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421 lines
12 KiB
421 lines
12 KiB
3 years ago
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// ------------------------------------------------------------------------
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// Each section corresponds to a field type in the Object Editor
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// The section name should match the 'type' from <Object>MetaData.slk
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//
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// Key: Sort - Flag indicating to sort the list by name in editor display
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// Key: NumValues - Number of string values this type can take
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//
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// Values:
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// Key: 2 digit index
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// Value 0: data string
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// Value 1: display string (should be WESTRING reference)
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// Value 2: game version (0 for normal (default), 1 for expansion)
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[regenType]
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00=none,WESTRING_UE_REGENTYPE_NONE
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01=always,WESTRING_UE_REGENTYPE_ALWAYS
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02=blight,WESTRING_UE_REGENTYPE_BLIGHT
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03=day,WESTRING_UE_REGENTYPE_DAY
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04=night,WESTRING_UE_REGENTYPE_NIGHT
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NumValues=5
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[attackBits]
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00=0,WESTRING_UE_ATTACKBITS_NONE
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01=1,WESTRING_UE_ATTACKBITS_ONE
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02=2,WESTRING_UE_ATTACKBITS_TWO
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03=3,WESTRING_UE_ATTACKBITS_BOTH
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NumValues=4
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[deathType]
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00=0,WESTRING_UE_DEATHTYPE_NONE
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01=1,WESTRING_UE_DEATHTYPE_RAISE
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02=2,WESTRING_UE_DEATHTYPE_DECAY
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03=3,WESTRING_UE_DEATHTYPE_BOTH
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NumValues=4
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[weaponType]
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00=normal,WESTRING_UE_WEAPONTYPE_NORMAL
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01=instant,WESTRING_UE_WEAPONTYPE_INSTANT
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02=artillery,WESTRING_UE_WEAPONTYPE_ARTILLERY
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03=aline,WESTRING_UE_WEAPONTYPE_ALINE
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04=missile,WESTRING_UE_WEAPONTYPE_MISSILE
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05=msplash,WESTRING_UE_WEAPONTYPE_MSPLASH
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06=mbounce,WESTRING_UE_WEAPONTYPE_MBOUNCE
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07=mline,WESTRING_UE_WEAPONTYPE_MLINE
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NumValues=8
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[attackType]
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00=unknown,WESTRING_NONE
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01=normal,WESTRING_UE_ATTACKTYPE_NORMAL
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02=pierce,WESTRING_UE_ATTACKTYPE_PIERCE
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03=siege,WESTRING_UE_ATTACKTYPE_SIEGE
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04=spells,WESTRING_UE_ATTACKTYPE_SPELLS
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05=chaos,WESTRING_UE_ATTACKTYPE_CHAOS
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06=magic,WESTRING_UE_ATTACKTYPE_MAGIC
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07=hero,WESTRING_UE_ATTACKTYPE_HERO
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NumValues=8
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[targetType]
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00=ground,WESTRING_UE_TARGETTYPE_GROUND
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01=air,WESTRING_UE_TARGETTYPE_AIR
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02=structure,WESTRING_UE_TARGETTYPE_STRUCTURE
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03=ward,WESTRING_UE_TARGETTYPE_WARD
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NumValues=4
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[moveType]
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00=foot,WESTRING_UE_MOVETYPE_FOOT
