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/*
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cj_antibj_base v 0.11 (beta)
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Intended to optimize map script by replacing the calls to Blizzard.j functions to their common.j analogs.
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Mainly useful for fast automated compile-time optimization of GUI triggers.
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This script doesn't remove locations or fix any poor code problems.
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For more extreme map optimization you can use Wc3mapoptimizer by Vexorian
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Intended for usage with game version 1.24+
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This file is part of cJass standard library
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<EFBFBD> 2009 ADOLF \\ cjass.xgm.ru
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*/
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#guard cj_antibj_base
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define {
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// At first we are to remove such constructs
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<else;endif> = endif
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<else;DoNothing();endif> = endif
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<else;call DoNothing();endif> = endif
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// These BJ constants, used in map, will be replaced to their values.
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bj_PI = 3.14159
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bj_E = 2.71828
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bj_CELLWIDTH = 128.
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bj_CLIFFHEIGHT = 128.
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bj_UNIT_FACING = 270.
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bj_RADTODEG = 57.2958
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bj_DEGTORAD = .0174532
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bj_TEXT_DELAY_QUEST = 20.
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bj_TEXT_DELAY_QUESTUPDATE = 20.
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bj_TEXT_DELAY_QUESTDONE = 20.
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bj_TEXT_DELAY_QUESTFAILED = 20.
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bj_TEXT_DELAY_QUESTREQUIREMENT = 20.
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bj_TEXT_DELAY_MISSIONFAILED = 20.
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bj_TEXT_DELAY_ALWAYSHINT = 12.
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bj_TEXT_DELAY_HINT = 12.
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bj_TEXT_DELAY_SECRET = 10.
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bj_TEXT_DELAY_UNITACQUIRED = 15.
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bj_TEXT_DELAY_UNITAVAILABLE = 10.
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bj_TEXT_DELAY_ITEMACQUIRED = 10.
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bj_TEXT_DELAY_WARNING = 12.
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bj_QUEUE_DELAY_QUEST = 5.
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bj_QUEUE_DELAY_HINT = 5.
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bj_QUEUE_DELAY_SECRET = 3.
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bj_HANDICAP_EASY = 60.
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bj_GAME_STARTED_THRESHOLD = .01
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bj_WAIT_FOR_COND_MIN_INTERVAL = .1
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bj_POLLED_WAIT_INTERVAL = .1
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bj_POLLED_WAIT_SKIP_THRESHOLD = 2.
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bj_MAX_INVENTORY = 6
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bj_MAX_PLAYERS = 12
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bj_PLAYER_NEUTRAL_VICTIM = 13
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bj_PLAYER_NEUTRAL_EXTRA = 14
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bj_MAX_PLAYER_SLOTS = 16
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bj_MAX_SKELETONS = 25
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bj_MAX_STOCK_ITEM_SLOTS = 11
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bj_MAX_STOCK_UNIT_SLOTS = 11
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bj_MAX_ITEM_LEVEL = 10
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bj_MELEE_STARTING_TOD = 8.
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bj_MELEE_STARTING_GOLD_V0 = 750
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bj_MELEE_STARTING_GOLD_V1 = 500
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bj_MELEE_STARTING_LUMBER_V0 = 200
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bj_MELEE_STARTING_LUMBER_V1 = 150
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bj_MELEE_STARTING_HERO_TOKENS = 1
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bj_MELEE_HERO_LIMIT = 3
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bj_MELEE_HERO_TYPE_LIMIT = 1
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bj_MELEE_MINE_SEARCH_RADIUS = 2000
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bj_MELEE_CLEAR_UNITS_RADIUS = 1500
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bj_MELEE_CRIPPLE_TIMEOUT = 120.
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bj_MELEE_CRIPPLE_MSG_DURATION = 20.
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bj_MELEE_MAX_TWINKED_HEROES_V0 = 3
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bj_MELEE_MAX_TWINKED_HEROES_V1 = 1
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bj_CREEP_ITEM_DELAY = .5
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bj_STOCK_RESTOCK_INITIAL_DELAY = 120
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bj_STOCK_RESTOCK_INTERVAL = 30
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bj_STOCK_MAX_ITERATIONS = 20
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bj_MAX_DEST_IN_REGION_EVENTS = 64
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bj_CAMERA_MIN_FARZ = 100
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bj_CAMERA_DEFAULT_DISTANCE = 1650
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bj_CAMERA_DEFAULT_FARZ = 5000
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bj_CAMERA_DEFAULT_AOA = 304
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bj_CAMERA_DEFAULT_FOV = 70
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bj_CAMERA_DEFAULT_ROLL = 0
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bj_CAMERA_DEFAULT_ROTATION = 90
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bj_RESCUE_PING_TIME = 2.
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bj_NOTHING_SOUND_DURATION = 5.
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bj_TRANSMISSION_PING_TIME = 1.
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bj_TRANSMISSION_IND_RED = 255
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bj_TRANSMISSION_IND_BLUE = 255
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bj_TRANSMISSION_IND_GREEN = 255
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bj_TRANSMISSION_IND_ALPHA = 255
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bj_TRANSMISSION_PORT_HANGTIME = 1.5
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bj_CINEMODE_INTERFACEFADE = .5
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bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL // constant from common.j
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bj_CINEMODE_VOLUME_UNITMOVEMENT = .4
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bj_CINEMODE_VOLUME_UNITSOUNDS = .0
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bj_CINEMODE_VOLUME_COMBAT = .4
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bj_CINEMODE_VOLUME_SPELLS = .4
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bj_CINEMODE_VOLUME_UI = .0
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bj_CINEMODE_VOLUME_MUSIC = .55
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bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.
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bj_CINEMODE_VOLUME_FIRE = .6
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bj_SPEECH_VOLUME_UNITMOVEMENT = .25
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bj_SPEECH_VOLUME_UNITSOUNDS = .0
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bj_SPEECH_VOLUME_COMBAT = .25
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bj_SPEECH_VOLUME_SPELLS = .25
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bj_SPEECH_VOLUME_UI = .0
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bj_SPEECH_VOLUME_MUSIC = .55
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bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.
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bj_SPEECH_VOLUME_FIRE = .6
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bj_SMARTPAN_TRESHOLD_PAN = 500
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bj_SMARTPAN_TRESHOLD_SNAP = 3500
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bj_MAX_QUEUED_TRIGGERS = 100
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bj_QUEUED_TRIGGER_TIMEOUT = 180.
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bj_GAMECACHE_BOOLEAN = 0
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bj_GAMECACHE_INTEGER = 1
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bj_GAMECACHE_REAL = 2
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bj_GAMECACHE_UNIT = 3
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bj_GAMECACHE_STRING = 4
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bj_HASHTABLE_BOOLEAN = 0
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bj_HASHTABLE_INTEGER = 1
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bj_HASHTABLE_REAL = 2
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bj_HASHTABLE_STRING = 3
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bj_HASHTABLE_HANDLE = 4
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bj_ITEM_STATUS_HIDDEN = 0
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bj_ITEM_STATUS_OWNED = 1
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bj_ITEM_STATUS_INVULNERABLE = 2
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bj_ITEM_STATUS_POWERUP = 3
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bj_ITEM_STATUS_SELLABLE = 4
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bj_ITEM_STATUS_PAWNABLE = 5
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bj_ITEMCODE_STATUS_POWERUP = 0
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bj_ITEMCODE_STATUS_SELLABLE = 1
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bj_ITEMCODE_STATUS_PAWNABLE = 2
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bj_MINIMAPPINGSTYLE_SIMPLE = 0
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bj_MINIMAPPINGSTYLE_FLASHY = 1
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bj_MINIMAPPINGSTYLE_ATTACK = 2
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bj_CORPSE_MAX_DEATH_TIME = 8.
