|
|
|
|
[DzDestructablePosition]
|
|
|
|
|
title = "设置可破坏物位置 [BZAPI]"
|
|
|
|
|
description = "设置 ${可破坏物} 的坐标为 (${x}, ${y})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = TC_DESTRUCT
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = destructable
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
|
|
|
|
|
[DzSetUnitPosition]
|
|
|
|
|
title = "设置单位位置 - 本地调用 [BZAPI]"
|
|
|
|
|
description = "设置 ${单位} 的坐标为 (${x}, ${y})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = TC_UNIT
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = unit
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
|
|
|
|
|
[DzSetUnitTexture]
|
|
|
|
|
title = "替换单位贴图 [BZAPI]"
|
|
|
|
|
description = "替换 ${单位} 的 贴图:${path} TexId:${texId})"
|
|
|
|
|
comment = "只能替换模型中有Replaceable ID x 贴图的模型,ID为索引。不会替换大头像中的模型"
|
|
|
|
|
category = TC_UNIT
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = unit
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzSetUnitModel]
|
|
|
|
|
title = "替换单位模型 [BZAPI]"
|
|
|
|
|
description = "替换 ${单位} 的 模型:${path}"
|
|
|
|
|
comment = "不会替换大头像中的模型"
|
|
|
|
|
category = TC_UNIT
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = unit
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
|
|
|
|
|
[DzSetUnitID]
|
|
|
|
|
title = "替换单位类型 [BZAPI]"
|
|
|
|
|
description = "替换 ${单位} 的 单位类型为:${type}"
|
|
|
|
|
comment = "不会替换大头像中的模型"
|
|
|
|
|
category = TC_UNIT
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = unit
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = unitcode
|
|
|
|
|
default = 'hfoo'
|
|
|
|
|
|
|
|
|
|
[DzSetMousePos]
|
|
|
|
|
title = "设置鼠标的坐标"
|
|
|
|
|
description = "设置鼠标的坐标为 (${x}, ${y})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzSetMemory]
|
|
|
|
|
title = "设置内存数值"
|
|
|
|
|
description = "设置内存数据 ${地址} = ${数值}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
|
|
|
|
|
[DzSyncData]
|
|
|
|
|
title = "同步数据"
|
|
|
|
|
description = "同步 标签:${prefix} 发送数据:${data}"
|
|
|
|
|
comment = "向本局游戏的其他玩家发送数据同步广播,用以防止游戏内各玩家的数据不一致导致的掉线。其他玩家可通过同步数据事件接收广播内容。"
|
|
|
|
|
category = BZ_SYNC
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
|
|
|
|
|
[DzExecuteFunc]
|
|
|
|
|
title = "异步执行函数"
|
|
|
|
|
description = "异步执行函数 ${funcName}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_SYNC
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
|
|
|
|
|
[DzFrameSetPoint]
|
|
|
|
|
title = "设置相对位置"
|
|
|
|
|
description = "设置 ${frame} 的 ${Point} 锚点 (跟随Frame-->${relativeFrame} 的 ${relativePoint} 锚点) 偏移(${x}, ${y})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = framepoints
|
|
|
|
|
default = "FramePoints_Center"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = framepoints
|
|
|
|
|
default = "FramePoints_Center"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
min = -0.8
|
|
|
|
|
max = 0.8
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
min = -0.6
|
|
|
|
|
max = 0.6
|
|
|
|
|
|
|
|
|
|
[DzFrameSetAbsolutePoint]
|
|
|
|
|
title = "设置绝对位置"
|
|
|
|
|
description = "设置 ${frame} 的 ${Point} 锚点 在 (${x}, ${y})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = framepoints
|
|
|
|
|
default = "FramePoints_Center"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
min = -0.8
|
|
|
|
|
max = 0.8
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
min = -0.6
|
|
|
|
|
max = 0.6
|
|
|
|
|
|
|
|
|
|
[DzFrameSetAllPoints]
|
|
|
|
|
title = "移动所有锚点到Frame"
|
|
|
|
|
description = "移动 ${frame} 的 所有锚点 到 ${frame} 上"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
[DzFrameSetScale]
|
|
|
|
|
title = "设置缩放"
|
|
|
|
|
description = "设置 ${frame} 的缩放 ${scale}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 1
|
|
|
|
|
|
|
|
|
|
[DzFrameSetSize]
|
|
|
|
|
title = "设置大小"
|
|
|
|
|
description = "设置 ${frame} (宽 ${w} 高 ${h})"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
|
|
|
|
|
[DzFrameSetFocus]
|
|
|
|
|
title = "设置焦点"
|
|
|
|
|
description = "设置 ${frame} 获取焦点 ${enable}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "true"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetText]
|
|
|
|
|
title = "设置文本"
|
|
|
|
|
description = "设置 ${frame} 的文本为 ${string}"
|
|
|
|
|
comment = "(支持EditBox, TextFrame, TextArea, SimpleFontString、GlueEditBoxWar3、SlashChatBox、TimerTextFrame、TextButtonFrame、GlueTextButton)"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
|
|
|
|
|
[DzFrameSetTexture]
|
|
|
|
|
title = "设置贴图"
|
|
|
|
|
