define { int = integer bool = boolean void = nothing float = real func = function } define { = InitHashtable() = CreateTimer() = CreateGroup() = CreateForce() = CreateRegion() = CreateTrigger() = DialogCreate() = CreateLeaderboard() = CreateMultiboard() = CreateQuest() = CreateTextTag() = CreateCameraSetup() (t) = CreateTimerDialog(t) (file) = InitGameCache(file) (where,effectID) = AddWeatherEffect(where,effectID) () = GetLocalPlayer() (id) = Player(id) () = Location(0,0) (x,y) = Location(x,y) () = Rect(0,0,0,0) (x1,y1,x2,y2) = Rect(x1,y1,x2,y2) (itemid) = CreateItem(itemid,0,0) (itemid,x,y) = CreateItem(itemid,x,y) (p,id) = CreateUnit(p,id,0,0,0) (p,id,x,y) = CreateUnit(p,id,x,y,0) (p,id,x,y,f) = CreateUnit(p,id,x,y,f) (modelName) = AddSpecialEffect(modelName,0,0) (modelName,x,y) = AddSpecialEffect(modelName,x,y) (objectid,x,y) = CreateDestructable(objectid,x,y,1,0) (objectid,x,y,z) = CreateDestructableZ(objectid,x,y,z,1,0) (objectid,x,y,facescale,variation) = CreateDestructable(objectid,x,y,facescale,variation) (objectid,x,y,z,facescale,variation) = CreateDestructableZ(objectid,x,y,z,facescale,variation) (trackableModelPath,x,y,facing) = CreateTrackable(trackableModelPath,x,y,facing) (fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting) = CreateSound(fileName,looping,is3D,stopwhenoutofrange,fadeInRate,fadeOutRate,eaxSetting) (x,y,name,red,green,blue,alpha,forcePaused,noBirthTime) = CreateUbersplat(x,y,name,red,green,blue,alpha,forcePaused,noBirthTime) (codeName,checkVisibility,x1,y1,x2,y2) = AddLightning(codeName,checkVisibility,x1,y1,x2,y2) (codeName,checkVisibility,x1,y1,z1,x2,y2,z2) = AddLightningEx(codeName,checkVisibility,x1,y1,z1,x2,y2,z2) (file,sizeX,sizeY,sizez,posX,posY,posZ,originX,originY,originZ,imageType) = CreateImage(file,sizeX,sizeY,sizeZ,posX,posY,posz,originX,originY,originZ,imageType) }