]" researchubertip="召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫对魔法免疫。|n持续秒。|n|n|cffffcc00能攻击地面和空中单位。|r|n|n|cffffcc00等级 1|r -点生命值,-点攻击力。|n|cffffcc00等级 2|r -点生命值,-点攻击力。|n|cffffcc00等级 3|r -点生命值,-点攻击力。|n|cffffcc00等级 4|r -点生命值,-点溅射攻击力。" rng={500.0,500.0,500.0,500.0} targetattachcount=0 targs={"","","",""} tip={"毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 1|r]","毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 2|r]","毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 3|r]","毒蛇守卫(|cffffcc00W|r) - [|cffffcc00等级 4|r]"} ubertip={"召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为 —— 点。|n持续秒。 |n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为点。|n持续秒。 |n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为点。|n持续秒。 |n|n|cffffcc00能攻击地面和空中单位。|r","召唤出一个固定不动的毒蛇守卫来为暗影猎手攻击。守卫具有点生命值并对魔法免疫。攻击力为点溅射伤害。|n持续秒。 |n|n|cffffcc00能攻击地面和空中单位。|r"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"osp1","osp2","osp3","osp4"} untip={} unubertip={} [Asac] _code="Asac" _id="Asac" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSacrifice.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (牺牲深渊)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="牺牲" order="sacrifice" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={75.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,organic,nonhero","","",""} tip={"牺牲(|cffffcc00C|r)"} ubertip={"将一个侍僧送入牺牲深渊将其变成阴影。阴影是一种隐形单位,本身也能看到敌方的隐形单位。|n阴影不能攻击敌人。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asal] _code="Asal" _id="Asal" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNPillage.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="掠夺" priority=0 race="orc" reqlevel=0 requires="Ropg" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,enemy,neutral","","",""} tip={"掠夺"} ubertip={"能使对敌方建筑物的攻击带来一定的资源。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asb1] _code="ANsu" _id="Asb1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNagaBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"nmyr","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} dur={0.67,0.0,0.0,0.0} editorsuffix=" (暴徒)" efctid={"","","",""} effectsound="SubmergeSound" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="潜水" order="submerge" priority=0 race="creeps" reqlevel=0 requires="Rnsb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"潜水(|cffffcc00U|r)"} ubertip={"使单位可以潜入水下,隐去行踪。"} unart="ReplaceableTextures\\CommandButtons\\BTNNagaUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="U" unitid={"nmys","","",""} unorder="unsubmerge" untip={"浮出水面(|cffffcc00U|r)"} unubertip={"使单位从水中出现。"} [Asb2] _code="ANsu" _id="Asb2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNagaBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"nnrg","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} dur={0.7,0.0,0.0,0.0} editorsuffix=" (皇家卫兵)" efctid={"","","",""} effectsound="SubmergeSound" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="潜水" order="submerge" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"潜水(|cffffcc00U|r)"} ubertip={"使单位可以潜入水下,隐去行踪。"} unart="ReplaceableTextures\\CommandButtons\\BTNNagaUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="U" unitid={"nnrs","","",""} unorder="unsubmerge" untip={"浮出水面(|cffffcc00U|r)"} unubertip={"使单位从水中出现。"} [Asb3] _code="ANsu" _id="Asb3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNNagaBurrow.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"nsnp","","",""} datab={1,0,0,0} datac={0.0,0.0,0.0,0.0} dur={0.6,0.0,0.0,0.0} editorsuffix=" (飞龙)" efctid={"","","",""} effectsound="SubmergeSound" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="潜水" order="submerge" priority=0 race="creeps" reqlevel=0 requires="Rnsb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"潜水(|cffffcc00U|r)"} ubertip={"使单位可以潜入水下,隐去行踪。"} unart="ReplaceableTextures\\CommandButtons\\BTNNagaUnBurrow.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=2 unhotkey="U" unitid={"nsbs","","",""} unorder="unsubmerge" untip={"浮出水面(|cffffcc00U|r)"} unubertip={"使单位从水中出现。"} [Asd2] _code="Asds" _id="Asd2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={60.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={22.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={1,0,0,0} dur={0.1,0.0,0.0,0.0} editorsuffix=" (时钟 地精-等级 2)" efctid={"","","",""} hero=0 herodur={0.1,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卡布恩" order="selfdestruct" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","","",""} tip={"卡布恩(|cffffcc00B|r)"} ubertip={"对一定区域造成点伤害。对付建筑物和数目特别地有效。"} unart="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r|r"} unubertip={"|cffc3dbff|cffc3dbff点击右键以取消自动施放功能。|r|r"} [Asd3] _code="Asds" _id="Asd3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={80.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={30.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={1,0,0,0} dur={0.1,0.0,0.0,0.0} editorsuffix=" (时钟 地精-等级 3)" efctid={"","","",""} hero=0 herodur={0.1,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卡布恩" order="selfdestruct" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","","",""} tip={"卡布恩(|cffffcc00B|r)"} ubertip={"对一定区域造成点伤害。对付建筑物和数目特别地有效。"} unart="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r|r"} unubertip={"|cffc3dbff|cffc3dbff点击右键以取消自动施放功能。|r|r"} [Asdg] _code="Asds" _id="Asdg" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={30.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={12.0,0.0,0.0,0.0} datae={1.0,0.0,0.0,0.0} dataf={1,0,0,0} dur={0.1,0.0,0.0,0.0} editorsuffix="(时钟 地精-等级 1)" efctid={"","","",""} hero=0 herodur={0.1,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卡布恩" order="selfdestruct" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","","",""} tip={"卡布恩(|cffffcc00B|r)"} ubertip={"对一定区域造成点伤害。对付建筑物和数目特别地有效。"} unart="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r|r"} unubertip={"|cffc3dbff|cffc3dbff点击右键以取消自动施放功能。|r|r"} [Asds] _code="Asds" _id="Asds" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={250.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={100.0,0.0,0.0,0.0} datae={3.0,0.0,0.0,0.0} dataf={0,0,0,0} dur={0.1,0.0,0.0,0.0} editorsuffix=" (地精工兵)" efctid={"","","",""} hero=0 herodur={0.1,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卡布恩" order="selfdestruct" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,structure,debris,tree,ward","","",""} tip={"卡布恩(|cffffcc00B|r)"} ubertip={"对一定区域造成点伤害。