#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef INCLUDE_YDWE_ANTI_BJ_LEAK_H #define INCLUDE_YDWE_ANTI_BJ_LEAK_H #ifdef SCRIPT_INJECTION #define PolledWait(a) YDWEPolledWaitNull(a) #define PlaySound(a) YDWEPlaySoundNull(a) #define GetCurrentCameraSetup() YDWEGetCurrentCameraSetupNull() #define TriggerRegisterEnterRectSimple(a,b) YDWETriggerRegisterEnterRectSimpleNull(a,b) #define TriggerRegisterLeaveRectSimple(a,b) YDWETriggerRegisterLeaveRectSimpleNull(a,b) #define IssueHauntOrderAtLocBJ(a,b) YDWEIssueHauntOrderAtLocBJNull(a,b) #define IssueBuildOrderByIdLocBJ(a,b,c) YDWEIssueBuildOrderByIdLocBJNull(a,b,c) #define WakePlayerUnits(a) YDWEWakePlayerUnitsNull(a) #define EnableCreepSleepBJ(a) YDWEEnableCreepSleepBJNull(a) #define PauseAllUnitsBJ(a) YDWEPauseAllUnitsBJNull(a) #define ReplaceUnitBJ(a,b,c) YDWEReplaceUnitBJNull(a,b,c) #define EnumDestructablesInCircleBJFilter() YDWEEnumDestructablesInCircleBJFilterNull() #define EnumDestructablesInCircleBJ(a,b,c) YDWEEnumDestructablesInCircleBJNull(a,b,c) #define NudgeUnitsInRectEnum() YDWENudgeUnitsInRectEnumNull() #define NudgeItemsInRectEnum() YDWENudgeItemsInRectEnumNull() #define NudgeObjectsInRect(a) YDWENudgeObjectsInRectNull(a) #define NearbyElevatorExistsEnum() YDWENearbyElevatorExistsEnumNull() #define NearbyElevatorExists(a,b) YDWENearbyElevatorExistsNull(a,b) #define EnumUnitsSelected(a,b,c) YDWEEnumUnitsSelectedNull(a,b,c) #define ChangeElevatorWallBlocker(a,b,c,d) YDWEChangeElevatorWallBlockerNull(a,b,c,d) #define ChangeElevatorWalls(a,b,c) YDWEChangeElevatorWallsNull(a,b,c) #define GetUnitsInRectMatching(a,b) YDWEGetUnitsInRectMatchingNull(a,b) #define GetUnitsInRectAll(a) YDWEGetUnitsInRectAllNull(a) #define GetUnitsInRectOfPlayer(a,b) YDWEGetUnitsInRectOfPlayerNull(a,b) #define GetUnitsInRangeOfLocMatching(a,b,c) YDWEGetUnitsInRangeOfLocMatchingNull(a,b,c) #define GetUnitsInRangeOfLocAll(a,b) YDWEGetUnitsInRangeOfLocAllNull(a,b) #define GetUnitsOfTypeIdAll(a) YDWEGetUnitsOfTypeIdAllNull(a) #define GetUnitsOfPlayerMatching(a,b) YDWEGetUnitsOfPlayerMatchingNull(a,b) #define GetUnitsOfPlayerAll(a) YDWEGetUnitsOfPlayerAllNull(a) #define GetUnitsOfPlayerAndTypeId(a,b) YDWEGetUnitsOfPlayerAndTypeIdNull(a,b) #define GetUnitsSelectedAll(a) YDWEGetUnitsSelectedAllNull(a) #define GetForceOfPlayer(a) YDWEGetForceOfPlayerNull(a) #define GetPlayersByMapControl(a) YDWEGetPlayersByMapControlNull(a) #define GetPlayersAllies(a) YDWEGetPlayersAlliesNull(a) #define GetPlayersEnemies(a) YDWEGetPlayersEnemiesNull(a) #define GetPlayersMatching(a) YDWEGetPlayersMatchingNull(a) #define GetRandomSubGroupEnum() YDWEGetRandomSubGroupEnumNull() #define GetRandomSubGroup(a,b) YDWEGetRandomSubGroupNull(a,b) #define CountLivingPlayerUnitsOfTypeId(a,b) YDWECountLivingPlayerUnitsOfTypeIdNull(a,b) #define SetUnitFacingToFaceLocTimed(a,b,c) YDWESetUnitFacingToFaceLocTimedNull(a,b,c) #define SetUnitFacingToFaceUnitTimed(a,b,c) YDWESetUnitFacingToFaceUnitTimedNull(a,b,c) #define MakeUnitsPassiveForPlayer(a) YDWEMakeUnitsPassiveForPlayerNull(a) #define MakeUnitsPassiveForTeam(a) YDWEMakeUnitsPassiveForTeamNull(a) #define MultiboardSetItemStyleBJ(a,b,c,d,e) YDWEMultiboardSetItemStyleBJNull(a,b,c,d,e) #define MultiboardSetItemValueBJ(a,b,c,d) YDWEMultiboardSetItemValueBJNull(a,b,c,d) #define MultiboardSetItemColorBJ(a,b,c,d,e,f,g) YDWEMultiboardSetItemColorBJNull(a,b,c,d,e,f,g) #define MultiboardSetItemWidthBJ(a,b,c,d) YDWEMultiboardSetItemWidthBJNull(a,b,c,d) #define MultiboardSetItemIconBJ(a,b,c,d) YDWEMultiboardSetItemIconBJNull(a,b,c,d) #define TriggerActionUnitRescuedBJ() YDWETriggerActionUnitRescuedBJNull() #define TryInitRescuableTriggersBJ() YDWETryInitRescuableTriggersBJNull() #define MakeUnitRescuableToForceBJEnum() YDWEMakeUnitRescuableToForceBJEnumNull() #define MakeUnitRescuableToForceBJ(a,b,c) YDWEMakeUnitRescuableToForceBJNull(a,b,c) #define BlightGoldMineForPlayerBJ(a,b) YDWEBlightGoldMineForPlayerBJNull(a,b) #define BlightGoldMineForPlayer(a,b) YDWEBlightGoldMineForPlayerNull(a,b) #define SetPlayerColorBJ(a,b,c) YDWESetPlayerColorBJNull(a,b,c) #define InitRescuableBehaviorBJ() YDWEInitRescuableBehaviorBJNull() #define DelayedSuspendDecayStopAnimEnum() YDWEDelayedSuspendDecayStopAnimEnumNull() #define DelayedSuspendDecayFleshEnum() YDWEDelayedSuspendDecayFleshEnumNull() #define DelayedSuspendDecayBoneEnum() YDWEDelayedSuspendDecayBoneEnumNull() #define DelayedSuspendDecay() YDWEDelayedSuspendDecayNull() #define SmartCameraPanBJ(a,b,c) YDWESmartCameraPanBJNull(a,b,c) #define GetInventoryIndexOfItemTypeBJ(a,b) YDWEGetInventoryIndexOfItemTypeBJNull(a,b) #define GetItemOfTypeFromUnitBJ(a,b) YDWEGetItemOfTypeFromUnitBJNull(a,b) #define UnitHasItemOfTypeBJ(a,b) YDWEUnitHasItemOfTypeBJNull(a,b) #endif #endif #endif