[TileSets] A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight //#LINENOBETA K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight //#LINENOBETA J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight //#LINENOBETA I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight //#LINENOBETA O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight //***************************************************************// // Note do not delete these for the following time. //ASK Dhale if you have question // //L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight //F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight //W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight //B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight //A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight //C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight //N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight //#LINENOBETA //I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight //Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight //X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight //#LINENOBETA //J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight //V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight //Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight //D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight //G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight //Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight //#LINENOBETA //O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight //#LINENOBETA //K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight //***************************************************************// // Note: If a tileset does not have an entry for a terrain/unit light, // it will use the hard-coded default (Lordaeron) [TerrainLights] L=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl F=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl W=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl B=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl A=Environment\DNC\DNCAshenvale\DNCAshenvaleTerrain\DNCAshenvaleTerrain.mdl C=Environment\DNC\DNCFelwood\DNCFelwoodTerrain\DNCFelwoodTerrain.mdl N=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl Y=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl X=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl V=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl D=Environment\DNC\DNCDungeon\DNCDungeonTerrain\DNCDungeonTerrain.mdl Q=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl G=Environment\DNC\DNCUnderground\DNCUndergroundTerrain\DNCUndergroundTerrain.mdl Z=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA I=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA O=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA K=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA J=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl [UnitLights] L=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl F=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl W=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl B=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl A=Environment\DNC\DNCAshenvale\DNCAshenvaleUnit\DNCAshenvaleUnit.mdl C=Environment\DNC\DNCFelwood\DNCFelwoodUnit\DNCFelwoodUnit.mdl N=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl Y=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl X=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl V=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl D=Environment\DNC\DNCDungeon\DNCDungeonUnit\DNCDungeonUnit.mdl Q=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl G=Environment\DNC\DNCUnderground\DNCUndergroundUnit\DNCUndergroundUnit.mdl Z=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA I=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA O=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA K=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA J=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl [DoodadCategories] O=WESTRING_DTYPE_PROPS,ReplaceableTextures\WorldEditUI\Doodad-Prop S=WESTRING_DTYPE_STRUCTURES,ReplaceableTextures\WorldEditUI\Doodad-Structures W=WESTRING_DTYPE_WATER,ReplaceableTextures\WorldEditUI\Doodad-Water C=WESTRING_DTYPE_CLIFF,ReplaceableTextures\WorldEditUI\Doodad-Cliff E=WESTRING_DTYPE_ENVIRONMENT,ReplaceableTextures\WorldEditUI\Doodad-Environment Z=WESTRING_DTYPE_CINEMATIC,ReplaceableTextures\WorldEditUI\Doodad-Cinematic [DestructibleCategories] D=WESTRING_DTYPE_DESTRUCTABLE,ReplaceableTextures\WorldEditUI\Doodad-Destructible P=WESTRING_DTYPE_PATHING,ReplaceableTextures\WorldEditUI\Doodad-Destructible B=WESTRING_DTYPE_BRIDGE,ReplaceableTextures\WorldEditUI\Doodad-Bridge [SkyModels] 00=Environment\Sky\BlizzardSky\BlizzardSky.mdl,WESTRING_SKYMODEL_SKY08 01=Environment\Sky\DalaranSky\DalaranSky.mdl,WESTRING_SKYMODEL_SKY02 02=Environment\Sky\FelwoodSky\FelwoodSky.mdl,WESTRING_SKYMODEL_SKY06 03=Environment\Sky\FoggedSky\FoggedSky.mdl,WESTRING_SKYMODEL_SKY07 04=Environment\Sky\Sky\SkyLight.mdl,WESTRING_SKYMODEL_SKY01 05=Environment\Sky\LordaeronFallSky\LordaeronFallSky.mdl,WESTRING_SKYMODEL_SKY03 06=Environment\Sky\LordaeronSummerSky\LordaeronSummerSky.mdl,WESTRING_SKYMODEL_SKY04 07=Environment\Sky\LordaeronWinterSky\LordaeronWinterSky.mdl,WESTRING_SKYMODEL_SKY05 08=Environment\Sky\LordaeronWinterSkyBrightGreen\LordaeronWinterSkyBrightGreen.mdl,WESTRING_SKYMODEL_SKY09 09=Environment\Sky\LordaeronWinterSkyPink\LordaeronWinterSkyPink.mdl,WESTRING_SKYMODEL_SKY10 10=Environment\Sky\LordaeronWinterSkyPurple\LordaeronWinterSkyPurple.mdl,WESTRING_SKYMODEL_SKY11 11=Environment\Sky\LordaeronWinterSkyRed\LordaeronWinterSkyRed.mdl,WESTRING_SKYMODEL_SKY12 12=Environment\Sky\LordaeronWinterSkyYellow\LordaeronWinterSkyYellow.mdl,WESTRING_SKYMODEL_SKY13 //#LINENOBETA 13=Environment\Sky\Outland_Sky\Outland_Sky.mdl,WESTRING_SKYMODEL_SKY14 [DayAmbience] L=LordaeronSummerDay F=LordaeronFallDay W=LordaeronWinterDay B=BarrensDay A=AshenvaleDay C=FelwoodDay N=NorthrendDay Y=CityScapeDay X=DalaranDay V=VillageDay Q=VillageFallDay D=DungeonDay G=DungeonDay Z=SunkenRuinsDay //#LINENOBETA I=IceCrownDay //#LINENOBETA O=BlackCitadelDay //#LINENOBETA K=BlackCitadelDay //#LINENOBETA J=DalaranRuinsDay [NightAmbience] L=LordaeronSummerNight F=LordaeronFallNight W=LordaeronWinterNight B=BarrensNight A=AshenvaleNight C=FelwoodNight N=NorthrendNight Y=CityScapeNight X=DalaranNight V=VillageNight Q=VillageFallNight D=DungeonNight G=DungeonNight Z=SunkenRuinsNight //#LINENOBETA I=IceCrownNight //#LINENOBETA O=BlackCitadelNight //#LINENOBETA K=BlackCitadelNight //#LINENOBETA J=DalaranRuinsNight [SoundEnvironment] // Specifies the default sound environment for each tileset // Environments are defined in UI\SoundInfo\EnvironmentSounds.slk L=Default F=Default W=Default B=Default A=Default C=Default N=Default Y=Default X=Default V=Default Q=Default D=Default G=Default Z=Default //#LINENOBETA I=Default //#LINENOBETA O=Default //#LINENOBETA K=Default //#LINENOBETA J=Default [MusicFiles] // File, Game Version (0 is default) 00=Sound\Music\mp3Music\TragicConfrontation.mp3 01=Sound\Music\mp3Music\DarkAgents.mp3 02=Sound\Music\mp3Music\Human3.mp3 03=Sound\Music\mp3Music\HumanDefeat.mp3 04=Sound\Music\mp3Music\HumanVictory.mp3 05=Sound\Music\mp3Music\Mainscreen.mp3 