SoUI 0.5版本占坑
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3 years ago
[DzTriggerRegisterMouseWheelEventTrg]
title = "鼠标滚轮事件"
description = "任意玩家滑动鼠标滚轮"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家,滚轮的方向由“获取滚轮变化值”的正负来判断"
category = BZ_HW
[DzTriggerRegisterMouseMoveEventTrg]
title = "鼠标移动事件"
description = "任意玩家移动鼠标"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW
[DzTriggerRegisterMouseEventTrg]
title = "注册鼠标事件"
description = "任意玩家 ${key} ${actionkey} 时"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW
[[.args]]
type = gamekeyaction
default = "GameKeyAction_Press"
[[.args]]
type = gamekey
default = "GameKey_Mouse_Left"
[DzTriggerRegisterKeyEventTrg]
title = "键盘事件"
description = "任意玩家 ${keyaction} ${key} 时"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家"
category = BZ_HW
[[.args]]
type = gamekeyaction
default = "GameKeyAction_Press"
[[.args]]
type = gamekey
default = "GameKey_A"
[DzTriggerRegisterWindowResizeEventTrg]
title = "窗口大小变化事件"
description = "任意玩家改变窗口大小"
comment = "请使用“获取触发硬件事件的玩家”来获取触发玩家。这个事件会在玩家拖动窗口大小时频繁触发"
category = BZ_HW
[DzTriggerRegisterSyncData]
title = "数据同步事件"
description = "标签为 ${prefix} 的数据被同步 | 来自平台:${server}"
comment = "接收到来自平台、或本局游戏其他玩家所发送[同步数据]的回调事件。可在事件内配合[事件响应 - 数据同步事件的来源玩家]和[事件响应 - 数据同步事件的数据]使用。来自平台的参数填false"
category = BZ_SYNC
[[.args]]
type = string
[[.args]]
type = boolean
default = "false"