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01=horse,WESTRING_UE_MOVETYPE_HORSE
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02=fly,WESTRING_UE_MOVETYPE_FLY
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03=hover,WESTRING_UE_MOVETYPE_HOVER
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04=float,WESTRING_UE_MOVETYPE_FLOAT,1
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05=amph,WESTRING_UE_MOVETYPE_AMPH,1
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NumValues=6
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[defenseType]
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00=normal,WESTRING_UE_DEFENSETYPE_NORMAL
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01=small,WESTRING_UE_DEFENSETYPE_SMALL
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02=medium,WESTRING_UE_DEFENSETYPE_MEDIUM
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03=large,WESTRING_UE_DEFENSETYPE_LARGE
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04=fort,WESTRING_UE_DEFENSETYPE_FORT
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05=hero,WESTRING_UE_DEFENSETYPE_HERO
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06=divine,WESTRING_UE_DEFENSETYPE_DIVINE
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07=none,WESTRING_UE_DEFENSETYPE_NONE
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NumValues=8
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[defenseTypeInt]
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00=4,WESTRING_UE_DEFENSETYPE_NORMAL
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01=0,WESTRING_UE_DEFENSETYPE_SMALL
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02=1,WESTRING_UE_DEFENSETYPE_MEDIUM
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03=2,WESTRING_UE_DEFENSETYPE_LARGE
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04=3,WESTRING_UE_DEFENSETYPE_FORT
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05=5,WESTRING_UE_DEFENSETYPE_HERO
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06=6,WESTRING_UE_DEFENSETYPE_DIVINE
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07=7,WESTRING_UE_DEFENSETYPE_NONE
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NumValues=8
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[attributeType]
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00=AGI,WESTRING_UE_ATTRIBUTETYPE_AGI
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01=INT,WESTRING_UE_ATTRIBUTETYPE_INT
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02=STR,WESTRING_UE_ATTRIBUTETYPE_STR
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NumValues=3
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[detectionType]
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00=0,WESTRING_UE_DETECTIONTYPE_NONE
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01=1,WESTRING_UE_DETECTIONTYPE_INVIS
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02=2,WESTRING_UE_DETECTIONTYPE_BURROW
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03=3,WESTRING_UE_DETECTIONTYPE_BOTH
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NumValues=4
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[unitClass]
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Sort=1
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00=giant,WESTRING_UE_UNITCLASS_GIANT
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01=undead,WESTRING_UE_UNITCLASS_UNDEAD
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02=summoned,WESTRING_UE_UNITCLASS_SUMMONED
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03=mechanical,WESTRING_UE_UNITCLASS_MECHANICAL
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04=peon,WESTRING_UE_UNITCLASS_PEON
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05=sapper,WESTRING_UE_UNITCLASS_SAPPER
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06=townhall,WESTRING_UE_UNITCLASS_TOWNHALL
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07=tree,WESTRING_UE_UNITCLASS_TREE
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08=ward,WESTRING_UE_UNITCLASS_WARD
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09=ancient,WESTRING_UE_UNITCLASS_ANCIENT
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10=standon,WESTRING_UE_UNITCLASS_STANDON
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11=neutral,WESTRING_UE_UNITCLASS_NEUTRAL
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12=tauren,WESTRING_UE_UNITCLASS_TAUREN
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NumValues=13
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[unitRace]
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Sort=1
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00=human,WESTRING_UE_UNITRACE_HUMAN
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01=orc,WESTRING_UE_UNITRACE_ORC
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02=undead,WESTRING_UE_UNITRACE_UNDEAD
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03=nightelf,WESTRING_UE_UNITRACE_NIGHTELF
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04=demon,WESTRING_UE_UNITRACE_DEMON
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05=creeps,WESTRING_UE_UNITRACE_CREEPS
