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# /*
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# * BJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ż<EFBFBD> -- Group
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# *
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# * By actboy168
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# *
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# */
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#
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#ifndef INCLUDE_BJ_OPTIMIZATION_GROUP_H
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#define INCLUDE_BJ_OPTIMIZATION_GROUP_H
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#
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# define GroupAddUnitSimple(unit, group) GroupAddUnit(group, unit)
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# define GroupRemoveUnitSimple(unit, group) GroupRemoveUnit(group, unit)
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# define ForceAddPlayerSimple(player, force) ForceAddPlayer(force, player)
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# define ForceRemovePlayerSimple(player, force) ForceRemovePlayer(force, player)
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# define GetUnitsInRangeOfLocAll(radius, location) GetUnitsInRangeOfLocMatching(radius, location, null)
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# define GetUnitsOfPlayerAll(player) GetUnitsOfPlayerMatching(player, null)
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#
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# /*
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# * <EFBFBD>з<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ijЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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# * call GetLastCreatedUnit()
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# * <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
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# */
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#
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# define GetPlayersAll() bj_FORCE_ALL_PLAYERS
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#
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#endif
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