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bj_CORPSETYPE_FLESH = 0
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bj_CORPSETYPE_BONE = 1
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bj_ELEVATOR_BLOCKER_CODE = 'DTep'
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bj_ELEVATOR_CODE01 = 'DTrf'
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bj_ELEVATOR_CODE02 = 'DTrx'
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bj_ELEVATOR_WALL_TYPE_ALL = 0
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bj_ELEVATOR_WALL_TYPE_EAST = 1
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bj_ELEVATOR_WALL_TYPE_NORTH = 2
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bj_ELEVATOR_WALL_TYPE_SOUTH = 3
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bj_ELEVATOR_WALL_TYPE_WEST = 4
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// Then we'll replace lots of other "bad" functions
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// because almost all of them are just wrappers
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<call DoNothing()> =
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<DoNothing()> =
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SinBJ (r) = Sin((r) * bj_DEGTORAD)
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CosBJ (r) = Cos((r) * bj_DEGTORAD)
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TanBJ (r) = Tan((r) * bj_DEGTORAD)
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AsinBJ (r) = Asin(r) * bj_RADTODEG
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AcosBJ (r) = Acos(r) * bj_RADTODEG
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AtanBJ (r) = Atan(r) * bj_RADTODEG
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Atan2BJ (x, y) = Atan2(y, x) * bj_RADTODEG
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// Here we just use simpler functions
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<call SinBJ> (r) = Sin(r)
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<call CosBJ> (r) = Cos(r)
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<call TanBJ> (r) = Tan(r)
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<call AsinBJ> (r) = Asin(r)
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<call AcosBJ> (r) = Acos(r)
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<call AtanBJ> (r) = Atan(r)
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<call Atan2BJ> (x, y) = Atan2(x, y)
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<GetRandomDirectionDeg()> = GetRandomReal(0, 360)
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<GetRandomPercentageBJ()> = GetRandomReal(0, 100)
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<call QueuedTriggerClearBJ()> = { PauseTimer(bj_queuedExecTimeoutTimer) ; bj_queuedExecTotal = 0 }
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<QueuedTriggerClearBJ()> = { PauseTimer(bj_queuedExecTimeoutTimer) ; bj_queuedExecTotal = 0 }
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<call QueuedTriggerClearInactiveBJ()> = bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1)
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<QueuedTriggerClearInactiveBJ()> = bj_queuedExecTotal = IMinBJ(bj_queuedExecTotal, 1)
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<IsTriggerQueueEmptyBJ()> = (bj_queuedExecTotal <= 0)
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IsTriggerQueuedBJ (t) = (QueuedTriggerGetIndex(t) != -1)
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<call QueuedTriggerCountBJ()> =
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<QueuedTriggerCountBJ()> = bj_queuedExecTotal
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<call IsTriggerQueueEmptyBJ()> =
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<call IsTriggerQueuedBJ> (t) =
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<GetForLoopIndexA()> = bj_forLoopAIndex
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<GetForLoopIndexB()> = bj_forLoopBIndex
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<call SetForLoopIndexA> (i) = bj_forLoopAIndex = i
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<call SetForLoopIndexB> (i) = bj_forLoopBIndex = i
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<call GetForLoopIndexA()> =
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<call GetForLoopIndexB()> =
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StringIdentity (s) = GetLocalizedString(s)
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GetBooleanAnd (a, b) = (a && b)
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GetBooleanOr (a, b) = (a || b)
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<call GetBooleanAnd> (a, b) = Get ## BooleanAnd(a, b)
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<call GetBooleanOr> (a, b) = Get ## BooleanOr(a, b)
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PercentTo255 (r) = PercentToInt(r, 255)
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<GetTimeOfDay()> = GetFloatGameState(GAME_STATE_TIME_OF_DAY)
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SetTimeOfDay (r) = SetFloatGameState(GAME_STATE_TIME_OF_DAY, r)
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SetTimeOfDayScalePercentBJ (r) = SetTimeOfDayScale((r) * .01)
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<GetTimeOfDayScalePercentBJ()> = GetTimeOfDayScale() * 100.
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<call GetTimeOfDayScalePercentBJ()> =
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<call CameraSetupApplyForPlayer> (b, c, p, r) = { if GetLocalPlayer() == p { CameraSetupApplyForceDuration(c, b, r) } }
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<call SetCameraFieldForPlayer> (p, c, a, b) = { if GetLocalPlayer() == p { SetCameraField(c, a, b) } }
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<call SetCameraPositionForPlayer> (p, x, y) = { if GetLocalPlayer() == p { SetCameraPosition(x, y) } }
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<call PanCameraToForPlayer> (p, x, y) = { if GetLocalPlayer() == p { PanCameraTo(x, y) } }
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<call PanCameraToTimedForPlayer> (p, x, y, r) = { if GetLocalPlayer() == p { PanCameraToTimed(x, y, r) } }
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<call SetCinematicCameraForPlayer> (p, s) = { if GetLocalPlayer() == p { SetCinematicCamera(s) } }
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<call ResetToGameCameraForPlayer> (p, r) = { if GetLocalPlayer() == p { ResetToGameCamera(r) } }
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<call CameraSetSourceNoiseForPlayer> (p, a, b) = { if GetLocalPlayer() == p { CameraSetSourceNoise(a, b) } }
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<call CameraSetTargetNoiseForPlayer> (p, a, b) = { if GetLocalPlayer() == p { CameraSetTargetNoise(a, b) } }
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<call SetCameraTargetControllerNoZForPlayer> (p, u, x, y, b) = { if GetLocalPlayer() == p { SetCameraTargetController(u, x, y, b) } }
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<CameraSetupApplyForPlayer> (b, c, p, r) = { if GetLocalPlayer() == p { CameraSetupApplyForceDuration(c, b, r) } }
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<SetCameraFieldForPlayer> (p, c, a, b)> = { if GetLocalPlayer() == p { SetCameraField(c, a, b) } }
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<SetCameraPositionForPlayer> (p, x, y) = { if GetLocalPlayer() == p { SetCameraPosition(x, y) } }
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<PanCameraToForPlayer> (p, x, y) = { if GetLocalPlayer() == p { PanCameraTo(x, y) } }
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<PanCameraToTimedForPlayer> (p, x, y, r) = { if GetLocalPlayer() == p { PanCameraToTimed(x, y, r) } }
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<SetCinematicCameraForPlayer> (p, s) = { if GetLocalPlayer() == p { SetCinematicCamera(s) } }
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<ResetToGameCameraForPlayer> (p, r) = { if GetLocalPlayer() == p { ResetToGameCamera(r) } }
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<CameraSetSourceNoiseForPlayer> (p, a, b) = { if GetLocalPlayer() == p { CameraSetSourceNoise(a, b) } }
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<CameraSetTargetNoiseForPlayer> (p, a, b) = { if GetLocalPlayer() == p { CameraSetTargetNoise(a, b) } }
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<SetCameraTargetControllerNoZForPlayer> (p, u, x, y, b) = { if GetLocalPlayer() == p { SetCameraTargetController(u, x, y, b) } }
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CameraSetupGetFieldSwap (a, b) = CameraSetupGetField(b, a)
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<GetCurrentCameraBoundsMapRectBJ()> = Rect(GetCameraBoundMinX(), GetCameraBoundMinY(), GetCameraBoundMaxX(), GetCameraBoundMaxY())
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<GetCameraBoundsMapRect()> = bj_mapInitialCameraBounds
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<call GetCameraBoundsMapRect()> =
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<GetPlayableMapRect()> = bj_mapInitialPlayableArea
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<call GetPlayableMapRect()> =
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GetEntireMapRect = GetWorldBounds
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<call SetCameraBoundsToRectForPlayerBJ> (p, r) = { if GetLocalPlayer() == p { SetCameraBoundsToRect(r) } }
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<call SetCameraQuickPositionForPlayer> (p, x, y) = { if GetLocalPlayer() == p { SetCameraQuickPosition(x, y) } }
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<call StopCameraForPlayerBJ> (p) = { if GetLocalPlayer() == p { StopCamera() } }
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<call AdjustCameraBoundsForPlayerBJ> (i, p, a, b, c, d) = { if GetLocalPlayer() == p { AdjustCameraBoundsBJ(i, a, b, c, d) } }
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<call SetCameraOrientControllerForPlayerBJ> (p, u, x, y) = { if GetLocalPlayer() == p { SetCameraOrientController(u, x, y) } }
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<SetCameraBoundsToRectForPlayerBJ> (p, r) = { if GetLocalPlayer() == p { SetCameraBoundsToRect(r) } }
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<SetCameraQuickPositionForPlayer> (p, x, y) = { if GetLocalPlayer() == p { SetCameraQuickPosition(x, y) } }
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<StopCameraForPlayerBJ> (p) = { if GetLocalPlayer() == p { StopCamera() } }
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<AdjustCameraBoundsForPlayerBJ> (i, p, a, b, c, d) = { if GetLocalPlayer() == p { AdjustCameraBoundsBJ(i, a, b, c, d) } }
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<SetCameraOrientControllerForPlayerBJ> (p, u, x, y) = { if GetLocalPlayer() == p { SetCameraOrientController(u, x, y) } }
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<CameraSetSmoothingFactorBJ> (r) = CameraSetSmoothingFactor(r)
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<CameraResetSmoothingFactorBJ()> = CameraSetSmoothingFactor(0.)