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06=critters,WESTRING_UE_UNITRACE_CRITTERS
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07=other,WESTRING_UE_UNITRACE_OTHER
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08=commoner,WESTRING_UE_UNITRACE_COMMONER
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09=naga,WESTRING_UE_UNITRACE_NAGA,1
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10=unknown,WESTRING_UE_UNITRACE_UNKNOWN,1
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NumValues=11
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[pathingListPrevent]
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Sort=1
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00=blighted,WESTRING_UE_PATHINGTYPE_PREVENT_BLIGHTED
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01=unbuildable,WESTRING_UE_PATHINGTYPE_PREVENT_UNBUILDABLE
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02=unflyable,WESTRING_UE_PATHINGTYPE_PREVENT_UNFLYABLE
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03=unwalkable,WESTRING_UE_PATHINGTYPE_PREVENT_UNWALKABLE
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04=unamph,WESTRING_UE_PATHINGTYPE_PREVENT_UNAMPHIBIOUS
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05=unfloat,WESTRING_UE_PATHINGTYPE_PREVENT_UNFLOATABLE
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NumValues=6
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[pathingListRequire]
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Sort=1
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00=blighted,WESTRING_UE_PATHINGTYPE_REQUIRE_BLIGHTED
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01=unbuildable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNBUILDABLE
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02=unflyable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLYABLE
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03=unwalkable,WESTRING_UE_PATHINGTYPE_REQUIRE_UNWALKABLE
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04=unamph,WESTRING_UE_PATHINGTYPE_REQUIRE_UNAMPHIBIOUS
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05=unfloat,WESTRING_UE_PATHINGTYPE_REQUIRE_UNFLOATABLE
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NumValues=6
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[targetList]
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Sort=1
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00=air,WESTRING_UE_TARGETTYPE_AIR
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01=alive,WESTRING_UE_TARGETTYPE_ALIVE
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01_Alt=aliv
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02=allies,WESTRING_UE_TARGETTYPE_ALLIES
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02_Alt=alli,ally
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03=dead,WESTRING_UE_TARGETTYPE_DEAD
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04=debris,WESTRING_UE_TARGETTYPE_DEBRIS
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04_Alt=debr
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05=enemies,WESTRING_UE_TARGETTYPE_ENEMIES
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05_Alt=enem,enemy
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06=ground,WESTRING_UE_TARGETTYPE_GROUND
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06_Alt=grou
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07=hero,WESTRING_UE_TARGETTYPE_HERO
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08=invulnerable,WESTRING_UE_TARGETTYPE_INVULNERABLE
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08_Alt=invu
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09=item,WESTRING_UE_TARGETTYPE_ITEM
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10=mechanical,WESTRING_UE_TARGETTYPE_MECHANICAL
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10_Alt=mech
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11=neutral,WESTRING_UE_TARGETTYPE_NEUTRAL
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11_Alt=neut
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12=none,WESTRING_UE_TARGETTYPE_NONE
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13=nonhero,WESTRING_UE_TARGETTYPE_NONHERO
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13_Alt=nonh
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14=nonsapper,WESTRING_UE_TARGETTYPE_NONSAPPER
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15=notself,WESTRING_UE_TARGETTYPE_NOTSELF
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15_Alt=nots
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16=organic,WESTRING_UE_TARGETTYPE_ORGANIC
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16_Alt=orga
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17=player,WESTRING_UE_TARGETTYPE_PLAYERUNITS
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17_Alt=play
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18=sapper,WESTRING_UE_TARGETTYPE_SAPPER
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19=self,WESTRING_UE_TARGETTYPE_SELF
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20=structure,WESTRING_UE_TARGETTYPE_STRUCTURE
