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28 lines
867 B
28 lines
867 B
3 years ago
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#if 0
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//--------------------------------------------//
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// 本文件为自动生成,请勿编辑 //
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// thanks to 最萌小汐 //
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//--------------------------------------------//
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#endif
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#ifdef USE_BJ_ANTI_LEAK
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#ifndef YDWEEnableCreepSleepBJNullIncluded
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#define YDWEEnableCreepSleepBJNullIncluded
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#include "AntiBJLeak/detail/WakePlayerUnits.j"
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library YDWEEnableCreepSleepBJNull requires YDWEWakePlayerUnitsNull
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function YDWEEnableCreepSleepBJNull takes boolean enable returns nothing
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call SetPlayerState(Player(PLAYER_NEUTRAL_AGGRESSIVE), PLAYER_STATE_NO_CREEP_SLEEP, IntegerTertiaryOp(enable, 0, 1))
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// If we're disabling, attempt to wake any already-sleeping creeps.
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if (not enable) then
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call YDWEWakePlayerUnitsNull(Player(PLAYER_NEUTRAL_AGGRESSIVE))
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endif
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endfunction
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endlibrary
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#endif
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#endif
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