SoUI 0.5版本占坑
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3 years ago
[aami]
_max_level=1
name={"具有反魔法盾的物品"}
order={"antimagicshell"}
[aand]
_max_level=1
editorsuffix={"(中立但是带有敌意)"}
[aapl]
_max_level=1
art={"ReplaceableTextures\\PassiveButtons\\PASBTNPlagueCloud.blp"}
buttonpos={"1","2"}
name={"疾病云雾"}
requires={"Rupc"}
targetart={"Abilities\\Spells\\Undead\\PlagueCloud\\PlagueCloudCaster.mdl"}
tip={"疾病云雾"}
ubertip={"用疾病来感染周围的敌人。疾病云雾每秒能对敌人造成<Aap1,DataB1>点的伤害。|n持续<Aap1,DataA1>秒。"}
[aarm]
_max_level=1
art={}
name={"魔法恢复光环"}
[abli]
_max_level=1
name={"荒芜之地"}
[acar]
_max_level=1
effectsound={"LoadUnload"}
name={"货物保持"}
[acbr]
_max_level=1
hotkey={"B"}
name={"狂暴愤怒"}
tip={"狂暴愤怒(|cffffcc00B|r)"}
ubertip={"在<ACbr,Dur1>秒内提高<ACbr,DataA1,%>%的攻击速度。"}
[acha]
_max_level=1
name={"混乱的"}
requires={"Roch"}
[acma]
_max_level=1
editorsuffix={"(总是有效)"}
[adet]
_max_level=1
buttonpos={"0","2"}
casterart={}
name={"探测者"}
[adt2]
_max_level=1
editorsuffix={"(阴影)"}
[adt3]
_max_level=1
editorsuffix={"(矮人直升机)"}
[adta]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNReveal.blp"}
buttonpos={"0","0"}
hotkey={"R"}
name={"显示"}
tip={"显示(|cffffcc00R|r)"}
[aia2]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp"}
[aiab]
_max_level=1
name={"能提高英雄属性的物品"}
[aias]
_max_level=1
name={"能提高攻击速度的物品"}
[aide]
_max_level=1
name={"能增加护甲的物品"}
[aifc]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNRavenForm.blp"}
name={"飞行地毯"}
[aifi]
_max_level=1
missileart={"Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl"}
missilehoming={"1"}
missilespeed={"900"}
name={"霹雳闪电物品"}
[aiga]
_max_level=1
effectart={"Abilities\\Spells\\NightElf\\NatureTouch\\NatureTouchTarget.mdl"}
[aihe]
_max_level=1
name={"具有医疗效果的物品"}
targetart={"Abilities\\Spells\\Items\\AIhe\\AIheTarget.mdl"}
targetattach={"origin"}
[aii2]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNMantleOfIntelligence.blp"}
[aima]
_max_level=1
name={"能增加魔法恢复速度的物品"}
targetart={"Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl"}
targetattach={"origin"}
[aimi]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNTomeRed.blp"}
casterart={"Abilities\\Spells\\Items\\AIlm\\AIlmTarget.mdl"}
casterattach={"origin"}
name={"Item Permanent Life Gain","能增加生命值的物品"}
[aiml]
_max_level=1
name={"能增加生命值的物品"}
[aimm]
_max_level=1
name={"能增加魔法值的物品"}
[aimn]
_max_level=1
casterart={}
[aipi]
_max_level=1
[aite]
_max_level=1
areaeffectart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTo.mdl"}
casterart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl"}
specialart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"}
targetart={"Abilities\\Spells\\Human\\MassTeleport\\MassTeleportTarget.mdl"}
[aito]
_max_level=1
[aivi]
_max_level=1
name={"能让单位暂时隐身的物品"}
targetart={"Abilities\\Spells\\Items\\AIvi\\AIviTarget.mdl"}
targetattach={"chest"}
[amou]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"}
buttonpos={"1","1"}
hotkey={"R"}
name={"骑乘"}
order={"mount"}
tip={"变形(|cffffcc00R|r)"}
ubertip={"将英雄变成另外一种形态。"}
unart={"ReplaceableTextures\\CommandButtons\\BTNTemp.blp"}
unbuttonpos={"1","1"}
unhotkey={"R"}
unorder={"dismount"}