对付建筑物和数目特别地有效。"} unart="ReplaceableTextures\\CommandButtons\\BTNSelfDestructOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="B" untip={"|cffc3dbff|cffc3dbff点击右键以激活自动施放功能。|r|r"} unubertip={"|cffc3dbff|cffc3dbff点击右键以取消自动施放功能。|r|r"} [Ashm] _code="Ashm" _id="Ashm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAmbush.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1.5,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsound="ShadowMeld" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="I" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="影遁" order="ambush" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"隐藏(|cffffcc00I|r)"} ubertip={"让单位停止自动攻击敌人,可以使其影遁,在夜间变的隐形。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ashs] _code="Ashs" _id="Ashs" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandOfShadowSight.blp" buffid={"Bshs","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="影子权杖" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,neutral","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asid] _code="Asid" _id="Asid" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSell.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="出售物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"出售物品"} ubertip={"能卖出你所拥有的物品。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asla] _code="Asla" _id="Asla" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\CreepSleep\\CreepSleepTarget.mdl" casterattach="overhead" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0,0,0,0} datab={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} effectsoundlooped="CreepSleepSnoreLoop" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="一直睡眠" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"睡眠(|cffffcc00S|r)"} ubertip={"催眠单位,直到被唤醒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aslo] _code="Aslo" _id="Aslo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSlowOn.blp" buffid={"Bslo","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Human\\Slow\\SlowCaster.mdl" casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={0.25,0.0,0.0,0.0} datac={0,0,0,0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="减速" order="slow" orderoff="slowoff" orderon="slowon" priority=3 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy","","",""} tip={"减速(|cffffcc00W|r)"} ubertip={"减慢目标单位%的攻击速度和%的移动速度。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNSlowOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="W" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Aslp] _code="ANwm" _id="Aslp" _max_level=1 _type="ability" area={200.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" buffid={"BNwm","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={2,0,0,0} dur={60.0,0.0,0.0,0.0} efctid={"","","",""} hero=1 herodur={60.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="召唤巨虾" order="wateryminion" priority=0 race="creeps" reqlevel=0 researchart="ReplaceableTextures\\CommandButtons\\BTNLobstrokkRed.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"","","",""} tip={"召唤 (|cffffcc00r|r) 巨虾"} ubertip={"召唤只马库拉巨虾去执行主人的意愿。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nlps","","",""} untip={} unubertip={} [Asod] _code="Asod" _id="Asod" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={1,0,0,0} datab={"nsce","","",""} dur={0.0,0.0,0.0,0.0} editorsuffix=" (黑暗之箭)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="产卵之骨" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asou] _code="Asou" _id="Asou" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUsedSoulGem.blp" buffid={"BIsv","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="能占据单位灵魂的物品" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp1] _code="Asph" _id="Asp1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 1)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl" targetattach="sprite,first" targetattachcount=1 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp2] _code="Asph" _id="Asp2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 2)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattachcount=2 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp3] _code="Asph" _id="Asp3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 3)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattach2="sprite,third" targetattachcount=3 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp4] _code="Asph" _id="Asp4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 4)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattach2="sprite,third" targetattach3="sprite,fourth" targetattachcount=4 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp5] _code="Asph" _id="Asp5" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 5)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs5.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs5.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattach2="sprite,third" targetattach3="sprite,fourth" targetattach4="sprite,fifth" targetattachcount=5 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asp6] _code="Asph" _id="Asp6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} editorsuffix=" (复仇之魂-等级 6)" efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs5.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs6.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs1.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs2.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs3.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs4.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs5.mdl,Abilities\\Spells\\NightElf\\SpiritOfVengeance\\SpiritOfVengeanceOrbs6.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattach2="sprite,third" targetattach3="sprite,fourth" targetattach4="sprite,fifth" targetattach5="sprite,sixth" targetattachcount=6 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspa] _code="Aspa" _id="Aspa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={1.