[DzDestructablePosition] title = "设置可破坏物位置 [BZAPI]" description = "设置 ${可破坏物} 的坐标为 (${x}, ${y})" comment = "" category = TC_DESTRUCT [[.args]] type = destructable [[.args]] type = real default = 0 [[.args]] type = real default = 0 [DzSetUnitPosition] title = "设置单位位置 - 本地调用 [BZAPI]" description = "设置 ${单位} 的坐标为 (${x}, ${y})" comment = "" category = TC_UNIT [[.args]] type = unit [[.args]] type = real default = 0 [[.args]] type = real default = 0 [DzSetUnitTexture] title = "替换单位贴图 [BZAPI]" description = "替换 ${单位} 的 贴图:${path} TexId:${texId})" comment = "只能替换模型中有Replaceable ID x 贴图的模型,ID为索引。不会替换大头像中的模型" category = TC_UNIT [[.args]] type = unit [[.args]] type = string [[.args]] type = integer [DzSetUnitModel] title = "替换单位模型 [BZAPI]" description = "替换 ${单位} 的 模型:${path}" comment = "不会替换大头像中的模型" category = TC_UNIT [[.args]] type = unit [[.args]] type = string [DzSetUnitID] title = "替换单位类型 [BZAPI]" description = "替换 ${单位} 的 单位类型为:${type}" comment = "不会替换大头像中的模型" category = TC_UNIT [[.args]] type = unit [[.args]] type = unitcode default = 'hfoo' [DzSetMousePos] title = "设置鼠标的坐标" description = "设置鼠标的坐标为 (${x}, ${y})" comment = "" category = BZ_HW [[.args]] type = integer [[.args]] type = integer [DzSetMemory] title = "设置内存数值" description = "设置内存数据 ${地址} = ${数值}" comment = "" category = BZ_HW [[.args]] type = integer [[.args]] type = real [DzSyncData] title = "同步数据" description = "同步 标签:${prefix} 发送数据:${data}" comment = "向本局游戏的其他玩家发送数据同步广播,用以防止游戏内各玩家的数据不一致导致的掉线。其他玩家可通过同步数据事件接收广播内容。" category = BZ_SYNC [[.args]] type = string [[.args]] type = string [DzExecuteFunc] title = "异步执行函数" description = "异步执行函数 ${funcName}" comment = "" category = BZ_SYNC [[.args]] type = string [DzFrameSetPoint] title = "设置相对位置" description = "设置 ${frame} 的 ${Point} 锚点 (跟随Frame-->${relativeFrame} 的 ${relativePoint} 锚点) 偏移(${x}, ${y})" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = framepoints default = "FramePoints_Center" [[.args]] type = frame [[.args]] type = framepoints default = "FramePoints_Center" [[.args]] type = real default = 0 min = -0.8 max = 0.8 [[.args]] type = real default = 0 min = -0.6 max = 0.6 [DzFrameSetAbsolutePoint] title = "设置绝对位置" description = "设置 ${frame} 的 ${Point} 锚点 在 (${x}, ${y})" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = framepoints default = "FramePoints_Center" [[.args]] type = real default = 0 min = -0.8 max = 0.8 [[.args]] type = real default = 0 min = -0.6 max = 0.6 [DzFrameSetAllPoints] title = "移动所有锚点到Frame" description = "移动 ${frame} 的 所有锚点 到 ${frame} 上" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = frame [DzFrameSetScale] title = "设置缩放" description = "设置 ${frame} 的缩放 ${scale}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = 1 [DzFrameSetSize] title = "设置大小" description = "设置 ${frame} (宽 ${w} 高 ${h})" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = 0 [[.args]] type = real default = 0 [DzFrameSetFocus] title = "设置焦点" description = "设置 ${frame} 获取焦点 ${enable}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = boolean default = "true" [DzFrameSetText] title = "设置文本" description = "设置 ${frame} 的文本为 ${string}" comment = "(支持EditBox, TextFrame, TextArea, SimpleFontString、GlueEditBoxWar3、SlashChatBox、TimerTextFrame、TextButtonFrame、GlueTextButton)" category = BZ_GUI [[.args]] type = frame [[.args]] type = string [DzFrameSetTexture] title = "设置贴图" description = "设置 ${frame} 的贴图为:${texture} 是否平铺 ${flag}" comment = "(支持Backdrop、SimpleStatusBar)" category = BZ_GUI [[.args]] type = frame [[.args]] type = imagefile [[.args]] type = integer [DzFrameSetAlpha] title = "设置透明度(0-255)" description = "设置 ${frame} 的透明度为 ${alpha}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer default = "255" [DzFrameSetVertexColor] title = "设置颜色" description = "设置 ${frame} 颜色 ${color}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer default = "DzGetColor" [DzFrameSetTextSizeLimit] title = "设置字数限制" description = "设置 ${frame} 的字数限制为 ${size}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer [DzFrameSetTooltip] title = "设置提示" description = "设置 ${frame} 的提示Frame为 ${tooltip} " comment = "设置tooltip" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer [DzFrameCageMouse] title = "限制鼠标移动" description = "限制鼠标在 ${frame} 内: ${enable} " comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = boolean default = "false" [DzFrameSetModel] title = "设置模型" description = "设置 ${frame} 的模型文件为 ${modelFile} ModelType:${modelType} Flag:${flag}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = string [[.args]] type = integer default = "0" [[.args]] type = integer default = "0" [DzFrameSetAnimate] title = "设置动画" description = "设置 ${frame} 播放序号 ${alpha} 的动画 自动播放:${autocast}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer default = "0" [[.args]] type = boolean default = "false" [DzFrameSetAnimateOffset] title = "设置动画进度" description = "设置 ${frame} 的动画进度为:${offset}" comment = "自动播放为false是可用" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = "0.5" [DzFrameSetScript] title = "注册UI事件回调(func name)" description = "注册 ${frame} 的 ${事件类型} 事件 运行:${func name} 是否同步:${sync}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = frameevent [[.args]] type = string [[.args]] type = boolean default = "true" [DzFrameSetScriptByCode] title = "注册UI事件回调(func handle)" description = "注册 ${frame} 的 ${事件类型} 事件 运行:${code handle} 是否同步:${sync}" comment = "运行触发器时需要打开同步" category = BZ_GUI [[.args]] type = frame [[.args]] type = frameevent [[.args]] type = code [[.args]] type = boolean default = "true" [DzClickFrame] title = "点击" description = "点击 ${frame}" comment = "" category = BZ_GUI [[.args]] type = frame [DzFrameClearAllPoints] title = "清空所有锚点" description = "清空 ${frame} 的 全部锚点" comment = "" category = BZ_GUI [[.args]] type = frame [DzFrameSetMinMaxValue] title = "设置最大/最小值" description = "设置 ${frame} 的 最小值为 ${Min} 最大值为 ${Max}" comment = "(支持Slider、SimpleStatusBar、StatusBar)" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = "0" [[.args]] type = real default = "0" [DzFrameSetStepValue] title = "设置步进值" description = "设置 ${frame} 的 步进值 为 ${step}" comment = "(支持Slider)" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = "0" [DzFrameSetValue] title = "设置当前值" description = "设置 ${frame} 的 当前值 为 ${value}" comment = "(支持Slider、SimpleStatusBar、StatusBar)" category = BZ_GUI [[.args]] type = frame [[.args]] type = real default = "0" [DzFrameSetEnable] title = "启用/禁用" description = "设置 ${frame} 启用:${bottomHeight}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = boolean default = "false" [DzFrameShow] title = "显示/隐藏" description = "设置 ${frame} 显示:${bottomHeight}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = boolean default = "false" [DzFrameSetPriority] title = "设置优先级 [NEW]" description = "设置 ${frame} 优先级:${int}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer [DzFrameSetParent] title = "设置父窗口 [NEW]" description = "设置 ${frame} 的父窗口为 ${frame2}" comment = "" category = BZ_GUI [[.args]] type = frame [[.args]] type = frame [DzFrameSetFont] title = "设置字体 [NEW]" description = "设置 ${frame} 的字体为 ${font}, 大小 ${height}, flag ${flag}" comment = "支持EditBox、SimpleFontString、SimpleMessageFrame以及非SimpleFrame类型的例如TEXT,flag作用未知" category = BZ_GUI [[.args]] type = frame [[.args]] type = string [[.args]] type = real [[.args]] type = integer [DzFrameSetTextAlignment] title = "设置对齐方式 [NEW]" description = "设置 ${frame} 的对齐方式为 ${align}" comment = "支持TextFrame、SimpleFontString、SimpleMessageFrame" category = BZ_GUI [[.args]] type = frame [[.args]] type = integer [DzDestroyFrame] title = "销毁" description = "销毁 ${frame}" comment = "销毁一个被重复创建过的Frame会导致游戏崩溃,重复创建同名Frame请使用Tag创建" category = BZ_GUI [[.args]] type = frame [DzLoadToc] title = "加载Toc文件列表" description = "加载--> ${fileName.toc}" comment = "载入自己的fdf列表文件" category = BZ_GUI [[.args]] type = anyfile [DzFrameHideInterface] title = "原生 - 隐藏界面元素" description = "隐藏所有界面UI" comment = "不再在地图初始化时调用则会残留小地图和时钟模型" category = BZ_GUI [DzEnableWideScreen] title = "原生 - 使用宽屏模式" description = "设置 宽屏模式:${bool}" comment = "" category = BZ_GUI [[.args]] type = boolean [DzSetCustomFovFix] title = "原生 - 修改屏幕比例(FOV)" description = "修改屏幕比例(FOV):${val}" comment = "" category = BZ_GUI [[.args]] type = real [DzFrameEditBlackBorders] title = "原生 - 修改游戏渲染黑边范围" description = "修改游戏渲染黑边: 上方高度:${upperHeight} 下方高度:${bottomHeight}" comment = "" category = BZ_GUI [[.args]] type = real default = 0 [[.args]] type = real default = 0 [DzSetWar3MapMap] title = "原生 - 设置小地图背景贴图" description = "修改小地图背景贴图为 ${bottomHeight}" comment = "" category = BZ_GUI [[.args]] type = string default = "war3mapMap.blp" [DzTriggerRegisterMouseEventMultiple] title = "注册 - 异步注册玩家鼠标事件" description = "当玩家 ${player} ${gamekeyaction} ${gamekey} 时" comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [[.args]] type = gamekeyaction default = "GameKeyAction_Press" [[.args]] type = mousekey default = "MouseKey_Mouse_Left" [DzTriggerRegisterKeyEventMultiple] title = "注册 - 异步注册玩家按键事件" description = "当玩家 ${player} ${gamekeyaction} ${gamekey} 时" comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [[.args]] type = gamekeyaction default = "GameKeyAction_Press" [[.args]] type = gamekey default = "GameKey_Mouse_Left" [DzTriggerRegisterMouseWheelEventMultiple] title = "注册 - 异步注册玩家鼠标滚轮事件" description = "当玩家 ${player} 滑动鼠标滚轮 时" comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [DzTriggerRegisterMouseMoveEventMultiple] title = "注册 - 异步注册玩家鼠标移动事件" description = "当玩家 ${player} 移动鼠标 时" comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [DzTriggerRegisterWindowResizeEventMultiple] title = "注册 - 异步注册玩家窗口大小变化事件" description = "当玩家 ${player} 改变窗口大小 时" comment = "注意,这个事件只会异步执行!在玩家拖动窗口大小时会频繁执行!这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [DzFrameSetUpdateCallbackMultiple] title = "注册 - 异步注册玩家界面更新回调" description = "当玩家 ${player} 每帧绘制 时" comment = "注意,这个事件只会异步执行!帧数间隔不稳定,执行间隔也不同!这个事件不能注销,请勿重复注册!" category = BZ_HW [[.args]] type = player default = Player00 [DzFrameSetScriptMultiple] title = "注册 - 异步注册Frame回调事件" description = "当玩家 ${player} ${frameevent} ${frame} 时" comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!" category = BZ_GUI [[.args]] type = player default = Player00 [[.args]] type = frameevent default = "FrameEvent_Evenr_Pressed" [[.args]] type = frame