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20_Alt=stru
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21=terrain,WESTRING_UE_TARGETTYPE_TERRAIN
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21_Alt=terr
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22=tree,WESTRING_UE_TARGETTYPE_TREE
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23=vulnerable,WESTRING_UE_TARGETTYPE_VULNERABLE
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23_Alt=vuln
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24=wall,WESTRING_UE_TARGETTYPE_WALL
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25=ward,WESTRING_UE_TARGETTYPE_WARD
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26=ancient,WESTRING_UE_TARGETTYPE_ANCIENT
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27=nonancient,WESTRING_UE_TARGETTYPE_NONANCIENT
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28=friend,WESTRING_UE_TARGETTYPE_FRIEND
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28_Alt=frie
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29=bridge,WESTRING_UE_TARGETTYPE_BRIDGE
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30=decoration,WESTRING_UE_TARGETTYPE_DECORATION
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30_Alt=deco
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NumValues=31
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[upgradeClass]
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00=armor,WESTRING_GE_UPGRADECLASS_ARMOR
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01=artillery,WESTRING_GE_UPGRADECLASS_ARTILLERY
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02=melee,WESTRING_GE_UPGRADECLASS_MELEE
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03=ranged,WESTRING_GE_UPGRADECLASS_RANGED
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04=caster,WESTRING_GE_UPGRADECLASS_CASTER
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NumValues=5
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[upgradeEffect]
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Sort=1
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00=rarm,WESTRING_GE_UPGRADEEFFECT_ARMOR
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01=ratt,WESTRING_GE_UPGRADEEFFECT_ATTACK
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02=ratx,WESTRING_GE_UPGRADEEFFECT_ATTACKEX
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03=radl,WESTRING_GE_UPGRADEEFFECT_ATTACKDMGLOSS
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04=ratd,WESTRING_GE_UPGRADEEFFECT_ATTACKDICE
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05=ratr,WESTRING_GE_UPGRADEEFFECT_ATTACKRANGE
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06=rats,WESTRING_GE_UPGRADEEFFECT_ATTACKSPEED
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07=rasd,WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLDST
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08=rasr,WESTRING_GE_UPGRADEEFFECT_ATTACKSPILLRAD
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09=ratc,WESTRING_GE_UPGRADEEFFECT_ATTACKTARGCOUNT
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10=raud,WESTRING_GE_UPGRADEEFFECT_AURADATA
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11=renw,WESTRING_GE_UPGRADEEFFECT_ENABLEWEAPON
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12=rent,WESTRING_GE_UPGRADEEFFECT_ENTANGLE
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13=rhpo,WESTRING_GE_UPGRADEEFFECT_HITPOINTS
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14=rhpx,WESTRING_GE_UPGRADEEFFECT_HITPOINTSEX
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15=rhpr,WESTRING_GE_UPGRADEEFFECT_HITPOINTSREGEN
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16=rlum,WESTRING_GE_UPGRADEEFFECT_LUMBERJACK
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17=rmim,WESTRING_GE_UPGRADEEFFECT_MAGICIMMUNITY
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18=rman,WESTRING_GE_UPGRADEEFFECT_MANA
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19=rmnx,WESTRING_GE_UPGRADEEFFECT_MANAEX
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20=rmnr,WESTRING_GE_UPGRADEEFFECT_MANAREGEN
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21=rmin,WESTRING_GE_UPGRADEEFFECT_MINING
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22=rmov,WESTRING_GE_UPGRADEEFFECT_MOVESPEED
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23=rmvx,WESTRING_GE_UPGRADEEFFECT_MOVESPEEDEX
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24=rrai,WESTRING_GE_UPGRADEEFFECT_RAISEDEAD
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25=rroo,WESTRING_GE_UPGRADEEFFECT_ROOTWEAPONS
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26=rsig,WESTRING_GE_UPGRADEEFFECT_SIGHT
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27=rlev,WESTRING_GE_UPGRADEEFFECT_SPELL
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28=rspi,WESTRING_GE_UPGRADEEFFECT_SPIKES
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29=ruro,WESTRING_GE_UPGRADEEFFECT_UPROOTWEAPONS
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30=rtma,WESTRING_GE_UPGRADEEFFECT_UNITAVAILABLE
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31=rart,WESTRING_GE_UPGRADEEFFECT_DEFENSETYPE
