# /* # * BJ函数优化 -- General # * # * By actboy168 # * # */ # #ifndef INCLUDE_BJ_OPTIMIZATION_GENERAL_H #define INCLUDE_BJ_OPTIMIZATION_GENERAL_H # # define StringIdentity(theString) GetLocalizedString(theString) # define PercentTo255(percentage) PercentToInt(percentage, 255) # define GetTimeOfDay() GetFloatGameState(GAME_STATE_TIME_OF_DAY) # define SetTimeOfDay(time) SetFloatGameState(GAME_STATE_TIME_OF_DAY, time) # define SetTimeOfDayScalePercentBJ(scalePercent) SetTimeOfDayScale((scalePercent) * 0.01) # # define SubStringBJ(source, start, end) SubString(source, (start)-1, end) # define GetHandleIdBJ(h) GetHandleId(h) # define StringHashBJ(s) StringHash(s) # # /* # * 有返回值的函数, 在某些场合下会出错,比如 # * call GetLastCreatedUnit() # * 但不建议这样写,某种意义下来说也算是一种错误检测吧。 # */ # # define QueuedTriggerCountBJ() bj_queuedExecTotal # define IsTriggerQueueEmptyBJ() (bj_queuedExecTotal <= 0) # define IsTriggerQueuedBJ(trig) (QueuedTriggerGetIndex(trig) != -1) # define GetForLoopIndexA() bj_forLoopAIndex # define GetForLoopIndexB() bj_forLoopBIndex # define IsTriggerQueueEmptyBJ() (bj_queuedExecTotal <= 0) # define IsTriggerQueuedBJ(trig) (QueuedTriggerGetIndex(trig) != -1) # define GetForLoopIndexA() bj_forLoopAIndex # define GetBooleanAnd(A, B) ((A) and (B)) # define GetBooleanOr(A, B) ((A) or (B)) # define GetTimeOfDayScalePercentBJ() (GetTimeOfDayScale() * 100) # #endif