06=Sound\Music\mp3Music\NightElf1.mp3 07=Sound\Music\mp3Music\NightElf2.mp3 08=Sound\Music\mp3Music\NightElf3.mp3 09=Sound\Music\mp3Music\NightElfDefeat.mp3 10=Sound\Music\mp3Music\NightElfVictory.mp3 11=Sound\Music\mp3Music\Orc1.mp3 12=Sound\Music\mp3Music\Orc2.mp3 13=Sound\Music\mp3Music\Undead2.mp3 14=Sound\Music\mp3Music\UndeadDefeat.mp3 15=Sound\Music\mp3Music\UndeadVictory.mp3 16=Sound\Music\mp3Music\Human1.mp3 17=Sound\Music\mp3Music\SadMystery.mp3 18=Sound\Music\mp3Music\Comradeship.mp3 19=Sound\Music\mp3Music\DarkVictory.mp3 20=Sound\Music\mp3Music\HeroicVictory.mp3 21=Sound\Music\mp3Music\Credits.mp3 22=Sound\Music\mp3Music\Orc3.mp3 23=Sound\Music\mp3Music\OrcVictory.mp3 24=Sound\Music\mp3Music\OrcDefeat.mp3 25=Sound\Music\mp3Music\Undead1.mp3 26=Sound\Music\mp3Music\Tension.mp3 27=Sound\Music\mp3Music\Doom.mp3 28=Sound\Music\mp3Music\War2IntroMusic.mp3 29=Sound\Music\mp3Music\Human2.mp3 30=Sound\Music\mp3Music\Undead3.mp3 //#LINENOBETA 31=Sound\Music\mp3Music\NightElfX1.mp3,1 //#LINENOBETA 32=Sound\Music\mp3Music\IllidansTheme.mp3,1 //#LINENOBETA 33=Sound\Music\mp3Music\ArthasTheme.mp3,1 //#LINENOBETA 34=Sound\Music\mp3Music\NagaTheme.mp3,1 //#LINENOBETA 35=Sound\Music\mp3Music\PursuitTheme.mp3,1 //#LINENOBETA 36=Sound\Music\mp3Music\LichKingTheme.mp3,1 //#LINENOBETA 37=Sound\Music\mp3Music\BloodElfTheme.mp3,1 //#LINENOBETA 38=Sound\Music\mp3Music\OrcTheme.mp3,1 //#LINENOBETA 39=Sound\Music\mp3Music\HumanX1.mp3,1 //#LINENOBETA 40=Sound\Music\mp3Music\OrcX1.mp3,1 //#LINENOBETA 41=Sound\Music\mp3Music\UndeadX1.mp3,1 //#LINENOBETA 42=Sound\Music\mp3Music\War3XMainScreen.mp3,1 // Sound channels available for use in Sound Editor // Value 0: 0 or 1 - Can this channel play 3D sounds? // Value 1: Display text in editor [SoundChannels] 00=1,WESTRING_SOUNDCHANNEL_GENERAL 01=1,WESTRING_SOUNDCHANNEL_UNITSELECT 02=1,WESTRING_SOUNDCHANNEL_UNITACK 03=1,WESTRING_SOUNDCHANNEL_UNITMOVE 04=1,WESTRING_SOUNDCHANNEL_UNITREADY 05=1,WESTRING_SOUNDCHANNEL_COMBAT 06=0,WESTRING_SOUNDCHANNEL_ERROR 07=0,WESTRING_SOUNDCHANNEL_MUSIC 08=0,WESTRING_SOUNDCHANNEL_UI 09=1,WESTRING_SOUNDCHANNEL_LOOPMOVE 10=1,WESTRING_SOUNDCHANNEL_LOOPAMB 11=1,WESTRING_SOUNDCHANNEL_ANIM 12=1,WESTRING_SOUNDCHANNEL_CONSTRUCTION 13=1,WESTRING_SOUNDCHANNEL_BIRTH 14=1,WESTRING_SOUNDCHANNEL_FIRE // Loading and Prologue screen info // Value 0: Game version in which this loading screen first appeared // Value 1: Display text for editor // Value 2: Integer indicating which animation sequence to use // Value 3: Model file for screen graphics [LoadingScreens] NumScreens=98 00=0,WESTRING_LOADINGSCREEN_TUTORIAL01,0,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl 01=0,WESTRING_LOADINGSCREEN_TUTORIAL02,1,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl 02=0,WESTRING_LOADINGSCREEN_HUMAN01,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 03=0,WESTRING_LOADINGSCREEN_HUMAN02,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 04=0,WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 05=0,WESTRING_LOADINGSCREEN_HUMAN03,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 06=0,WESTRING_LOADINGSCREEN_HUMAN04,3,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 07=0,WESTRING_LOADINGSCREEN_HUMAN05,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 08=0,WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 09=0,WESTRING_LOADINGSCREEN_HUMAN06,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 10=0,WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 11=0,WESTRING_LOADINGSCREEN_HUMAN07,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 12=0,WESTRING_LOADINGSCREEN_HUMAN08,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 13=0,WESTRING_LOADINGSCREEN_HUMAN09,1,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 14=0,WESTRING_LOADINGSCREEN_UNDEAD01,1,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 15=0,WESTRING_LOADINGSCREEN_UNDEAD02,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 16=0,WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\QuelThalasBackground.mdl 17=0,WESTRING_LOADINGSCREEN_UNDEAD03,0,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 18=0,WESTRING_LOADINGSCREEN_UNDEAD04,1,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 19=0,WESTRING_LOADINGSCREEN_UNDEAD05,3,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 20=0,WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 21=0,WESTRING_LOADINGSCREEN_UNDEAD06,8,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 22=0,WESTRING_LOADINGSCREEN_UNDEAD07,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 23=0,WESTRING_LOADINGSCREEN_UNDEAD08,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 24=0,WESTRING_LOADINGSCREEN_ORC01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 25=0,WESTRING_LOADINGSCREEN_ORC02,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 26=0,WESTRING_LOADINGSCREEN_ORC02_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 27=0,WESTRING_LOADINGSCREEN_ORC03,2,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 28=0,WESTRING_LOADINGSCREEN_ORC04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 29=0,WESTRING_LOADINGSCREEN_ORC04_INTERLUDE,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 30=0,WESTRING_LOADINGSCREEN_ORC05,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 31=0,WESTRING_LOADINGSCREEN_ORC06,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 32=0,WESTRING_LOADINGSCREEN_ORC07,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 33=0,WESTRING_LOADINGSCREEN_ORC08,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 34=0,WESTRING_LOADINGSCREEN_NIGHTELF01,2,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 35=0,WESTRING_LOADINGSCREEN_NIGHTELF02,3,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 36=0,WESTRING_LOADINGSCREEN_NIGHTELF03,4,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 37=0,WESTRING_LOADINGSCREEN_NIGHTELF04,5,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 38=0,WESTRING_LOADINGSCREEN_NIGHTELF05,6,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 39=0,WESTRING_LOADINGSCREEN_NIGHTELF06,7,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 40=0,WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE,8,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 41=0,WESTRING_LOADINGSCREEN_NIGHTELF07,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 42=0,WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 43=0,WESTRING_LOADINGSCREEN_NIGHTELF08,10,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 44=0,WESTRING_LOADINGSCREEN_CREDITS,0,UI\Glues\Loading\Backgrounds\Load-Credits\Load-Credits.mdl 45=0,WESTRING_LOADINGSCREEN_GENERIC,0,UI\Glues\Loading\Load-Generic\Load-Generic.mdl //#LINENOBETA 46=1,WESTRING_LOADINGSCREEN_NIGHTELFX01,0,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl //#LINENOBETA 47=1,WESTRING_LOADINGSCREEN_NIGHTELFX02,0,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 48=1,WESTRING_LOADINGSCREEN_NIGHTELFX03,1,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 49=1,WESTRING_LOADINGSCREEN_NIGHTELFX04,2,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 50=1,WESTRING_LOADINGSCREEN_NIGHTELFX04_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl //#LINENOBETA 51=1,WESTRING_LOADINGSCREEN_NIGHTELFX05,3,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 52=1,WESTRING_LOADINGSCREEN_NIGHTELFX06,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 