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="蜘蛛攻击" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,ward,item,structure,debris,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspb] _code="Aspb" _id="Aspb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpellBookBLS.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"AEer,Adis,Aroa","","",""} datab={1,0,0,0} datac={3,0,0,0} datad={3,0,0,0} datae={"spellbook","","",""} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="魔法书" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspd] _code="Aspd" _id="Aspd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={"nspr","","",""} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小蜘蛛" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asph] _code="Asph" _id="Asph" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.01,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.01,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.05 missileart="Units\\Human\\HeroBloodElf\\BloodElfBall.mdl" missilehoming=0 missilespeed=1400 name="球体" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Units\\Human\\HeroBloodElf\\BloodElfBall.mdl" targetattach="sprite,first" targetattach1="sprite,second" targetattach2="sprite,third" targetattachcount=3 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspi] _code="Aspi" _id="Aspi" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="尖形路障" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\SpikeBarrier\\SpikeBarrier.mdl" targetattachcount=0 targs={"enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspl] _code="Aspl" _id="Aspl" _max_level=1 _type="ability" area={500.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritLink.blp" buffid={"Bspl","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\SpiritLink\\SpiritLinkZapTarget.mdl" casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={4,0,0,0} dur={75.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={75.0,0.0,0.0,0.0} hotkey="R" item=0 levels=1 levelskip=0 lightningeffect="SPLK" missilearc=0.0 missilehoming=0 missilespeed=0 name="灵魂锁链" order="spiritlink" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={750.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\SpiritLink\\SpiritLinkZapTarget.mdl" targetattachcount=0 targs={"air,ground,friend,self,organic","","",""} tip={"灵魂锁链(|cffffcc00R|r)"} ubertip={"链接个单位在一起。所有被灵魂锁链作用的单位都可以将其%受到的伤害转移到其他单位身上。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=2 untip={} unubertip={} [Aspo] _code="Aspo" _id="Aspo" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNSlowPoison.blp" buffid={"Bspo,Bssd","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4.0,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.25,0.0,0.0,0.0} datad={1,0,0,0} dur={5.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="慢性毒药" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"慢性毒药"} ubertip={"慢性毒药攻击能造成每秒点的伤害,并在秒内减慢敌人%的移动速度和%的攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspp] _code="Aspl" _id="Aspp" _max_level=1 _type="ability" area={1400.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpiritLink.blp" buffid={"Bspl","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={50,0,0,0} dur={75.0,0.0,0.0,0.0} editorsuffix=" (地区)" efctid={"","","",""} effectsound="PowerupSound" hero=0 herodur={75.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 lightningeffect="SPLK" missilearc=0.0 missilehoming=0 missilespeed=0 name="灵魂锁链" order="spiritlinkaoe" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,friend,self,organic","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=2 untip={} unubertip={} [Asps] _code="Asps" _id="Asps" _max_level=1 _type="ability" area={700.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSpellStealOn.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={3.0,0.0,0.0,0.0} cost={75,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.15 missileart="Abilities\\Spells\\Human\\SpellSteal\\SpellStealMissile.mdl" missilehoming=1 missilespeed=1000 name="魔法盗取" order="spellsteal" orderoff="spellstealoff" orderon="spellstealon" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={700.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Human\\SpellSteal\\SpellStealTarget.mdl" targetattach="overhead" targetattachcount=0 targs={"air,ground,friend,enemy,neutral,self,vuln,invu","","",""} tip={"魔法盗取(|cffffcc00T|r)"} ubertip={"从敌人身上盗取正面效果的魔法并将其运用到附近的友军单位身上。或者是将友军单位身上的一个负面效果魔法应用到敌方单位身上。"} unart="ReplaceableTextures\\CommandButtons\\BTNSpellStealOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="T" untip={"|cffc3dbff点击右键以激活自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Aspt] _code="Aspd" _id="Aspt" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={"nhyh","","",""} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="诞生刺蛇幼虫" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aspy] _code="Aspd" _id="Aspy" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={"nhyd","","",""} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="诞生刺蛇" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Assk] _code="Assk" _id="Assk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNHardenedSkin.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={100.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} datac={12.0,0.0,0.0,0.0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="K" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="硬化皮肤" priority=0 race="nightelf" reqlevel=0 requires="Rehs" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"enemy,ally","","",""} tip={"硬化皮肤"} ubertip={"降低所有施加在山岭巨人身上的伤害点。攻击不能低于点。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Assp] _code="Assp" _id="Assp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={2,0,0,0} datab={"nspd","","",""} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小蜘蛛" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asta] _code="Asta" _id="Asta" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStasisTrap.blp" buffid={"Bsta","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={100,0,0,0} dataa={10.0,0.0,0.0,0.0} datab={250.0,0.0,0.0,0.0} datac={400.0,0.0,0.0,0.0} datad={6.0,0.0,0.0,0.0} dur={150.