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# /*
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# * BJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ż<EFBFBD> -- Destructable
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# *
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# * By actboy168
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# *
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# */
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#
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#ifndef INCLUDE_BJ_OPTIMIZATION_DESTRUCTABLE_H
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#define INCLUDE_BJ_OPTIMIZATION_DESTRUCTABLE_H
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#
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# define ShowDestructableBJ(flag, d) ShowDestructable(d, flag)
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# define SetDestructableInvulnerableBJ(d, flag) SetDestructableInvulnerable(d, flag)
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# define IsDestructableInvulnerableBJ(d, flag) IsDestructableInvulnerable(d)
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# define EnumDestructablesInRectAll(r, actionFunc) EnumDestructablesInRect(r, null, actionFunc)
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# define RandomDestructableInRectSimpleBJ(r) RandomDestructableInRectBJ(r, null)
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# define SetDestructableMaxLifeBJ(d, max) SetDestructableMaxLife(d, max)
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#
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# /*
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# * <EFBFBD>з<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>ĺ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ijЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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# * call GetLastCreatedUnit()
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# * <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD>ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵Ҳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɡ<EFBFBD>
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# */
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#
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# define GetLastCreatedDestructable() bj_lastCreatedDestructable
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# define IsDestructableDeadBJ(d) (GetDestructableLife(d) <= 0)
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# define IsDestructableAliveBJ(d) (GetDestructableLife(d) > 0)
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#
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#endif
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