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<call DisplayTextToForce> (f, s) = { if IsPlayerInForce(GetLocalPlayer(), f) { DisplayTextToPlayer(GetLocalPlayer(), 0., 0., s) } }
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<call DisplayTimedTextToForce> (f, r, s) = { if IsPlayerInForce(GetLocalPlayer(), f) { DisplayTimedTextToPlayer(GetLocalPlayer(), 0., 0., r, s) } }
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<call ClearTextMessagesBJ> (f) = { if IsPlayerInForce(GetLocalPlayer(), f) { ClearTextMessages() } }
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<DisplayTextToForce> (f, s) = { if IsPlayerInForce(GetLocalPlayer(), f) { DisplayTextToPlayer(GetLocalPlayer(), 0., 0., s) } }
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<DisplayTimedTextToForce> (f, r, s) = { if IsPlayerInForce(GetLocalPlayer(), f) { DisplayTimedTextToPlayer(GetLocalPlayer(), 0., 0., r, s) } }
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<ClearTextMessagesBJ> (f) = { if IsPlayerInForce(GetLocalPlayer(), f) { ClearTextMessages() } }
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<call SubStringBJ> (str, s, e) = SubString(str, (s)-1, e)
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SubStringBJ (str, s, e) = SubString(str, (s)-1, e)
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<call GetHandleIdBJ> (h) =
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GetHandleIdBJ (h) = GetHandleId(h)
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<call StringHashBJ> (s) =
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StringHashBJ (s) = StringHash(s)
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TriggerRegisterPlayerUnitEventSimple (t, p ,e) = TriggerRegisterPlayerUnitEvent(t, p, e, null)
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TriggerRegisterTimerEventPeriodic (t, r) = TriggerRegisterTimerEvent(t, r, true)
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TriggerRegisterTimerEventSingle (t, r) = TriggerRegisterTimerEvent(t, r, false)
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TriggerRegisterTimerExpireEventBJ (t, tm) = TriggerRegisterTimerExpireEvent(t, tm)
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TriggerRegisterPlayerEventVictory (t, p) = TriggerRegisterPlayerEvent(t, p, EVENT_PLAYER_VICTORY)
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TriggerRegisterPlayerEventDefeat (t, p) = TriggerRegisterPlayerEvent(t, p, EVENT_PLAYER_DEFEAT)
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TriggerRegisterPlayerEventLeave (t, p) = TriggerRegisterPlayerEvent(t, p, EVENT_PLAYER_LEAVE)
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TriggerRegisterPlayerEventAllianceChanged (t, p) = TriggerRegisterPlayerEvent(t, p, EVENT_PLAYER_ALLIANCE_CHANGED)
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TriggerRegisterPlayerEventEndCinematic (t, p) = TriggerRegisterPlayerEvent(t, p, EVENT_PLAYER_END_CINEMATIC)
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TriggerRegisterGameStateEventTimeOfDay (t, l, r) = TriggerRegisterGameStateEvent(t, GAME_STATE_TIME_OF_DAY, l, r)
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TriggerRegisterEnterRegionSimple (t, r) = TriggerRegisterEnterRegion(t, r, null)
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TriggerRegisterLeaveRegionSimple (t, r) = TriggerRegisterLeaveRegion(t, r, null)
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TriggerRegisterDistanceBetweenUnits (t, u, b, r) = TriggerRegisterUnitInRange(t, u, r, b)
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TriggerRegisterUnitInRangeSimple (t, r, u) = TriggerRegisterUnitInRange(t, u, r, null)
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TriggerRegisterUnitLifeEvent (t, u, l, r) = TriggerRegisterUnitStateEvent(t, u, UNIT_STATE_LIFE, l, r)
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TriggerRegisterUnitManaEvent (t, u, l, r) = TriggerRegisterUnitStateEvent(t, u, UNIT_STATE_MANA, l, r)
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TriggerRegisterDialogEventBJ (t, d) = TriggerRegisterDialogEvent(t, d)
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TriggerRegisterShowSkillEventBJ (t) = TriggerRegisterGameEvent(t, EVENT_GAME_SHOW_SKILL)
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TriggerRegisterBuildSubmenuEventBJ(t) = TriggerRegisterGameEvent(t, EVENT_GAME_BUILD_SUBMENU)
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TriggerRegisterGameLoadedEventBJ (t) = TriggerRegisterGameEvent(t, EVENT_GAME_LOADED)
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TriggerRegisterGameSavedEventBJ (t) = TriggerRegisterGameEvent(t, EVENT_GAME_SAVE)
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<call AddWeatherEffectSaveLast> (r, i) = bj_lastCreatedWeatherEffect = AddWeatherEffect(r, i)
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<call GetLastCreatedWeatherEffect()> =
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<GetLastCreatedWeatherEffect()> = bj_lastCreatedWeatherEffect
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RemoveWeatherEffectBJ (e) = RemoveWeatherEffect (e)
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TerrainDeformationStopBJ (d, r) = TerrainDeformStop(d, R2I(r * 1000))
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<call GetLastCreatedTerrainDeformation()> =
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<GetLastCreatedTerrainDeformation()> = bj_lastCreatedTerrainDeformation
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DestroyLightningBJ (l) = DestroyLightning(l)
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GetLightningColorABJ (l) = GetLightningColorA(l)
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GetLightningColorRBJ (l) = GetLightningColorR(l)
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GetLightningColorGBJ (l) = GetLightningColorG(l)
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GetLightningColorBBJ (l) = GetLightningColorB(l)
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SetLightningColorBJ (l, r, g, b, a) = SetLightningColor(l, r, g, b, a)
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<call GetLastCreatedLightningBJ()> =
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<GetLastCreatedLightningBJ()> = bj_lastCreatedLightning
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GetAbilityEffectBJ (a, e, i) = GetAbilityEffectById(a, e, i)
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GetAbilitySoundBJ (a, t) = GetAbilitySoundById(a, t)
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SetWaterBaseColorBJ (r, g, b, a) = SetWaterBaseColor(PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
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<call CreateFogModifierRectSimple> (p, f, r, b) = bj_lastCreatedFogModifier = CreateFogModifierRect(p, f, r, true, b)
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<call CreateFogModifierRadiusLocSimple> (p, f, l, r, b) = bj_lastCreatedFogModifier = CreateFogModifierRadiusLoc(p, f, l, r, true, b)
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<call GetLastCreatedFogModifier()> =
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<GetLastCreatedFogModifier()> = bj_lastCreatedFogModifier
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<FogEnableOn()> = FogEnable(true)
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<FogEnableOff()> = FogEnable(false)
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<FogMaskEnableOn()> = FogMaskEnable(true)
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<FogMaskEnableOff()> = FogMaskEnable(false)
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UseTimeOfDayBJ (b) = SuspendTimeOfDay(!b)
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SetTerrainFogExBJ (i, zs, ze, d, r, g, b) = SetTerrainFogEx(i, zs, ze, d, (r)*.01, (g)*.01, (b)*.01)
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ResetTerrainFogBJ = ResetTerrainFog
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SetDoodadAnimationRectBJ (s, i, r) = SetDoodadAnimationRect(r, i, s, false)
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AddUnitAnimationPropertiesBJ (b, s, u) = AddUnitAnimationProperties(u, s, b)
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ShowImageBJ (b, i) = ShowImage(i, b)
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SetImageColorBJ (i, r, g, b, a) = SetImageColor(i, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
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<call GetLastCreatedImage()> =
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<GetLastCreatedImage()> = bj_lastCreatedImage
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ShowUbersplatBJ (b, u) = ShowUbersplat(u, b)
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<call GetLastCreatedUbersplat()> =
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<GetLastCreatedUbersplat()> = bj_lastCreatedUbersplat
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StopSoundBJ (s, b) = StopSound(s, false, b)
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SetSoundVolumeBJ (s, r) = SetSoundVolume(s, PercentToInt(r, 127))
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SetSoundOffsetBJ (r, s) = SetSoundPlayPosition(s, R2I((r)*1000))
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SetSoundDistanceCutoffBJ (s, r) = SetSoundDistanceCutoff(s, r)
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SetSoundPitchBJ (s, r) = SetSoundPitch(s, r)
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AttachSoundToUnitBJ (s, u) = AttachSoundToUnit(s, u)
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SetSoundConeAnglesBJ (s, i, o, r) = SetSoundConeAngles(s, i, o, PercentToInt(o, 127))
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KillSoundWhenDoneBJ = KillSoundWhenDone
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<call PlayMusicExBJ> (s, a, b)> = { bj_lastPlayedMusic = s ; PlayMusicEx(bj_lastPlayedMusic, R2I((a)*1000), R2I((b)*1000)) }
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SetMusicOffsetBJ (r) = SetMusicPlayPosition(R2I((r)*1000))
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PlayThematicMusicBJ = PlayThematicMusic
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PlayThematicMusicExBJ (s, r) = PlayThematicMusicEx(s, R2I((r)*1000))
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SetThematicMusicOffsetBJ (r) = SetThematicMusicPlayPosition(R2I((r)*1000))
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EndThematicMusicBJ = EndThematicMusic
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StopMusicBJ = StopMusic
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ResumeMusicBJ = ResumeMusic