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={2.5,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="静止陷阱" order="stasistrap" priority=0 race="orc" reqlevel=0 requires="Rowd" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,neutral,enemy","","",""} tip={"静止陷阱(|cffffcc00T|r)"} ubertip={"召唤出一个固定隐形的陷阱来击晕靠近的敌方地面单位。当有敌方的地点单位靠近陷阱的时候会自动激活守卫。|n持续秒。|n眩晕效果持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"otot","","",""} untip={} unubertip={} [Astd] _code="Astd" _id="Astd" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBacktoWork.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卸载苦工" order="standdown" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载苦工(|cffffcc00D|r)"} ubertip={"使得地洞内的苦工重新回到自己的工作岗位上。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aste] _code="Aste" _id="Aste" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWandOfManaSteal.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Other\\Drain\\ManaDrainCaster.mdl" casterattach="chest" casterattachcount=0 checkdep=0 cool={10.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={50.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={1,0,0,0} datad={1,0,0,0} datae={1,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=1 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="盗取" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={650.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl" targetattach="chest" targetattachcount=0 targs={"notself","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Asth] _code="Asth" _id="Asth" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNStormHammer.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="风暴战锤" priority=0 race="human" reqlevel=0 requires="Rhhb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"风暴战锤"} ubertip={"让狮鹫骑士的战锤能进行弹射,从而对多个敌人造成伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Astn] _code="Astn" _id="Astn" _max_level=1 _type="ability" area={-1.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNStoneForm.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.7,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={"ugar","","",""} datab={7,0,0,0} datac={0.5,0.0,0.0,0.0} datad={0.5,0.0,0.0,0.0} datae={8.0,0.0,0.0,0.0} dur={0.5,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="石像形态" order="stoneform" priority=0 race="undead" reqlevel=0 requires="Rusf" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"石像形态(|cffffcc00F|r)"} ubertip={"将石像鬼变成一尊雕像。雕像对所有魔法免疫,护甲也会增强,而且还能以每秒点的速度来恢复自己的生命值。|n石像鬼在这种状态下不能攻击敌人。"} unart="ReplaceableTextures\\CommandButtons\\BTNGargoyle.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="F" unitid={"ugrm","","",""} unorder="unstoneform" untip={"石像鬼状态(|cffffcc00F|r)"} unubertip={"让石像鬼重新回到空中。"} [Asud] _code="Asud" _id="Asud" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHire.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="出售单位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"出售单位"} ubertip={"能卖出你自己的单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atau] _code="Atau" _id="Atau" _max_level=1 _type="ability" area={450.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNTaunt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\NightElf\\Taunt\\TauntCaster.mdl" casterattachcount=0 checkdep=1 cool={15.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} datab={0,0,0,0} datac={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="嘲讽" order="taunt" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,vuln,invu","","",""} tip={"嘲讽(|cffffcc00T|r)"} ubertip={"最近的个单位会强迫攻击这个单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atdg] _code="Atdg" _id="Atdg" _max_level=1 _type="ability" area={650.0,0.0,0.0,0.0} buffid={"Btdg","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={7.0,0.0,0.0,0.0} datab={125.0,0.0,0.0,0.0} datac={50.0,0.0,0.0,0.0} datad={0.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (龙卷风)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="建筑物破坏光环" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atdp] _code="Atdp" _id="Atdp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="放下驾驶员" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atlp] _code="Atlp" _id="Atlp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载驾驶员" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={80.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,invu,vuln","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atol] _code="Atol" _id="Atol" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="生命之树升级技能" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\TreeofLifeUpgrade\\TreeofLifeUpgradeTargetArt.mdl,Abilities\\Spells\\NightElf\\TreeofLifeUpgrade\\TreeofLifeUpgradeTargetArtHand.mdl,Abilities\\Spells\\NightElf\\TreeofLifeUpgrade\\TreeofLifeUpgradeTargetArtHand.mdl" targetattach="origin" targetattach1="hand,left" targetattach2="hand,right" targetattachcount=3 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atru] _code="Atru" _id="Atru" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNShadeTrueSight.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={3,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (阴影)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="真实视域" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetattachcount=0 targs={"vuln,invu","","",""} tip={"真实视域"} ubertip={"显示周围的隐形单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atsp] _code="Atsp" _id="Atsp" _max_level=1 _type="ability" area={275.0,0.0,0.0,0.0} buffid={"Btsp,Btsa","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={22.0,0.0,0.0,0.0} datab={3.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} editorsuffix=" (龙卷风)" efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="龙卷旋风" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Attu] _code="Attu" _id="Attu" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="小塔" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Atwa] _code="Atwa" _id="Atwa" _max_level=1 _type="ability" area={1500.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={2.0,0.0,0.0,0.0} editorsuffix=" (龙卷风)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="龙卷风漫步者" priority=0 race="naga" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={1400.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Auco] _code="Auco" _id="Auco" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnstableConcoction.