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[DzAPI_Map_Global_StoreString]
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title = "保存全局存档 [NEW]"
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description = "保存全局存档 名称 ${key} 值 ${value}"
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comment = "保存时受作者之家设定的规则限制"
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category = TC_DZAPI
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[[.args]]
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type = string
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default = "key"
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[[.args]]
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type = string
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default = "value"
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[DzAPI_Map_SaveServerArchive]
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title = "保存服务器存档(区分大小写)"
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description = "保存服务器存档(区分大小写) 玩家 ${player} 名称 ${key} 值 ${value}"
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comment = "用将变量存储到服务器,存档变量Key区分大小写。"
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category = TC_DZAPI
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[[.args]]
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type = player
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default = GetTriggerPlayer
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[[.args]]
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type = string
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default = "Key"
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[[.args]]
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type = string
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default = "value"
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[DzAPI_Map_StoreIntegerEX]
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title = "服务器存储整数(区分大小写) [NEW]"
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description = "服务器存储整数(区分大小写) 玩家 ${player} 名称 ${key} 值 ${value}"
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comment = "这是经过封装的接口,实际Key会在原Key前面加”I”,与普通存档共用KEY"
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category = TC_DZAPI
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[[.args]]
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type = player
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default = GetTriggerPlayer
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[[.args]]
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type = string
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default = "IKey"
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[[.args]]
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type = integer
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default = "0"
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[DzAPI_Map_StoreStringEX]
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title = "服务器存储字符串(区分大小写) [NEW]"
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description = "服务器存储字符串(区分大小写) 玩家 ${player} 名称 ${key} 值 ${value}"
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comment = "这是经过封装的接口,实际Key会在原Key前面加”S”,与普通存档共用KEY"
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category = TC_DZAPI
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[[.args]]
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type = player
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default = GetTriggerPlayer
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[[.args]]
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type = string
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default = "SKey"
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[[.args]]
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type = string
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default = "value"
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[DzAPI_Map_ConsumeMallItem]
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title = "使用平台道具(数量型)"
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description = "使用 ${player} 名称 ${key} 的商城道具 ${value} 次"
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comment = "扣减玩家背包中的数量消耗型道具,可以多次调用。"
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category = TC_DZAPI
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[[.args]]
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type = player
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default = GetTriggerPlayer
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[[.args]]
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type = string
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default = "Key"
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[[.args]]
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type = integer
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default = 1
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[DzAPI_Map_EnablePlatformSettings]
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title = "游戏内辅助功能开关"
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description = "设置 ${player} 的 ${option} 号平台功能为 ${enable}"
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comment = "地图可以根据自身特点,强制打开或关闭视距调整、显示血条/蓝条、智能施法功能。1号功能为锁定镜头距离,2号功能为显示血、蓝条"
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category = TC_DZAPI
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[[.args]]
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type = player
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default = GetTriggerPlayer
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[[.args]]
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type = platformFunction
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default = platformFunction_1
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[[.args]]
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type = optionEnable
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default = optionEnable_Disable
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