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SetMusicVolumeBJ (r) = SetMusicVolume(PercentToInt(r, 127))
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<call GetSoundFileDurationBJ> (s) =
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GetSoundFileDurationBJ (s) = I2R(GetSoundFileDuration(s))*.001
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<call GetLastPlayedSound()> =
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<GetLastPlayedSound()> = bj_lastPlayedSound
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<call GetLastPlayedMusic()> =
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<GetLastPlayedMusic()> = bj_lastPlayedMusic
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VolumeGroupSetVolumeBJ (v, r) = VolumeGroupSetVolume(v, (r)*.01)
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VolumeGroupResetImmediateBJ = VolumeGroupReset
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WaitForSoundBJ (s, r) = TriggerWaitForSound(s, r)
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SetMapMusicIndexedBJ (s, i) = SetMapMusic(s, false, i)
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|
SetMapMusicRandomBJ (s) = SetMapMusic(s, true, 0)
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ClearMapMusicBJ = ClearMapMusic
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StartSoundForPlayerBJ (p, s) = { if GetLocalPlayer() == p { StartSound(s) } }
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VolumeGroupSetVolumeForPlayerBJ (p, v, r) = { if GetLocalPlayer() == p { VolumeGroupSetVolume(v, r) } }
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<call EnableDawnDusk> (b) = bj_useDawnDuskSounds = b
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<call IsDawnDuskEnabled()> =
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<IsDawnDuskEnabled()> = bj_useDawnDuskSounds
|
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<call AddSpecialEffectLocBJ> (l, s) = bj_lastCreatedEffect = AddSpecialEffectLoc(s, l)
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<call AddSpecialEffectTargetUnitBJ> (s, w, a) = bj_lastCreatedEffect = AddSpecialEffectTarget(s, w, a)
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DestroyEffectBJ = DestroyEffect
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<call GetLastCreatedEffectBJ()> =
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|
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<GetLastCreatedEffectBJ()> = bj_lastCreatedEffect
|
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|
GetItemLifeBJ = GetWidgetLife
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|
SetItemLifeBJ = SetWidgetLife
|
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|
AddHeroXPSwapped (i, u, b) = AddHeroXP(u, i, b)
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DecUnitAbilityLevelSwapped (i, u) = DecUnitAbilityLevel(u, i)
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|
IncUnitAbilityLevelSwapped (i, u) = IncUnitAbilityLevel(u, i)
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|
|
SetUnitAbilityLevelSwapped (i, u, l) = SetUnitAbilityLevel(u, i, l)
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GetUnitAbilityLevelSwapped (i, u) = GetUnitAbilityLevel(u, i)
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<call UnitHasBuffBJ> (u, b) =
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UnitHasBuffBJ (u, b) = GetUnitAbilityLevel(u, b) > 0
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UnitRemoveBuffBJ (b, u) = UnitRemoveAbility(u, b)
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UnitAddItemSwapped (i, u) = UnitAddItem(u, i)
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<call UnitRemoveItemSwapped> (i, u) = { bj_lastRemovedItem = i ; UnitRemoveItem(u, bj_lastRemovedItem) }
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<call UnitRemoveItemFromSlotSwapped> (i, u) = bj_lastRemovedItem = UnitRemoveItemFromSlot(u, i-1)
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<call GetLastCreatedItem()> =
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|
|
<GetLastCreatedItem()> = bj_lastCreatedItem
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|
<call GetLastRemovedItem()> =
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|
|
<GetLastRemovedItem()> = bj_lastRemovedItem
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|
GetLearnedSkillBJ = GetLearnedSkill
|
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SuspendHeroXPBJ (b, u) = SuspendHeroXP(u, !b)
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SetPlayerHandicapXPBJ (p, r) = SetPlayerHandicapXP(p, (r)*.01)
|
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|
|
<call GetPlayerHandicapXPBJ> (p) = GetPlayerHandicapXP(p)
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|
|
GetPlayerHandicapXPBJ (p) = GetPlayerHandicapXP(p)*100
|
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|
|
SetPlayerHandicapBJ (p, r) = SetPlayerHandicap(p, (r)*.01)
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<call GetPlayerHandicapBJ> (p) = GetPlayerHandicap(p)
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|
|
GetPlayerHandicapBJ (p) = GetPlayerHandicap(p)*100
|
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|
|
UnitDropItemPointBJ = UnitDropItemPoint
|
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|
|
UnitDropItemSlotBJ (u, i, s) = UnitDropItemSlot(u, i, s-1)
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|
|
UnitDropItemTargetBJ = UnitDropItemTarget
|
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|
|
UnitUseItemDestructable = UnitUseItemTarget
|
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|
|
UnitItemInSlotBJ (u, i) = UnitItemInSlot(u, i-1)
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|
<call UnitHasItemOfTypeBJ> (u, i) = GetInventoryIndexOfItemTypeBJ(u, i)
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|
|
UnitHasItemOfTypeBJ (u, i) = GetInventoryIndexOfItemTypeBJ(u, i) > 0
|
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|
|
UnitInventorySizeBJ = UnitInventorySize
|
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|
|
SetItemInvulnerableBJ = SetItemInvulnerable
|
|
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|
|
SetItemDropOnDeathBJ = SetItemDropOnDeath
|
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|
|
SetItemDroppableBJ = SetItemDroppable
|
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|
|
SetItemPlayerBJ = SetItemPlayer
|
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|
|
SetItemVisibleBJ (b, i) = SetItemVisible(i, b)
|
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|
<call IsItemHiddenBJ> (i) = IsItemVisible(i)
|
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|
|
IsItemHiddenBJ (i) = !IsItemVisible(i)
|
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|
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|
|
ChooseRandomItemBJ = ChooseRandomItem
|
|
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|
|
ChooseRandomItemExBJ (i, t) = ChooseRandomItemEx(t, i)
|
|
|
|
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|
|
ChooseRandomNPBuildingBJ = ChooseRandomNPBuilding
|
|
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|
|
ChooseRandomCreepBJ = ChooseRandomCreep
|
|
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|
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|
|
EnumItemsInRectBJ (r, c) = EnumItemsInRect(r, null, c)
|
|
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|
|
RandomItemInRectSimpleBJ (r) = RandomItemInRectBJ(r, null)
|
|
|
|
|
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|
|
String2UnitIdBJ = UnitId
|
|
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|
|
GetIssuedOrderIdBJ = GetIssuedOrderId
|
|
|
|
|
|
|
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|
|
GetKillingUnitBJ = GetKillingUnit
|
|
|
|
|
|
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|
|
<call GetLastCreatedUnit()> =
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|
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|
|
<GetLastCreatedUnit()> = bj_lastCreatedUnit
|
|
|
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|
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|
|
CreateNUnitsAtLocFacingLocBJ (i, u, p, l, lx) = CreateNUnitsAtLoc(i, u, p, l, AngleBetweenPoints(l, lx))
|
|
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|
|
<GetLastCreatedGroupEnum()> = GroupAddUnit(bj_groupLastCreatedDest, GetEnumUnit())
|
|
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|
|
UnitSuspendDecayBJ (b, u) = UnitSuspendDecay(u, b)
|
|
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|
|
GetUnitStateSwap (a, b) = GetUnitState (b, a)
|
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GetUnitLifePercent (u) = GetUnitStatePercent(u, UNIT_STATE_LIFE, UNIT_STATE_MAX_LIFE)
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GetUnitManaPercent (u) = GetUnitStatePercent(u, UNIT_STATE_MANA, UNIT_STATE_MAX_MANA)
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<call SelectUnitSingle> (u) = { ClearSelection() ; SelectUnit(u, true) }
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<call SelectGroupBJEnum()> = SelectUnit(GetEnumUnit(), true)
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<call SelectGroupBJ> (g) = { ClearSelection() ; ForGroup(g, function SelectGroupBJEnum) }
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SelectUnitAdd (u) = SelectUnit(u, true)
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SelectUnitRemove (u) = SelectUnit(u, false)
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<call ClearSelectionForPlayer> (p) = { if GetLocalPlayer() == p { ClearSelection() } }
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<call SelectUnitAddForPlayer> (u, p) = { if GetLocalPlayer() == p { SelectUnit(u, true) } }
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<call SelectUnitRemoveForPlayer> (u, p) = { if GetLocalPlayer() == p { SelectUnit(u, false) } }
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SetUnitLifeBJ (u, r) = SetUnitState(u, UNIT_STATE_LIFE, RMaxBJ(0, r))
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SetUnitManaBJ (u, r) = SetUnitState(u, UNIT_STATE_MANA, RMaxBJ(0, r))
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<call IsUnitDeadBJ> (u) = GetUnitState(u, UNIT_STATE_LIFE)
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IsUnitDeadBJ (u) = GetUnitState(u, UNIT_STATE_LIFE) <= 0.
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<call IsUnitAliveBJ> (u) = GetUnitState(u, UNIT_STATE_LIFE)
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IsUnitAliveBJ (u) = GetUnitState(u, UNIT_STATE_LIFE) > 0.