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.0,0.0,0.0,0.0} datab={600.0,0.0,0.0,0.0} datac={200.0,0.0,0.0,0.0} datad={140.0,0.0,0.0,0.0} datae={0.0,0.0,0.0,0.0} dataf={280.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="不稳定化合物" order="unstableconcoction" orderoff="unstableconcoctionoff" orderon="unstableconcoctionon" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,neutral,enemy","","",""} tip={"不稳定化合物(|cffffcc00C|r)"} ubertip={"制造出一次强力爆炸,对目标敌方空中单位造成点伤害,对周围敌空中单位造成点伤害。"} unart="ReplaceableTextures\\CommandButtons\\BTNUnstableConcoction.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="C" untip={"|cffc3dbff点击右键以启动自动施放功能。|r"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"} [Auhf] _code="Auhf" _id="Auhf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnholyFrenzy.blp" buffid={"BUhf","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={1.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={4.0,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶狂热" order="unholyfrenzy" priority=0 race="undead" reqlevel=0 requires="Rune" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"邪恶狂热(|cffffcc00U|r)"} ubertip={"增加目标单位%的攻击速度,但是每秒也会消耗目标点的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Ault] _code="Ault" _id="Ault" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="夜视能力" priority=0 race="nightelf" reqlevel=0 requires="Reuv" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Auns] _code="Auns" _id="Auns" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnsummonBuilding.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} datab={50,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="反召唤建筑" order="unsummon" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"structure,player","","",""} tip={"反召唤建筑物(|cffffcc00U|r)"} ubertip={"反召唤建筑物可以取回%的花费资源。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aven] _code="Aven" _id="Aven" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNEnvenomedSpear.blp" buffid={"Bpoi,Bpsd","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4.0,0.0,0.0,0.0} datab={0.0,0.0,0.0,0.0} datac={0.0,0.0,0.0,0.0} datad={1,0,0,0} dur={25.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={1.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="浸毒武器" priority=0 race="orc" reqlevel=0 requires="Rovs" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"浸毒武器"} ubertip={"能造成每秒点的毒性伤害。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Avng] _code="Avng" _id="Avng" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAvengingWatcherOn.blp" buffid={"Bvng","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={2.0,0.0,0.0,0.0} cost={25,0,0,0} dataa={1,0,0,0} datab={0,0,0,0} datac={"even","","",""} datad={"","","",""} datae={6,0,0,0} dataf={1,0,0,0} dur={50.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={50.0,0.0,0.0,0.0} hotkey="V" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="复仇之魂" order="Vengeance" orderoff="Vengeanceoff" orderon="Vengeanceon" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\FeralSpirit\\feralspiritdone.mdl" targetattachcount=0 targs={"air,ground,dead","","",""} tip={"复仇之魂(|cffffcc00V|r)"} ubertip={"从倒下的友军尸体身上召唤出不可伤害的野兽幽魂。持续秒或直到化身死亡。"} unart="ReplaceableTextures\\CommandButtons\\BTNAvengingWatcherOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unitid={"","","",""} untip={"|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Avul] _code="Avul" _id="Avul" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="无敌的" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awan] _code="Awan" _id="Awan" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (中立的)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="游荡者" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awar] _code="Awar" _id="Awar" _max_level=1 _type="ability" animnames="slam" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNSmash.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={60.0,0.0,0.0,0.0} datac={250.0,0.0,0.0,0.0} datad={350.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="粉碎" priority=0 race="orc" reqlevel=0 requires="Rows" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral","","",""} tip={"粉碎"} ubertip={"给予%的概率使得攻击能对周围的单位造成点的伤害。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Aweb] _code="Aweb" _id="Aweb" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWebOn.blp" buffid={"Bwea,Bweb","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={12.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.6,0.0,0.0,0.0} datab={200.0,0.0,0.0,0.0} datac={128.0,0.0,0.0,0.0} dur={12.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={7.0,0.0,0.0,0.0} hotkey="W" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Undead\\Web\\Webmissile.mdl" missilehoming=1 missilespeed=1500 name="蛛网" order="web" orderoff="weboff" orderon="webon" priority=0 race="undead" reqlevel=0 requires="Ruwb" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={400.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,enemy,neutral","","",""} tip={"蛛网(|cffffcc00W|r)"} ubertip={"将目标单位用一张网来捕获到地面,从而地面上的单位可以对其进行攻击。|n持续秒。"} unart="ReplaceableTextures\\CommandButtons\\BTNWebOff.blp" "unbuttonpos:1"=0 "unbuttonpos:2"=2 unhotkey="W" untip={"|cffc3dbff|cffc3dbff点击右键以启动自动施放功能。"} unubertip={"|cffc3dbff点击右键以取消自动施放功能。"} [Awfb] _code="ANfb" _id="Awfb" _max_level=1 _type="ability" animnames="spell,throw" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFireBolt.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={8.0,0.0,0.0,0.0} cost={75,0,0,0} dataa={100.0,0.0,0.0,0.0} dur={2.0,0.0,0.0,0.0} editorsuffix="(巫师)" efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="F" item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl" missilehoming=1 missilespeed=1000 name="霹雳闪电" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={800.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic,enemy,neutral","","",""} tip={"霹雳闪电(|cffffcc00F|r)"} ubertip={"能将敌人击晕。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awh2] _code="Awha" _id="Awh2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} datab={5,0,0,0} datac={150.0,0.0,0.0,0.0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (小精灵可以采集黄金和木材-远古灵魂)" efctid={"","","",""} effectsoundlooped="WispHarvestLoop" hero=0 herodur={8.