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385 lines
9.9 KiB
385 lines
9.9 KiB
3 years ago
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[Misc]
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FadeBuffMinDuration=10
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FadeBuffMinAlpha=96
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FadeBuffMaxAlpha=255
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// gold text data
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GoldTextColor=255,255,220,0
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GoldTextHeight=0.024
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GoldTextVelocity=0,0.03
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GoldTextLifetime=2
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GoldTextFadeStart=1
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// lumber text data
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LumberTextColor=255,0,200,80
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LumberTextHeight=0.024
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LumberTextVelocity=0,0.03
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LumberTextLifetime=2
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LumberTextFadeStart=1
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// bounty text data
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BountyTextColor=255,255,220,0
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BountyTextHeight=0.024
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BountyTextVelocity=0,0.03
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BountyTextLifetime=3
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BountyTextFadeStart=2
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// missile 'miss' text tag data
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MissTextColor=255,255,0,0
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MissTextHeight=0.024
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MissTextVelocity=0,0.03
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MissTextLifetime=3
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MissTextFadeStart=1
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// CriticalStrike text tag data
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CriticalStrikeTextColor=255,255,0,0
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CriticalStrikeTextHeight=0.024
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CriticalStrikeTextVelocity=0,0.04
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CriticalStrikeTextLifetime=5
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CriticalStrikeTextFadeStart=2
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// ShadowStrike text tag data
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ShadowStrikeTextColor=255,160,255,0
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ShadowStrikeTextHeight=0.024
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ShadowStrikeTextVelocity=0,0.04
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ShadowStrikeTextLifetime=5
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ShadowStrikeTextFadeStart=2
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// ManaBurn text tag data
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ManaBurnTextColor=255,82,82,255
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ManaBurnTextHeight=0.024
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ManaBurnTextVelocity=0,0.04
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ManaBurnTextLifetime=5
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ManaBurnTextFadeStart=2
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// CriticalStrike text tag data
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BashTextColor=255,0,0,255
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BashTextVelocity=0,0.04
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BashTextLifetime=5
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BashTextFadeStart=2
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// Lava Spawn Vertex Colors
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LavaSpawnColor=255,255,255,255,255,220,220,220,255,185,185,185
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ActiveButtonColor=255,75,150,255
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[Camera]
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// Update Listener section in bin\ui\soundinfo\miscdata.txt
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// if the number of camera zooms changes
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// game camera paramters
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AOA=304,311,318,325,332,339
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FOV=70,70,70,70,70,70
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Rotation=90,90,90,90,90,90,20,20,20,20,20,20,160,160,160,160,160,160
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Distance=1650,1600,1500,1400,1275,1100
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FarZ=5000,5000,5000,5000,5000,5000
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NearZ=100,100,100,100,100,100,60
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Height=0,0,0,0,0,0,0
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// Camera smoothing.
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Smoothing=0.00
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SmoothMaxDist=1000
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SmoothScale=0.80
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SmoothBias=0.15
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SmoothMinFPS=10
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SmoothBeta=1.5
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[CameraRates]
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// game camera change rates
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AOA=20
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FOV=20
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Rotation=30
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Distance=1200
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Forward=3000
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Strafe=3000
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[QuestIndicatorTimeout]
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QuestIndicatorTimeout=10
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[CameraMargins]
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// Defines the distance (in cells) between the camera bounds and
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// the playable map edge
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left=4
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right=4
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top=2
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bottom=2
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[UnpathableMargins]
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// Defines the default number of unpathable cells to add to each map edge
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left=6
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right=6
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top=8
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bottom=4
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[DefaultZFog]
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Style=0
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Start=20000
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End=50000
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Density=0
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Color=0,0,0,0
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[TerrainZFog]
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Style=0
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Start=3000
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End=5000
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Density=0.5
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Color=255,0,0,0
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[MenuZFog]
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Style=0,0
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Start=100,0
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End=5500,7000
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Density=1,1
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Color=255,11,20,11,255,178,178,204
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[ArthasIllidanFightZFog]
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Style=0
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Start=0
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End=6000
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Density=1
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Color=255,92,112,120
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[ArthasIllidanFightPrefetchList]
