#if 0 //--------------------------------------------// // 本文件为自动生成,请勿编辑 // // thanks to 最萌小汐 // //--------------------------------------------// #endif #ifdef USE_BJ_ANTI_LEAK #ifndef YDWETryInitRescuableTriggersBJNullIncluded #define YDWETryInitRescuableTriggersBJNullIncluded #include "AntiBJLeak/detail/TriggerActionUnitRescuedBJ.j" library YDWETryInitRescuableTriggersBJNull requires YDWETriggerActionUnitRescuedBJNull function YDWETryInitRescuableTriggersBJNull takes nothing returns nothing local integer index if (bj_rescueUnitBehavior == null) then set bj_rescueUnitBehavior = CreateTrigger() set index = 0 loop call TriggerRegisterPlayerUnitEvent(bj_rescueUnitBehavior, Player(index), EVENT_PLAYER_UNIT_RESCUED, null) set index = index + 1 exitwhen index == bj_MAX_PLAYER_SLOTS endloop call TriggerAddAction(bj_rescueUnitBehavior, function YDWETriggerActionUnitRescuedBJNull) endif endfunction endlibrary #endif #endif