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<call IsUnitGroupEmptyBJEnum()> = bj_isUnitGroupEmptyResult = false
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<call IsUnitGroupInRectBJEnum()> = { if !RectContainsUnit(bj_isUnitGroupInRectRect, GetEnumUnit()) { bj_isUnitGroupInRectResult = false } }
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IsUnitHiddenBJ = IsUnitHidden
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ShowUnitHide (u) = ShowUnit(u, false)
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<call IssueHauntOrderAtLocBJFilter()> = GetUnitTypeId(GetFilterUnit())
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<IssueHauntOrderAtLocBJFilter()> = GetUnitTypeId(GetFilterUnit()) == 'ngol'
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GroupTrainOrderByIdBJ = GroupImmediateOrderById
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IssueUpgradeOrderByIdBJ = IssueImmediateOrderById
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GetAttackedUnitBJ = GetTriggerUnit
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SetUnitFlyHeightBJ = SetUnitFlyHeight
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SetUnitTurnSpeedBJ = SetUnitTurnSpeed
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<call GetUnitPropWindowBJ> (u) = GetUnitPropWindow(u)
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GetUnitPropWindowBJ (u) = (GetUnitPropWindow(u) * bj_RADTODEG)
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GetUnitDefaultPropWindowBJ = GetUnitDefaultPropWindow
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SetUnitBlendTimeBJ = SetUnitBlendTime
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SetUnitAcquireRangeBJ = SetUnitAcquireRange
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UnitSetCanSleepBJ = UnitSetCanSleep
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UnitCanSleepBJ = UnitCanSleep
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UnitWakeUpBJ = UnitWakeUp
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UnitIsSleepingBJ = UnitIsSleeping
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<call WakePlayerUnitsEnum()> = UnitWakeUp(GetEnumUnit())
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UnitGenerateAlarms (u, b) = UnitIgnoreAlarm(u, !b)
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DoesUnitGenerateAlarms (u) = !UnitIgnoreAlarmToggled(u)
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<call PauseAllUnitsBJEnum()> = PauseUnit(GetEnumUnit(), bj_pauseAllUnitsFlag)
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PauseUnitBJ (b, u) = PauseUnit(u, b)
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IsUnitPausedBJ = IsUnitPaused
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UnitPauseTimedLifeBJ (b, u) = UnitPauseTimedLife(u, b)
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UnitApplyTimedLifeBJ (r, i, u) = UnitApplyTimedLife(u, i, r)
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UnitShareVisionBJ (b, u, p) = UnitShareVision(u, p, b)
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UnitRemoveAbilityBJ (i, u) = UnitRemoveAbility(u, i)
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UnitAddAbilityBJ (i, u) = UnitAddAbility(u, i)
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UnitRemoveTypeBJ (a, b) = UnitRemoveType(b, a)
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UnitAddTypeBJ (a, b) = UnitAddType(b, a)
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UnitMakeAbilityPermanentBJ (b, i, u) = UnitMakeAbilityPermanent(u, b, i)
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SetUnitExplodedBJ = SetUnitExploded
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GetTransportUnitBJ = GetTransportUnit
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GetLoadedUnitBJ = GetLoadedUnit
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IsUnitInTransportBJ = IsUnitInTransport
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IsUnitLoadedBJ = IsUnitLoaded
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IsUnitIllusionBJ = IsUnitIllusion
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<call GetLastReplacedUnitBJ()> =
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<GetLastReplacedUnitBJ()> = bj_lastReplacedUnit
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AddItemToStockBJ (a, b, c, d) = AddItemToStock(b, a, c, d)
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AddUnitToStockBJ (a, b, c, d) = AddUnitToStock(b, a, c, d)
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RemoveItemFromStockBJ (i, u) = RemoveItemFromStock(u, i)
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RemoveUnitFromStockBJ (a, b) = RemoveUnitFromStock(b, a)
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SetUnitUseFoodBJ (b, u) = SetUnitUseFood(u, b)
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UnitDamageTargetBJ (u, t, r, at, dt) = UnitDamageTarget(u, t, r, true, false, at, dt, WEAPON_TYPE_WHOKNOWS)
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<call GetLastCreatedDestructable()> =
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<GetLastCreatedDestructable()> = bj_lastCreatedDestructable
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ShowDestructableBJ (b, d) = ShowDestructable(d, b)
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SetDestructableInvulnerableBJ = SetDestructableInvulnerable
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IsDestructableInvulnerableBJ = IsDestructableInvulnerable
|
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EnumDestructablesInRectAll (r, c) = EnumDestructablesInRect(r, null, c)
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<call IsDestructableDeadBJ> (d) = GetDestructableLife(d)
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|
IsDestructableDeadBJ (d) = GetDestructableLife(d) <= 0.
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<call IsDestructableAliveBJ> (d) = GetDestructableLife(d)
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|
IsDestructableAliveBJ (d) = GetDestructableLife(d) > 0.
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RandomDestructableInRectSimpleBJ (r) = RandomDestructableInRectBJ(r, null)
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SetDestructableMaxLifeBJ = SetDestructableMaxLife
|
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|
<call FindElevatorWallBlockerEnum()> = bj_elevatorWallBlocker = GetEnumDestructable()
|
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WaygateActivateBJ (b, u) = WaygateActivate(u, b)
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WaygateIsActiveBJ = WaygateIsActive
|
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|
UnitSetUsesAltIconBJ (b, u) = UnitSetUsesAltIcon(u, b)
|
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|
<call ForceUIKeyBJ> (p, s) = { if GetLocalPlayer() == p { ForceUIKey(s) } }
|
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|
|
<call ForceUICancelBJ> (p) = { if GetLocalPlayer() == p { ForceUICancel() } }
|
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|
GroupAddUnitSimple (u, g) = GroupAddUnit(g, u)
|
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|
|
GroupRemoveUnitSimple (u, g) = GroupRemoveUnit(g, u)
|
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|
<call GroupAddGroupEnum()> = GroupAddUnit(bj_groupAddGroupDest, GetEnumUnit())
|
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|
|
<call GroupRemoveGroupEnum()> = GroupRemoveUnit(bj_groupRemoveGroupDest, GetEnumUnit())
|
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|
|
ForceAddPlayerSimple (p, f) = ForceAddPlayer(f, p)
|
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|
|
ForceRemovePlayerSimple (p, f) = ForceRemovePlayer(f, p)
|
|
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|
|
|
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|
|
GetUnitsInRectAll (r) = GetUnitsInRectMatching(r, null)
|
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|
|
<call GetUnitsInRectOfPlayerFilter()> = GetOwningPlayer(GetFilterUnit())
|
|
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|
|
<GetUnitsInRectOfPlayerFilter()> = GetOwningPlayer(GetFilterUnit()) == bj_groupEnumOwningPlayer
|
|
|
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|
|
GetUnitsInRangeOfLocAll (r, l) = GetUnitsInRangeOfLocMatching(r, l, null)
|
|
|
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|
|
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|
|
<call GetUnitsOfTypeIdAllFilter()> = GetUnitTypeId(GetFilterUnit())
|
|
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|
|
<GetUnitsOfTypeIdAllFilter()> = GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
|
|
|
|
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|
|
GetUnitsOfPlayerAll (p) = GetUnitsOfPlayerMatching(p, null)
|
|
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|
|
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|
|
<call GetUnitsOfPlayerAndTypeIdFilter()> = GetUnitTypeId(GetFilterUnit())
|
|
|
|
|
<GetUnitsOfPlayerAndTypeIdFilter()> = GetUnitTypeId(GetFilterUnit()) == bj_groupEnumTypeId
|
|
|
|
|
|
|
|
|
|
<call GetPlayersAll()> =
|
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|
|
<GetPlayersAll()> = bj_FORCE_ALL_PLAYERS
|
|
|
|
|
|
|
|
|
|
<call CountUnitsInGroupEnum()> = bj_groupCountUnits ++
|
|
|
|
|
<call CountPlayersInForceEnum()> = bj_forceCountPlayers ++
|
|
|
|
|
|
|
|
|
|
ResetUnitAnimation (u) = SetUnitAnimation(u, "stand")
|
|
|
|
|
|
|
|
|
|
SetUnitTimeScalePercent (u, r) = SetUnitTimeScale(u, (r)*.01)
|
|
|
|
|
SetUnitScalePercent (u, x, y, z) = SetUnitScale(u, (x)*.01, (y)*.01, (z)*.01)
|
|
|
|
|
|
|
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|
|
SetUnitVertexColorBJ (u, r, g, b, a) = SetUnitVertexColor(u, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
UnitAddIndicatorBJ (u, r, g, b, a) = AddIndicator(u, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
DestructableAddIndicatorBJ (d, r, g, b, a) = AddIndicator(d, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
ItemAddIndicatorBJ (i, r, g, b, a) = AddIndicator(d, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
|
|
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|
|
QueueUnitAnimationBJ = QueueUnitAnimation
|
|
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|
|
SetDestructableAnimationBJ = SetDestructableAnimation
|
|
|
|
|
QueueDestructableAnimationBJ = QueueDestructableAnimation
|
|
|
|
|
|
|
|
|
|
SetDestAnimationSpeedPercent (d, r) = SetDestructableAnimationSpeed(d, (r)*.01)
|
|
|
|
|
|
|
|
|
|
DialogDisplayBJ (b, d, p) = DialogDisplay(p, d, b)
|
|
|
|
|
|
|
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|
|
DialogSetMessageBJ = DialogSetMessage
|
|
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|
|
DialogClearBJ = DialogClear
|
|
|
|
|