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File0="Sound\Ambient\DoodadEffects\FinalCinematic.mp3"
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File1="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0001.mrf"
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File3="Doodads\Cinematic\ArthasIllidanFight\ArthasCloakFight.blp"
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File4="Doodads\Cinematic\ArthasIllidanFight\Arthas1.blp"
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File5="Doodads\Cinematic\ArthasIllidanFight\StoneTiledSnowTALLtrev.blp"
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File6="Doodads\Cinematic\ArthasIllidanFight\IllidanBlade.blp"
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File7="Doodads\Cinematic\ArthasIllidanFight\FrostMorne.blp"
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File8="Doodads\Cinematic\ArthasIllidanFight\BigAssSky.blp"
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File9="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0000.mrf"
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File10="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0002.mrf"
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File11="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0003.mrf"
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File12="Doodads\Cinematic\ArthasIllidanFight\SpeedLines1_solid.blp"
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File13="Doodads\Cinematic\ArthasIllidanFight\IllidanDeathShadowA.blp"
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File14="Doodads\Cinematic\ArthasIllidanFight\IllidanCineStuff.blp"
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File15="Doodads\Cinematic\ArthasIllidanFight\IllidanCine.blp"
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File16="Doodads\Cinematic\ArthasIllidanFight\IceCrownWalls.blp"
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File17="Doodads\Cinematic\ArthasIllidanFight\IceCrownDoodads0.blp"
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File18="Doodads\Cinematic\ArthasIllidanFight\Ice_Natural01.blp"
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File19="Doodads\Cinematic\ArthasIllidanFight\Clouds8x8.blp"
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File20="Doodads\Cinematic\ArthasIllidanFight\Ice_Natural01.blp"
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File21="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0004.mrf"
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File22="Doodads\Cinematic\ArthasIllidanFight\ArthasCape0005.mrf"
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File23="Doodads\Cinematic\ArthasIllidanFight\SacrificialAltarskull1.blp"
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File24="Doodads\Cinematic\ArthasIllidanFight\rockShadow.blp"
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File25="Doodads\Cinematic\ArthasIllidanFight\IronForgeSnow01solid1.blp"
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File26="Doodads\Cinematic\ArthasIllidanFight\furboots2.blp"
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File27="Doodads\Cinematic\ArthasIllidanFight\IllidanBlade_mip1.blp"
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[ArthasIllidanFightSounds]
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Scene1="FinalCinematic"
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[Terrain]
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// terrain parameters
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// Maximum slope in degrees, (86+ will disable slope limits)
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MaxSlope=90
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// Global height limits
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// 0 = low ground, each cliff level = 128
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MaxHeight=1920
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MinHeight=-1920
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[FlyerMap]
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// Radius, in pathing cells, to search for maximum height
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MaximizeRadius=6
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// Number of times to halve map size
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SmoothLevels=3
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[Sound]
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Attenuation=3.0
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MinDist=1200
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MaxDist=20000
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MusicFadeRate=16
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MusicFadeInterval=500
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[Light]
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// Vector from light to world
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Direction=0.3,0.3,-0.25
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[SelectionCircle]
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// Defines different textures to be used based on selection circle size.
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// The Size## value defines the largest size which uses the given textures.
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// Note that the last size does not need a Size## value since anything bigger
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// than the next size down uses it.
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NumSizes=3
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Size00=100
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Texture00=ReplaceableTextures\Selection\SelectionCircleSmall
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TextureDotted00=ReplaceableTextures\Selection\SelectionCircleSmallDotted
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Size01=300
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Texture01=ReplaceableTextures\Selection\SelectionCircleMed
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TextureDotted01=ReplaceableTextures\Selection\SelectionCircleMedDotted
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Texture02=ReplaceableTextures\Selection\SelectionCircleLarge
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TextureDotted02=ReplaceableTextures\Selection\SelectionCircleLargeDotted
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// This value is multiplied by the SLK scale field to get the circle size
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ScaleFactor=72
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// This value is added to the selection circle height
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// when on walkable doodads.
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// Note: this is also applied to shadow images
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ImageWalkableZOffset=15
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// Colors
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ColorFriend=255,0,255,0
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ColorNeutral=255,255,255,0
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ColorEnemy=255,255,0,0
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AllyOffset=0.2
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[Blight]
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Texture=TerrainArt\Blight\Blight
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PuffModel=Environment\BlightDoodad\BlightDoodad.mdl
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PuffDuration=3000 // Duration of a puff, in milliseconds
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PuffInterval=2500 // Interval between checks for new puffs, in milliseconds
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PuffChance=0.7 // Chance for a vertex to create a puff (per interval), in percent
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// Dirt Chance Table
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// Specifies the chance (in percent) that a neighboring vertex will be changed to dirt
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// when a vertex is blighted. Due to symmetry, only five unique values are needed
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// for a 2 vertex radius. The the upper right quadrant of the table is:
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//
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// s2 sd d2
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// s1 d1 sd
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// cn s1 s2
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//
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// where 'cn' is the center vertex, 's' means "straight", 'd' means "diagonal".
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// Note that the chance for 'cn' is always 100%, and not listed here.