53=1,WESTRING_LOADINGSCREEN_NIGHTELFX06_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 54=1,WESTRING_LOADINGSCREEN_NIGHTELFX07,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 55=1,WESTRING_LOADINGSCREEN_NIGHTELFX08,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 56=1,WESTRING_LOADINGSCREEN_NIGHTELFX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 57=1,WESTRING_LOADINGSCREEN_HUMANX01,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 58=1,WESTRING_LOADINGSCREEN_HUMANX02,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 59=1,WESTRING_LOADINGSCREEN_HUMANX03,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 60=1,WESTRING_LOADINGSCREEN_HUMANX03_SECRET,10,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 61=1,WESTRING_LOADINGSCREEN_HUMANX03_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 62=1,WESTRING_LOADINGSCREEN_HUMANX04,1,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 63=1,WESTRING_LOADINGSCREEN_HUMANX04_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 64=1,WESTRING_LOADINGSCREEN_HUMANX05,3,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 65=1,WESTRING_LOADINGSCREEN_HUMANX06,4,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 66=1,WESTRING_LOADINGSCREEN_HUMANX06_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 67=1,WESTRING_LOADINGSCREEN_UNDEADX01,11,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 68=1,WESTRING_LOADINGSCREEN_UNDEADX01_INTERLUDE,12,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 69=1,WESTRING_LOADINGSCREEN_UNDEADX02,13,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 70=1,WESTRING_LOADINGSCREEN_UNDEADX02_INTERLUDE,14,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 71=1,WESTRING_LOADINGSCREEN_UNDEADX03,15,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 72=1,WESTRING_LOADINGSCREEN_UNDEADX04,0,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 73=1,WESTRING_LOADINGSCREEN_UNDEADX05,16,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 74=1,WESTRING_LOADINGSCREEN_UNDEADX06,17,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 75=1,WESTRING_LOADINGSCREEN_UNDEADX07A,1,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 76=1,WESTRING_LOADINGSCREEN_UNDEADX07B,2,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 77=1,WESTRING_LOADINGSCREEN_UNDEADX07C,3,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 78=1,WESTRING_LOADINGSCREEN_UNDEADX07_INTERLUDE,4,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 79=1,WESTRING_LOADINGSCREEN_UNDEADX08,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 80=1,WESTRING_LOADINGSCREEN_UNDEADX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 81=1,WESTRING_LOADINGSCREEN_ORCX01_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest01Background.mdl //#LINENOBETA 82=1,WESTRING_LOADINGSCREEN_ORCX01_02,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 83=1,WESTRING_LOADINGSCREEN_ORCX01_03,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 84=1,WESTRING_LOADINGSCREEN_ORCX01_04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 85=1,WESTRING_LOADINGSCREEN_ORCX01_05,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 86=1,WESTRING_LOADINGSCREEN_ORCX02_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest02Background.mdl //#LINENOBETA 87=1,WESTRING_LOADINGSCREEN_ORCX02_02,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 88=1,WESTRING_LOADINGSCREEN_ORCX02_03,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 89=1,WESTRING_LOADINGSCREEN_ORCX02_04,8,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 90=1,WESTRING_LOADINGSCREEN_ORCX02_05,7,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 91=1,WESTRING_LOADINGSCREEN_ORCX02_06,9,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 92=1,WESTRING_LOADINGSCREEN_ORCX02_07,10,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 93=1,WESTRING_LOADINGSCREEN_ORCX02_08,11,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 94=1,WESTRING_LOADINGSCREEN_ORCX02_09,12,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 95=1,WESTRING_LOADINGSCREEN_ORCX02_10,13,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 96=1,WESTRING_LOADINGSCREEN_ORCX03A,14,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 97=1,WESTRING_LOADINGSCREEN_ORCX03B,15,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl [PrologueScreens] NumScreens=1 00=0,WESTRING_UNKNOWN,0,UI\Glues\Loading\LoadGlue.mdl [CampaignScreens] NumScreens=12 00=0,WESTRING_CAMPAIGNSCREEN_TUTORIAL,0,UI\Glues\SinglePlayer\TutorialCampaign3D\TutorialCampaign3D.mdl 01=0,WESTRING_CAMPAIGNSCREEN_HUMAN,0,UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaign3D.mdl 02=0,WESTRING_CAMPAIGNSCREEN_ORC,0,UI\Glues\SinglePlayer\OrcCampaign3D\OrcCampaign3D.mdl 03=0,WESTRING_CAMPAIGNSCREEN_UNDEAD,0,UI\Glues\SinglePlayer\UndeadCampaign3D\UndeadCampaign3D.mdl 04=0,WESTRING_CAMPAIGNSCREEN_NIGHTELF,0,UI\Glues\SinglePlayer\NightElfCampaign3D\NightElfCampaign3D.mdl 05=0,WESTRING_CAMPAIGNSCREEN_MAINMENU,0,UI\Glues\MainMenu\MainMenu3D\MainMenu3D.mdl 06=0,WESTRING_CAMPAIGNSCREEN_BATTLENET,0,UI\Glues\BattleNet\BattlenetLoginGlue\BattlenetLoginGlue.mdl 07=0,WESTRING_CAMPAIGNSCREEN_SCORESCREEN,0,UI\Glues\ScoreScreen\ScoreScreen-Background\ScoreScreen-Background.mdl //#LINENOBETA 08=1,WESTRING_CAMPAIGNSCREEN_NIGHTELFEXPANSION,0,UI\Glues\SinglePlayer\NightElf_Exp\NightElf_Exp.mdl //#LINENOBETA 09=1,WESTRING_CAMPAIGNSCREEN_HUMANEXPANSION,0,UI\Glues\SinglePlayer\Alliance_Exp\Alliance_Exp.mdl //#LINENOBETA 10=1,WESTRING_CAMPAIGNSCREEN_UNDEADEXPANSION,0,UI\Glues\SinglePlayer\Undead3D_Exp\Undead3D_Exp.mdl //#LINENOBETA 11=1,WESTRING_CAMPAIGNSCREEN_ORCEXPANSION,0,UI\Glues\SinglePlayer\Orc_Exp\Orc_Exp.mdl [CampaignScreenTags] // Optional extra entries for each CampaignScreens entry to reference data from // the CampaignStrings.txt files // Value 0: 0 = CampaignStrings.txt, 1 = CampaignStrings_exp.txt // Value 1: section name within the CampaignStrings profile 00=0,Tutorial 01=0,Human 02=0,Orc 03=0,Undead 04=0,NightElf 08=1,NightElf 09=1,Human [CampaignImages] NumImages=5 00=WESTRING_CAMPAIGNIMAGE_HUMAN,UI\Widgets\Glues\Minimap-CustomCampaign-Human 01=WESTRING_CAMPAIGNIMAGE_ORC,UI\Widgets\Glues\Minimap-CustomCampaign-Orc 02=WESTRING_CAMPAIGNIMAGE_UNDEAD,UI\Widgets\Glues\Minimap-CustomCampaign-Undead 03=WESTRING_CAMPAIGNIMAGE_NIGHTELF,UI\Widgets\Glues\Minimap-CustomCampaign-NightElf 04=WESTRING_CAMPAIGNIMAGE_ORCCAMPAIGN,UI\Widgets\Glues\Minimap-Campaign-Orc [AmbientSounds] NumSounds=8 00=0,WESTRING_AMBIENTSOUND_TUTORIAL,TutorialGlueScreenLoop 01=0,WESTRING_AMBIENTSOUND_HUMAN,HumanGlueScreenLoop 02=0,WESTRING_AMBIENTSOUND_ORC,OrcGlueScreenLoop 03=0,WESTRING_AMBIENTSOUND_UNDEAD,UndeadGlueScreenLoop 04=0,WESTRING_AMBIENTSOUND_NIGHTELF,NightElfGlueScreenLoop 05=1,WESTRING_AMBIENTSOUND_NIGHTELFEXP,ExpansionNightElfGlueScreenLoop 06=1,WESTRING_AMBIENTSOUND_HUMANEXP,ExpansionHumanGlueScreenLoop 07=1,WESTRING_AMBIENTSOUND_UNDEADEXP,ExpansionUndeadGlueScreenLoop // Field categories for Object Editor // These are referenced from the various meta data SLKs [ObjectEditorCategories] abil=WESTRING_OE_CAT_ABILITIES art=WESTRING_OE_CAT_ART combat=WESTRING_OE_CAT_COMBAT data=WESTRING_OE_CAT_DATA editor=WESTRING_OE_CAT_EDITOR move=WESTRING_OE_CAT_MOVEMENT path=WESTRING_OE_CAT_PATHING sound=WESTRING_OE_CAT_SOUND stats=WESTRING_OE_CAT_STATS tech=WESTRING_OE_CAT_TECHTREE text=WESTRING_OE_CAT_TEXT // Map Sizes - Defines map size