description = "设置 ${frame} 的贴图为:${texture} 是否平铺 ${flag}"
|
|
|
|
|
comment = "(支持Backdrop、SimpleStatusBar)"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = imagefile
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzFrameSetAlpha]
|
|
|
|
|
title = "设置透明度(0-255)"
|
|
|
|
|
description = "设置 ${frame} 的透明度为 ${alpha}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
default = "255"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetVertexColor]
|
|
|
|
|
title = "设置颜色"
|
|
|
|
|
description = "设置 ${frame} 颜色 ${color}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
default = "DzGetColor"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetTextSizeLimit]
|
|
|
|
|
title = "设置字数限制"
|
|
|
|
|
description = "设置 ${frame} 的字数限制为 ${size}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzFrameSetTooltip]
|
|
|
|
|
title = "设置提示"
|
|
|
|
|
description = "设置 ${frame} 的提示Frame为 ${tooltip} "
|
|
|
|
|
comment = "设置tooltip"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzFrameCageMouse]
|
|
|
|
|
title = "限制鼠标移动"
|
|
|
|
|
description = "限制鼠标在 ${frame} 内: ${enable} "
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "false"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetModel]
|
|
|
|
|
title = "设置模型"
|
|
|
|
|
description = "设置 ${frame} 的模型文件为 ${modelFile} ModelType:${modelType} Flag:${flag}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
default = "0"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
default = "0"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetAnimate]
|
|
|
|
|
title = "设置动画"
|
|
|
|
|
description = "设置 ${frame} 播放序号 ${alpha} 的动画 自动播放:${autocast}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
default = "0"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "false"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetAnimateOffset]
|
|
|
|
|
title = "设置动画进度"
|
|
|
|
|
description = "设置 ${frame} 的动画进度为:${offset}"
|
|
|
|
|
comment = "自动播放为false是可用"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = "0.5"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetScript]
|
|
|
|
|
title = "注册UI事件回调(func name)"
|
|
|
|
|
description = "注册 ${frame} 的 ${事件类型} 事件 运行:${func name} 是否同步:${sync}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frameevent
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "true"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetScriptByCode]
|
|
|
|
|
title = "注册UI事件回调(func handle)"
|
|
|
|
|
description = "注册 ${frame} 的 ${事件类型} 事件 运行:${code handle} 是否同步:${sync}"
|
|
|
|
|
comment = "运行触发器时需要打开同步"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frameevent
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = code
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "true"
|
|
|
|
|
|
|
|
|
|
[DzClickFrame]
|
|
|
|
|
title = "点击"
|
|
|
|
|
description = "点击 ${frame}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
[DzFrameClearAllPoints]
|
|
|
|
|
title = "清空所有锚点"
|
|
|
|
|
description = "清空 ${frame} 的 全部锚点"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
[DzFrameSetMinMaxValue]
|
|
|
|
|
title = "设置最大/最小值"
|
|
|
|
|
description = "设置 ${frame} 的 最小值为 ${Min} 最大值为 ${Max}"
|
|
|
|
|
comment = "(支持Slider、SimpleStatusBar、StatusBar)"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = "0"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = "0"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetStepValue]
|
|
|
|
|
title = "设置步进值"
|
|
|
|
|
description = "设置 ${frame} 的 步进值 为 ${step}"
|
|
|
|
|
comment = "(支持Slider)"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = "0"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetValue]
|
|
|
|
|
title = "设置当前值"
|
|
|
|
|
description = "设置 ${frame} 的 当前值 为 ${value}"
|
|
|
|
|
comment = "(支持Slider、SimpleStatusBar、StatusBar)"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = "0"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetEnable]
|
|
|
|
|
title = "启用/禁用"
|
|
|
|
|
description = "设置 ${frame} 启用:${bottomHeight}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "false"
|
|
|
|
|
|
|
|
|
|
[DzFrameShow]
|
|
|
|
|
title = "显示/隐藏"
|
|
|
|
|
description = "设置 ${frame} 显示:${bottomHeight}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
default = "false"
|
|
|
|
|
|
|
|
|
|
[DzFrameSetPriority]
|
|
|
|
|
title = "设置优先级 [NEW]"
|
|
|
|
|
description = "设置 ${frame} 优先级:${int}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzFrameSetParent]
|
|