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\TargetArtLumber\\TargetArtLumber.mdl" targetattach="origin" targetattachcount=0 targs={"tree,vuln,invu,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"你可以从缠绕金矿中采集黄金,从树木中采集木材。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 untip={} unubertip={} [Awha] _code="Awha" _id="Awha" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNGatherGold.blp" buffid={"","","",""} "buttonpos:1"=3 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={5.0,0.0,0.0,0.0} datab={5,0,0,0} datac={150.0,0.0,0.0,0.0} dur={8.0,0.0,0.0,0.0} editorsuffix=" (小精灵能采集黄金和木材)" efctid={"","","",""} effectsoundlooped="WispHarvestLoop" hero=0 herodur={8.0,0.0,0.0,0.0} hotkey="G" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="采集" order="harvest" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={900.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\NightElf\\TargetArtLumber\\TargetArtLumber.mdl" targetattach="origin" targetattachcount=0 targs={"tree,alive,dead","","",""} tip={"采集(|cffffcc00G|r)"} ubertip={"你可以从缠绕金矿中采集黄金,从树木中采集木材。"} unart="ReplaceableTextures\\CommandButtons\\BTNReturnGoods.blp" "unbuttonpos:1"=3 "unbuttonpos:2"=1 untip={} unubertip={} [Awrg] _code="AOws" _id="Awrg" _max_level=1 _type="ability" animnames="slam" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSeaGiantWarStomp.blp" buffid={"BPSE","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={-50.0,0.0,0.0,0.0} datac={300,0,0,0} dur={3.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 3) " efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争践踏" order="stomp" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"战争践踏(|cffffcc00T|r)"} ubertip={"重击地面,对周围的地面单位造成点的伤害并使其在秒内保持眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awrh] _code="AOws" _id="Awrh" _max_level=1 _type="ability" animnames="slam" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNHydraWarStomp.blp" buffid={"BPSE","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={-50.0,0.0,0.0,0.0} datac={300,0,0,0} dur={3.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 2) " efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争践踏" order="stomp" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"战争践踏(|cffffcc00T|r)"} ubertip={"重击地面,对周围的地面单位造成秒内保持眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awrp] _code="Awrp" _id="Awrp" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={400.0,0.0,0.0,0.0} datab={400.0,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="传送门技能" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Awrs] _code="AOws" _id="Awrs" _max_level=1 _type="ability" animnames="slam" area={250.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp" buffid={"BPSE","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterart="Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl" casterattachcount=0 checkdep=0 cool={6.0,0.0,0.0,0.0} cost={90,0,0,0} dataa={25.0,0.0,0.0,0.0} datab={-50.0,0.0,0.0,0.0} datac={300,0,0,0} dur={3.0,0.0,0.0,0.0} editorsuffix=" (中立但是带有敌意 1) " efctid={"","","",""} hero=0 herodur={2.0,0.0,0.0,0.0} hotkey="T" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战争践踏" order="stomp" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground","","",""} tip={"战争践踏(|cffffcc00T|r)"} ubertip={"重击地面,对周围的地面单位造成点的伤害并使其在秒内保持眩晕状态。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SCae] _code="AOae" _id="SCae" _max_level=1 _type="ability" area={900.0,0.0,0.0,0.0} art="ReplaceableTextures\\PassiveButtons\\PASBTNCommand.blp" buffid={"BOae","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={0.05,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix="(中立但是带有敌意)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="耐久光环" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetart="Abilities\\Spells\\Orc\\CommandAura\\CommandAura.mdl" targetattach="origin" targetattachcount=0 targs={"air,ground,friend,self","","",""} tip={"耐久光环"} ubertip={"增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。","增加周围单位%的移动速度和%的攻击速度。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SCc1] _code="Acyc" _id="SCc1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCyclone.blp" buffid={"Bcyc,Bcy2","","",""} "buttonpos:1"=1 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={8.0,0.0,0.0,0.0} cost={150,0,0,0} dataa={1,0,0,0} dur={30.0,0.0,0.0,0.0} editorsuffix="(赛纳留斯)" efctid={"","","",""} hero=0 herodur={6.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="飓风" order="cyclone" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,enemy,neutral,organic","","",""} tip={"飓风(|cffffcc00C|r)"} ubertip={"将目标单位投掷到空中,使其不能移动,攻击和施放任何的魔法技能。而且其他单位也不能在这期间攻击它。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SCva] _code="AIva" _id="SCva" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNFrostMourne.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.5,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (霜之哀伤)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missileart="Abilities\\Spells\\Items\\WandOfNeutralization\\NeutralizationMissile.mdl" missilehoming=0 missilespeed=0 name="窃取生命" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} specialart="Abilities\\Spells\\Undead\\VampiricAura\\VampiricAuraTarget.mdl" targetattachcount=0 targs={"air,ground,enemy","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SNdc] _code="ANdc" _id="SNdc" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" buffid={"BNdc","BNdc","BNdc","BNdc"} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.1,0.1,0.1,0.1} cost={0,0,0,0} dataa={"commoner","commoner","commoner","commoner"} dur={6.0,6.0,6.0,6.0} editorsuffix=" (马哥尼斯,快的)" efctid={"","","",""} hero=1 herodur={6.0,6.0,6.0,6.0} hotkey="K" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="黑暗转换" order="darkconversion" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNSleep.blp" "researchbuttonpos:1"=2 "researchbuttonpos:2"=0 researchhotkey="K" researchtip="学习黑暗转换(|cffffcc00K|r)" researchubertip="让一个村民陷入睡眠,并将其变成僵尸。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero","air,ground,organic,nonhero"} tip={"黑暗转换(|cffffcc00K|r)"} ubertip={"让一个村民陷入睡眠,并将其变成僵尸。