categories // Value 0: Maximum area, in cells // Value 1: Description text [MapSizes] NumSizes=6 Size00=7500,WESTRING_MAPSIZE_TINY Size01=13500,WESTRING_MAPSIZE_SMALL Size02=22000,WESTRING_MAPSIZE_MEDIUM Size03=32500,WESTRING_MAPSIZE_LARGE Size04=45000,WESTRING_MAPSIZE_HUGE Size05=99999,WESTRING_MAPSIZE_EPIC [Palette] ButtonSize_Small=16 ButtonSize_Medium=24 ButtonSize_Large=32 [CliffBrushes] 0=WESTRING_DECTWO,ReplaceableTextures\WorldEditUI\CliffBrush07 1=WESTRING_DECONE,ReplaceableTextures\WorldEditUI\CliffBrush06 2=WESTRING_SAMELEVEL,ReplaceableTextures\WorldEditUI\CliffBrush02 3=WESTRING_INCONE,ReplaceableTextures\WorldEditUI\CliffBrush03 4=WESTRING_INCTWO,ReplaceableTextures\WorldEditUI\CliffBrush04 [PathingBrushes] 0=WESTRING_PASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush00 1=WESTRING_IMPASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush01 [PathingTypeBrushes] 0=WESTRING_PATHTYPE_GROUND,ReplaceableTextures\WorldEditUI\PathingTypeBrush00 1=WESTRING_PATHTYPE_AIR,ReplaceableTextures\WorldEditUI\PathingTypeBrush01 2=WESTRING_PATHTYPE_BUILDINGS,ReplaceableTextures\WorldEditUI\PathingTypeBrush02 [RegionBrushes] 0=WESTRING_ADD,ReplaceableTextures\WorldEditUI\LocationBrush00 [HeightBrushes] 0=WESTRING_BRUSH_RAISE,ReplaceableTextures\WorldEditUI\HeightBrush00 1=WESTRING_BRUSH_LOWER,ReplaceableTextures\WorldEditUI\HeightBrush04 2=WESTRING_BRUSH_PLATEAU,ReplaceableTextures\WorldEditUI\HeightBrush01 3=WESTRING_BRUSH_NOISE,ReplaceableTextures\WorldEditUI\HeightBrush03 4=WESTRING_BRUSH_SMOOTH,ReplaceableTextures\WorldEditUI\HeightBrush02 [MiscBrushes] Ramp=WESTRING_BRUSH_RAMP,ReplaceableTextures\WorldEditUI\RampBrush00 DeepWater=WESTRING_DEEPWATER,ReplaceableTextures\WorldEditUI\CliffBrush00 ShallowWater=WESTRING_SHALLOWWATER,ReplaceableTextures\WorldEditUI\CliffBrush01 Blight=WESTRING_BLIGHT,TerrainArt\Blight\Lords_Blight Nothing=WESTRING_NOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryPlace Unnothing=WESTRING_REMOVENOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryRemove [BrushShapes] 0=WESTRING_BRUSH_CIRCLE,ReplaceableTextures\WorldEditUI\TextureBrush03 1=WESTRING_BRUSH_SQUARE,ReplaceableTextures\WorldEditUI\SquareSizeBrush03 // Circle [BrushSizes00] 0=WESTRING_1,ReplaceableTextures\WorldEditUI\TextureBrush00 1=WESTRING_2,ReplaceableTextures\WorldEditUI\TextureBrush01 2=WESTRING_3,ReplaceableTextures\WorldEditUI\TextureBrush02 3=WESTRING_5,ReplaceableTextures\WorldEditUI\TextureBrush04 4=WESTRING_8,ReplaceableTextures\WorldEditUI\TextureBrush07 // Square [BrushSizes01] 0=WESTRING_1,ReplaceableTextures\WorldEditUI\SquareSizeBrush00 1=WESTRING_2,ReplaceableTextures\WorldEditUI\SquareSizeBrush01 2=WESTRING_3,ReplaceableTextures\WorldEditUI\SquareSizeBrush02 3=WESTRING_5,ReplaceableTextures\WorldEditUI\SquareSizeBrush04 4=WESTRING_8,ReplaceableTextures\WorldEditUI\SquareSizeBrush07 [TerrainCellRarity] // Rarity table for the 18 possible terrain cells // // = // // The rarity values are normalized by their sum // The id numbers correspond to the texture cells as follows: // // 0-15: extra variations --> 00 01 02 03 // 04 05 06 07 // 08 09 10 11 // 12 13 14 15 // 16: original lower right // 17: original upper left // Common 16=85 17=85 00=85 04=85 08=85 12=85 // Uncommon 01=10 05=10 09=10 13=10 02=4 06=4 10=4 14=4 // Rare 03=1 07=1 11=1 15=1 [DNCSpeeds] // Defines speeds for Day/Night cycle modification min=0.5 max=8.0 [MinimapGeneration] MedianRadius=2 BlurRadius=.5 NoisePercent=10 [WorldEditMisc] CampAcquireRadius=200 DropTableIndicatorBaseSize=96.0 DropTableIndicatorScale=0.25 DropTableIndicatorHeight=10 MouseWheelZoomFactor=1.10 DefaultMapSize=64,64 MinimumMapSize=32 MaximumMapSize=256 DefaultDoodadCategory=D DefaultTileset=L ClickHelperScale=0.4 // Help documentation HelpFile_V0=support\Layout\Index2.html HelpFile_V0_Mac=ReadMe/Layout/Index2.html HelpFile_V1=support\Layout\(PC)WEHIndex.html HelpFile_V1_Mac=ReadMe/Layout/(Mac)WEHIndex.html HelpFile_CampaignEditor=support\Layout\(PC)WEHIndex.html HelpFile_CampaignEditor_Mac=ReadMe/Layout/(Mac)WEHIndex.html BlizzardLink=http://www.blizzard.com/ // Terrain height smoothing brush weights // New terrain height will be computed as: // // w1 * oldZ + w2 * avgZ // // where: oldZ = the original vertex height // avgZ = the average vertex height of all neighboring vertices // w1, w2 are the weights given below for the normal and reverse (shift) // versions of the smoothing brush SmoothBrushWeightsNormal=0.80,0.20 SmoothBrushWeightsReverse=1.00,0.05 // Ally priority distances // Represent the factor of the smallest distance // // ex: A setting of 0.25 means that all locations within a distance // of 125% of the smallest distance from the location in question will be used AllyPriorityDist_High=0.25 AllyPriorityDist_Low=0.50 StartLocPathingTexture=PathTextures\16x16Simple.blp RandomBuildingPathingTexture=PathTextures\12x12Simple.blp RandomUnitCollisionRadius=32 RandomUnitScale=2.5 RandomBuildingScale=5.0 RandomItemScale=1.5 RandomUnitMarkerScale=1.0 RandomBuildingMarkerScale=2.0 RandomItemMarkerScale=1.0 DefaultTestAIMap="Maps\(2)PlunderIsle.w3m" [WorldEditColors] // Map size dialog MapSizeDlg_NewTerrain=255,0,192,0 MapSizeDlg_BorderOverlay=128,255,255,255 MapSizeDlg_CameraBounds=255,0,0,255 CampVertexColor=255,16,16,255 DropTableIndicatorColor=255,255,255,255 StartLocGhostColor=64,255,255,255 SelectedButtonOverlay=96,0,255,0 ClickHelperColor=96,255,255,255 [WorldEditArt] // Models StartLocation=Objects\StartLocation\StartLocation.mdl InvalidObject=Objects\InvalidObject\InvalidObject.mdl InvalidModel=Objects\Invalidmodel\Invalidmodel.mdl CameraModel=Objects\CameraHelper\CameraHelper.mdl DropTableIndicator=Objects\StartLocation\StartLocation.mdl RandomUnitModel=Objects\RandomObject\RandomObject.mdl ClickHelper=Objects\InvalidObject\InvalidObject.mdl // Various palette icons StartLocationIcon=ReplaceableTextures\WorldEditUI\StartingLocation.blp InvalidIcon=ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp RandomUnitIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp RandomBuildingIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp RandomItemIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp TexSpaceOne=ReplaceableTextures\WorldEditUI\TextureSpaceOne TexSpaceTwo=ReplaceableTextures\WorldEditUI\TextureSpaceTwo // Brush Tree icons BTIcon_Category=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp BTIcon_CategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // DP = Doodad Palette buttons DP_RandomRotation=ReplaceableTextures\WorldEditUI\RandomRotation DP_RandomScaleSym=ReplaceableTextures\WorldEditUI\RandomScale-Symmetric DP_RandomScaleZ=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricZ DP_RandomScaleXY=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricXY // Minimap icons MinimapIconGold=UI\MiniMap\MinimapIcon\MinimapIconGold.blp MinimapIconNeutralBuilding=UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp MinimapIconStartLoc=UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp MinimapIconCreepCampSmall=UI\Minimap\MinimapIconCreepLoc.blp MinimapIconCreepCampLarge=UI\Minimap\MinimapIconCreepLoc2.blp // Multiple selection icons UnitMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp DoodadMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp RegionIcon=ReplaceableTextures\WorldEditUI\LocationBrush00 // Script