untip={"取消变形(|cffffcc00R|r)"}
unubertip={"将英雄变回原来的形态。"}
[amtc]
_max_level=1
effectsound={"LoadUnload"}
name={"保持原位"}
[anei]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNSelectUnit.blp"}
buttonpos={"3","2"}
hotkey={"U"}
name={"选择使用者"}
tip={"选择使用者(|cffffcc00U|r)"}
[anf1]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
buttonpos={"0","2"}
editorsuffix={" (Upgrade Level 1)"}
hotkey={}
name={"工厂"}
tip={"工厂 - 升级 等级 1"}
ubertip={"工厂."}
[anf2]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
buttonpos={"0","2"}
editorsuffix={" (Upgrade Level 2)"}
hotkey={}
name={"工厂"}
tip={"工厂 - 升级 等级 2"}
ubertip={"工厂."}
[anf3]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNPocketFactory.blp"}
buttonpos={"0","2"}
editorsuffix={" (Upgrade Level 3)"}
hotkey={}
name={"工厂"}
tip={"工厂 - 升级 等级 3"}
ubertip={"工厂."}
[angl]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNGLExchange.blp"}
buttonpos={"0","2"}
casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
hotkey={"L"}
name={"用黄金交换木材"}
targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
tip={"用%d黄金交换%d木材(|cffffcc00L|r)"}
[anit]
_max_level=1
name={"跟踪"}
requires={"Ronv"}
[anlg]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNLGExchange.blp"}
buttonpos={"0","0"}
casterart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
hotkey={"G"}
name={"用木材交换黄金"}
targetart={"Abilities\\Spells\\Other\\TempSpellArt\\TempSpellArt.mdl"}
tip={"用%d木材交换%d黄金( |cffffcc00G|r)"}
[anrl]
_max_level=1
effectsoundlooped={"FountainOfLifeLoop"}
name={"生命值恢复速度"}
targetart={"Abilities\\Spells\\Other\\ANrm\\ANrmTarget.mdl"}
[anrm]
_max_level=1
effectsoundlooped={"FountainOfLifeLoop"}
targetart={"Abilities\\Spells\\Other\\ANrl\\ANrlTarget.mdl"}
[aoac]
_max_level=1
art={"ReplaceableTextures\\PassiveButtons\\PASBTNGnollCommandAura.blp"}
buttonpos={"0","2"}
name={"命令光环"}
targetart={"Abilities\\Spells\\Orc\\WarDrums\\DrumsCasterHeal.mdl"}
targetattach={"origin"}
tip={"命令光环"}
ubertip={"增加附近单位的攻击力。"}
[aque]
_max_level=1
order={"revive"}
targetart={"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl","Abilities\\Spells\\Orc\\ReviveOrc\\ReviveOrc.mdl","Abilities\\Spells\\Undead\\ReviveUndead\\ReviveUndead.mdl","Abilities\\Spells\\NightElf\\ReviveNightElf\\ReviveNightElf.mdl","Abilities\\Spells\\Demon\\ReviveDemon\\ReviveDemon.mdl"}
[aroo]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNRoot.blp"}
buttonpos={"3","2"}
hotkey={"R"}
name={"扎根"}
order={"root"}
tip={"扎根(|cffffcc00R|r)"}
ubertip={"使得暗夜精灵族的古树固定在地上,从而能生产各种单位。对远古保护者来说,这就意味着它能向空中投掷大量的岩石以攻击来犯的敌人,同时使古树变成加强型护甲。"}
unart={"ReplaceableTextures\\CommandButtons\\BTNUproot.blp"}
unbuttonpos={"3","2"}
unhotkey={"R"}
unorder={"unroot"}
untip={"拔根(|cffffcc00R|r)"}
unubertip={"使得古树从地上拔起自己的根须从而能进行移动。同时使古树具有重型护甲。"}
[artn]
_max_level=1
name={"返回"}
[aumd]
_max_level=1
name={"黑暗召唤(马哥尼斯)"}
[awhe]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNWispHealOn.blp"}
buttonpos={"2","2"}
casterart={}
hotkey={"L"}
name={"医疗"}
order={"wispheal"}
orderoff={"wisphealoff"}
orderon={"wisphealon"}
requires={"Rewh"}
targetart={"Abilities\\Spells\\Human\\Heal\\HealTarget.mdl"}
tip={"医疗(|cffffcc00L|r)"}