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32=rauv,WESTRING_GE_UPGRADEEFFECT_ULTRAVISION
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NumValues=33
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[itemClass]
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00=Permanent,WESTRING_ITEMCLASS_PERMANENT
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01=Charged,WESTRING_ITEMCLASS_CHARGED
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02=PowerUp,WESTRING_ITEMCLASS_POWERUP
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03=Artifact,WESTRING_ITEMCLASS_ARTIFACT
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04=Purchasable,WESTRING_ITEMCLASS_PURCHASABLE
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05=Campaign,WESTRING_ITEMCLASS_CAMPAIGN
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06=Miscellaneous,WESTRING_ITEMCLASS_MISCELLANEOUS
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NumValues=7
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[armorType]
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Sort=1
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00=Flesh,WESTRING_UE_ARMORTYPE_FLESH
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01=Metal,WESTRING_UE_ARMORTYPE_METAL
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02=Wood,WESTRING_UE_ARMORTYPE_WOOD
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03=Ethereal,WESTRING_UE_ARMORTYPE_ETHEREAL
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04=Stone,WESTRING_UE_ARMORTYPE_STONE
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NumValues=5
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[shadowImage]
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Sort=1
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00=Shadow,WESTRING_UE_SHADOWIMAGE_NORMAL
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01=ShadowFlyer,WESTRING_UE_SHADOWIMAGE_FLYER
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NumValues=2
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[teamColor]
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00=-1,WESTRING_UE_TEAMCOLOR_NONE
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01=0,WESTRING_UE_TEAMCOLOR_00
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02=1,WESTRING_UE_TEAMCOLOR_01
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03=2,WESTRING_UE_TEAMCOLOR_02
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04=3,WESTRING_UE_TEAMCOLOR_03
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05=4,WESTRING_UE_TEAMCOLOR_04
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06=5,WESTRING_UE_TEAMCOLOR_05
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07=6,WESTRING_UE_TEAMCOLOR_06
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08=7,WESTRING_UE_TEAMCOLOR_07
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09=8,WESTRING_UE_TEAMCOLOR_08
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10=9,WESTRING_UE_TEAMCOLOR_09
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11=10,WESTRING_UE_TEAMCOLOR_10
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12=11,WESTRING_UE_TEAMCOLOR_11
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13=12,WESTRING_UE_TEAMCOLOR_12
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NumValues=14
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||
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[aiBuffer]
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Sort=1
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00=_,WESTRING_UE_AIBUFFER_NONE
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01=townhall,WESTRING_UE_AIBUFFER_HALL
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02=resource,WESTRING_UE_AIBUFFER_RESOURCE
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03=factory,WESTRING_UE_AIBUFFER_FACTORY
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04=buffer,WESTRING_UE_AIBUFFER_GENERAL
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NumValues=5
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[combatSound]
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Sort=1
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00=AxeMediumChop,WESTRING_UE_COMBATSOUND_AXEMEDIUMCHOP
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01=MetalHeavyBash,WESTRING_UE_COMBATSOUND_METALHEAVYBASH
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02=MetalHeavyChop,WESTRING_UE_COMBATSOUND_METALHEAVYCHOP
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03=MetalHeavySlice,WESTRING_UE_COMBATSOUND_METALHEAVYSLICE
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04=MetalLightChop,WESTRING_UE_COMBATSOUND_METALLIGHTCHOP
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05=MetalLightSlice,WESTRING_UE_COMBATSOUND_METALLIGHTSLICE
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06=MetalMediumBash,WESTRING_UE_COMBATSOUND_METALMEDIUMBASH
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07=MetalMediumChop,WESTRING_UE_COMBATSOUND_METALMEDIUMCHOP
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08=MetalMediumSlice,WESTRING_UE_COMBATSOUND_METALMEDIUMSLICE