editor icons SEIcon_TriggerCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp SEIcon_TriggerCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp SEIcon_Trigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp SEIcon_TriggerPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartial.blp SEIcon_TriggerDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerDisabled.blp SEIcon_TriggerUnused=ReplaceableTextures\WorldEditUI\Editor-TriggerUnused.blp SEIcon_TriggerUnusedPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartialUnused.blp SEIcon_TriggerUnusedDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerUnusedDisabled.blp SEIcon_TriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment SEIcon_Function=ReplaceableTextures\WorldEditUI\Editor-TriggerFunction.blp SEIcon_FunctionDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerFunctionDisabled.blp SEIcon_Event=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp SEIcon_Condition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp SEIcon_Action=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp // Unit editor icons UEIcon_UnitCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp UEIcon_UnitCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Item editor icons IEIcon_ItemCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp IEIcon_ItemCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Destructible editor icons BEIcon_DestructableCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp BEIcon_DestructableCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Doodad editor icons DEIcon_DoodadCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp DEIcon_DoodadCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Ability editor icons AEIcon_AbilityCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp AEIcon_AbilityCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Upgrade editor icons GEIcon_UpgradeCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp GEIcon_UpgradeCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Sound Editor icons SnEIcon_SoundCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp SnEIcon_SoundCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp SnEIcon_SoundFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound SnEIcon_MusicFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic // Campaign Editor icons CEIcon_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign CEIcon_Map=ReplaceableTextures\WorldEditUI\CampaignEditor-Map CEIcon_MapEx=ReplaceableTextures\WorldEditUI\CampaignEditor-ExpMap // Object Manager icons OMIcon_Folder=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup OMIcon_FolderOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open OMIcon_Doodad=ReplaceableTextures\WorldEditUI\Actions-Destructibles OMIcon_Region=ReplaceableTextures\WorldEditUI\Actions-Region OMIcon_Camera=ReplaceableTextures\WorldEditUI\Actions-Camera OMIcon_Sound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound OMIcon_Music=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic OMIcon_Variable=ReplaceableTextures\WorldEditUI\Actions-SetVariables // Miscellaneous icons Icon_Force=ReplaceableTextures\WorldEditUI\Editor-Force.blp Icon_ItemSet=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp Icon_ItemTable=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp Icon_AllyPri_High=ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp Icon_AllyPri_Low=ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp Icon_AllyPri_None=ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp GemAct=ReplaceableTextures\WorldEditUI\EditorGemAct.blp GemDeact=ReplaceableTextures\WorldEditUI\EditorGemDeact.blp // Region textures Region_Center=ReplaceableTextures\WorldEditUI\Regions\RegionCenter.blp Region_HorSide=ReplaceableTextures\WorldEditUI\Regions\RegionTop.blp Region_VerSide=ReplaceableTextures\WorldEditUI\Regions\RegionSide.blp Region_Corner=ReplaceableTextures\WorldEditUI\Regions\RegionCorner.blp Region_HorSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTopSelected.blp Region_VerSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionSideSelected.blp Region_Corner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelected.blp Region_Corner_Resize=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelectedScale.blp Region_TwoSide=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSide.blp Region_TwoSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSideSelected.blp Region_TwoCorner=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSide.blp Region_TwoCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSelected.blp Region_FourCorner=ReplaceableTextures\WorldEditUI\Regions\RegionFourCorner.blp Region_FourCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionFourCornerSelected.blp // Toolbar Icons ToolBarIcon_New=ReplaceableTextures\WorldEditUI\Editor-Toolbar-NewMap.blp ToolBarIcon_Open=ReplaceableTextures\WorldEditUI\Editor-Toolbar-OpenMap.blp ToolBarIcon_Save=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SaveMap.blp ToolBarIcon_Cut=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Cut.blp ToolBarIcon_Copy=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Copy.blp ToolBarIcon_Paste=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Paste.blp ToolBarIcon_Undo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Undo.blp ToolBarIcon_Redo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Redo.blp ToolBarIcon_Select=ReplaceableTextures\WorldEditUI\ToolBar07 ToolBarIcon_Module_Terrain=ReplaceableTextures\WorldEditUI\Editor-Terrain.blp ToolBarIcon_Module_Script=ReplaceableTextures\WorldEditUI\Editor-Script.blp ToolBarIcon_Module_Sound=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SoundEditor.blp ToolBarIcon_Module_ObjectEditor=ReplaceableTextures\WorldEditUI\Editor-Unit.blp ToolBarIcon_Module_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign.blp ToolBarIcon_Module_AIEditor=ReplaceableTextures\WorldEditUI\Editor-Toolbar-AIEditor ToolBarIcon_Module_ObjectManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ObjectManager.blp ToolBarIcon_Module_ImportManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ImportManager ToolBarIcon_TestMap=ReplaceableTextures\WorldEditUI\Editor-TestMap.blp ToolBarIcon_SE_Variables=ReplaceableTextures\WorldEditUI\Editor-ScriptVariable.blp ToolBarIcon_SE_NewCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp ToolBarIcon_SE_NewTrigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp ToolBarIcon_SE_NewTriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment ToolBarIcon_SE_NewEvent=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp ToolBarIcon_SE_NewCondition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp ToolBarIcon_SE_NewAction=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp ToolBarIcon_SE_AddVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerAddVariable ToolBarIcon_SE_EditVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerEditVariable ToolBarIcon_SE_DeleteVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerDeleteVariable ToolBarIcon_OE_NewObject=ReplaceableTextures\WorldEditUI\UnitEditor-CustomUnit ToolBarIcon_OE_NewUnit=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUnit ToolBarIcon_OE_NewItem=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomItem ToolBarIcon_OE_NewDood=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDoodad ToolBarIcon_OE_NewDest=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDestructible ToolBarIcon_OE_NewAbil=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility ToolBarIcon_OE_NewBuff=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility ToolBarIcon_OE_NewUpgr=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUpgrade ToolBarIcon_UseSound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound ToolBarIcon_ImportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ImportSound ToolBarIcon_ExportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ExportSound ToolBarIcon_UseMusic=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic ToolBarIcon_ImportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ImportMusic ToolBarIcon_ExportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ExportMusic ToolBarIcon_PlaySound=ReplaceableTextures\WorldEditUI\SoundEditor-Play ToolBarIcon_StopPlayback=ReplaceableTextures\WorldEditUI\SoundEditor-Stop ToolBarIcon_IM_Import=ReplaceableTextures\WorldEditUI\ImportManager-ImportFile ToolBarIcon_IM_Export=ReplaceableTextures\WorldEditUI\ImportManager-ExportFile ToolBarIcon_CE_AddMap=ReplaceableTextures\WorldEditUI\CampaignEditor-AddMap ToolBarIcon_CE_RemoveMap=ReplaceableTextures\WorldEditUI\CampaignEditor-RemoveMap ToolBarIcon_CE_EditMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-EditMap ToolBarIcon_CE_ExportMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ExportMap // Misc art War3Logo=UI\WarcraftIIIFTLogo.blp War3XLogo=UI\WarcraftIIIFTLogo.blp BlizzardLogo=ReplaceableTextures\WorldEditUI\BlizzardLogo [WorldEditSounds] PlaceObject=Sound\Interface\RallyPointPlace1.wav DeleteObject=Sound\Destructibles\CrateDeath1.wav Undo=Abilities\Weapons\DryadMissile\DryadMissile1.wav Redo=Abilities\Weapons\DryadMissile\DryadMissile2.wav AboutDialog=Abilities\Spells\NightElf\Tranquility\Tranquility.wav MeSoHungy=Units\Creeps\Ogre\OgrePissed1.wav CakeEaten=Units\Orc\HeadHunter\HeadHunterYes4.wav WelcomeFirstRun=Sound\Interface\GameFound.wav WelcomeFirstRunDone=Units\Orc\Peon\PeonReady1.wav Welcome=Sound\Ambient\DoodadEffects\UtherReturns.wav // Extra files for use by custom data // Value 0: Game version in which this data was introduced // Value 1: File path // Value 2: Display text [ExtraIcons] 00=1,ReplaceableTextures\CommandButtons\BTNResStone.blp,WESTRING_DEST_RES_STONE 01=1,ReplaceableTextures\CommandButtons\BTNBarrel.blp,WESTRING_DEST_BARREL 02=1,ReplaceableTextures\CommandButtons\BTNOtherBarrel.blp,WESTRING_DEST_BARREL 03=1,ReplaceableTextures\CommandButtons\BTNBox.blp,WESTRING_DEST_BOX 04=1,ReplaceableTextures\CommandButtons\BTNCrate.blp,WESTRING_DOOD_LOCS 05=0,ReplaceableTextures\WorldEditUI\StartingLocation.blp,WESTRING_STARTLOCATION 06=0,ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp,WESTRING_ICON_INVALID 07=0,ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp,WESTRING_RANDOM_UNIT 08=0,ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp,WESTRING_RANDOM_BUILDING 09=0,ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp,WESTRING_RANDOM_ITEM 10=0,UI\MiniMap\MinimapIcon\MinimapIconGold.blp,WESTRING_ICON_MINIMAP_GOLD 11=0,UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp,WESTRING_ICON_MINIMAP_BUILDING 12=0,UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp,WESTRING_ICON_MINIMAP_STARTLOC 13=1,UI\Minimap\MinimapIconCreepLoc.blp,WESTRING_ICON_MINIMAP_CREEPS1 14=1,UI\Minimap\MinimapIconCreepLoc2.blp,WESTRING_ICON_MINIMAP_CREEPS2 15=0,ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp,WESTRING_ICON_MULTIPLE_UNITS 16=0,ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp,WESTRING_ICON_MULTIPLE_DOODADS 17=0,ReplaceableTextures\WorldEditUI\Editor-Force.blp,WESTRING_ICON_FORCE 18=0,ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp,WESTRING_ICON_ITEMSET 19=0,ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp,WESTRING_ICON_ALLY_HIGH 20=0,ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp,WESTRING_ICON_ALLY_LOW 21=0,ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp,WESTRING_ICON_ALLY_NONE 22=1,ReplaceableTextures\WorldEditUI\Doodad-Prop.blp,WESTRING_ICON_DOODCAT_PROPS 23=1,ReplaceableTextures\WorldEditUI\Doodad-Structures.blp,WESTRING_ICON_DOODCAT_STRUCT 24=1,ReplaceableTextures\WorldEditUI\Doodad-Water.blp,WESTRING_ICON_DOODCAT_WATER 25=1,ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp,WESTRING_ICON_DOODCAT_CLIFF 26=1,ReplaceableTextures\WorldEditUI\Doodad-Environment.blp,WESTRING_ICON_DOODCAT_ENV 27=1,ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp,WESTRING_ICON_DOODCAT_CINEMA 28=1,ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp,WESTRING_ICON_DOODCAT_DEST 29=1,ReplaceableTextures\WorldEditUI\Doodad-Bridge.blp,WESTRING_ICON_DOODCAT_BRIDGE 30=0,ReplaceableTextures\CommandButtons\BTNLoadDwarf.blp,WESTRING_ICON_DWARFIN 31=0,ReplaceableTextures\CommandButtons\BTNUnloadDwarf.blp,WESTRING_ICON_DWARFOUT 32=1,ReplaceableTextures\CommandButtons\BTNAcorn.blp,WESTRING_ICON_ACORN 33=1,UI\Minimap\MiniMap-Entrance.blp,WESTRING_ICON_MINIMAPENTRANCE 34=1,UI\Minimap\MiniMapIconEntrance.blp,WESTRING_ICON_MINIMAPENTRANCESMALL 35=1,UI\Glues\ScoreScreen\scorescreen-player-naga.blp,WESTRING_ICON_SCORESCREEN_NAGA 36=1,UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp,WESTRING_ICON_SCORESCREEN_BLOODELF //Added ExtraIcons 101=0,ReplaceableTextures\CommandButtons\BTNAdvStruct.blp,高级建造 102=1,ReplaceableTextures\CommandButtons\BTNAkama.blp,阿卡玛 103=1,ReplaceableTextures\CommandButtons\BTNArcaneTower.blp,精灵防御塔 104=0,ReplaceableTextures\CommandButtons\BTNAttack.blp,命令图标 - 攻击 105=0,ReplaceableTextures\CommandButtons\BTNAttackGround.blp,命令图标 - 攻击地面 106=0,ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp,黑暗之夜 107=1,ReplaceableTextures\CommandButtons\BTNAvengingAssassin.blp,暗杀者 108=0,ReplaceableTextures\CommandButtons\BTNBallista.blp,投刃车(原版) 109=0,ReplaceableTextures\CommandButtons\BTNBarkSkin.blp,装甲皮肤 110=0,ReplaceableTextures\CommandButtons\BTNBarkSkinOn.blp,装甲皮肤 <激活> 111=1,ReplaceableTextures\CommandButtons\BTNBattleShip.blp,战舰 112=0,ReplaceableTextures\CommandButtons\BTNBronzeBowl.blp,空碗 113=0,ReplaceableTextures\CommandButtons\BTNBronzeBowlFull.blp,装满液体的碗 114=0,ReplaceableTextures\CommandButtons\BTNCancel.blp,命令图标 - 取消 115=0,ReplaceableTextures\CommandButtons\BTNChime.blp,敲钟 116=1,ReplaceableTextures\CommandButtons\BTNDemolish.blp,粉碎 <研究> 117=1,ReplaceableTextures\CommandButtons\BTNDenOfWonders.blp,奇迹洞穴 118=1,ReplaceableTextures\CommandButtons\BTNDrain.blp,生命与魔法汲取 119=0,ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp,月神的祝福 <研究> 120=0,ReplaceableTextures\CommandButtons\BTNEntangleMine.blp,缠绕金矿 121=1,ReplaceableTextures\CommandButtons\BTNeredarRed.blp,埃瑞达法师(红) 122=0,ReplaceableTextures\CommandButtons\BTNExpandedView.blp,潜望镜 123=1,ReplaceableTextures\CommandButtons\BTNFeedBack.blp,魔法反馈 <研究> 124=0,ReplaceableTextures\CommandButtons\BTNFlamingArrows.blp,燃烧之箭 125=0,ReplaceableTextures\CommandButtons\BTNFlute.blp,长笛 126=0,ReplaceableTextures\CommandButtons\BTNForceOfNature.blp,自然之力(未采用版) 127=1,ReplaceableTextures\CommandButtons\BTNGenericSpellImmunity.blp,魔法免疫 <研究> 128=0,ReplaceableTextures\CommandButtons\BTNGLExchange.blp,黄金换木材 129=0,ReplaceableTextures\CommandButtons\BTNGMExchange.blp,医疗石 130=0,ReplaceableTextures\CommandButtons\BTNHauntedMine.blp,不死族金矿 131=0,ReplaceableTextures\CommandButtons\BTNHeroLich.blp,巫妖(原版) 