#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef YDWEPauseAllUnitsBJNullIncluded #define YDWEPauseAllUnitsBJNullIncluded library YDWEPauseAllUnitsBJNull function YDWEPauseAllUnitsBJNull takes boolean pause returns nothing local integer index local player indexPlayer local group g set bj_pauseAllUnitsFlag = pause set g = CreateGroup() set index = 0 loop set indexPlayer = Player( index ) // If this is a computer slot, pause/resume the AI. if (GetPlayerController( indexPlayer ) == MAP_CONTROL_COMPUTER) then call PauseCompAI( indexPlayer, pause ) endif // Enumerate and unpause every unit owned by the player. call GroupEnumUnitsOfPlayer( g, indexPlayer, null ) call ForGroup( g, function PauseAllUnitsBJEnum ) call GroupClear( g ) set index = index + 1 exitwhen index == bj_MAX_PLAYER_SLOTS endloop call DestroyGroup(g) set g = null endfunction endlibrary #endif #endif