//Edit By TigerCN library xebasic //************************************************************************** // // xebasic 0.4 // ======= // XE_DUMMY_UNITID : Rawcode of the dummy unit in your map. It should // use the dummy.mdx model, so remember to import it as // well, just use copy&paste to copy the dummy from the // xe map to yours, then change the rawcode. // // XE_HEIGHT_ENABLER: Medivh's raven form ability, you may need to change // this rawcode to another spell that morphs into a flier // in case you modified medivh's spell in your map. // // XE_TREE_RECOGNITION: The ancients' Eat tree ability, same as with medivh // raven form, you might have to change it. // // XE_ANIMATION_PERIOD: The global period of animation used by whatever // timer that depends on it, if you put a low value // the movement will look good but it may hurt your // performance, if instead you use a high value it // will not lag but will be fast. // // XE_MAX_COLLISION_SIZE: The maximum unit collision size in your map, if // you got a unit bigger than 197.0 it would be // a good idea to update this constant, since some // enums will not find it. Likewise, if none of // your units can go bellow X and X is much smaller // than 197.0, it would be a good idea to update // as well, since it will improve the performance // those enums. // // Notice you probably don't have to update this library, unless I specify // there are new constants which would be unlikely. // //************************************************************************** //=========================================================================== globals constant integer XE_DUMMY_UNITID = 'e000' constant integer XE_HEIGHT_ENABLER = 'Amrf' constant integer XE_TREE_RECOGNITION = 'Aeat' constant real XE_ANIMATION_PERIOD = 0.025 constant real XE_MAX_COLLISION_SIZE = 197.0 endglobals endlibrary