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nzom","nzom","nzom","nzom"} untip={} unubertip={} [SNdd] _code="AUdd" _id="SNdd" _max_level=1 _type="ability" animnames="spell,looping" area={300.0,300.0,300.0,300.0} art="ReplaceableTextures\\CommandButtons\\BTNDeathAndDecay.blp" buffid={"BUdd","BUdd","BUdd","BUdd"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={150.0,150.0,150.0,150.0} cost={250,250,250,250} dataa={0.04,0.04,0.04,0.04} datab={1.0,1.0,1.0,1.0} dur={35.0,35.0,35.0,35.0} editorsuffix="(中立但是带有敌意)" efctid={"XUdd","XUdd","XUdd","XUdd"} hero=1 herodur={35.0,35.0,35.0,35.0} hotkey="D" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="死亡凋零" order="deathanddecay" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNDeathAndDecay.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="D" researchtip="学习死亡凋零(|cffffcc00D|r)" researchubertip="对有效范围内的单位每秒造成相当于%生命值的伤害,也能摧毁树木。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"air,ground,structure,ward","air,ground,structure,ward","air,ground,structure,ward","air,ground,structure,ward"} tip={"死亡凋零(|cffffcc00D|r)"} ubertip={"对有效范围内的单位每秒造成相当于%生命值的伤害,也能摧毁树木。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SNeq] _code="AOeq" _id="SNeq" _max_level=1 _type="ability" animnames="spell,looping" area={250.0,250.0,250.0,250.0} art="ReplaceableTextures\\CommandButtons\\BTNEarthquake.blp" buffid={"BOeq","BOeq","BOeq","BOeq"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={90.0,90.0,90.0,90.0} cost={150,150,150,150} dataa={0.5,0.5,0.5,0.5} datab={50.0,50.0,50.0,50.0} datac={0.75,0.75,0.75,0.75} datad={250.0,250.0,250.0,250.0} dur={25.0,25.0,25.0,25.0} editorsuffix="(中立但是带有敌意)" efctid={"XOeq","XOeq","XOeq","XOeq"} hero=1 herodur={20.0,20.0,20.0,20.0} hotkey="E" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地震" order="earthquake" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNEarthquake.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="E" researchtip="学习地震(|cffffcc00E|r)" researchubertip="使大地摇动,对建筑物造成每秒点的伤害并能让处于有效范围内的单位减速%。持续秒。" rng={1000.0,1000.0,1000.0,1000.0} targetattachcount=0 targs={"ground,structure,debris,tree","ground,structure,debris,tree","ground,structure,debris,tree","ground,structure,debris,tree"} tip={"地震(|cffffcc00E|r)"} ubertip={"使大地摇动,对建筑物造成每秒点的伤害并能让处于有效范围内的单位减速%。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [SNin] _code="AUin" _id="SNin" _max_level=1 _type="ability" area={250.0,250.0,250.0,250.0} art="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" buffid={"BNin","BNin","BNin","BNin"} "buttonpos:1"=3 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={30.0,30.0,30.0,30.0} cost={100,100,100,100} dataa={50.0,50.0,50.0,50.0} datab={360.0,360.0,360.0,360.0} datac={1.0,1.0,1.0,1.0} dur={4.0,4.0,4.0,4.0} editorsuffix=" (提科恩迪斯)" efctid={"","","",""} effectart="Units\\Demon\\Infernal\\InfernalBirth.mdl" hero=1 herodur={2.0,2.0,2.0,2.0} hotkey="N" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="地狱火" order="inferno" priority=0 race="creeps" reqlevel=6 researchart="ReplaceableTextures\\CommandButtons\\BTNInfernal.blp" "researchbuttonpos:1"=3 "researchbuttonpos:2"=0 researchhotkey="N" researchtip="学习地狱火(|cffffcc00N|r)" researchubertip="召唤出一个地狱火恶魔从天而降,对一定区域内敌方的地面单位造成点的伤害并使其在秒内处于昏晕状态。地狱火恶魔持续秒。" rng={900.0,900.0,900.0,900.0} targetattachcount=0 targs={"ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral","ground,structure,debris,enemy,neutral"} tip={"地狱火(|cffffcc00N|r)"} ubertip={"召唤出一个地狱火恶魔从天而降,对一定区域内敌方的地面单位造成点的伤害并使其在秒内处于昏晕状态。地狱火恶魔持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ninf","ninf","ninf","ninf"} untip={} unubertip={} [Sbsk] _code="Acha" _id="Sbsk" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="狂暴愤怒升级" priority=0 race="orc" reqlevel=0 requires="Robk" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"otbk","","",""} untip={} unubertip={} [Sbtl] _code="Abtl" _id="Sbtl" _max_level=1 _type="ability" area={2000.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNBattleStations.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=0 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} datab={1,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (混乱的兽族地洞)" efctid={"","","",""} effectsound="BurrowBattleStations" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="B" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="战备状态" order="battlestations" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,player,vuln,invu","","",""} tip={"战备状态(|cffffcc00B|r)"} ubertip={"使得附近的苦工跑入地洞从而对来犯的敌人进行反击。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ncpn","","",""} untip={} unubertip={} [Sca1] _code="Acha" _id="Sca1" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (兽族步兵)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nchg","","",""} untip={} unubertip={} [Sca2] _code="Acha" _id="Sca2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (掠夺者)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nchr","","",""} untip={} unubertip={} [Sca3] _code="Acha" _id="Sca3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (萨满祭司)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nchw","","",""} untip={} unubertip={} [Sca4] _code="Acha" _id="Sca4" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (科多兽)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"nckb","","",""} untip={} unubertip={} [Sca5] _code="Acha" _id="Sca5" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (苦工)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ncpn","","",""} untip={} unubertip={} [Sca6] _code="Acha" _id="Sca6" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (格罗姆)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="orc" reqlevel=0 requires="Roch" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"Opgh","","",""} untip={} unubertip={} [Sch2] _code="Amtc" _id="Sch2" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8,0,0,0} dur={0.5,0.0,0.0,0.0} editorsuffix="(绞肉车)" efctid={"","","",""} effectsound="LoadUnload" hero=0 herodur={0.5,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="保持原位" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={160.0,0.0,0.0,0.0} targetattachcount=0 targs={"dead","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Sch3] _code="Acar" _id="Sch3" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={8,0,0,0} dur={0.5,0.0,0.0,0.0} editorsuffix=" (地精飞艇)" efctid={"","","",""} effectsound="LoadUnload" hero=0 herodur={0.5,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="保持原位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={160.