|
|
|
title = "设置父窗口 [NEW]"
|
|
|
|
|
description = "设置 ${frame} 的父窗口为 ${frame2}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
[DzFrameSetFont]
|
|
|
|
|
title = "设置字体 [NEW]"
|
|
|
|
|
description = "设置 ${frame} 的字体为 ${font}, 大小 ${height}, flag ${flag}"
|
|
|
|
|
comment = "支持EditBox、SimpleFontString、SimpleMessageFrame以及非SimpleFrame类型的例如TEXT,flag作用未知"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzFrameSetTextAlignment]
|
|
|
|
|
title = "设置对齐方式 [NEW]"
|
|
|
|
|
description = "设置 ${frame} 的对齐方式为 ${align}"
|
|
|
|
|
comment = "支持TextFrame、SimpleFontString、SimpleMessageFrame"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = integer
|
|
|
|
|
|
|
|
|
|
[DzDestroyFrame]
|
|
|
|
|
title = "销毁"
|
|
|
|
|
description = "销毁 ${frame}"
|
|
|
|
|
comment = "销毁一个被重复创建过的Frame会导致游戏崩溃,重复创建同名Frame请使用Tag创建"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
[DzLoadToc]
|
|
|
|
|
title = "加载Toc文件列表"
|
|
|
|
|
description = "加载--> ${fileName.toc}"
|
|
|
|
|
comment = "载入自己的fdf列表文件"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = anyfile
|
|
|
|
|
|
|
|
|
|
[DzFrameHideInterface]
|
|
|
|
|
title = "原生 - 隐藏界面元素"
|
|
|
|
|
description = "隐藏所有界面UI"
|
|
|
|
|
comment = "不再在地图初始化时调用则会残留小地图和时钟模型"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
|
|
|
|
|
[DzEnableWideScreen]
|
|
|
|
|
title = "原生 - 使用宽屏模式"
|
|
|
|
|
description = "设置 宽屏模式:${bool}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = boolean
|
|
|
|
|
|
|
|
|
|
[DzSetCustomFovFix]
|
|
|
|
|
title = "原生 - 修改屏幕比例(FOV)"
|
|
|
|
|
description = "修改屏幕比例(FOV):${val}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
|
|
|
|
|
[DzFrameEditBlackBorders]
|
|
|
|
|
title = "原生 - 修改游戏渲染黑边范围"
|
|
|
|
|
description = "修改游戏渲染黑边: 上方高度:${upperHeight} 下方高度:${bottomHeight}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = real
|
|
|
|
|
default = 0
|
|
|
|
|
|
|
|
|
|
[DzSetWar3MapMap]
|
|
|
|
|
title = "原生 - 设置小地图背景贴图"
|
|
|
|
|
description = "修改小地图背景贴图为 ${bottomHeight}"
|
|
|
|
|
comment = ""
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = string
|
|
|
|
|
default = "war3mapMap.blp"
|
|
|
|
|
|
|
|
|
|
[DzTriggerRegisterMouseEventMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家鼠标事件"
|
|
|
|
|
description = "当玩家 ${player} ${gamekeyaction} ${gamekey} 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = gamekeyaction
|
|
|
|
|
default = "GameKeyAction_Press"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = mousekey
|
|
|
|
|
default = "MouseKey_Mouse_Left"
|
|
|
|
|
|
|
|
|
|
[DzTriggerRegisterKeyEventMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家按键事件"
|
|
|
|
|
description = "当玩家 ${player} ${gamekeyaction} ${gamekey} 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = gamekeyaction
|
|
|
|
|
default = "GameKeyAction_Press"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = gamekey
|
|
|
|
|
default = "GameKey_Mouse_Left"
|
|
|
|
|
|
|
|
|
|
[DzTriggerRegisterMouseWheelEventMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家鼠标滚轮事件"
|
|
|
|
|
description = "当玩家 ${player} 滑动鼠标滚轮 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
|
|
|
|
|
[DzTriggerRegisterMouseMoveEventMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家鼠标移动事件"
|
|
|
|
|
description = "当玩家 ${player} 移动鼠标 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
|
|
|
|
|
[DzTriggerRegisterWindowResizeEventMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家窗口大小变化事件"
|
|
|
|
|
description = "当玩家 ${player} 改变窗口大小 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在玩家拖动窗口大小时会频繁执行!这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
|
|
|
|
|
[DzFrameSetUpdateCallbackMultiple]
|
|
|
|
|
title = "注册 - 异步注册玩家界面更新回调"
|
|
|
|
|
description = "当玩家 ${player} 每帧绘制 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!帧数间隔不稳定,执行间隔也不同!这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_HW
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
|
|
|
|
|
[DzFrameSetScriptMultiple]
|
|
|
|
|
title = "注册 - 异步注册Frame回调事件"
|
|
|
|
|
description = "当玩家 ${player} ${frameevent} ${frame} 时"
|
|
|
|
|
comment = "注意,这个事件只会异步执行!在使用前你最好知道异步应该如何使用。这个事件不能注销,请勿重复注册!"
|
|
|
|
|
category = BZ_GUI
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = player
|
|
|
|
|
default = Player00
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frameevent
|
|
|
|
|
default = "FrameEvent_Evenr_Pressed"
|
|
|
|
|
[[.args]]
|
|
|
|
|
type = frame
|
|
|
|
|
|
|
|
|
|
|