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//
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DCT_s1=5
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DCT_s2=10
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DCT_sd=15
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DCT_d1=5
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DCT_d2=20
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[Water]
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// Depth-based colors
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// The water plane is vertex colored based on the water "depth": the distance
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// from the water plane to the ground. These values define the colors for two
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// distinct ranges: "shallow" (MinDepth to DeepLevel) and "deep" (DeepLevel to MaxDepth).
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// where the color is found by interpolating between the corresponding colors given
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// in TerrainArt/Water.slk.
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//
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MinDepth=10
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DeepLevel=64
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MaxDepth=72
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// DeepLevelPathing defines the depth below which water
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// is considered "deep" for pathing and placement rules.
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DeepLevelPathing=52
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// WavesDepth defines the depth that terrain vertices need to be below the
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// water before they will be considered "under" water for wave generation
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WavesDepth=25
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[TeamColorFilter]
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ColorIndexPlayer=1
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ColorIndexAlly=2
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ColorIndexCreep=12
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ColorIndexEnemy=0
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[FogOfWar]
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FoggedTerrain=170,16,16,32
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BlackMaskedTerrain=255,0,0,0
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DarkMaskedTerrain=230,0,0,0
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BoundaryTerrain=230,0,0,0
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FoggedBoundaryTerrain=170,16,16,32
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FoggedObject=255,64,64,96
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BlackMaskedObject=255,0,0,0
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DarkMaskedObject=255,32,32,48
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BoundaryObject=255,0,0,0
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FoggedBoundaryObject=255,64,64,96
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ShadowImageColor=170,0,0,0
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FogColorPlayer=255,255,255,255
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FogColorAlly=255,0,255,210
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FogColorEnemy=255,255,0,0
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FogColorResource=255,32,128,128
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FogColorItem=255,240,240,0
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FogColorHero=255,255,255,128
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FogColorDestructable=255,0,160,128
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FogColorCreepAllied=255,0,0,50
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FogColorCreepNormal=255,0,0,50
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FogColorBlackMaskAlpha=0
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FogColorDarkMaskAlpha=96
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FogColorFogMaskAlpha=192
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FogColorVisibleAlpha=255
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FogColorBlightMask=0,63,63,64
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[Minimap]
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MinimapColorBorder=255,60,60,70
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MinimapMiddleCampThreshold=10
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MinimapToughCampThreshold=20
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MinimapMiddleCampScale=1.3
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MinimapWeakCampColor=255,0,200,0
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MinimapMiddleCampColor=255,255,128,0
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MinimapToughCampColor=255,220,0,0
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MinimapCampPulseScale=0.5
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[TargetingColors]
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TargetLightColor=180,0,255,0
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SelTargetColor=255,240,200,0
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[Glue]
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ControlFadeDuration=0.25
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ControlFadeDurationDebug=0.01
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CustomLoadTimerDuration=10.0
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[BattleNetCustomFilter]
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SmallMapRange=2,4
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MediumMapRange=5,8
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LargeMapRange=9,12
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[InfoPanel]
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MeleeRangeMax=128
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SpeedVerySlow=175 // lower bound, everything below this is "very slow"
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SpeedSlow=220
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SpeedAverage=280
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SpeedFast=350 // upper bound, everything above this is "very fast"
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AttackVerySlow=3 // upper bound, everything above this is "very slow"
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AttackSlow=2
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AttackAverage=1.5
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AttackFast=1 // lower bound, everything below this is "very fast"
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[Occlusion]
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MarkImage=ReplaceableTextures\Occlusion\OcclusionMark
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MarkColor=255,255,0,255
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OccluderColor=128,255,255,255
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OccluderFadeTime=300 // Time to fade to OccluderColor, in milliseconds
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BuildingsOcclude=0
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[Placement]
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PaidStructureColor=96,128,128,255
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UnpaidStructureColor=96,255,128,128
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[PingColor]
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PingColor=255,0,255,0
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PingAttackColor=255,255,0,0
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PingAdvisorColor=255,255,255,0
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PingWaypointColor=255,255,255,255
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[FontHeights]
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ToolTipName=0.011
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ToolTipDesc=0.011
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ToolTipCost=0.011
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ChatEditBar=0.013
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CommandButtonNumber=0.009
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WorldFrameMessage=0.015
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WorldFrameTopMessage=0.024
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WorldFrameUnitMessage=0.015
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WorldFrameChatMessage=0.013
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Inventory=0.011
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LeaderBoard=0.007
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PortraitStats=0.011
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UnitTipPlayerName=0.011
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UnitTipDesc=0.011
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ScoreScreenNormal=0.011
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ScoreScreenLarge=0.011
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ScoreScreenTeam=0.009
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