132=0,ReplaceableTextures\CommandButtons\BTNHeroMoonPriestess.blp,月之女祭司(未采用版) 133=0,ReplaceableTextures\CommandButtons\BTNHoldPosition.blp,命令图标 - 站立地面 134=0,ReplaceableTextures\CommandButtons\BTNHolyWater.blp,神圣药水 135=1,ReplaceableTextures\CommandButtons\BTNHydra.blp,九头怪蛇 136=1,ReplaceableTextures\CommandButtons\BTNIllidanPrisonWagon.blp,尤迪安的囚车 137=0,ReplaceableTextures\CommandButtons\BTNImpalingBolt.blp,穿刺飞矛 138=0,ReplaceableTextures\CommandButtons\BTNImprovedMining.blp,矿铲 139=0,ReplaceableTextures\CommandButtons\BTNInn.blp,旅馆 140=0,ReplaceableTextures\CommandButtons\BTNLament.blp,悲痛 141=0,ReplaceableTextures\CommandButtons\BTNLamp.blp,灯笼 142=0,ReplaceableTextures\CommandButtons\BTNLGExchange.blp,木材换黄金 143=0,ReplaceableTextures\CommandButtons\BTNLoadPeon.blp,装载苦工 144=0,ReplaceableTextures\CommandButtons\BTNMagicImmunity.blp,魔法免疫 <研究> 145=0,ReplaceableTextures\CommandButtons\BTNManaRecharge.blp,补充生命魔法 <普通> 146=1,ReplaceableTextures\CommandButtons\BTNManaShield.blp,血魔法师(虚无) 147=0,ReplaceableTextures\CommandButtons\BTNMantle.blp,魔法斗篷 148=0,ReplaceableTextures\CommandButtons\BTNManual2.blp,书本 149=0,ReplaceableTextures\CommandButtons\BTNMarine.blp,机枪兵 150=0,ReplaceableTextures\CommandButtons\BTNMeatapult.blp,尖刺刑具 151=0,ReplaceableTextures\CommandButtons\BTNMGExchange.blp,金币 152=0,ReplaceableTextures\CommandButtons\BTNMove.blp,命令图标 - 移动 153=1,ReplaceableTextures\CommandButtons\BTNNightElfFishingBoat.blp,暗夜精灵渔船 154=0,ReplaceableTextures\CommandButtons\BTNOrb.blp,魔法球 155=1,ReplaceableTextures\CommandButtons\BTNOrbOfDeath.blp,毁灭之球 <普通> 156=0,ReplaceableTextures\CommandButtons\BTNOrcLumberUpgradeTwo.blp,木材堆 157=0,ReplaceableTextures\CommandButtons\BTNOrcRallyPoint.blp,设置集结点(兽族) 158=0,ReplaceableTextures\CommandButtons\BTNPatrol.blp,命令图标 - 巡逻 159=0,ReplaceableTextures\CommandButtons\BTNPebble.blp,符石 160=0,ReplaceableTextures\CommandButtons\BTNPickUpItem.blp,捡取物品 161=0,ReplaceableTextures\CommandButtons\BTNPoisonArrow.blp,浸毒箭矢 162=0,ReplaceableTextures\CommandButtons\BTNPoisonSting.blp,毒刺 <研究> 163=0,ReplaceableTextures\CommandButtons\BTNPotionBlue.blp,大瓶蓝药水 164=0,ReplaceableTextures\CommandButtons\BTNPotionPurple.blp,大瓶紫药水 165=1,ReplaceableTextures\CommandButtons\BTNProudMoore.blp,摩尔 166=1,ReplaceableTextures\CommandButtons\BTNQuillBeastGod.blp,豪猪 167=0,ReplaceableTextures\CommandButtons\BTNRallyPointNightElf.blp,设置集结点(精灵族) 168=0,ReplaceableTextures\CommandButtons\BTNRallyPointUndead.blp,设置集结点(不死族) 169=0,ReplaceableTextures\CommandButtons\BTNRegeneration.blp,生命恢复 170=1,ReplaceableTextures\CommandButtons\BTNRejuvenationPotion.blp,恢复药水 171=0,ReplaceableTextures\CommandButtons\BTNRepair.blp,命令图标 - 修理 172=0,ReplaceableTextures\CommandButtons\BTNReplay-Loop.blp,录像 - 循环播放 173=0,ReplaceableTextures\CommandButtons\BTNReplay-Pause.blp,录像 - 暂停 174=0,ReplaceableTextures\CommandButtons\BTNReplay-Play.blp,录像 - 播放 175=0,ReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blp,录像 - 降速播放 176=0,ReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blp,录像 - 加速播放 177=0,ReplaceableTextures\CommandButtons\BTNROBOGOBLINOn.blp,地精机器人 <激活> 178=1,ReplaceableTextures\CommandButtons\BTNScrollOfRegeneration.blp,魔法恢复卷轴 179=1,ReplaceableTextures\CommandButtons\BTNSeaGiantPulverize.blp,粉碎 <研究> 180=1,ReplaceableTextures\CommandButtons\BTNSelectUnit.blp,选择单位 181=0,ReplaceableTextures\CommandButtons\BTNSelfDestruct.blp,自爆 <普通> 182=0,ReplaceableTextures\CommandButtons\BTNShadowMeld.blp,暗夜精灵 183=0,ReplaceableTextures\CommandButtons\BTNShoveler.blp,美国大兵 184=0,ReplaceableTextures\CommandButtons\BTNSkillz.blp,学习技能 185=0,ReplaceableTextures\CommandButtons\BTNSpiderling.blp,蜘蛛 186=1,ReplaceableTextures\CommandButtons\BTNStaffOfPurification.blp,净化之杖 187=0,ReplaceableTextures\CommandButtons\BTNSteamTank.blp,蒸汽坦克 188=0,ReplaceableTextures\CommandButtons\BTNStop.blp,命令图标 - 停止 189=1,ReplaceableTextures\CommandButtons\BTNThickFur.blp,抗性皮肤 <研究> 190=0,ReplaceableTextures\CommandButtons\BTNThievesGuild.blp,盗贼工会 191=1,ReplaceableTextures\CommandButtons\BTNThornyShieldOff.blp,尖刺外壳 <关闭> 192=1,ReplaceableTextures\CommandButtons\BTNTuskaarNomad.blp,图斯卡尔游牧民族 193=0,ReplaceableTextures\CommandButtons\BTNUndeadLoad.blp,绞肉车装载 <普通> 194=0,ReplaceableTextures\CommandButtons\BTNUnloadPeon.blp,兽族苦工卸载 <普通> 195=1,ReplaceableTextures\CommandButtons\BTNUpgradeRegenerationAura.blp,升级恢复光环 196=1,ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.blp,复仇之魂 197=0,ReplaceableTextures\CommandButtons\BTNWindWalkOff.blp,疾风步 <关闭> 198=0,ReplaceableTextures\PassiveButtons\PASBTNBattleRoar.blp,咆哮 <被动> 199=0,ReplaceableTextures\PassiveButtons\PASBTNImpalingBolt.blp,穿刺飞矛 <被动> 200=0,ReplaceableTextures\PassiveButtons\PASBTNRegenerate.blp,巨魔再生 <被动> 201=1,ReplaceableTextures\PassiveButtons\PASBTNSpiritOfVengeance.blp,复仇天神 <被动> 202=0,ReplaceableTextures\PassiveButtons\PASBTNWarStomp.blp,战争践踏 <被动> 203=1,ReplaceableTextures\CommandButtons\BTNUndeadCar.blp,官方赛车(巫妖) 204=1,ReplaceableTextures\CommandButtons\BTNOrcCar.blp,官方赛车(兽人) 205=1,ReplaceableTextures\CommandButtons\BTNDiabloCar.blp,官方赛车(怪兽) 206=1,ReplaceableTextures\CommandButtons\BTNDwarfCar.blp,官方赛车(矮人) 207=0,ReplaceableTextures\CommandButtons\BTNUnLoad.blp,卸载 208=0,UI\Widgets\ToolTips\Human\ToolTipStonesIcon.blp,水晶(32x32) 209=0,Buildings\Other\TempArtB\BTNTempB.blp,人类头像(蓝色) 210=1,ReplaceableTextures\CommandButtonsDisabled\DISBTNManaShield.blp,血魔法师(虚无 暗图标)(YDWE) 211=1,ReplaceableTextures\WorldEditUI\WarcraftIIILogo.blp,魔兽3logo(YDWE) 212=1,ReplaceableTextures\WorldEditUI\BlizzardLogo.blp,暴雪logo(YDWE) [ExtraModels] 00=0,Objects\StartLocation\StartLocation,WESTRING_STARTLOCATION 01=0,Objects\InvalidObject\InvalidObject,WESTRING_MODEL_CHECKCUBE_1 02=0,Objects\Invalidmodel\Invalidmodel,WESTRING_MODEL_CHECKCUBE_2 03=0,Objects\CameraHelper\CameraHelper,WESTRING_MODEL_CAMERA 04=0,Objects\RandomObject\RandomObject,WESTRING_MODEL_QUESTION 05=0,Abilities\Spells\Other\TalkToMe\TalkToMe,WESTRING_MODEL_EXCLAMATION //#LINENOBETA 06=1,Units\NightElf\MalFurion\MalFurionNoStag,WESTRING_MODEL_MALFURIONNOSTAG //#LINENOBETA 07=1,Doodads\Cinematic\ArthasIllidanFight\ArthasIllidanFight,WESTRING_MODEL_VICTORYCINEMATICARTHAS //#LINENOBETA 08=1,Doodads\Cinematic\IllidanVictoryCinematic\IllidanVictoryCinematic,WESTRING_MODEL_VICTORYCINEMATICILLIDAN 09=1,Objects\InventoryItems\Rune\Rune,WESTRING_MODEL_RUNE //Added ExtraIcons 101=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat,遗迹之塔 <基础> 102=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdl,遗迹之塔 <样式1> 103=0,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdl,遗迹之塔 <样式2> 104=0,units\nightelf\Ballista\Ballista.mdl,投刃车(原版) 105=1,Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl,火球 <投射物> 106=0,Abilities\Spells\Orc\Berserker\Berserkertarget.mdl,毒雾 107=0,Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl,木板桥 108=0,Objects\InventoryItems\BundleofGifts\BundleofGifts.mdl,礼物 109=0,Units\Creeps\BurningArcher\BurningArcher.mdl,火焰骷髅弓箭手 110=0,units\orc\catapult\catapult.mdl,兽族投石车(原版) 111=0,Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl,混乱兽人战士 112=0,Doodads\LordaeronSummer\Structures\CityBridgeSmall\CityBridgeSmall.mdl,城市桥梁 113=0,Units\Other\DiabloCar\DiabloCar.mdl,官方赛车(怪兽) 114=0,Units\Other\DwarfCar\DwarfCar.mdl,官方赛车(矮人) 115=0,Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdl,暗夜精灵大建筑火焰 116=0,Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdl,暗夜精灵小建筑火焰 