ubertip={"医疗周围受伤的友军单位。"}
unart={"ReplaceableTextures\\CommandButtons\\BTNWispHealOff.blp"}
unbuttonpos={"2","2"}
unhotkey={"L"}
untip={"|cffc3dbff点击右键以启动自动施放功能。|r"}
unubertip={"|cffc3dbff点击右键以取消自动施放功能。|r"}
[besi]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNShadowStrike.blp"}
bufftip={"暗影突袭"}
buffubertip={"This unit was hit by Shadow Strike; it will take damage over time and move more slowly."}
targetart={"Abilities\\Spells\\NightElf\\shadowstrike\\shadowstrike.mdl"}
targetattach={"overhead"}
[bhbh]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNBash.blp"}
bufftip={"重击"}
buffubertip={"这个单位遭到了重击,因此不能移动,攻击和施放魔法。"}
targetart={"Abilities\\Spells\\Human\\Thunderclap\\ThunderclapTarget.mdl"}
targetattach={"overhead"}
[bnch]
_max_level=1
[bnhe]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNSlow.blp"}
bufftip={"中立的医疗"}
buffubertip={"该单位正在被医疗;其丧失的生命值将得到恢复。"}
spelldetail={"1"}
[bnmo]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNMonsoon.blp"}
bufftip={"季风"}
buffubertip={"该单位受到了季风的攻击,因此它会受到来自闪电的伤害。"}
[bnsp]
_max_level=1
bufftip={"灵魂保存"}
buffubertip={"该单位以被保存留为后用。"}
[bows]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNWarStomp.blp"}
bufftip={"战争践踏"}
buffubertip={"该单位受到了战争践踏的作用,因此其在短时间内不能移动,攻击和施放魔法。"}
[btau]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNTaunt.blp"}
bufftip={"嘲讽"}
buffubertip={"这个单位现在是免疫的。"}
[budp]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp"}
targetart={"Abilities\\Spells\\Undead\\DeathPact\\DeathPactCaster.mdl"}
targetattach={"origin"}
[bulo]
_max_level=1
buffart={"ReplaceableTextures\\CommandButtons\\BTNLocustSwarm.blp"}
bufftip={"蝗虫群"}
[mdpb]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNPebble.blp"}
description={"将目标变为冰冷的石头。"}
hotkey={"P"}
name={"美杜莎之石"}
tip={"购买美杜莎之石(|cffffcc00P|r)"}
ubertip={"能将敌人的一个非英雄单位永远地变成一块石头。"}
[mliq]
_max_level=1
missilearc={"0.35"}
missileart={"Abilities\\Spells\\Orc\\LiquidFire\\BatRiderMissile.mdl"}
missilespeed={"900"}
[nnom]
_max_level=1
[nws2]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNDragonHawk.blp"}
attachmentanimprops={"medium"}
buttonpos={"1","0"}
missilearc={"0.15"}
missileart={"Abilities\\Weapons\\DragonHawkMissile\\DragonHawkMissile.mdl"}
missilehoming={"1"}
missilespeed={"1100"}
[oang]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNGuardianWard.blp"}
missilearc={"0.15"}
missileart={"Abilities\\Weapons\\AncestralGuardianMissile\\AncestralGuardianMissile.mdl"}
missilehoming={"1"}
missilespeed={"1200"}
name={"远古守护者"}
[orbr]
_max_level=1
art={"ReplaceableTextures\\CommandButtons\\BTNReinforcedBurrows.blp"}
buttonpos={"0","1"}
hotkey={"O"}
missilearc={"0.15"}
missileart={"abilities\\weapons\\huntermissile\\huntermissile.mdl"}
missilespeed={"1200"}
name={"加强型地洞"}
specialart={"Objects\\Spawnmodels\\Human\\HCancelDeath\\HCancelDeath.mdl"}
tip={"建造加强型地洞(|cffffcc00O|r)"}
ubertip={"提供人口,从而增加你可造单位的数量。苦工还可以钻入地洞从而对来犯的敌人进行反击。|n|n|cffffcc00能攻击地面和空中单位。|r"}
[sbr2]
_max_level=1
editorsuffix={" (可选的)"}
[sra2]
_max_level=1
editorsuffix={" (可选的)"}
[xnto]
_max_level=1
effectart={"Abilities\\Spells\\Other\\Tornado\\Tornado.mdl"}