GetClickedButtonBJ = GetClickedButton
|
|
|
|
|
GetClickedDialogBJ = GetClickedDialog
|
|
|
|
|
|
|
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|
|
<call DialogAddButtonBJ> (d, s) = bj_lastCreatedButton = DialogAddButton(d, s, 0)
|
|
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|
|
<call DialogAddButtonWithHotkeyBJ> (d, s, i) = bj_lastCreatedButton = DialogAddButton(d, s, i)
|
|
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|
|
DialogAddButtonBJ (d, s) = bj_lastCreatedButton = DialogAddButton(d, s, 0)
|
|
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|
|
DialogAddButtonWithHotkeyBJ (d, s, i) = bj_lastCreatedButton = DialogAddButton(d, s, i)
|
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|
|
|
|
|
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|
|
<call GetLastCreatedButtonBJ()> =
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|
|
<GetLastCreatedButtonBJ()> = bj_lastCreatedButton
|
|
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|
|
|
|
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|
|
SetPlayerAllianceStateVisionBJ (s, d, b) = SetPlayerAlliance(s, d, ALLIANCE_SHARED_VISION, b)
|
|
|
|
|
SetPlayerAllianceStateControlBJ (s, d, b) = SetPlayerAlliance(s, d, ALLIANCE_SHARED_CONTROL, b)
|
|
|
|
|
SetPlayerAllianceStateFullControlBJ (s, d, b) = SetPlayerAlliance(s, d, ALLIANCE_SHARED_ADVANCED_CONTROL, b)
|
|
|
|
|
|
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|
|
<MakeUnitsPassiveForPlayerEnum()> = SetUnitOwner(GetEnumUnit(), Player(bj_PLAYER_NEUTRAL_VICTIM), false)
|
|
|
|
|
|
|
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|
|
EndGameBJ = EndGame
|
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|
|
|
|
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|
|
<call CustomDefeatRestartBJ()> = { PauseGame(false) ; RestartGame(true) }
|
|
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|
|
<call CustomDefeatLoadBJ ()> = { PauseGame(false) ; DisplayLoadDialog() }
|
|
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|
|
SetPlayerOnScoreScreenBJ (b, p) = SetPlayerOnScoreScreen(p, b)
|
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|
|
DestroyQuestBJ = DestroyQuest
|
|
|
|
|
|
|
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|
|
QuestSetTitleBJ = QuestSetTitle
|
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|
|
|
QuestSetDescriptionBJ = QuestSetDescription
|
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|
|
QuestSetCompletedBJ = QuestSetCompleted
|
|
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|
|
QuestSetFailedBJ = QuestSetFailed
|
|
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|
|
QuestSetDiscoveredBJ = QuestSetDiscovered
|
|
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|
|
QuestItemSetDescriptionBJ = QuestItemSetDescription
|
|
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|
|
QuestItemSetCompletedBJ = QuestItemSetCompleted
|
|
|
|
|
|
|
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|
|
QuestSetEnabledBJ (b, q) = QuestSetEnabled(q, b)
|
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|
|
<call GetLastCreatedQuestBJ()> =
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|
|
<GetLastCreatedQuestBJ()> = bj_lastCreatedQuest
|
|
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|
|
<call GetLastCreatedQuestItemBJ()> =
|
|
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|
|
<GetLastCreatedQuestItemBJ()> = bj_lastCreatedQuestItem
|
|
|
|
|
|
|
|
|
|
DestroyDefeatConditionBJ = DestroyDefeatCondition
|
|
|
|
|
DefeatConditionSetDescriptionBJ = DefeatConditionSetDescription
|
|
|
|
|
|
|
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|
|
<call GetLastCreatedDefeatConditionBJ()> =
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|
|
<GetLastCreatedDefeatConditionBJ()> = bj_lastCreatedDefeatCondition
|
|
|
|
|
|
|
|
|
|
FlashQuestDialogButtonBJ = FlashQuestDialogButton
|
|
|
|
|
|
|
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|
|
DestroyTimerBJ = DestroyTimer
|
|
|
|
|
|
|
|
|
|
<call GetLastCreatedTimerBJ()> =
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|
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|
|
<GetLastCreatedTimerBJ()> = bj_lastStartedTimer
|
|
|
|
|
|
|
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|
|
DestroyTimerDialogBJ = DestroyTimerDialog
|
|
|
|
|
TimerDialogSetTitleBJ = TimerDialogSetTitle
|
|
|
|
|
|
|
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|
|
TimerDialogSetTitleColorBJ (t, r, g, b, a) = TimerDialogSetTitleColor(t, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
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|
|
TimerDialogSetTimeColorBJ (t, r, g, b, a) = TimerDialogSetTimeColor(t, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
|
|
|
|
|
TimerDialogSetSpeedBJ = TimerDialogSetSpeed
|
|
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|
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|
|
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|
|
<call TimerDialogDisplayForPlayerBJ> (b, t, p) = { if GetLocalPlayer() == p { TimerDialogDisplay(t, b) } }
|
|
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|
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|
|
TimerDialogDisplayBJ (b, y) = TimerDialogDisplay(t, b)
|
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|
|
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|
|
<call GetLastCreatedTimerDialogBJ()> =
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|
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|
|
<GetLastCreatedTimerDialogBJ()> = bj_lastCreatedTimerDialog
|
|
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|
|
|
|
|
|
|
LeaderboardSetLabelColorBJ (l, r, g, b, a) = LeaderboardSetLabelColor(l, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
LeaderboardSetValueColorBJ (l, r, g, b, a) = LeaderboardSetValueColor(l, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
|
|
|
|
|
|
|
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|
|
LeaderboardSetStyleBJ = LeaderboardSetStyle
|
|
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|
|
LeaderboardGetItemCountBJ = LeaderboardGetItemCount
|
|
|
|
|
LeaderboardHasPlayerItemBJ = LeaderboardHasPlayerItem
|
|
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|
|
DestroyLeaderboardBJ = DestroyLeaderboard
|
|
|
|
|
LeaderboardSortItemsByPlayerBJ = LeaderboardSortItemsByPlayer
|
|
|
|
|
LeaderboardSortItemsByLabelBJ = LeaderboardSortItemsByLabel
|
|
|
|
|
PlayerGetLeaderboardBJ = PlayerGetLeaderboard
|
|
|
|
|
|
|
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|
|
LeaderboardDisplayBJ (b, l) = LeaderboardDisplay(l, b)
|
|
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|
|
|
|
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|
|
<call LeaderboardGetPlayerIndexBJ> (p, l) =
|
|
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|
|
LeaderboardGetPlayerIndexBJ (p, l) = (LeaderboardGetPlayerIndex(l, p) + 1)
|
|
|
|
|
|
|
|
|
|
<call GetLastCreatedLeaderboard()> =
|
|
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|
|
<GetLastCreatedLeaderboard()> = bj_lastCreatedLeaderboard
|
|
|
|
|
|
|
|
|
|
DestroyMultiboardBJ = DestroyMultiboard
|
|
|
|
|
|
|
|
|
|
<call GetLastCreatedMultiboard()> =
|
|
|
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<GetLastCreatedMultiboard()> = bj_lastCreatedMultiboard
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MultiboardDisplayBJ (b, m) = MultiboardDisplay(m, b)
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MultiboardMinimizeBJ (b, m) = MultiboardMinimize(m, b)
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MultiboardSetTitleTextColorBJ (m, r, g, b, a) = MultiboardSetTitleTextColor(m, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
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MultiboardAllowDisplayBJ (b) = MultiboardSuppressDisplay (!(b))
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<call TextTagSize2Height> (r) = Text ## TagSize2Height (r)
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TextTagSize2Height (r) = ((r)*.0023)
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<call TextTagSpeed2Velocity> (r) = Text ## TagSpeed2Velocity (r)
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TextTagSpeed2Velocity (r) = ((r)*.0005546875)
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SetTextTagColorBJ (t, r, g, b, a) = SetTextTagColor(tt, PercentTo255(r), PercentTo255(g), PercentTo255(b), PercentTo255(100.-(a)))
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SetTextTagTextBJ (t, s, r) = SetTextTagText(t, s, TextTagSize2Height(r))
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SetTextTagPosUnitBJ = SetTextTagPosUnit
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SetTextTagSuspendedBJ = SetTextTagSuspended
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SetTextTagPermanentBJ = SetTextTagPermanent
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SetTextTagAgeBJ = SetTextTagAge
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SetTextTagLifespanBJ = SetTextTagLifespan
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SetTextTagFadepointBJ = SetTextTagFadepoint
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DestroyTextTagBJ = DestroyTextTag
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<call ShowTextTagForceBJ> (b, t, f) = { if IsPlayerInForce(GetLocalPlayer(), f) { SetTextTagVisibility(t, b) } }
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<call GetLastCreatedTextTag()> =
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<GetLastCreatedTextTag()> = bj_lastCreatedTextTag
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<call PauseGameOn()> = PauseGame(true)
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<call PauseGameOff()> = PauseGame(false)
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<call SetUserControlForceOn> (f) = { if IsPlayerInForce(GetLocalPlayer(), f) { EnableUserControl(true) } }
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<call SetUserControlForceOff> (f) = { if IsPlayerInForce(GetLocalPlayer(), f) { EnableUserControl(false) } }
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<call ShowInterfaceForceOn> (f, r) = { if IsPlayerInForce(GetLocalPlayer(), f) { ShowInterface(true, r) } }
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<call ShowInterfaceForceOff> (f, r) = { if IsPlayerInForce(GetLocalPlayer(), f) { ShowInterface(false, r) } }
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<call PingMinimapForForce> (f, x, y, r) = { if IsPlayerInForce(GetLocalPlayer(), f) { PingMinimap(x, y, r) } }
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<call PingMinimapForPlayer> (p, x, y, r) = { if GetLocalPlayer() == p { PingMinimap(x, y, r) } }
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<call EnableWorldFogBoundaryBJ> (b, f) = { if IsPlayerInForce(GetLocalPlayer(), f) { EnableWorldFogBoundary(b) } }