117=0,Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdl,暗夜精灵小建筑火焰2 118=0,Abilities\Weapons\flamingArrow\flamingArrowMissile.mdl,燃烧之箭 <投射物> 119=0,Doodads\Terrain\G_RockChunks\G_RockChunks,岩石堆 <基础> 120=0,Doodads\Terrain\G_RockChunks\G_RockChunks0.mdl,岩石堆 <样式1> 121=0,Doodads\Terrain\G_RockChunks\G_RockChunks1.mdl,岩石堆 <样式2> 122=0,Doodads\Terrain\G_RockChunks\G_RockChunks2.mdl,岩石堆 <样式3> 123=0,Doodads\Terrain\G_RockChunks\G_RockChunks3.mdl,岩石堆 <样式4> 124=0,Doodads\Terrain\G_RockChunks\G_RockChunks4.mdl,岩石堆 <样式5> 125=0,Doodads\Terrain\G_RockChunks\G_RockChunks5.mdl,岩石堆 <样式6> 126=0,Buildings\Undead\GargoyleSpire\GargoyleSpire.mdl,石像鬼宫殿 127=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft,草丛 <基础> 128=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft0.mdl,草丛 <样式1> 129=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft1.mdl,草丛 <样式2> 130=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft2.mdl,草丛 <样式3> 131=0,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft3.mdl,草丛 <样式4> 132=0,units\human\Gyrocopter\Gyrocopter.mdl,直升机(原版) 133=0,Environment\LargeBuildingFire\LargeBuildingFire0.mdl,大建筑火焰 134=0,Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdl,洛丹伦的桥梁 135=1,Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl,恶魔标记 136=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding,更多城市建筑物 <基础> 137=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding0.mdl,更多城市建筑物 <样式1> 138=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding1.mdl,更多城市建筑物 <样式2> 139=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding2.mdl,更多城市建筑物 <样式3> 140=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding3.mdl,更多城市建筑物 <样式4> 141=0,Doodads\Cityscape\Structures\MoreCityBuilding\MoreCityBuilding4.mdl,更多城市建筑物 <样式5> 142=0,Units\Other\Orccar\Orccar.mdl,官方赛车(兽人) 143=0,Abilities\Weapons\Mortar\ScatterShotMissile.mdl,炮弹 <投射物> 144=0,Abilities\Weapons\Mortar\ScatterShotTarget.mdl,炮弹 <目标> 145=0,Environment\SmallBuildingFire\SmallBuildingFire0.mdl,小建筑火焰 146=0,Environment\SmallBuildingFire\SmallBuildingFire1.mdl,小建筑火焰2 147=0,Environment\SmallBuildingFire\SmallBuildingFire2.mdl,小建筑火焰3 148=0,Abilities\Weapons\MeatwagonMissile\T_MeatwagonMissile.mdl,绞肉车 <投射物> (暗色) 149=0,Abilities\Weapons\TreantMissile\TreantMissile.mdl,沙尘 150=0,Units\Other\UndeadCar\UndeadCar.mdl,官方赛车(巫妖) 151=0,Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdl,不死族大建筑火焰 152=0,Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdl,不死族小建筑火焰 153=0,Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdl,不死族小建筑火焰2 154=0,units\human\WarWagon\WarWagon.mdl,蒸汽坦克(原版) 155=1,Abilities\Spells\Other\BrakeLights\BrakeLights.mdl,红色光点 156=1,Units\Undead\Abomination\T_AbominationExplosion.mdl,憎恶爆炸(黑色血) 157=1,Abilities\Spells\Items\ScrollOfRejuvenation\ScrollManaHealth.mdl,生命恢复(绿+紫) 158=1,Abilities\Spells\Items\ClarityPotion\ClarityTarget.mdl,生命恢复(青色) 159=1,Abilities\Spells\Human\HolyBolt\HolyBoltMissile.mdl,圣光弹 <投射物> 160=1,Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl,复生之焰 161=1,Doodads\LordaeronSummer\Props\Signpost\Signpost0.mdl,路标牌(大) 162=1,Abilities\Spells\Other\HealTarget2\HealTarget2.mdl,医疗之光 163=1,Abilities\Weapons\HydraliskImpact\T_HydraliskImpact.mdl,刺蛇 <投射物> (黑色) 164=1,Abilities\Weapons\BallistaMissile\BallistaImpact.mdl,投刃车穿透效果2 165=1,Abilities\Weapons\BallistaMissile\BallistaMissileTarget.mdl,投刃车穿透效果3 166=1,Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl,狂战士效果(右手) 167=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestRight.mdl,尖刺外壳(右) 168=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountLeft.mdl,尖刺外壳(坐骑左) 169=1,Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestMountRight.mdl,尖刺外壳(坐骑右) 170=1,Abilities\Weapons\Blood\BloodImpact.mdl,溅血效果 171=1,Abilities\Spells\Orc\Bloodlust\BloodLustSpecial.mdl,嗜血术效果2 172=1,Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl,月亮井水效果(绿色) 173=1,Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl,叉状闪电 <目标> 174=1,Abilities\Weapons\PoisonSting\Rings_Green.mdl,绿环 175=1,SharedModels\Smoke1_Green.mdl,绿雾 176=1,SharedModels\Feather1.mdl,飘动的羽毛1 177=1,SharedModels\Feather2.mdl,飘动的羽毛2 178=1,SharedModels\ObsidianFeather.mdl,飘动的羽毛3 179=1,Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl,复活英雄2 <目标> 180=1,SharedModels\Glow1_red.mdl,红色光点(闪动) 181=1,Abilities\Spells\Other\ANsa\ANsaTarget.mdl,火焰之魂 182=1,Abilities\Spells\Orc\LiquidFire\BatRiderMissile.mdl,火焰瓶 183=1,Abilities\Weapons\BallistaMissile\BallistaMissile.mdl,巨箭 184=1,Abilities\Weapons\FlyingMachine\FlyingMachineMissile.mdl,飞行机器 <投射物> 185=1,Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl,大地熊猫(球态) 186=1,Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl,风暴熊猫(球态) 187=1,Abilities\Weapons\SteamMissile\SteamMissile.mdl,蒸汽弹 188=1,Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl,生命恢复2 189=1,Units\Orc\AncestralGuardian\AncestralGuardian.mdl,毒蛇守卫2 190=1,Units\critters\Bloodelfpeasant\BloodElfpeasant.mdl,血精灵工人2 191=1,SharedModels\EntangleWisp.mdl,小精灵(缠绕金矿) 192=1,SharedModels\IllidanImprisoned.mdl,恶魔猎手(电影) 193=1,Units\Nightelf\Nightelffishingboat\Nightelffishingboat.mdl,渔船(暗夜精灵) 194=1,Units\Other\IllidanWagon\IllidanWagon.mdl,伊利丹囚车(YDWE) 195=1,UI\Feedback\SelectionCircleEnemy\SelectionCircleEnemy.mdl,红色回旋圈(YDWE) 196=1,UI\Feedback\SelectionCircleHero\SelectionCircleHero.mdl,绿色回旋圈(YDWE) 197=1,SharedModels\FeatherPurple.mdl,飘动的羽毛4(YDWE) 198=1,SharedModels\Gutz1.mdl,红色的碎片(YDWE) 199=1,SharedModels\leaves.mdl,树叶(YDWE) 200=1,SharedModels\NEbirth.mdl,夜精建造效果(YDWE) 201=1,SharedModels\UBirth.mdl,恶魔传送门(YDWE) 202=1,Doodads\Ashenvale\Structures\PillarsRuined\PillarsRuined.mdl,废墟(YDWE) 203=1,SharedModels\Bones1.mdl,回旋骨头(YDWE) 204=1,SharedModels\Rocks1.mdl,岩石碎片(YDWE) 205=1,SharedModels\BuildingParticleBeam.mdl,旋转的木棍(YDWE) 206=1,Environment\Sky\Outland_sky\Outland_sky.mdl,外域天空(YDWE) 207=1,Units\Human\Priest\Priest.mdl,黄金甲男巫(YDWE) 208=1,Units\Human\Sorceress\Sorceress.mdl,银装女巫(YDWE) 209=1,Units\Creeps\MurlocFlesheater\MurlocFlesheater.mdl,小鱼人-蓝(YDWE) 210=1,Units\Creeps\MurlocWarrior\MurlocWarrior.mdl,小鱼人-橙(YDWE) 211=1,units\creeps\MurlocMutant\MurlocMutant.mdl,小鱼人-青(YDWE) 212=1,units\creeps\MurlocNightcrawler\MurlocNightcrawler.mdl,小鱼人-紫(YDWE) 213=1,units\creeps\Murloc\Murloc.mdl,小鱼人-黄(YDWE) 214=1,Buildings\Other\TempArtB\TempArtB.mdl,大兵盒子-蓝(YDWE) 215=1,Units\Creeps\TempArt\TempArt.mdl,大兵盒子(YDWE) 216=1,Abilities\Weapons\RangerMissile\RangerMissile.mdl,箭-投射物(YDWE) 217=1,Abilities\Spells\Human\FragmentationShards\FragMissile.mdl,导弹-投射物(YDWE) 218=1,SharedModels\Lightning2.mdl,闪电(YDWE) 219=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs2.mdl,复仇之魂碎片2(YDWE) 220=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs3.mdl,复仇之魂碎片3(YDWE) 221=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs4.mdl,复仇之魂碎片4(YDWE) 222=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs5.mdl,复仇之魂碎片5(YDWE) 223=1,Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs6.mdl,复仇之魂碎片6(YDWE) 224=1,Abilities\Spells\Other\TempSpellArt\TempSpellArt.mdl,旋转的马赛克盒(YDWE) 225=1,Abilities\Spells\Orc\CommandAura\CommandAuraTarget.mdl,命令光环-目标(YDWE) 226=1,Abilities\Spells\Items\StaffOfPurification\PurificationCaster.mdl,金色闪光-效果(YDWE) 227=1,Abilities\Spells\Items\StaffOfPurification\PurificationTarget.mdl,金色闪光-目标(YDWE) 228=1,Doodads\LordaeronSummer\Water\ShorelineWave\ShorelineWave0.mdl,波浪线-形态1(YDWE) 229=1,Doodads\LordaeronSummer\Water\ShorelineWave\ShorelineWave1.mdl,波浪线-形态2(YDWE) 230=1,Environment\Sky\Sky\SkyLight.mdl,风和日丽的天空(YDWE)