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09=RockHeavyBash,WESTRING_UE_COMBATSOUND_ROCKHEAVYBASH
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10=WoodHeavyBash,WESTRING_UE_COMBATSOUND_WOODHEAVYBASH
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11=WoodLightBash,WESTRING_UE_COMBATSOUND_WOODLIGHTBASH
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12=WoodMediumBash,WESTRING_UE_COMBATSOUND_WOODMEDIUMBASH
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NumValues=13
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[morphFlags]
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Sort=1
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00=0,WESTRING_UE_MORPHFLAGS_UNINTERRUPTABLE
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01=1,WESTRING_UE_MORPHFLAGS_IMMEDIATE_LANDING
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02=2,WESTRING_UE_MORPHFLAGS_IMMEDIATE_TAKEOFF
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03=3,WESTRING_UE_MORPHFLAGS_PERMANENT
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||
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04=4,WESTRING_UE_MORPHFLAGS_REQUIREPAYMENT
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NumValues=5
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||
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||
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[silenceFlags]
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||
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Sort=1
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||
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00=0,WESTRING_UE_SILENCEFLAGS_MELEE
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01=1,WESTRING_UE_SILENCEFLAGS_RANGED
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||
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02=2,WESTRING_UE_SILENCEFLAGS_SPECIAL
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||
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03=3,WESTRING_UE_SILENCEFLAGS_SPELLS
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||
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NumValues=4
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||
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||
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[stackFlags]
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||
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Sort=1
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||
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00=0,WESTRING_UE_STACKFLAGS_DAMAGE
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||
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01=1,WESTRING_UE_STACKFLAGS_MOVEMENT
|
||
|
02=2,WESTRING_UE_STACKFLAGS_ATTACKRATE
|
||
|
03=3,WESTRING_UE_STACKFLAGS_KILLUNIT
|
||
|
NumValues=4
|
||
|
|
||
|
[interactionFlags]
|
||
|
Sort=1
|
||
|
00=0,WESTRING_UE_INTERACTIONFLAGS_INVENTORY
|
||
|
01=1,WESTRING_UE_INTERACTIONFLAGS_UNIT
|
||
|
02=2,WESTRING_UE_INTERACTIONFLAGS_ANY
|
||
|
NumValues=3
|
||
|
|
||
|
[pickFlags]
|
||
|
Sort=1
|
||
|
00=0,WESTRING_UE_PICKFLAGS_TOWNHALL
|
||
|
01=1,WESTRING_UE_PICKFLAGS_RESOURCE
|
||
|
02=2,WESTRING_UE_PICKFLAGS_FACTORY
|
||
|
03=3,WESTRING_UE_PICKFLAGS_BUFFER
|
||
|
NumValues=4
|
||
|
|
||
|
[versionFlags]
|
||
|
00=0,WESTRING_UE_VERSIONFLAGS_VER0
|
||
|
01=1,WESTRING_UE_VERSIONFLAGS_VER1
|
||
|
NumValues=2
|
||
|
|
||
|
[fullFlags]
|
||
|
00=0,WESTRING_UE_FULLFLAGS_NONE
|
||
|
01=1,WESTRING_UE_FULLFLAGS_LIFE
|
||
|
02=2,WESTRING_UE_FULLFLAGS_MANA
|
||
|
03=3,WESTRING_UE_FULLFLAGS_BOTH
|
||
|
NumValues=4
|
||
|
|
||
|
[channelType]
|
||
|
00=0,WESTRING_UE_CHANNELTYPE_INSTANT
|
||
|
01=1,WESTRING_UE_CHANNELTYPE_UNIT
|
||
|
02=2,WESTRING_UE_CHANNELTYPE_POINT
|
||
|
03=3,WESTRING_UE_CHANNELTYPE_UNITPOINT
|
||
|
NumValues=4
|
||
|
|
||
|
[channelFlags]
|
||
|
00=0,WESTRING_UE_CHANNELFLAGS_VISIBLE
|
||
|
01=1,WESTRING_UE_CHANNELFLAGS_TARGIMAGE
|
||
|
02=2,WESTRING_UE_CHANNELFLAGS_PHYSICAL
|
||
|
03=3,WESTRING_UE_CHANNELFLAGS_UNIVERSAL
|
||
|
04=4,WESTRING_UE_CHANNELFLAGS_UNIQUE
|
||
|
NumValues=5
|
||
|
|
||
|
[spellDetail]
|
||
|
00=0,WESTRING_UE_SPELLDETAIL_LOW
|
||
|
01=1,WESTRING_UE_SPELLDETAIL_MEDIUM
|
||
|
02=2,WESTRING_UE_SPELLDETAIL_HIGH
|
||
|
NumValues=3
|
||
|
|
||
|
[techAvail]
|
||
|
00=-1,WESTRING_UE_TECHAVAIL_AVAILABLE
|
||
|
01=1,WESTRING_UE_TECHAVAIL_UNAVAILABLE
|
||
|
NumValues=2
|
||
|
|
||
|
[lightningEffect]
|
||
|
Sort=1
|
||
|
00=CLPB,WESTRING_UE_LIGHTNINGEFFECT_CLPB
|
||
|
01=CLSB,WESTRING_UE_LIGHTNINGEFFECT_CLSB
|
||
|
02=MBUR,WESTRING_UE_LIGHTNINGEFFECT_MBUR
|
||
|
03=CHIM,WESTRING_UE_LIGHTNINGEFFECT_CHIM
|
||
|
04=AFOD,WESTRING_UE_LIGHTNINGEFFECT_AFOD
|
||
|
05=HWPB,WESTRING_UE_LIGHTNINGEFFECT_HWPB
|
||
|
06=HWSB,WESTRING_UE_LIGHTNINGEFFECT_HWSB
|
||
|
07=MFPB,WESTRING_UE_LIGHTNINGEFFECT_MFPB
|
||
|
08=DRAB,WESTRING_UE_LIGHTNINGEFFECT_DRAB
|
||
|
09=DRAL,WESTRING_UE_LIGHTNINGEFFECT_DRAL
|
||
|
10=DRAM,WESTRING_UE_LIGHTNINGEFFECT_DRAM
|
||
|
11=FORK,WESTRING_UE_LIGHTNINGEFFECT_FORK
|
||
|
12=SPLK,WESTRING_UE_LIGHTNINGEFFECT_SPLK
|
||
|
13=LEAS,WESTRING_UE_LIGHTNINGEFFECT_LEAS
|
||
|
NumValues=14
|