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<call EnableOcclusionBJ> (b, f) = { if IsPlayerInForce(GetLocalPlayer(), f) { EnableOcclusion(b) } }
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<call CancelCineSceneBJ()> = { StopSoundBJ(bj_cineSceneLastSound, true) ; EndCinematicScene() }
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<call GetLastTransmissionDurationBJ()> =
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<GetLastTransmissionDurationBJ()> = bj_lastTransmissionDuration
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ForceCinematicSubtitlesBJ = ForceCinematicSubtitles
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CinematicModeBJ (b, f) = CinematicModeExBJ(b, f, bj_CINEMODE_INTERFACEFADE)
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DisplayCineFilterBJ = DisplayCineFilter
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<call FinishCinematicFadeAfterBJ> (r) = { bj_cineFadeFinishTimer = CreateTimer() ; TimerStart(bj_cineFadeFinishTimer, r, false, function FinishCinematicFadeBJ) }
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<call SetRescueUnitColorChangeBJ> (b) = bj_rescueChangeColorUnit = b
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<call SetRescueBuildingColorChangeBJ> (b) = bj_rescueChangeColorBldg = b
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<call MakeUnitRescuableToForceBJEnum()> = { TryInitRescuableTriggersBJ() ; SetUnitRescuable(bj_makeUnitRescuableUnit, GetEnumPlayer(), bj_makeUnitRescuableFlag) }
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SetPlayerTechResearchedSwap (i, l, p) = SetPlayerTechResearched(p, i, l)
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SetPlayerTechMaxAllowedSwap (i, m, p) = SetPlayerTechMaxAllowed(p, i, m)
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SetPlayerMaxHeroesAllowed (m, p) = SetPlayerTechMaxAllowed(p, 'HERO', m)
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GetPlayerTechCountSimple (i, p) = GetPlayerTechCount(p, i, true)
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GetPlayerTechMaxAllowedSwap (i, p) = GetPlayerTechMaxAllowed(p, i)
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SetPlayerAbilityAvailableBJ (b, i, p) = SetPlayerAbilityAvailable(p, i, b)
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<call InitGameCacheBJ> (s) = bj_lastCreatedGameCache = InitGameCache(s)
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SaveGameCacheBJ = SaveGameCache
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<call GetLastCreatedGameCacheBJ()> =
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<GetLastCreatedGameCacheBJ()> = bj_lastCreatedGameCache
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<call InitHashtableBJ()> = bj_lastCreatedHashtable = InitHashtable()
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<call GetLastCreatedHashtableBJ()> =
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<GetLastCreatedHashtableBJ()> = bj_lastCreatedHashtable
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StoreRealBJ (v, a, b, c) = StoreReal(c, b, a, v)
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StoreIntegerBJ (v, a, b, c) = StoreInteger(c, b, a, v)
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StoreBooleanBJ (v, a, b, c) = StoreBoolean(c, b, a, v)
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StoreStringBJ (v, a, b, c) = StoreString(c, b, a, v)
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StoreUnitBJ (v, a, b, c) = StoreUnit(c, b, a, v)
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SaveRealBJ (v, a, b, h) = SaveReal(h, b, a, v)
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SaveIntegerBJ (v, a, b, h) = SaveInteger(h, b, a, v)
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SaveBooleanBJ (v, a, b, h) = SaveBoolean(h, b, a, v)
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SaveStringBJ (v, a, b, h) = SaveStr(h, b, a, v)
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SavePlayerHandleBJ (v, a, b, h) = SavePlayerHandle(h, b, a, v)
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SaveWidgetHandleBJ (v, a, b, h) = SaveWidgetHandle(h, b, a, v)
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SaveDestructableHandleBJ (v, a, b, h) = SaveDestructableHandle(h, b, a, v)
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SaveItemHandleBJ (v, a, b, h) = SaveItemHandle(h, b, a, v)
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SaveUnitHandleBJ (v, a, b, h) = SaveUnitHandle(h, b, a, v)
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SaveAbilityHandleBJ (v, a, b, h) = SaveAbilityHandle(h, b, a, v)
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SaveTimerHandleBJ (v, a, b, h) = SaveTimerHandle(h, b, a, v)
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SaveTriggerHandleBJ (v, a, b, h) = SaveTriggerHandle(h, b, a, v)
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SaveTriggerConditionHandleBJ (v, a, b, h) = SaveTriggerConditionHandle(h, b, a, v)
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SaveTriggerActionHandleBJ (v, a, b, h) = SaveTriggerActionHandle(h, b, a, v)
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SaveTriggerEventHandleBJ (v, a, b, h) = SaveTriggerEventHandle(h, b, a, v)
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SaveForceHandleBJ (v, a, b, h) = SaveForceHandle(h, b, a, v)
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SaveGroupHandleBJ (v, a, b, h) = SaveGroupHandle(h, b, a, v)
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SaveLocationHandleBJ (v, a, b, h) = SaveLocationHandle(h, b, a, v)
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SaveRectHandleBJ (v, a, b, h) = SaveRectHandle(h, b, a, v)
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SaveBooleanExprHandleBJ (v, a, b, h) = SaveBooleanExprHandle(h, b, a, v)
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SaveSoundHandleBJ (v, a, b, h) = SaveSoundHandle(h, b, a, v)
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SaveEffectHandleBJ (v, a, b, h) = SaveEffectHandle(h, b, a, v)
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SaveUnitPoolHandleBJ (v, a, b, h) = SaveUnitPoolHandle(h, b, a, v)
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SaveItemPoolHandleBJ (v, a, b, h) = SaveItemPoolHandle(h, b, a, v)
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SaveQuestHandleBJ (v, a, b, h) = SaveQuestHandle(h, b, a, v)
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SaveQuestItemHandleBJ (v, a, b, h) = SaveQuestItemHandle(h, b, a, v)
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SaveDefeatConditionHandleBJ (v, a, b, h) = SaveDefeatConditionHandle(h, b, a, v)
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SaveTimerDialogHandleBJ (v, a, b, h) = SaveTimerDialogHandle(h, b, a, v)
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SaveLeaderboardHandleBJ (v, a, b, h) = SaveLeaderboardHandle(h, b, a, v)
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SaveMultiboardHandleBJ (v, a, b, h) = SaveMultiboardHandle(h, b, a, v)
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SaveMultiboardItemHandleBJ (v, a, b, h) = SaveMultiboardItemHandle(h, b, a, v)
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SaveTrackableHandleBJ (v, a, b, h) = SaveTrackableHandle(h, b, a, v)
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SaveDialogHandleBJ (v, a, b, h) = SaveDialogHandle(h, b, a, v)
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SaveButtonHandleBJ (v, a, b, h) = SaveButtonHandle(h, b, a, v)
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SaveTextTagHandleBJ (v, a, b, h) = SaveTextTagHandle(h, b, a, v)
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SaveLightningHandleBJ (v, a, b, h) = SaveLightningHandle(h, b, a, v)
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SaveImageHandleBJ (v, a, b, h) = SaveImageHandle(h, b, a, v)
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SaveUbersplatHandleBJ (v, a, b, h) = SaveUbersplatHandle(h, b, a, v)
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SaveRegionHandleBJ (v, a, b, h) = SaveRegionHandle(h, b, a, v)
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SaveFogStateHandleBJ (v, a, b, h) = SaveFogStateHandle(h, b, a, v)
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SaveFogModifierHandleBJ (v, a, b, h) = SaveFogModifierHandle(h, b, a, v)
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SaveAgentHandleBJ (v, a, b, h) = SaveAgentHandle(h, b, a, v)
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SaveHashtableHandleBJ (v, a, b, h) = SaveHashtableHandle(h, b, a, v)
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GetStoredRealBJ (a, b, c) = GetStoredReal(c, b, a)
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|
GetStoredIntegerBJ (a, b, c) = GetStoredInteger(c, b, a)
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|
GetStoredBooleanBJ (a, b, c) = GetStoredBoolean(c, b, a)
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LoadRealBJ (a, b, h) = LoadReal(h, b, a)
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|
LoadIntegerBJ (a, b, h) = LoadInteger(h, b, a)
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|
LoadBooleanBJ (a, b, h) = LoadBoolean(h, b, a)
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|
LoadPlayerHandleBJ (a, b, h) = LoadPlayerHandle(h, b, a)
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|
LoadWidgetHandleBJ (a, b, h) = LoadWidgetHandle(h, b, a)
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|
LoadDestructableHandleBJ (a, b, h) = LoadDestructableHandle(h, b, a)
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LoadItemHandleBJ (a, b, h) = LoadItemHandle(h, b, a)
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|
LoadUnitHandleBJ (a, b, h) = LoadUnitHandle(h, b, a)
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|
LoadAbilityHandleBJ (a, b, h) = LoadAbilityHandle(h, b, a)
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LoadTimerHandleBJ (a, b, h) = LoadTimerHandle(h, b, a)
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|
LoadTriggerHandleBJ (a, b, h) = LoadTriggerHandle(h, b, a)
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|
LoadTriggerConditionHandleBJ (a, b, h) = LoadTriggerConditionHandle(h, b, a)
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|
LoadTriggerActionHandleBJ (a, b, h) = LoadTriggerActionHandle(h, b, a)
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|
LoadTriggerEventHandleBJ (a, b, h) = LoadTriggerEventHandle(h, b, a)
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|
LoadForceHandleBJ (a, b, h) = LoadForceHandle(h, b, a)
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|
LoadGroupHandleBJ (a, b, h) = LoadGroupHandle(h, b, a)
