#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef YDWEGetPlayersByMapControlNullIncluded #define YDWEGetPlayersByMapControlNullIncluded library YDWEGetPlayersByMapControlNull globals #ifndef YDWE_NNULLTEMPFORCE_DEFVAR #define YDWE_NNULLTEMPFORCE_DEFVAR force yd_NullTempForce #endif endglobals function YDWEGetPlayersByMapControlNull takes mapcontrol whichControl returns force local force f = CreateForce() local integer playerIndex local player indexPlayer set playerIndex = 0 loop set indexPlayer = Player(playerIndex) if GetPlayerController(indexPlayer) == whichControl then call ForceAddPlayer(f, indexPlayer) endif set playerIndex = playerIndex + 1 exitwhen playerIndex == bj_MAX_PLAYER_SLOTS endloop set indexPlayer = null set yd_NullTempForce = f set f = null return yd_NullTempForce endfunction endlibrary #endif #endif