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,vuln,invu,nonsapper","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Sch4] _code="Acar" _id="Sch4" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={4,0,0,0} dur={0.5,0.0,0.0,0.0} editorsuffix=" (罐)" efctid={"","","",""} effectsound="LoadUnload" hero=0 herodur={0.5,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="保持原位" priority=0 race="human" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={160.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,vuln,invu","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Sch5] _code="Acar" _id="Sch5" _max_level=1 _type="ability" area={250.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={10,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (船)" efctid={"","","",""} effectsound="LoadUnload" hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="保持原位" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={200.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,vuln,invu,nonsapper","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Scri] _code="Acri" _id="Scri" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNCripple.blp" buffid={"Bcri","","",""} "buttonpos:1"=2 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={10.0,0.0,0.0,0.0} cost={175,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={0.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={60.0,0.0,0.0,0.0} editorsuffix=" (巫师)" efctid={"","","",""} hero=0 herodur={10.0,0.0,0.0,0.0} hotkey="C" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="残废" order="cripple" priority=0 race="undead" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={600.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,enemy,organic,neutral","","",""} tip={"残废(|cffffcc00C|r)"} ubertip={"减慢目标单位%的移动速度和%攻击速度,并减弱其%的攻击力。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Sdro] _code="Adro" _id="Sdro" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnLoad.blp" buffid={"","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (海上运输船)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="卸载" order="unload" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={128.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"卸载全部(|cffffcc00U|r)"} ubertip={"在指定区域卸载全部单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Slo2] _code="Aloa" _id="Slo2" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLoad.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载小精灵" order="load" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,invu,vuln","","",""} tip={"装载小精灵(|cffffcc00L|r)"} ubertip={"装载一个小精灵。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"ewsp","","",""} untip={} unubertip={} [Slo3] _code="Aloa" _id="Slo3" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLoad.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (船只)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载" order="load" priority=0 race="other" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={64.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,invu,vuln","","",""} tip={"装载(|cffffcc00L|r)"} ubertip={"装载一个指定的友方地面单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"","","",""} untip={} unubertip={} [Sloa] _code="Aloa" _id="Sloa" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNLoad.blp" buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} editorsuffix="(兽族地洞)" efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="L" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="装载" order="load" priority=0 race="orc" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={99999.0,0.0,0.0,0.0} targetattachcount=0 targs={"ground,friend,invu,vuln","","",""} tip={"装载(|cffffcc00L|r)"} ubertip={"装载一个指定的友方地面单位。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"opeo","","",""} untip={} unubertip={} [Srtt] _code="Acha" _id="Srtt" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} buffid={"","","",""} "buttonpos:1"=0 "buttonpos:2"=0 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dur={0.0,0.0,0.0,0.0} efctid={"","","",""} hero=0 herodur={0.0,0.0,0.0,0.0} item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 priority=0 race="human" reqlevel=0 requires="Rhrt" "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={} ubertip={} "unbuttonpos:1"=0 "unbuttonpos:2"=0 unitid={"hrtt","","",""} untip={} unubertip={} [Sshm] _code="Ashm" _id="Sshm" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNAmbush.blp" buffid={"","","",""} "buttonpos:1"=2 "buttonpos:2"=1 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={0.0,0.0,0.0,0.0} cost={0,0,0,0} dataa={0.1,0.0,0.0,0.0} datab={2.5,0.0,0.0,0.0} datac={0.5,0.0,0.0,0.0} dur={0.0,0.0,0.0,0.0} editorsuffix=" (立刻的)" efctid={"","","",""} effectsound="ShadowMeld" hero=0 herodur={0.0,0.0,0.0,0.0} hotkey="I" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="影遁" order="ambush" priority=0 race="nightelf" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={0.0,0.0,0.0,0.0} targetattachcount=0 targs={"","","",""} tip={"隐藏(|cffffcc00I|r)"} ubertip={"让单位停止自动攻击敌人,可以使其影遁,在夜间变的隐形。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={} [Suhf] _code="Auhf" _id="Suhf" _max_level=1 _type="ability" area={0.0,0.0,0.0,0.0} art="ReplaceableTextures\\CommandButtons\\BTNUnholyFrenzy.blp" buffid={"BUhf","","",""} "buttonpos:1"=1 "buttonpos:2"=2 cast={0.0,0.0,0.0,0.0} casterattachcount=0 checkdep=1 cool={3.0,0.0,0.0,0.0} cost={50,0,0,0} dataa={0.75,0.0,0.0,0.0} datab={4.0,0.0,0.0,0.0} dur={45.0,0.0,0.0,0.0} editorsuffix=" (巫师)" efctid={"","","",""} hero=0 herodur={45.0,0.0,0.0,0.0} hotkey="U" item=0 levels=1 levelskip=0 missilearc=0.0 missilehoming=0 missilespeed=0 name="邪恶狂热" order="unholyfrenzy" priority=0 race="creeps" reqlevel=0 "researchbuttonpos:1"=0 "researchbuttonpos:2"=0 rng={500.0,0.0,0.0,0.0} targetattachcount=0 targs={"air,ground,organic","","",""} tip={"邪恶狂热(|cffffcc00U|r)"} ubertip={"增加目标单位%的攻击速度,但是每秒也会消耗目标点的生命值。|n持续秒。"} "unbuttonpos:1"=0 "unbuttonpos:2"=0 untip={} unubertip={}