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|
LoadLocationHandleBJ (a, b, h) = LoadLocationHandle(h, b, a)
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|
LoadRectHandleBJ (a, b, h) = LoadRectHandle(h, b, a)
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|
LoadBooleanExprHandleBJ (a, b, h) = LoadBooleanExprHandle(h, b, a)
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|
LoadSoundHandleBJ (a, b, h) = LoadSoundHandle(h, b, a)
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|
LoadEffectHandleBJ (a, b, h) = LoadEffectHandle(h, b, a)
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|
LoadUnitPoolHandleBJ (a, b, h) = LoadUnitPoolHandle(h, b, a)
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|
LoadItemPoolHandleBJ (a, b, h) = LoadItemPoolHandle(h, b, a)
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|
LoadQuestHandleBJ (a, b, h) = LoadQuestHandle(h, b, a)
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|
LoadQuestItemHandleBJ (a, b, h) = LoadQuestItemHandle(h, b, a)
|
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|
LoadDefeatConditionHandleBJ (a, b, h) = LoadDefeatConditionHandle(h, b, a)
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|
LoadTimerDialogHandleBJ (a, b, h) = LoadTimerDialogHandle(h, b, a)
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LoadLeaderboardHandleBJ (a, b, h) = LoadLeaderboardHandle(h, b, a)
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LoadMultiboardHandleBJ (a, b, h) = LoadMultiboardHandle(h, b, a)
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|
LoadMultiboardItemHandleBJ (a, b, h) = LoadMultiboardItemHandle(h, b, a)
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LoadTrackableHandleBJ (a, b, h) = LoadTrackableHandle(h, b, a)
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|
LoadDialogHandleBJ (a, b, h) = LoadDialogHandle(h, b, a)
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|
LoadButtonHandleBJ (a, b, h) = LoadButtonHandle(h, b, a)
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|
LoadTextTagHandleBJ (a, b, h) = LoadTextTagHandle(h, b, a)
|
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|
LoadLightningHandleBJ (a, b, h) = LoadLightningHandle(h, b, a)
|
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|
|
LoadImageHandleBJ (a, b, h) = LoadImageHandle(h, b, a)
|
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|
LoadUbersplatHandleBJ (a, b, h) = LoadUbersplatHandle(h, b, a)
|
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|
|
LoadRegionHandleBJ (a, b, h) = LoadRegionHandle(h, b, a)
|
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|
|
LoadFogStateHandleBJ (a, b, h) = LoadFogStateHandle(h, b, a)
|
|
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|
LoadFogModifierHandleBJ (a, b, h) = LoadFogModifierHandle(h, b, a)
|
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|
LoadHashtableHandleBJ (a, b, h) = LoadHashtableHandle(h, b, a)
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<call GetLastRestoredUnitBJ()> = GetLastRestoredUnitBJ
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|
<GetLastRestoredUnitBJ()> = bj_lastLoadedUnit
|
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|
FlushGameCacheBJ = FlushGameCache
|
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|
FlushStoredMissionBJ (x, c) = FlushStoredMission(c, x)
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|
FlushParentHashtableBJ = FlushParentHashtable
|
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|
FlushChildHashtableBJ (x, h) = FlushChildHashtable(h, x)
|
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|
ShowCustomCampaignButton (b, i) = SetCustomCampaignButtonVisible((i)-1, b)
|
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|
|
IsCustomCampaignButtonVisibile (i) = GetCustomCampaignButtonVisible((i)-1)
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|
LoadGameBJ = LoadGame
|
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|
<call SaveAndChangeLevelBJ> (s, l, b) = { SaveGame(s) ; ChangeLevel(l, b) }
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|
<call SaveAndLoadGameBJ> (s, l, b) = { SaveGame(s) ; LoadGame(l, b) }
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|
RenameSaveDirectoryBJ = RenameSaveDirectory
|
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|
|
RemoveSaveDirectoryBJ = RemoveSaveDirectory
|
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|
|
CopySaveGameBJ = CopySaveGame
|
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|
|
GetPlayerStartLocationX (p) = GetStartLocationX(GetPlayerStartLocation(p))
|
|
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|
|
GetPlayerStartLocationY (p) = GetStartLocationY(GetPlayerStartLocation(p))
|
|
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|
|
GetPlayerStartLocationLoc (p) = GetStartLocationLoc(GetPlayerStartLocation(p))
|
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|
|
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|
|
<call IsPlayerSlotState> (p, x) =
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|
|
IsPlayerSlotState (p, x) = GetPlayerSlotState(p) == x
|
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|
SetPlayerFlagBJ (x, b, p) = SetPlayerState(p, x, IntegerTertiaryOp(b, 1, 0))
|
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|
|
SetPlayerTaxRateBJ (i, x, a, b) = SetPlayerTaxRate(a, b, x, i)
|
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|
|
GetPlayerTaxRateBJ (x, a, b) = GetPlayerTaxRate(a, b, x)
|
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|
|
<call IsPlayerFlagSetBJ> (x, p) =
|
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|
|
IsPlayerFlagSetBJ (x, p) = GetPlayerState(p, x) == 1
|
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|
|
AddResourceAmountBJ (i, u) = AddResourceAmount(u, i)
|
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|
<call GetConvertedPlayerId> (p) = Get ## ConvertedPlayerId (p)
|
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|
|
<call ConvertedPlayer> (i) = Converted ## Player (i)
|
|
|
|
|
GetConvertedPlayerId (p) = (GetPlayerId(p)+1)
|
|
|
|
|
ConvertedPlayer (i) = (Player(i-1))
|
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<call BlightGoldMineForPlayer> (u, p) = bj_lastHauntedGoldMine = BlightGoldMineForPlayerBJ(u, p)
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<call GetLastHauntedGoldMine()> =
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<GetLastHauntedGoldMine()> = bj_lastHauntedGoldMine
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<SetPlayerColorBJEnum()> = SetUnitColor(GetEnumUnit(), bj_setPlayerTargetColor)
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<LockGameSpeedBJ()> = SetMapFlag(MAP_LOCK_SPEED, true)
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<UnlockGameSpeedBJ()> = SetMapFlag(MAP_LOCK_SPEED, false)
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IssueTargetOrderBJ = IssueTargetOrder
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IssuePointOrderLocBJ = IssuePointOrderLoc
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IssueTargetDestructableOrder = IssueTargetOrder
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IssueTargetItemOrder = IssueTargetOrder
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IssueImmediateOrderBJ = IssueImmediateOrder
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GroupTargetOrderBJ = GroupTargetOrder
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GroupPointOrderLocBJ = GroupPointOrderLoc
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GroupImmediateOrderBJ = GroupImmediateOrder
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GroupTargetDestructableOrder = GroupTargetOrder
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GroupTargetItemOrder = GroupTargetOrder
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GetDyingDestructable = GetTriggerDestructable
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SetUnitRallyPoint (u, l) = IssuePointOrderLocBJ(u, "setrally", l)
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SetUnitRallyUnit (u, t) = IssueTargetOrder(u, "setrally", t)
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SetUnitRallyDestructable (u, d) = IssueTargetOrder(u, "setrally", d)
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<call SaveDyingWidget()> = bj_lastDyingWidget = GetTriggerWidget()
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SetBlightRectBJ (b, p, r) = SetBlightRect(p, r, b)
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SetBlightRadiusLocBJ (b, p, r, l) = SetBlightLoc(p, l, r, b)
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GetAbilityName = GetObjectName
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<MeleeStartingVisibility()> = SetFloatGameState(GAME_STATE_TIME_OF_DAY, bj_MELEE_STARTING_TOD)
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<MeleeTrainedUnitIsHeroBJFilter()> = IsUnitType(GetFilterUnit(), UNIT_TYPE_HERO)
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<MeleeGrantItemsToTrainedHero()> = MeleeGrantItemsToHero(GetTrainedUnit())
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<MeleeGrantItemsToHiredHero()> = MeleeGrantItemsToHero(GetSoldUnit())
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<MeleeTriggerActionConstructCancel()> = MeleeCheckLostUnit(GetCancelledStructure())
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<MeleeTriggerActionUnitConstructionStart()> = MeleeCheckAddedUnit(GetConstructingStructure())
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<RemovePurchasedItem()> = RemoveItemFromStock(GetSellingUnit(), GetItemTypeId(GetSoldItem()))
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LockGuardPosition (u) = SetUnitCreepGuard(u, true)
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MeleeGetCrippledRevealedMessage (p) = GetLocalizedString("CRIPPLE_REVEALING_PREFIX")+GetPlayerName(p)+GetLocalizedString("CRIPPLE_REVEALING_POSTFIX")
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<call MeleeTriggerActionAllianceChange()> = { MeleeCheckForLosersAndVictors() ; MeleeCheckForCrippledPlayers() }
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<MeleeInitPlayerSlots()> = TeamInitPlayerSlots(bj_MAX_PLAYERS)
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<FFAInitPlayerSlots()> = TeamInitPlayerSlots(bj_MAX_PLAYERS)
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<call SetDNCSoundsDawn()> = { if bj_useDawnDuskSounds { StartSound(bj_dawnSound) } }
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<call bj_useDawnDuskSounds()> = { if bj_useDawnDuskSounds { StartSound(bj_duskSound) } }
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<call RandomDistReset()> = bj_randDistCount = 0
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}
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